[/Script/UnrealEd.EditorPerProjectUserSettings] bDisplayDocumentationLink=False bDisplayActionListItemRefIds=False bAlwaysGatherBehaviorTreeDebuggerData=False bDisplayBlackboardKeysInAlphabeticalOrder=False bUseSimplygonSwarm=False SimplygonServerIP=127.0.0.1 bEnableSwarmDebugging=False SimplygonSwarmDelay=5000 SwarmNumOfConcurrentJobs=16 SwarmMaxUploadChunkSizeInMB=100 SwarmIntermediateFolder=E:/UE4/Ex2/Intermediate/Simplygon/ bShowCompilerLogOnCompileError=False DataSourceFolder=(Path="") bAnimationReimportWarnings=False bSCSEditorShowFloor=False SCSViewportCameraSpeed=4 AssetViewerProfileName= MaterialQualityLevel=1 PreviewFeatureLevel=3 PreviewPlatformName=None PreviewShaderFormatName=None bPreviewFeatureLevelActive=False PreviewDeviceProfileName=None [/Script/UnrealEd.LevelEditorPlaySettings] LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") LaptopScreenResolutions=(Description="Apple 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TabletScreenResolutions=(Description="iPad Air 2",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadAir2") TabletScreenResolutions=(Description="iPad Mini 5",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadMini5") TabletScreenResolutions=(Description="iPad Mini 4",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadMini4") TabletScreenResolutions=(Description="LG G Pad X 8.0",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="") TabletScreenResolutions=(Description="Asus Zenpad 3s 10",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="") TabletScreenResolutions=(Description="Huawei MediaPad M3",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="") TabletScreenResolutions=(Description="Microsoft Surface RT",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="") 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GridEnabled=False [MRU] MRUItem0=/Game/FirstPersonBP/Maps/TestingMap MRUItem1=/Game/FirstPersonBP/Maps/FirstPersonExampleMap [LightingBuildOptions] OnlyBuildSelected=False OnlyBuildSelectedLevels=False OnlyBuildVisibility=False [DetailCustomWidgetExpansion] CryptoKeysSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, GeneralProjectSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, GameplayTagsSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, GameMapsSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, MoviePlayerSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, ProjectPackagingSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, HardwareTargetingSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, AssetManagerSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, AssetToolsSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, AISystem=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, AnimationSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, AudioSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, ChaosSolverSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, CollisionProfile=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, ConsoleSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, CookerSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, CrowdManager=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, DebugCameraControllerSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, GameplayDebuggerConfig=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, GarbageCollectionSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, Engine=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, HierarchicalLODSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, InputSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, LandscapeSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, RecastNavMesh=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, NavigationSystemV1=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, NetworkSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, PhysicsSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, RendererSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, RendererOverrideSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, SlateSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, StreamingSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, TutorialSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, UserInterfaceSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, LevelEditor2DSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, EditorProjectAppearanceSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, BlueprintEditorProjectSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, ClassViewerProjectSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, ProxyLODMeshSimplificationSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, MovieSceneToolsProjectSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, MeshSimplificationSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, PaperImporterSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, SkeletalMeshSimplificationSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, StructViewerProjectSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, TextureImportSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, UMGEditorProjectSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, AndroidRuntimeSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, ShaderPlatformQualitySettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, AndroidSDKSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, IOSRuntimeSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, LinuxTargetSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, MacTargetSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, LuminRuntimeSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, MagicLeapSDKSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, WindowsTargetSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, AvfMediaSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, GooglePADRuntimeSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, ImgMediaSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, LevelSequenceEditorSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, MagicLeapSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, MagicLeapARPinSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, NiagaraSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, NiagaraEditorSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, PaperRuntimeSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, SteamVREditorSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, TcpMessagingSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, TemplateSequenceEditorSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, UdpMessagingSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, WmfMediaSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, StaticMeshComponent=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision, SceneComponent= UMP45_BP_C= PropertyWrapper=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,K2Node_CustomEvent.Inputs.InputArgument0, G17_BP_C= FirstPersonCharacter_C= K2Node_VariableSet=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,K2Node_CustomEvent.Inputs.InputArgument0, K2Node_VariableGet=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,K2Node_CustomEvent.Inputs.InputArgument0, K2Node_CustomEvent=K2Node_CustomEvent.Inputs.InputArgument0, StaticMesh=StaticMesh.ImportSettings.Transform,StaticMesh.ImportSettings.Mesh, wIthica37_BP_C= wUMP45_BP_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,PostProcessVolume.Lens.Lens, wIthica_BP_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD, CapsuleComponent= PostProcessVolume=PostProcessVolume.Lens.Lens,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision, BrushComponent=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision, aRDS_BP_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD, BoxFalloff= wVenomX_BP_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,PostProcessVolume.Lens.Lens, DataDrivenConsoleVariableSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, LevelSequenceProjectSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, DDCProjectSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, LiveLinkSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, LiveLinkComponentSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, LiveLinkSequencerSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, OculusHMDRuntimeSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, PythonScriptPluginSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, TakeRecorderProjectSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, HUD_C= K2Node_FunctionEntry= EnemyTestPawn_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD, TaskGetRandomLocation_C= EnemyTestChar_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD, BP_Sky_Sphere_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision, EnemyTest_C= NavMeshBoundsVolume=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision, LightmassImportanceVolume=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,PostProcessVolume.Lens.Lens, wG17_BP_C= aSightRDS_BP_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD, MainWeapon_BP_C= CameraComponent= SceneCaptureComponent2D=SceneCaptureComponent2D.PostProcessVolume.Lens PlayerStart=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD, PlayerController= BTTask_BlueprintBase_New_C= ChasePlayer_C= IsPlayerInRange_C= DrillActor_BP_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision, FindPlayerLocation_C= CheckDrillActive_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,K2Node_CustomEvent.Inputs.InputArgument0, BoxComponent=BoxComponent.Physics.ConstraintsGroup,BoxComponent.Collision.Collision, UpgradeBench_BP_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,K2Node_CustomEvent.Inputs.InputArgument0, AITest_C= SpawnPod_BP_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision, MainWeaponBuy_BP_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision, BillboardComponent=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision, DrillPickup_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,K2Node_CustomEvent.Inputs.InputArgument0,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload, Drill_BP_C= Actor=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision, [ContentBrowser] ContentBrowserTab1.SourcesExpanded=False ContentBrowserTab1.Locked=False ContentBrowserTab1.VerticalSplitter.SlotSize0=0.250000 ContentBrowserTab1.VerticalSplitter.SlotSize1=0.750000 ContentBrowserTab1.FavoriteSplitter.SlotSize0=0.200000 ContentBrowserTab1.FavoriteSplitter.SlotSize1=0.800000 ContentBrowserTab1.FavoriteSplitter.SlotSize2=0.400000 ContentBrowserTab1.ActiveTypeFilters= ContentBrowserTab1.EnabledTypeFilters= ContentBrowserTab1.ActiveFrontendFilters= ContentBrowserTab1.EnabledFrontendFilters= ContentBrowserTab1.Favorites.SelectedPaths= FavoritePaths= ContentBrowserTab1.CollectionsExpanded=True ContentBrowserTab1.SelectedCollections= ContentBrowserTab1.ExpandedCollections= ContentBrowserTab1.ViewMode=0 ContentBrowserTab1.ThumbnailSizeScale=0.180000 ContentBrowserTab1.CurrentViewType=1 AssetPropertyPicker.ThumbnailSizeScale=0.100000 AssetPropertyPicker.CurrentViewType=0 AssetDialog.ThumbnailSizeScale=0.100000 AssetDialog.CurrentViewType=1 ContentBrowserTab1.PluginFilters= ContentBrowserTab1.SelectedPaths=/Game/Characters GlobalAssetPicker.ActiveTypeFilters= GlobalAssetPicker.EnabledTypeFilters= GlobalAssetPicker.ActiveFrontendFilters= GlobalAssetPicker.EnabledFrontendFilters= GlobalAssetPicker.ThumbnailSizeScale=0.100000 GlobalAssetPicker.CurrentViewType=0 [EditorStartup] LastLevel=/Game/FirstPersonBP/Maps/TestingMap [AssetEditorSubsystem] CleanShutdown=True [DetailCategories] TextRenderActor.TransformCommon=True TextRenderActor.Materials=True TextRenderActor.Text=True TextRenderActor.Lighting=True TextRenderActor.Navigation=True TextRenderActor.Tags=True TextRenderActor.Rendering=True TextRenderActor.Cooking=True TextRenderActor.Replication=True TextRenderActor.Input=True TextRenderActor.Actor=True StaticMeshActor.Actor=True StaticMeshActor.Replication=True StaticMeshActor.Cooking=True StaticMeshActor.Tags=True StaticMeshActor.VirtualTexture=True StaticMeshActor.Navigation=True StaticMeshActor.Rendering=True StaticMeshActor.Lighting=True StaticMeshActor.Collision=True StaticMeshActor.Physics=True StaticMeshActor.Materials=True StaticMeshActor.StaticMesh=True StaticMeshActor.TransformCommon=True LightmassImportanceVolume.TransformCommon=True LightmassImportanceVolume.Replication=True LightmassImportanceVolume.BrushSettings=True LightmassImportanceVolume.Actor=True FirstPersonCharacter_C.TransformCommon=True FirstPersonCharacter_C.Animation=True FirstPersonCharacter_C.Mesh=True FirstPersonCharacter_C.Clothing=True FirstPersonCharacter_C.Physics=True FirstPersonCharacter_C.Collision=True FirstPersonCharacter_C.MasterPoseComponent=True FirstPersonCharacter_C.Lighting=True FirstPersonCharacter_C.ClothingSimulation=True FirstPersonCharacter_C.Rendering=True FirstPersonCharacter_C.SkinWeights=True FirstPersonCharacter_C.Navigation=True FirstPersonCharacter_C.VirtualTexture=True FirstPersonCharacter_C.Tags=True FirstPersonCharacter_C.Activation=True FirstPersonCharacter_C.Cooking=True FirstPersonCharacter_C.Character Movement (General Settings)=True FirstPersonCharacter_C.Character Movement: Walking=True FirstPersonCharacter_C.Character Movement: Jumping / Falling=True FirstPersonCharacter_C.Character Movement (Networking)=True FirstPersonCharacter_C.Character Movement: Swimming=True FirstPersonCharacter_C.Character Movement: Flying=True FirstPersonCharacter_C.Character Movement: Custom Movement=True FirstPersonCharacter_C.Character Movement (Rotation Settings)=True FirstPersonCharacter_C.Character Movement: Physics Interaction=True FirstPersonCharacter_C.Character Movement=True FirstPersonCharacter_C.Character Movement: Avoidance=True FirstPersonCharacter_C.RootMotion=True FirstPersonCharacter_C.Character Movement: NavMesh Movement=True FirstPersonCharacter_C.NavMovement=True FirstPersonCharacter_C.Velocity=True FirstPersonCharacter_C.PlanarMovement=True FirstPersonCharacter_C.MovementComponent=True FirstPersonCharacter_C.Shape=True FirstPersonCharacter_C.Character=True FirstPersonCharacter_C.Camera=True FirstPersonCharacter_C.Pawn=True FirstPersonCharacter_C.Replication=True FirstPersonCharacter_C.Input=True FirstPersonCharacter_C.Actor=True FirstPersonCharacter_C.Default=True FirstPersonCharacter_C.Tick=True SkeletalMeshComponent.Variable=True SkeletalMeshComponent.TransformCommon=True SkeletalMeshComponent.Sockets=True SkeletalMeshComponent.Animation=True SkeletalMeshComponent.Mesh=True SkeletalMeshComponent.Materials=True SkeletalMeshComponent.ComponentTick=True SkeletalMeshComponent.Clothing=True SkeletalMeshComponent.MasterPoseComponent=True SkeletalMeshComponent.Physics=True SkeletalMeshComponent.ClothingSimulation=True SkeletalMeshComponent.Collision=True SkeletalMeshComponent.Lighting=True SkeletalMeshComponent.Rendering=True SkeletalMeshComponent.SkinWeights=True SkeletalMeshComponent.Navigation=True SkeletalMeshComponent.VirtualTexture=True SkeletalMeshComponent.Tags=True SkeletalMeshComponent.ComponentReplication=True SkeletalMeshComponent.Activation=True SkeletalMeshComponent.Cooking=True SkeletalMeshComponent.Events=True MotionControllerComponent.Variable=True MotionControllerComponent.TransformCommon=True MotionControllerComponent.Sockets=True MotionControllerComponent.ComponentTick=True MotionControllerComponent.Physics=True MotionControllerComponent.Collision=True MotionControllerComponent.Lighting=True MotionControllerComponent.Rendering=True MotionControllerComponent.Navigation=True MotionControllerComponent.Tags=True MotionControllerComponent.Visualization=True MotionControllerComponent.MotionController=True MotionControllerComponent.ComponentReplication=True MotionControllerComponent.Activation=True MotionControllerComponent.Cooking=True MotionControllerComponent.Events=True SphereComponent.Variable=True SphereComponent.TransformCommon=True SphereComponent.Sockets=True SphereComponent.Shape=True SphereComponent.Navigation=True SphereComponent.ComponentTick=True SphereComponent.Rendering=True SphereComponent.Physics=True SphereComponent.Collision=True SphereComponent.Tags=True SphereComponent.ComponentReplication=True SphereComponent.Cooking=True SphereComponent.Events=True CameraComponent.Variable=True CameraComponent.TransformCommon=True CameraComponent.Sockets=True CameraComponent.CameraSettings=True CameraComponent.CameraOptions=True CameraComponent.Camera=True CameraComponent.PostProcess=True CameraComponent.ComponentTick=True CameraComponent.Lens=True CameraComponent.Color Grading=True CameraComponent.Rendering Features=True CameraComponent.Tags=True CameraComponent.ComponentReplication=True CameraComponent.Activation=True CameraComponent.Cooking=True CameraComponent.Events=True FirstPersonHUD_C.Tick=True FirstPersonHUD_C.Default=True FirstPersonHUD_C.HUD=True FirstPersonHUD_C.Collision=True SceneComponent.Variable=True SceneComponent.TransformCommon=True SceneComponent.Sockets=True SceneComponent.Rendering=True SceneComponent.ComponentTick=True SceneComponent.Tags=True SceneComponent.ComponentReplication=True SceneComponent.Activation=True SceneComponent.Cooking=True SceneComponent.Events=True EdGraphNode_Comment.GraphNodeDetail=True EdGraphNode_Comment.Comment=True PropertyWrapper.Variable=True PropertyWrapper.Events=True PropertyWrapper.DefaultValueCategory=True CryptoKeysSettings.Encryption=True CryptoKeysSettings.Signing=True GeneralProjectSettings.About=True GeneralProjectSettings.Publisher=True GeneralProjectSettings.Legal=True GeneralProjectSettings.Displayed=True GeneralProjectSettings.Settings=True GameplayTagsSettings.GameplayTags=True GameplayTagsSettings.Advanced Replication=True GameMapsSettings.DefaultModes=True GameMapsSettings.DefaultMaps=True GameMapsSettings.LocalMultiplayer=True GameMapsSettings.GameInstance=True MoviePlayerSettings.Movies=True ProjectPackagingSettings.Packaging=True ProjectPackagingSettings.Project=True ProjectPackagingSettings.Blueprints=True ProjectPackagingSettings.Prerequisites=True HardwareTargetingSettings.Target Hardware=True HardwareTargetingSettings.Pending Changes=True AssetManagerSettings.Asset Manager=True AssetManagerSettings.Redirects=True AssetToolsSettings.Asset Tools=True AISystem.AISystem=True AISystem.Movement=True AISystem.Gameplay Tasks=True AISystem.EQS=True AISystem.Blackboard=True AISystem.PerceptionSystem=True AnimationSettings.Compression=True AnimationSettings.Performance=True AnimationSettings.CustomAttributes=True AudioSettings.Dialogue=True AudioSettings.Audio=True AudioSettings.Mix=True AudioSettings.Quality=True ChaosSolverSettings.GameInstance=True CollisionProfile.Object Channels=True CollisionProfile.Trace Channels=True ConsoleSettings.General=True ConsoleSettings.AutoComplete=True ConsoleSettings.Colors=True CookerSettings.Cooker=True CookerSettings.Textures=True CookerSettings.Editor=True CrowdManager.Config=True DebugCameraControllerSettings.General=True GameplayDebuggerConfig.Input=True GameplayDebuggerConfig.Display=True GameplayDebuggerConfig.AddOns=True GarbageCollectionSettings.General=True GarbageCollectionSettings.Optimization=True Engine.Fonts=True Engine.DefaultClasses=True Engine.DefaultMaterials=True Engine.Settings=True Engine.Subtitles=True Engine.Blueprints=True Engine.Anim Blueprints=True Engine.Framerate=True Engine.Timecode=True Engine.Screenshots=True HierarchicalLODSettings.HLODSystem=True InputSettings.Bindings=True InputSettings.ViewportProperties=True InputSettings.Mobile=True InputSettings.Virtual Keyboard (Mobile)=True InputSettings.DefaultClasses=True InputSettings.Console=True LandscapeSettings.Layers=True RecastNavMesh.Display=True RecastNavMesh.Generation=True RecastNavMesh.Query=True RecastNavMesh.Runtime=True RecastNavMesh.Tick=True RecastNavMesh.Collision=True NavigationSystemV1.Navigation=True NavigationSystemV1.NavigationSystem=True NavigationSystemV1.Navigation Enforcing=True NavigationSystemV1.Agents=True NetworkSettings.libcurl=True NetworkSettings.World=True NetworkSettings.replication=True PhysicsSettings.Replication=True PhysicsSettings.Simulation=True PhysicsSettings.Optimization=True PhysicsSettings.Framerate=True PhysicsSettings.Broadphase=True PhysicsSettings.ChaosPhysics=True PhysicsSettings.Constants=True PhysicsSettings.Physical Surface=True RendererSettings.Mobile=True RendererSettings.Materials=True RendererSettings.Culling=True RendererSettings.Textures=True RendererSettings.VirtualTextures=True RendererSettings.Reflections=True RendererSettings.ForwardRenderer=True RendererSettings.Lighting=True RendererSettings.Tessellation=True RendererSettings.Translucency=True RendererSettings.Postprocessing=True RendererSettings.DefaultSettings=True RendererSettings.Optimizations=True RendererSettings.Debugging=True RendererSettings.VR=True RendererSettings.Experimental=True RendererSettings.Editor=True RendererSettings.RayTracing=True RendererSettings.ShaderPermutationReduction=True RendererSettings.MobileShaderPermutationReduction=True RendererSettings.Skinning=True RendererSettings.PostProcessCalibrationMaterials=True RendererOverrideSettings.ShaderPermutationReduction=True RendererOverrideSettings.Miscellaneous=True SlateSettings.ConstraintCanvas=True StreamingSettings.PackageStreaming=True StreamingSettings.LevelStreaming=True StreamingSettings.General=True StreamingSettings.Deprecated Settings=True TutorialSettings.Tutorials=True UserInterfaceSettings.Focus=True UserInterfaceSettings.Hardware Cursors=True UserInterfaceSettings.Software Cursors=True UserInterfaceSettings.DPI Scaling=True UserInterfaceSettings.Widgets=True LevelEditor2DSettings.General=True LevelEditor2DSettings.LayerSnapping=True EditorProjectAppearanceSettings.Units=True BlueprintEditorProjectSettings.Blueprints=True BlueprintEditorProjectSettings.Actors=True BlueprintEditorProjectSettings.Experimental=True ClassViewerProjectSettings.ClassVisibilityManagement=True ProxyLODMeshSimplificationSettings.General=True MovieSceneToolsProjectSettings.Timeline=True MovieSceneToolsProjectSettings.Shots=True MovieSceneToolsProjectSettings.TrackSettings=True MeshSimplificationSettings.General=True PaperImporterSettings.NewAssetSettings=True PaperImporterSettings.ImportSettings=True PaperImporterSettings.MaterialSettings=True SkeletalMeshSimplificationSettings.General=True StructViewerProjectSettings.StructVisibilityManagement=True TextureImportSettings.VirtualTextures=True UMGEditorProjectSettings.Compiler=True UMGEditorProjectSettings.Class Filtering=True UMGEditorProjectSettings.Designer=True AndroidRuntimeSettings.APK Packaging=True AndroidRuntimeSettings.App Bundles=True AndroidRuntimeSettings.Build=True AndroidRuntimeSettings.Advanced APK Packaging=True AndroidRuntimeSettings.DistributionSigning=True AndroidRuntimeSettings.GooglePlayServices=True AndroidRuntimeSettings.Icons=True AndroidRuntimeSettings.LaunchImages=True AndroidRuntimeSettings.Input=True AndroidRuntimeSettings.DaydreamAppTile=True AndroidRuntimeSettings.GraphicsDebugger=True AndroidRuntimeSettings.Audio=True AndroidRuntimeSettings.MultiTextureFormats=True AndroidRuntimeSettings.TextureFormatPriorities=True AndroidRuntimeSettings.Misc=True ShaderPlatformQualitySettings.Forward Rendering Overrides=True AndroidSDKSettings.SDKConfig=True IOSRuntimeSettings.Mobile Provision=True IOSRuntimeSettings.BundleInformation=True IOSRuntimeSettings.Orientation=True IOSRuntimeSettings.Input=True IOSRuntimeSettings.FileSystem=True IOSRuntimeSettings.Rendering=True IOSRuntimeSettings.OS Info=True IOSRuntimeSettings.Devices=True IOSRuntimeSettings.PowerUsage=True IOSRuntimeSettings.Build=True IOSRuntimeSettings.Online=True IOSRuntimeSettings.Extra PList Data=True IOSRuntimeSettings.Required Icons=True IOSRuntimeSettings.Optional Icons=True IOSRuntimeSettings.LaunchScreen=True IOSRuntimeSettings.Audio=True IOSRuntimeSettings.Misc=True LinuxTargetSettings.Targeted RHIs=True LinuxTargetSettings.Splash=True LinuxTargetSettings.Icon=True LinuxTargetSettings.Audio=True MacTargetSettings.Targeted RHIs=True MacTargetSettings.Rendering=True MacTargetSettings.Packaging=True MacTargetSettings.Splash=True MacTargetSettings.Icon=True MacTargetSettings.Audio=True LuminRuntimeSettings.Audio=True LuminRuntimeSettings.MPK Packaging=True LuminRuntimeSettings.Runtime=True LuminRuntimeSettings.Magic Leap App Tile=True LuminRuntimeSettings.Distribution Signing=True LuminRuntimeSettings.Build=True LuminRuntimeSettings.Advanced MPK Packaging=True LuminRuntimeSettings.AdvancedBuild=True LuminRuntimeSettings.Rendering=True MagicLeapSDKSettings.SDKConfig=True WindowsTargetSettings.Targeted RHIs=True WindowsTargetSettings.Toolchain=True WindowsTargetSettings.OS Info=True WindowsTargetSettings.Splash=True WindowsTargetSettings.Icon=True WindowsTargetSettings.Audio=True AvfMediaSettings.Debug=True GooglePADRuntimeSettings.Packaging=True ImgMediaSettings.General=True ImgMediaSettings.Caching=True ImgMediaSettings.EXR=True ImgMediaSettings.Proxies=True LevelSequenceEditorSettings.Tracks=True LevelSequenceEditorSettings.Playback=True MagicLeapSettings.General=True MagicLeapARPinSettings.ARPin=True NiagaraSettings.Niagara=True NiagaraSettings.Scalability=True NiagaraSettings.Renderer=True NiagaraEditorSettings.Niagara=True NiagaraEditorSettings.SimulationOptions=True PaperRuntimeSettings.Experimental=True PaperRuntimeSettings.Settings=True SteamVREditorSettings.SteamVR Input=True SteamVREditorSettings.SteamVR Editor Settings=True TcpMessagingSettings.Transport=True UdpMessagingSettings.Availability=True UdpMessagingSettings.Transport=True UdpMessagingSettings.Tunnel=True WmfMediaSettings.Media=True WmfMediaSettings.Debug=True GameplayTagsSettings.Advanced Gameplay Tags=True AssetManagerSettings.Asset Registry=True Engine.LevelStreaming=True InputSettings.MouseProperties=True RecastNavMesh.LOD=True RecastNavMesh.Cooking=True AndroidRuntimeSettings.AdvancedBuild=True AndroidRuntimeSettings.Project SDK Override=True TextureCube.Compression=True TextureCube.File Path=True TextureCube.Texture=True TextureCube.Adjustments=True TextureCube.LevelOfDetail=True TextureCube.Compositing=True CapsuleComponent.Variable=True CapsuleComponent.TransformCommon=True CapsuleComponent.Sockets=True CapsuleComponent.Shape=True CapsuleComponent.Navigation=True CapsuleComponent.ComponentTick=True CapsuleComponent.Rendering=True CapsuleComponent.Physics=True CapsuleComponent.Collision=True CapsuleComponent.Tags=True CapsuleComponent.ComponentReplication=True CapsuleComponent.Cooking=True CapsuleComponent.Events=True BP_Sky_Sphere_C.TransformCommon=True BP_Sky_Sphere_C.Default=True BP_Sky_Sphere_C.Override settings=True BP_Sky_Sphere_C.Rendering=True BP_Sky_Sphere_C.Replication=True BP_Sky_Sphere_C.Collision=True BP_Sky_Sphere_C.Input=True BP_Sky_Sphere_C.Actor=True p226_BP_C.Tick=True p226_BP_C.Replication=True p226_BP_C.Rendering=True p226_BP_C.Collision=True p226_BP_C.Actor=True p226_BP_C.Input=True FbxImportUI.Mesh=True FbxImportUI.Transform=True FbxImportUI.Miscellaneous=True FbxImportUI.Material=True FbxImportUI.FbxFileInformation=True StaticMesh.StaticMeshMaterials=True StaticMesh.LODCustomMode=True StaticMesh.LOD0=True StaticMesh.LodSettings=True StaticMesh.StaticMesh=True StaticMesh.Collision=True StaticMesh.ImportSettings=True StaticMesh.Navigation=True G17_BP_C.Tick=True G17_BP_C.Replication=True G17_BP_C.Rendering=True G17_BP_C.Collision=True G17_BP_C.Actor=True G17_BP_C.Input=True StaticMeshComponent.Variable=True StaticMeshComponent.TransformCommon=True StaticMeshComponent.Sockets=True StaticMeshComponent.StaticMesh=True StaticMeshComponent.Materials=True StaticMeshComponent.ComponentTick=True StaticMeshComponent.Physics=True StaticMeshComponent.Collision=True StaticMeshComponent.Lighting=True StaticMeshComponent.Rendering=True StaticMeshComponent.Navigation=True StaticMeshComponent.VirtualTexture=True StaticMeshComponent.Tags=True StaticMeshComponent.ComponentReplication=True StaticMeshComponent.Cooking=True StaticMeshComponent.Events=True K2Node_VariableSet.Variable=True K2Node_VariableSet.DefaultValueCategory=True K2Node_VariableSet.Events=True ChildActorComponent.TransformCommon=True ChildActorComponent.ChildActorComponent=True ChildActorComponent.Rendering=True ChildActorComponent.Tags=True ChildActorComponent.ComponentReplication=True ChildActorComponent.Variable=True ChildActorComponent.Cooking=True K2Node_VariableGet.Variable=True K2Node_VariableGet.DefaultValueCategory=True K2Node_VariableGet.Events=True UMP45_BP_C.Tick=True UMP45_BP_C.Replication=True UMP45_BP_C.Rendering=True UMP45_BP_C.Collision=True UMP45_BP_C.Actor=True UMP45_BP_C.Input=True ChildActorComponent.Sockets=True ChildActorComponent.ComponentTick=True ChildActorComponent.Events=True K2Node_InputKey.Input=True K2Node_InputKey.Modifier=True K2Node_CustomEvent.GraphNodeDetail=True K2Node_CustomEvent.Graph=True K2Node_CustomEvent.Inputs=True K2Node_CallFunction.Graph=True G17_BP_C.TransformCommon=True CameraActor.TransformCommon=True CameraActor.CameraSettings=True CameraActor.CameraOptions=True CameraActor.AutoPlayerActivation=True CameraActor.Camera=True CameraActor.PostProcess=True CameraActor.Lens=True CameraActor.Color Grading=True CameraActor.Rendering Features=True CameraActor.Tags=True CameraActor.Activation=True CameraActor.Collision=True CameraActor.Cooking=True CameraActor.Replication=True CameraActor.Actor=True CharacterMovementComponent.Variable=True CharacterMovementComponent.Sockets=True CharacterMovementComponent.Character Movement (General Settings)=True CharacterMovementComponent.Character Movement: Walking=True CharacterMovementComponent.Character Movement: Jumping / Falling=True CharacterMovementComponent.ComponentTick=True CharacterMovementComponent.Character Movement (Networking)=True CharacterMovementComponent.Character Movement: Swimming=True CharacterMovementComponent.Character Movement: Flying=True CharacterMovementComponent.Character Movement: Custom Movement=True CharacterMovementComponent.Character Movement (Rotation Settings)=True CharacterMovementComponent.Character Movement: Physics Interaction=True CharacterMovementComponent.Character Movement=True CharacterMovementComponent.Character Movement: Avoidance=True CharacterMovementComponent.RootMotion=True CharacterMovementComponent.Character Movement: NavMesh Movement=True CharacterMovementComponent.NavMovement=True CharacterMovementComponent.Velocity=True CharacterMovementComponent.PlanarMovement=True CharacterMovementComponent.MovementComponent=True CharacterMovementComponent.Tags=True CharacterMovementComponent.ComponentReplication=True CharacterMovementComponent.Activation=True CharacterMovementComponent.Cooking=True CharacterMovementComponent.Events=True StaticMeshComponent.HLOD=True StaticMeshComponent.Mobile=True StaticMeshComponent.MaterialParameters=True SceneComponent.Collision=True UMP45_Buy_C.Tick=True UMP45_Buy_C.Replication=True UMP45_Buy_C.Rendering=True UMP45_Buy_C.Collision=True UMP45_Buy_C.Actor=True UMP45_Buy_C.Input=True UMP45_BP_C.TransformCommon=True SceneComponent.Physics=True SceneComponent.LOD=True UMP45_BP_C.LOD=True UMP45_BP_C.Cooking=True StaticMeshComponent.AssetUserData=True UMP45_BP_C.Default=True K2Node_InputAxisEvent.Input=True EdGraph.Graph=True EdGraph.Inputs=True EdGraph.Outputs=True K2Node_FunctionEntry.GraphNodeDetail=True K2Node_FunctionEntry.Graph=True K2Node_FunctionEntry.Inputs=True K2Node_FunctionEntry.Outputs=True Blueprint.ClassOptions=True Blueprint.BlueprintOptions=True Blueprint.Packaging=True Blueprint.Thumbnail=True Blueprint.Interfaces=True K2Node_FunctionResult.Graph=True K2Node_FunctionResult.Inputs=True K2Node_FunctionResult.Outputs=True K2Node_Message.Graph=True wUMP45_BP_C.Default=False wUMP45_BP_C.TransformCommon=True wUMP45_BP_C.Rendering=True wUMP45_BP_C.Replication=True wUMP45_BP_C.Collision=True wUMP45_BP_C.Input=True wUMP45_BP_C.Actor=True AssetViewerSettings.Settings=True wIthica37_BP_C.Tick=True wIthica37_BP_C.Replication=True wIthica37_BP_C.Rendering=True wIthica37_BP_C.Collision=True wIthica37_BP_C.Actor=True wIthica37_BP_C.Input=True wIthica37_BP_C.TransformCommon=True wUMP45_BP_C.Tick=True wIthica37_BP_C.Default=True wUMP45_BP_C.LOD=True wUMP45_BP_C.Cooking=True wIthica_BP_C.TransformCommon=True wIthica_BP_C.Rendering=True wIthica_BP_C.Replication=True wIthica_BP_C.Collision=True wIthica_BP_C.Input=True wIthica_BP_C.Actor=True wIthica_BP_C.Tick=True wIthica_BP_C.Default=True BoxComponent.Variable=True BoxComponent.TransformCommon=True BoxComponent.Sockets=True BoxComponent.Shape=True BoxComponent.Navigation=True BoxComponent.ComponentTick=True BoxComponent.Rendering=True BoxComponent.Physics=True BoxComponent.Collision=True BoxComponent.Tags=True BoxComponent.ComponentReplication=True BoxComponent.Cooking=True BoxComponent.Events=True ExponentialHeightFog.TransformCommon=True ExponentialHeightFog.ExponentialHeightFogComponent=True ExponentialHeightFog.InscatteringTexture=True ExponentialHeightFog.DirectionalInscattering=True ExponentialHeightFog.VolumetricFog=True ExponentialHeightFog.Rendering=True ExponentialHeightFog.Tags=True ExponentialHeightFog.Activation=True ExponentialHeightFog.Cooking=True ExponentialHeightFog.Replication=True ExponentialHeightFog.Actor=True PostProcessVolume.TransformCommon=True PostProcessVolume.Lens=True PostProcessVolume.Color Grading=True PostProcessVolume.Film=True PostProcessVolume.Rendering Features=True PostProcessVolume.PostProcessVolumeSettings=True PostProcessVolume.Replication=True PostProcessVolume.BrushSettings=True PostProcessVolume.Actor=True PreviewMaterial.PhysicalMaterial=True PreviewMaterial.Material=True PreviewMaterial.PhysicalMaterialMask=True PreviewMaterial.Translucency=True PreviewMaterial.TranslucencySelfShadowing=True PreviewMaterial.Usage=True PreviewMaterial.Mobile=True PreviewMaterial.ForwardShading=True PreviewMaterial.Tessellation=True PreviewMaterial.Group Sorting=True PreviewMaterial.PostProcessMaterial=True PreviewMaterial.Refraction=True PreviewMaterial.Lightmass=True PreviewMaterial.Previewing=True PreviewMaterial.ImportSettings=True MaterialMergeOptions.OutputMaterialSettings=True MaterialOptions.MeshSettings=True MaterialOptions.MaterialBakeSettings=True MaterialExpressionTextureCoordinate.MaterialExpressionTextureCoordinate=True MaterialExpressionTextureCoordinate.MaterialExpression=True aRDS_BP_C.TransformCommon=True aRDS_BP_C.Rendering=True aRDS_BP_C.Replication=True aRDS_BP_C.Collision=True aRDS_BP_C.Input=True aRDS_BP_C.Actor=True aRDS_BP_C.Tick=True aRDS_BP_C.Default=True SpringArmComponent.Variable=True SpringArmComponent.TransformCommon=True SpringArmComponent.Sockets=True SpringArmComponent.Camera=True SpringArmComponent.CameraCollision=True SpringArmComponent.CameraSettings=True SpringArmComponent.ComponentTick=True SpringArmComponent.Lag=True SpringArmComponent.Rendering=True SpringArmComponent.Tags=True SpringArmComponent.ComponentReplication=True SpringArmComponent.Activation=True SpringArmComponent.Cooking=True SpringArmComponent.Events=True wG17_BP_C.Tick=True wG17_BP_C.Default=True wG17_BP_C.Replication=True wG17_BP_C.Rendering=True wG17_BP_C.Collision=True wG17_BP_C.Actor=True wG17_BP_C.Input=True PlayerController.TransformCommon=True PlayerController.PlayerController=True PlayerController.MouseInterface=True PlayerController.Game=True PlayerController.Replication=True PlayerController.Input=True PlayerController.Actor=True PlayerCameraManager.TransformCommon=True PlayerCameraManager.Rendering=True PlayerCameraManager.Tags=True PlayerCameraManager.Activation=True PlayerCameraManager.Collision=True PlayerCameraManager.Cooking=True PlayerCameraManager.PlayerCameraManager=True PlayerCameraManager.Debug=True PlayerCameraManager.Replication=True PlayerCameraManager.Input=True PlayerCameraManager.Actor=True ParticleEventManager.Rendering=True ParticleEventManager.Replication=True ParticleEventManager.Collision=True ParticleEventManager.Input=True ParticleEventManager.Actor=True wG17_BP_C.TransformCommon=True MaterialExpression.MaterialExpression=True MaterialExpressionConstant3Vector.MaterialExpressionConstant3Vector=True MaterialExpressionConstant3Vector.MaterialExpression=True MaterialExpressionMaterialFunctionCall.MaterialExpressionMaterialFunctionCall=True MaterialExpressionMaterialFunctionCall.MaterialExpression=True MaterialExpressionFunctionOutput.MaterialExpressionFunctionOutput=True MaterialExpressionFunctionOutput.MaterialExpression=True MaterialExpressionScalarParameter.General=True MaterialExpressionScalarParameter.MaterialExpressionScalarParameter=True MaterialExpressionScalarParameter.MaterialExpression=True MaterialExpressionScalarParameter.CustomPrimitiveData=True MaterialExpressionConstant.MaterialExpressionConstant=True 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Movement (Networking)=True EnemyTestChar_C.Character Movement: Swimming=True EnemyTestChar_C.Character Movement: Flying=True EnemyTestChar_C.Character Movement: Custom Movement=True EnemyTestChar_C.Character Movement (Rotation Settings)=True EnemyTestChar_C.Character Movement: Physics Interaction=True EnemyTestChar_C.Character Movement=True EnemyTestChar_C.Character Movement: Avoidance=True EnemyTestChar_C.RootMotion=True EnemyTestChar_C.Character Movement: NavMesh Movement=True EnemyTestChar_C.NavMovement=True EnemyTestChar_C.Velocity=True EnemyTestChar_C.PlanarMovement=True EnemyTestChar_C.MovementComponent=True EnemyTestChar_C.Shape=True EnemyTestChar_C.ComponentTick=True EnemyTestChar_C.ComponentReplication=True EnemyTestChar_C.Variable=True BTComposite_Selector.Composite=True BTComposite_Selector.Description=True NavMeshBoundsVolume.TransformCommon=True NavMeshBoundsVolume.Navigation=True NavMeshBoundsVolume.Collision=True NavMeshBoundsVolume.Tags=True 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aSightRDS_BP_C.TransformCommon=True aSightRDS_BP_C.Default=True aSightRDS_BP_C.Rendering=True aSightRDS_BP_C.Replication=True aSightRDS_BP_C.Collision=True aSightRDS_BP_C.Input=True aSightRDS_BP_C.Actor=True MainWeapon_BP_C.Tick=True MainWeapon_BP_C.Replication=True MainWeapon_BP_C.Rendering=True MainWeapon_BP_C.Collision=True MainWeapon_BP_C.Actor=True MainWeapon_BP_C.Input=True G17_BP_C.Default=True MainWeaponClass_BP_C.Tick=True MainWeaponClass_BP_C.Replication=True MainWeaponClass_BP_C.Rendering=True MainWeaponClass_BP_C.Collision=True MainWeaponClass_BP_C.Actor=True MainWeaponClass_BP_C.Input=True MainWeapon_BP_C.Default=True AudioComponent.Variable=True AudioComponent.TransformCommon=True AudioComponent.Sockets=True AudioComponent.Sound=True AudioComponent.Attenuation=True AudioComponent.ComponentTick=True AudioComponent.Randomization=True AudioComponent.Attachment=True AudioComponent.Concurrency=True AudioComponent.Filter=True AudioComponent.Tags=True AudioComponent.ComponentReplication=True AudioComponent.Activation=True AudioComponent.Cooking=True AudioComponent.Events=True SoundCue.Memory=True SoundCue.Sound=True SoundCue.Attenuation=True SoundCue.Effects=True SoundCue.Developer=True SoundCue.Voice Management=True SoundNodeWavePlayer.WavePlayer=True SoundNodeMixer.Mixer=True SoundNodeAttenuation.Attenuation=True SoundAttenuation.AttenuationDistance=True SoundAttenuation.AttenuationSpatialization=True SoundAttenuation.AttenuationAirAbsorption=True SoundAttenuation.AttenuationListenerFocus=True SoundAttenuation.AttenuationReverbSend=True SoundAttenuation.AttenuationOcclusion=True SoundAttenuation.AttenuationPriority=True SoundAttenuation.AttenuationSubmixSend=True SoundNodeModulator.Modulation=True SoundWave.Format=True SoundWave.Playback=True SoundWave.Sound=True SoundWave.Loading=True SoundWave.Subtitles=True SoundWave.Analysis=True SoundWave.Info=True SoundWave.File Path=True SoundWave.Developer=True SoundWave.Voice Management=True SoundWave.Effects=True SoundWave.Attenuation=True K2Node_InputAction.Input=True AUG_BP_C.Tick=True AUG_BP_C.Default=True AUG_BP_C.Replication=True AUG_BP_C.Rendering=True AUG_BP_C.Collision=True AUG_BP_C.Actor=True AUG_BP_C.Input=True SceneCaptureComponent2D.Variable=True SceneCaptureComponent2D.TransformCommon=True SceneCaptureComponent2D.Sockets=True SceneCaptureComponent2D.Projection=True SceneCaptureComponent2D.PostProcessVolume=True SceneCaptureComponent2D.ComponentTick=True SceneCaptureComponent2D.Lens=True SceneCaptureComponent2D.Color Grading=True SceneCaptureComponent2D.SceneCapture=True SceneCaptureComponent2D.Rendering Features=True SceneCaptureComponent2D.Rendering=True SceneCaptureComponent2D.Tags=True SceneCaptureComponent2D.ComponentReplication=True SceneCaptureComponent2D.Activation=True SceneCaptureComponent2D.Cooking=True SceneCaptureComponent2D.Events=True TextureRenderTarget2D.TextureRenderTarget2D=True TextureRenderTarget2D.TextureRenderTarget=True TextureRenderTarget2D.File Path=True TextureRenderTarget2D.LevelOfDetail=True SceneCaptureComponent2D.PlanarReflection=True MaterialExpressionIf.MaterialExpressionIf=True MaterialExpressionIf.MaterialExpression=True MaterialExpressionConstant2Vector.MaterialExpressionConstant2Vector=True MaterialExpressionConstant2Vector.MaterialExpression=True MaterialExpressionTextureSampleParameter2D.General=True MaterialExpressionTextureSampleParameter2D.MaterialExpression=True MaterialExpressionTextureSampleParameter2D.ParameterCustomization=True MaterialExpressionTextureSampleParameter2D.MaterialExpressionTextureSample=True MaterialExpressionTextureSampleParameter2D.MaterialExpressionTextureBase=True MaterialExpressionTextureObject.MaterialExpressionTextureBase=True MaterialExpressionTextureObject.MaterialExpression=True Actor.TransformCommon=True Actor.Replication=True Actor.Actor=True AI_C.Default=True AI_C.Tick=True AI_C.Character=True AI_C.Camera=True AI_C.Pawn=True AI_C.Replication=True AI_C.Rendering=True AI_C.Collision=True AI_C.Actor=True AI_C.Input=True PawnNoiseEmitterComponent.Variable=True PawnNoiseEmitterComponent.Sockets=True PawnNoiseEmitterComponent.Noise Settings=True PawnNoiseEmitterComponent.Tags=True PawnNoiseEmitterComponent.ComponentTick=True PawnNoiseEmitterComponent.ComponentReplication=True PawnNoiseEmitterComponent.Activation=True PawnNoiseEmitterComponent.Cooking=True PawnNoiseEmitterComponent.Events=True Actor.Rendering=True Actor.Collision=True UpgradeBench_BP_C.Tick=True UpgradeBench_BP_C.Replication=True UpgradeBench_BP_C.Rendering=True UpgradeBench_BP_C.Collision=True UpgradeBench_BP_C.Actor=True UpgradeBench_BP_C.Input=True TriggerBox.TransformCommon=True TriggerBox.Shape=True TriggerBox.Navigation=True TriggerBox.Physics=True TriggerBox.Collision=True TriggerBox.Tags=True TriggerBox.Rendering=True TriggerBox.Cooking=True TriggerBox.Replication=True TriggerBox.Input=True TriggerBox.Actor=True UpgradeBench_BP_C.TransformCommon=True UpgradeBench_BP_C.Shape=True UpgradeBench_BP_C.Navigation=True UpgradeBench_BP_C.Physics=True UpgradeBench_BP_C.Tags=True UpgradeBench_BP_C.Cooking=True EditorKeyboardShortcutSettings.CameraCutTrack=True EditorKeyboardShortcutSettings.UMGEditor=True BackgroundBlur.Layout=True BackgroundBlur.Content=True BackgroundBlur.Appearance=True BackgroundBlur.Accessibility=True BackgroundBlur.Behavior=True BackgroundBlur.Render Transform=True BackgroundBlur.Performance=True BackgroundBlur.Clipping=True BackgroundBlur.Navigation=True BackgroundBlur.Localization=True Button.Layout=True Button.Appearance=True Button.Interaction=True Button.Accessibility=True Button.Behavior=True Button.Render Transform=True Button.Performance=True Button.Clipping=True Button.Navigation=True Button.Localization=True Button.Events=True WidgetComponent.ComponentReplication=True WidgetComponent.Tags=True WidgetComponent.VirtualTexture=True WidgetComponent.Navigation=True WidgetComponent.Rendering=True 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AITest_AI_C.AI=True AITest_AI_C.Controller=True AITest_AI_C.Replication=True AITest_AI_C.Actor=True AITest_AI_C.Input=True EditorKeyboardShortcutSettings.BTEditor.Blackboard=True EditorKeyboardShortcutSettings.BTEditor.Common=True EditorKeyboardShortcutSettings.BTEditor.Debugger=True MeshPaintModeSettings.Visualization=True BTTask_MoveDirectlyToward.Node=True BTTask_MoveDirectlyToward.Blackboard=True BTTask_MoveDirectlyToward.Task=True BTTask_MoveDirectlyToward.Description=True BTTask_BlueprintBase_New_C.Task=True BTTask_BlueprintBase_New_C.Description=True FindRandomLocation_C.Default=False FindRandomLocation_C.Task=False FindRandomLocation_C.Description=False FindPlayerLocation_C.Default=True FindPlayerLocation_C.Task=True FindPlayerLocation_C.Description=True AIPerceptionStimuliSourceComponent.Variable=True AIPerceptionStimuliSourceComponent.Sockets=True AIPerceptionStimuliSourceComponent.AI Perception=True AIPerceptionStimuliSourceComponent.Tags=True AIPerceptionStimuliSourceComponent.ComponentTick=True AIPerceptionStimuliSourceComponent.ComponentReplication=True AIPerceptionStimuliSourceComponent.Cooking=True AIPerceptionStimuliSourceComponent.Events=True K2Node_BreakStruct.PinOptions=True ChasePlayer_C.Default=True ChasePlayer_C.Task=True ChasePlayer_C.Description=True BTDecorator_Cooldown.FlowControl=True BTDecorator_Cooldown.Decorator=True BTDecorator_Cooldown.Description=True BTService_BlueprintBase_New_C.Description=True BTService_BlueprintBase_New_C.Service=True IsPlayerInRange_C.Default=True IsPlayerInRange_C.Description=True IsPlayerInRange_C.Service=True MeleeAttack_C.Task=True MeleeAttack_C.Description=True BTComposite_SimpleParallel.Parallel=True BTComposite_SimpleParallel.Description=True AITest_C.TransformCommon=True AITest_C.Animation=True AITest_C.Mesh=True AITest_C.Clothing=True AITest_C.Physics=True AITest_C.MasterPoseComponent=True AITest_C.Lighting=True AITest_C.ClothingSimulation=True AITest_C.SkinWeights=True AITest_C.Navigation=True AITest_C.VirtualTexture=True AITest_C.Tags=True AITest_C.Activation=True AITest_C.Cooking=True AITest_C.Character Movement (General Settings)=True AITest_C.Character Movement: Walking=True AITest_C.Character Movement: Jumping / Falling=True AITest_C.Character Movement (Networking)=True AITest_C.Character Movement: Swimming=True AITest_C.Character Movement: Flying=True AITest_C.Character Movement: Custom Movement=True AITest_C.Character Movement (Rotation Settings)=True AITest_C.Character Movement: Physics Interaction=True AITest_C.Character Movement=True AITest_C.Character Movement: Avoidance=True AITest_C.RootMotion=True AITest_C.Character Movement: NavMesh Movement=True AITest_C.NavMovement=True AITest_C.Velocity=True AITest_C.PlanarMovement=True AITest_C.MovementComponent=True AITest_C.Shape=True DrillActor_BP_C.TransformCommon=True DrillActor_BP_C.Default=True FindDrillLocation_C.Task=True FindDrillLocation_C.Description=True FindDrillLocation_C.Default=True CheckDrillActive_C.Default=True CheckDrillActive_C.Task=True CheckDrillActive_C.Description=True SpawnPod_BP_C.Tick=True SpawnPod_BP_C.Replication=True SpawnPod_BP_C.Rendering=True SpawnPod_BP_C.Collision=True SpawnPod_BP_C.Actor=True SpawnPod_BP_C.Input=True SpawnPod_BP_C.TransformCommon=True SpawnPod_BP_C.LOD=False SpawnPod_BP_C.Cooking=False BoxComponent.HLOD=True NavLinkProxy.Actor=True NavLinkProxy.Replication=True NavLinkProxy.Rendering=True NavLinkProxy.Cooking=True NavLinkProxy.Collision=True NavLinkProxy.Activation=True NavLinkProxy.Tags=True NavLinkProxy.Obstacle=True NavLinkProxy.Broadcast=True NavLinkProxy.SmartLink=True NavLinkProxy.SimpleLink=True NavLinkProxy.TransformCommon=True K2Node_FormatText.Arguments=True K2Node_CallFunction.Inputs=True K2Node_CallFunction.Outputs=True AITest_C.SkeletalMesh=True AITest_C.Optimization=True AITest_C.MaterialParameters=True AITest_C.HLOD=True AITest_C.Mobile=True AITest_C.AssetUserData=True DrillObject_BP_C.Tick=True DrillObject_BP_C.Default=True DrillObject_BP_C.Replication=True DrillObject_BP_C.Rendering=True DrillObject_BP_C.Collision=True DrillObject_BP_C.Actor=True DrillObject_BP_C.Input=True Drill_BP_C.Tick=True Drill_BP_C.Default=True Drill_BP_C.Replication=True Drill_BP_C.Rendering=True Drill_BP_C.Collision=True Drill_BP_C.Actor=True Drill_BP_C.Input=True AUGA1BUY_BP_C.Tick=True AUGA1BUY_BP_C.Replication=True AUGA1BUY_BP_C.Rendering=True AUGA1BUY_BP_C.Collision=True AUGA1BUY_BP_C.Actor=True AUGA1BUY_BP_C.Input=True MainWeaponBuy_BP_C.Tick=True MainWeaponBuy_BP_C.Default=True MainWeaponBuy_BP_C.Replication=True MainWeaponBuy_BP_C.Rendering=True MainWeaponBuy_BP_C.Collision=True MainWeaponBuy_BP_C.Actor=True MainWeaponBuy_BP_C.Input=True MainWeaponBuy_BP_C.TransformCommon=True MeshComponent.TransformCommon=True MeshComponent.Materials=True MeshComponent.ComponentTick=True MeshComponent.Physics=True MeshComponent.Collision=True MeshComponent.Lighting=True MeshComponent.Rendering=True MeshComponent.Navigation=True MeshComponent.VirtualTexture=True MeshComponent.Tags=True MeshComponent.ComponentReplication=True MeshComponent.Variable=True MeshComponent.Cooking=True DrillPickup_C.Tick=True DrillPickup_C.Default=True DrillPickup_C.Replication=True DrillPickup_C.Rendering=True DrillPickup_C.Collision=True DrillPickup_C.Actor=True DrillPickup_C.Input=True DrillPickup_C.TransformCommon=True SoundWave.Curves=True AudioComponent.AttenuationDistance=True AudioComponent.AttenuationSpatialization=True AudioComponent.AttenuationOcclusion=True AudioComponent.AttenuationSubmixSend=True AudioComponent.AttenuationReverbSend=True AudioComponent.AttenuationListenerFocus=True AudioComponent.AttenuationPriority=True AudioComponent.AttenuationAirAbsorption=True [ContentBrowserRecent] MRUItem0=/Game/Audio/empAudio MRUItem1=/Game/Audio/empActive MRUItem2=/Game/FirstPersonBP/Blueprints/Interactions MRUItem3=/Game/Weapons/MainWeaponClass/AUG_BP MRUItem4=/Game/Weapons/WeaponBuys/DrillPickup MRUItem5=/Game/Weapons/MainWeaponClass/MainWeapon_BP MRUItem6=/Game/Weapons/MainWeaponClass/Drill_BP MRUItem7=/Game/EnemyAssets/SpawnPod/SpawnPod_BP MRUItem8=/Game/FirstPersonBP/Blueprints/FirstPersonCharacter MRUItem9=/Game/Characters/AITest MRUItem10=/Game/FirstPersonBP/Blueprints/HUD MRUItem11=/Game/Drill/DrillActor_BP MRUItem12=/Game/Weapons/WeaponBuys/AUGA1BUY_BP MRUItem13=/Game/Weapons/MainWeaponClass/DrillObject_BP MRUItem14=/Game/Characters/CombatInterface MRUItem15=/Game/Weapons/UpgradeBench/UpgradeBench_BP MRUItem16=/Game/FirstPersonBP/Blueprints/UpgradeBench MRUItem17=/Game/Characters/BTTask_BlueprintBase_New MRUItem18=/Game/Characters/FindPlayerLocation MRUItem19=/Game/Characters/MeleeAttack [DetailMultiObjectNodeExpansion] CryptoKeysSettings=True GeneralProjectSettings=True GameplayTagsSettings=True GameMapsSettings=True MoviePlayerSettings=True ProjectPackagingSettings=True AssetManagerSettings=True AssetToolsSettings=True AISystem=True AnimationSettings=True AudioSettings=True ChaosSolverSettings=True ConsoleSettings=True CookerSettings=True CrowdManager=True DebugCameraControllerSettings=True GameplayDebuggerConfig=True GarbageCollectionSettings=True Engine=True HierarchicalLODSettings=True InputSettings=True LandscapeSettings=True RecastNavMesh=True NavigationSystemV1=True NetworkSettings=True PhysicsSettings=True RendererSettings=True RendererOverrideSettings=True StreamingSettings=True UserInterfaceSettings=True LevelEditor2DSettings=True EditorProjectAppearanceSettings=True BlueprintEditorProjectSettings=True ClassViewerProjectSettings=True ProxyLODMeshSimplificationSettings=True MovieSceneToolsProjectSettings=True MeshSimplificationSettings=True PaperImporterSettings=True SkeletalMeshSimplificationSettings=True StructViewerProjectSettings=True UMGEditorProjectSettings=True AndroidRuntimeSettings=True ShaderPlatformQualitySettings=True AndroidSDKSettings=True IOSRuntimeSettings=True LinuxTargetSettings=True MacTargetSettings=True LuminRuntimeSettings=True MagicLeapSDKSettings=True WindowsTargetSettings=True ImgMediaSettings=True LevelSequenceEditorSettings=True MagicLeapSettings=True MagicLeapARPinSettings=True NiagaraSettings=True NiagaraEditorSettings=True PaperRuntimeSettings=True SteamVREditorSettings=True UdpMessagingSettings=True WmfMediaSettings=True HardwareTargetingSettings=True CollisionProfile=True DataDrivenConsoleVariableSettings=True LevelSequenceProjectSettings=True SlateSettings=True TutorialSettings=True DDCProjectSettings=True TextureImportSettings=True AvfMediaSettings=True GooglePADRuntimeSettings=True LiveLinkSettings=True LiveLinkComponentSettings=True LiveLinkSequencerSettings=True OculusHMDRuntimeSettings=True PythonScriptPluginSettings=True TakeRecorderProjectSettings=True TcpMessagingSettings=True EditorStyleSettings=True LevelEditorPlaySettings=True LevelEditorViewportSettings=True [/Script/BlueprintGraph.BlueprintEditorSettings] bDrawMidpointArrowsInBlueprints=False bShowGraphInstructionText=True bHideUnrelatedNodes=False bShowShortTooltips=True bSplitContextTargetSettings=True bExposeAllMemberComponentFunctions=True bShowContextualFavorites=False bExposeDeprecatedFunctions=False bCompactCallOnMemberNodes=False bFlattenFavoritesMenus=True bFavorPureCastNodes=False bAutoCastObjectConnections=False bShowViewportOnSimulate=False bShowInheritedVariables=False bAlwaysShowInterfacesInOverrides=True bShowParentClassInOverrides=True bShowEmptySections=True bShowAccessSpecifier=False bSpawnDefaultBlueprintNodes=True bHideConstructionScriptComponentsInDetailsView=True bHostFindInBlueprintsInGlobalTab=True bNavigateToNativeFunctionsFromCallNodes=True Bookmarks=() bIncludeCommentNodesInBookmarksTab=True bShowBookmarksForCurrentDocumentOnlyInTab=False GraphEditorQuickJumps=() SaveOnCompile=SoC_Never bJumpToNodeErrors=False bAllowExplicitImpureNodeDisabling=False bShowActionMenuItemSignatures=False bBlueprintNodeUniqueNames=False bShowDetailedCompileResults=False CompileEventDisplayThresholdMs=5 NodeTemplateCacheCapMB=20.000000 [AssetEditorToolkitTabLocation] /Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.HDRI_Epic_Courtyard_Daylight=0 /Game/Weapons/SMG/smg_Mesh/ump45.ump45=0 /Game/Weapons/Pistols/pistol_BP/G17_BP.G17_BP=1 /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter=0 /Game/Weapons/Shotguns/shotgun_Mesh/ithica37.ithica37=0 /Game/Weapons/Pistols/pistol_Mesh/p226.p226=0 /Game/StarterContent/Materials/M_Ground_Grass.M_Ground_Grass=0 /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential.RadialGradientExponential=0 /Game/Weapons/Attachments/attachments_Tex/rds.rds=0 /Game/Weapons/Attachments/attachments_Mesh/RDS1.RDS1=0 /Game/Weapons/Attachments/attachments_Mesh/rds2.rds2=0 /Game/Weapons/Attachments/attachments_BP/aRDS_BP.aRDS_BP=0 /Game/Weapons/Attachments/attachments_Mesh/RedDot.RedDot=0 /Game/Characters/EnemyTest.EnemyTest=0 /Game/FirstPersonBP/Blueprints/HUD.HUD=0 /Game/Characters/EnemyTestPawn.EnemyTestPawn=0 /Game/Weapons/Pistols/pistol_Mesh/test.test=0 /Game/Weapons/Pistols/pistol_BP/wG17_BP.wG17_BP=1 /Game/Weapons/Pistols/pistol_Mesh/glockmat.glockmat=1 /Game/Characters/EnemyTestChar.EnemyTestChar=0 /Game/Characters/TaskChangeAlertState.TaskChangeAlertState=0 /Game/Weapons/Sound/PistolClose.PistolClose=0 /Game/Weapons/Rifles/rifle_BP/wAUGA1_BP.wAUGA1_BP=0 /Game/Weapons/MainWeaponClass/AUG_BP.AUG_BP=0 /Game/Textures/ex2Proto.ex2Proto=0 /Game/Weapons/UpgradeBench/UpgradeBench_BP.UpgradeBench_BP=0 /Game/FirstPersonBP/Blueprints/UpgradeBench.UpgradeBench=0 /Game/Drill/DrillActor_BP.DrillActor_BP=1 /Game/Geometry/Meshes/emp.emp=1 /Game/Characters/AITest.AITest=0 /Game/Characters/AITest_AI.AITest_AI=0 /Game/Characters/BTTask_BlueprintBase_New.BTTask_BlueprintBase_New=0 /Game/Characters/FindPlayerLocation.FindPlayerLocation=0 /Game/Characters/Combat.Default__Combat_C=0 /Game/Weapons/MainWeaponClass/DrillObject_BP.DrillObject_BP=0 /Game/Weapons/MainWeaponClass/MainWeapon_BP.MainWeapon_BP=0 /Game/FirstPersonBP/Blueprints/Interactions.Interactions=0 /Game/Audio/empActive.empActive=0 /Game/Audio/empAudio.empAudio=0 [RootWindow] ScreenPosition=X=75.000 Y=65.000 WindowSize=X=1280.000 Y=720.000 InitiallyMaximized=True [SlateAdditionalLayoutConfig] Viewport 1.LayoutType=FourPanes2x2 FourPanes2x2.Viewport 1.Percentages0=X=0.500 Y=0.500 FourPanes2x2.Viewport 1.Percentages1=X=0.500 Y=0.500 FourPanes2x2.Viewport 1.Percentages2=X=0.500 Y=0.500 FourPanes2x2.Viewport 1.Percentages3=X=0.500 Y=0.500 FourPanes2x2.Viewport 1.Viewport0.TypeWithinLayout=Default FourPanes2x2.Viewport 1.Viewport1.TypeWithinLayout=Default FourPanes2x2.Viewport 1.Viewport2.TypeWithinLayout=Default FourPanes2x2.Viewport 1.Viewport3.TypeWithinLayout=Default FourPanes2x2.Viewport 1.bIsMaximized=True FourPanes2x2.Viewport 1.MaximizedViewport=FourPanes2x2.Viewport 1.Viewport1 [DetailPropertyExpansion] AssetManagerSettings="\"Object.Asset Manager.PrimaryAssetTypesToScan\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0]\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1]\" " DeveloperSettings= Object= AnimationSettings="\"Object.Compression.KeyEndEffectorsMatchNameArray\" \"Object.CustomAttributes.BoneCustomAttributesNames\" \"Object.CustomAttributes.BoneCustomAttributesNames.BoneCustomAttributesNames[0]\" \"Object.CustomAttributes.BoneCustomAttributesNames.BoneCustomAttributesNames[1]\" \"Object.CustomAttributes.BoneCustomAttributesNames.BoneCustomAttributesNames[2]\" \"Object.CustomAttributes.BoneCustomAttributesNames.BoneCustomAttributesNames[3]\" \"Object.CustomAttributes.BoneCustomAttributesNames.BoneCustomAttributesNames[4]\" \"Object.CustomAttributes.BoneCustomAttributesNames.BoneCustomAttributesNames[5]\" " AudioSettings="\"Object.Quality.QualityLevels\" \"Object.Quality.QualityLevels.QualityLevels[0]\" " ConsoleSettings="\"Object.AutoComplete.ManualAutoCompleteList\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[0]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[1]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[2]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[3]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[4]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[5]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[6]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[7]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[8]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[9]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[10]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[11]\" 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\"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[155]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[156]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[157]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[158]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[159]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[160]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[161]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[162]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[163]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[164]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[165]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[166]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[167]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[168]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[169]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[170]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[171]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[172]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[173]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[174]\" \"Object.AutoComplete.AutoCompleteMapPaths\" " CrowdManager="\"Object.Config.AvoidanceConfig\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[0]\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[1]\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[2]\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[3]\" " CrowdManagerBase="\"Object.Config.AvoidanceConfig\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[0]\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[1]\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[2]\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[3]\" " DebugCameraControllerSettings="\"Object.General.CycleViewModes\" " GameplayDebuggerConfig="\"Object.AddOns.Categories\" \"Object.AddOns.Categories.Categories[0]\" \"Object.AddOns.Categories.Categories[1]\" \"Object.AddOns.Categories.Categories[2]\" \"Object.AddOns.Categories.Categories[2].InputHandlers\" \"Object.AddOns.Categories.Categories[2].InputHandlers.InputHandlers[0]\" \"Object.AddOns.Categories.Categories[2].InputHandlers.InputHandlers[1]\" \"Object.AddOns.Categories.Categories[3]\" \"Object.AddOns.Categories.Categories[3].InputHandlers\" \"Object.AddOns.Categories.Categories[3].InputHandlers.InputHandlers[0]\" \"Object.AddOns.Categories.Categories[3].InputHandlers.InputHandlers[1]\" \"Object.AddOns.Categories.Categories[4]\" \"Object.AddOns.Categories.Categories[5]\" \"Object.AddOns.Extensions\" \"Object.AddOns.Extensions.Extensions[0]\" \"Object.AddOns.Extensions.Extensions[0].InputHandlers\" \"Object.AddOns.Extensions.Extensions[0].InputHandlers.InputHandlers[0]\" \"Object.AddOns.Extensions.Extensions[0].InputHandlers.InputHandlers[1]\" \"Object.AddOns.Extensions.Extensions[1]\" \"Object.AddOns.Extensions.Extensions[1].InputHandlers\" \"Object.AddOns.Extensions.Extensions[1].InputHandlers.InputHandlers[0]\" " InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[19]\" \"Object.Bindings.AxisMappings.AxisMappings[0]\" \"Object.Bindings.AxisMappings.AxisMappings[1]\" \"Object.Bindings.AxisMappings.AxisMappings[2]\" \"Object.Bindings.AxisMappings.AxisMappings[3]\" \"Object.Bindings.AxisMappings.AxisMappings[4]\" \"Object.Bindings.AxisMappings.AxisMappings[5]\" \"Object.Bindings.AxisMappings.AxisMappings[6]\" \"Object.Bindings.AxisMappings.AxisMappings[7]\" \"Object.Bindings.AxisMappings.AxisMappings[8]\" \"Object.Bindings.AxisMappings.AxisMappings[9]\" \"Object.Bindings.AxisMappings.AxisMappings[10]\" \"Object.Bindings.AxisMappings.AxisMappings[11]\" \"Object.Bindings.AxisMappings.AxisMappings[12]\" \"Object.Bindings.AxisMappings.AxisMappings[13]\" \"Object.Bindings.AxisMappings.AxisMappings[14]\" \"Object.Bindings.AxisMappings.AxisMappings[15]\" \"Object.Bindings.AxisMappings.AxisMappings[16]\" \"Object.Bindings.AxisMappings.AxisMappings[17]\" \"Object.Bindings.AxisMappings.AxisMappings[18]\" \"Object.Bindings.AxisMappings.AxisMappings[19]\" \"Object.Bindings.AxisMappings.AxisMappings[20]\" \"Object.Bindings.AxisMappings.AxisMappings[21]\" \"Object.Bindings.AxisMappings.AxisMappings[22]\" \"Object.Bindings.AxisMappings.AxisMappings[23]\" \"Object.Bindings.AxisMappings.AxisMappings[24]\" \"Object.Bindings.AxisMappings.AxisMappings[25]\" \"Object.Bindings.AxisMappings.AxisMappings[26]\" \"Object.Bindings.AxisMappings.AxisMappings[27]\" \"Object.Bindings.AxisMappings.AxisMappings[28]\" \"Object.Bindings.AxisMappings.AxisMappings[29]\" " PhysicsSettings="\"Object.Replication.PhysicErrorCorrection\" \"Object.Broadphase.DefaultBroadphaseSettings\" \"Object.Broadphase.DefaultBroadphaseSettings.MBPBounds\" \"Object.Broadphase.DefaultBroadphaseSettings.MBPOuterBounds\" \"Object.ChaosPhysics.ChaosSettings\" \"Object.ChaosPhysics.SolverOptions\" \"Object.ChaosPhysics.SolverOptions.CollisionFilterSettings\" \"Object.ChaosPhysics.SolverOptions.BreakingFilterSettings\" \"Object.ChaosPhysics.SolverOptions.TrailingFilterSettings\" " PhysicsSettingsCore="\"Object.Replication.PhysicErrorCorrection\" \"Object.Broadphase.DefaultBroadphaseSettings\" \"Object.Broadphase.DefaultBroadphaseSettings.MBPBounds\" \"Object.Broadphase.DefaultBroadphaseSettings.MBPOuterBounds\" \"Object.ChaosPhysics.ChaosSettings\" \"Object.ChaosPhysics.SolverOptions\" \"Object.ChaosPhysics.SolverOptions.CollisionFilterSettings\" \"Object.ChaosPhysics.SolverOptions.BreakingFilterSettings\" \"Object.ChaosPhysics.SolverOptions.TrailingFilterSettings\" " RendererSettings="\"Object.Experimental.Experimental|LOD Streaming\" \"Object.Experimental.Experimental|LOD Streaming.Experimental|LOD Streaming|Skeletal Mesh\" " LevelEditor2DSettings="\"Object.LayerSnapping.SnapLayers\" \"Object.LayerSnapping.SnapLayers.SnapLayers[0]\" \"Object.LayerSnapping.SnapLayers.SnapLayers[1]\" \"Object.LayerSnapping.SnapLayers.SnapLayers[2]\" " EditorProjectAppearanceSettings="\"Object.Units.MassUnits\" \"Object.Units.TimeUnits\" " MovieSceneToolsProjectSettings="\"Object.TrackSettings.FbxSettings\" \"Object.TrackSettings.FbxSettings.FbxSettings[0]\" \"Object.TrackSettings.FbxSettings.FbxSettings[0].PropertyPath\" \"Object.TrackSettings.FbxSettings.FbxSettings[1]\" \"Object.TrackSettings.FbxSettings.FbxSettings[1].PropertyPath\" \"Object.TrackSettings.FbxSettings.FbxSettings[2]\" \"Object.TrackSettings.FbxSettings.FbxSettings[2].PropertyPath\" " PaperImporterSettings="\"Object.ImportSettings.NormalMapTextureSuffixes\" \"Object.ImportSettings.BaseMapTextureSuffixes\" " AndroidRuntimeSettings="\"Object.Audio.CompressionOverrides\" \"Object.Audio.Audio|CookOverrides\" \"Object.Audio.Audio|CookOverrides.Audio|CookOverrides|Stream Caching\" \"Object.Audio.Audio|CookOverrides.Audio|CookOverrides|ResamplingQuality\" " IOSRuntimeSettings="\"Object.Audio.CompressionOverrides\" \"Object.Audio.Audio|CookOverrides\" \"Object.Audio.Audio|CookOverrides.Audio|CookOverrides|Stream Caching\" \"Object.Audio.Audio|CookOverrides.Audio|CookOverrides|ResamplingQuality\" " WindowsTargetSettings="\"Object.Audio.CompressionOverrides\" \"Object.Audio.Audio|CookOverrides\" \"Object.Audio.Audio|CookOverrides.Audio|CookOverrides|Stream Caching\" \"Object.Audio.Audio|CookOverrides.Audio|CookOverrides|ResamplingQuality\" " LevelSequenceEditorSettings="\"Object.Tracks.TrackSettings\" \"Object.Tracks.TrackSettings.TrackSettings[0]\" \"Object.Tracks.TrackSettings.TrackSettings[1]\" \"Object.Tracks.TrackSettings.TrackSettings[2]\" \"Object.Tracks.TrackSettings.TrackSettings[2].DefaultPropertyTracks\" \"Object.Tracks.TrackSettings.TrackSettings[2].DefaultPropertyTracks.DefaultPropertyTracks[0]\" \"Object.Tracks.TrackSettings.TrackSettings[3]\" \"Object.Tracks.TrackSettings.TrackSettings[3].DefaultPropertyTracks\" \"Object.Tracks.TrackSettings.TrackSettings[3].DefaultPropertyTracks.DefaultPropertyTracks[0]\" \"Object.Tracks.TrackSettings.TrackSettings[3].DefaultPropertyTracks.DefaultPropertyTracks[1]\" \"Object.Tracks.TrackSettings.TrackSettings[3].DefaultPropertyTracks.DefaultPropertyTracks[2]\" \"Object.Tracks.TrackSettings.TrackSettings[3].ExcludeDefaultPropertyTracks\" \"Object.Tracks.TrackSettings.TrackSettings[3].ExcludeDefaultPropertyTracks.ExcludeDefaultPropertyTracks[0]\" \"Object.Tracks.TrackSettings.TrackSettings[4]\" \"Object.Tracks.TrackSettings.TrackSettings[4].DefaultPropertyTracks\" \"Object.Tracks.TrackSettings.TrackSettings[4].DefaultPropertyTracks.DefaultPropertyTracks[0]\" \"Object.Tracks.TrackSettings.TrackSettings[4].DefaultPropertyTracks.DefaultPropertyTracks[1]\" " NiagaraSettings="\"Object.Niagara.AdditionalParameterEnums\" \"Object.Renderer.ComponentRendererWarningsPerClass\" " NiagaraEditorSettings="\"Object.Niagara.GraphCreationShortcuts\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[0]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[0].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[1]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[1].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[2]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[2].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[3]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[3].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[4]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[4].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[5]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[5].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[6]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[6].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[7]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[7].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[8]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[8].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[9]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[9].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[10]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[10].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[11]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[11].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[12]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[12].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[13]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[13].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[14]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[14].Input\" " StaticMeshComponent="\"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " MeshComponent="\"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " PrimitiveComponent="\"Object.Lighting.LightingChannels\" " SceneComponent="\"Object.Lighting.LightingChannels\" " ActorComponent="\"Object.Lighting.LightingChannels\" " wUMP45_BP_C= BoxComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.CollisionResponses.ResponseArray.ResponseArray[8]\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " ShapeComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.CollisionResponses.ResponseArray.ResponseArray[8]\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " ExponentialHeightFog="\"Object.ExponentialHeightFog.Component.Object.SecondFogData\" \"Object.ExponentialHeightFog.Component.Object.FogInscatteringColor\" \"Object.ExponentialHeightFog.Component.Object.VolumetricFogEmissive\" " Info= PostProcessVolume="\"Object.PostProcessVolumeSettings.Settings.ColorContrastShadows\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " Volume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " Brush="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " CapsuleComponent= MaterialExpressionConstant3Vector="\"Object.Constant\" " MaterialExpression= MaterialExpressionConstant4Vector="\"Object.Constant\" " Image="\"Object.Appearance.Brush\" " Widget= Visual= BlackboardData="\"Object.Blackboard\" " DataAsset="\"Object.Blackboard\" " BehaviorTreeGraphNode_Root="\"Object.AI.AI|BehaviorTree\" " BehaviorTreeGraphNode="\"Object.AI.AI|BehaviorTree\" " AIGraphNode="\"Object.AI.AI|BehaviorTree\" " EdGraphNode= NavMeshBoundsVolume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " SpringArmComponent="\"Object.Camera.SocketOffset\" \"Object.Camera.TargetOffset\" " SkeletalMeshComponent="\"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " SkinnedMeshComponent="\"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " StaticMesh="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems.ConvexElems[0]\" \"Object.StaticMesh.BodySetup.Object.DefaultInstance\" \"Object.StaticMesh.BodySetup.Object.DefaultInstance.CollisionResponses.ResponseArray.ResponseArray[1]\" " StreamableRenderAsset="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems.ConvexElems[0]\" \"Object.StaticMesh.BodySetup.Object.DefaultInstance\" \"Object.StaticMesh.BodySetup.Object.DefaultInstance.CollisionResponses.ResponseArray.ResponseArray[1]\" " AIPerceptionComponent="\"Object.AI Perception.SensesConfig\" \"Object.AI Perception.SensesConfig.SensesConfig[0]\" \"Object.AI Perception.SensesConfig.SensesConfig[0].Object.Sense\" \"Object.AI Perception.SensesConfig.SensesConfig[0].Object.Sense.DetectionByAffiliation\" " EditorLoadingSavingSettings="\"Object.AutoReimport\" \"Object.Blueprints\" \"Object.AutoSave\" " CrashReportsPrivacySettings="\"Object.Options.bSendUnattendedBugReports\" " AnalyticsPrivacySettings="\"Object.Options.bSendUsageData\" " LinuxTargetSettings="\"Object.Audio.Audio|CookOverrides\" " MacTargetSettings="\"Object.Audio.Audio|CookOverrides\" " LuminRuntimeSettings="\"Object.Audio.Audio|CookOverrides\" " SceneCaptureComponent2D="\"Object.PostProcessVolume.PostProcessSettings\" \"Object.PostProcessVolume.PostProcessSettings.LensFlareTints\" " SceneCaptureComponent="\"Object.PostProcessVolume.PostProcessSettings\" \"Object.PostProcessVolume.PostProcessSettings.LensFlareTints\" " Texture2D="\"Object.Texture.PaddingColor\" \"Object.Adjustments.ChromaKeyColor\" " Texture="\"Object.Texture.PaddingColor\" \"Object.Adjustments.ChromaKeyColor\" " StaticMeshActor= WidgetComponent="\"Object.Collision.BodyInstance\" " TextRenderComponent="\"Object.Lighting.LightingChannels\" " TextBlock="\"Object.Appearance.Font\" " TextLayoutWidget="\"Object.Appearance.Font\" " AIPerceptionStimuliSourceComponent="\"Object.AI Perception.RegisterAsSourceForSenses\" " EdGraphNode_Comment="\"Object.Comment.CommentColor\" " SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " AITest_C= Character= Pawn= SoundWave="\"Object.Format.Format|Quality\" \"Object.Playback.Playback|Streaming\" " SoundBase="\"Object.Format.Format|Quality\" \"Object.Playback.Playback|Streaming\" " [Directories2] UNR=../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Maps BRUSH=../../../../../UE4/Ex2/Content/ FBX=../../../../../UE4/Ex2/Content/ FBXAnim=../../../../../UE4/Ex2/Content/ GenericImport=../../../../../UE4/Ex2/Content/ GenericExport=../../../../../UE4/Ex2/Content/ GenericOpen=../../../../../UE4/Ex2/Content/ GenericSave=../../../../../UE4/Ex2/Content/ MeshImportExport=../../../../../UE4/Ex2/Content/ WorldRoot=../../../../../UE4/Ex2/Content/ Level=../../../../../UE4/Ex2/Content/ Project=E:/EpicGames/UE_4.26/ [ModuleFileTracking] PakFile.TimeStamp=2022.05.02-21.08.04 PakFile.LastCompileMethod=External RSA.TimeStamp=2022.05.02-21.08.05 RSA.LastCompileMethod=External SandboxFile.TimeStamp=2022.05.02-21.08.05 SandboxFile.LastCompileMethod=External StreamingFile.TimeStamp=2022.05.02-21.08.05 StreamingFile.LastCompileMethod=External CookedIterativeFile.TimeStamp=2022.05.02-21.08.01 CookedIterativeFile.LastCompileMethod=External NetworkFile.TimeStamp=2022.05.02-21.08.04 NetworkFile.LastCompileMethod=External CoreUObject.TimeStamp=2022.05.02-21.08.01 CoreUObject.LastCompileMethod=External Engine.TimeStamp=2022.05.02-21.08.02 Engine.LastCompileMethod=External Renderer.TimeStamp=2022.05.02-21.08.05 Renderer.LastCompileMethod=External AnimGraphRuntime.TimeStamp=2022.05.02-21.08.00 AnimGraphRuntime.LastCompileMethod=External D3D11RHI.TimeStamp=2022.05.02-21.08.01 D3D11RHI.LastCompileMethod=External OpenGLDrv.TimeStamp=2021.08.31-04.52.38 OpenGLDrv.LastCompileMethod=Unknown SlateRHIRenderer.TimeStamp=2022.05.02-21.08.05 SlateRHIRenderer.LastCompileMethod=External Landscape.TimeStamp=2022.05.02-21.08.03 Landscape.LastCompileMethod=External RenderCore.TimeStamp=2022.05.02-21.08.05 RenderCore.LastCompileMethod=External TextureCompressor.TimeStamp=2022.05.02-21.08.06 TextureCompressor.LastCompileMethod=External AudioEditor.TimeStamp=2022.05.02-21.08.00 AudioEditor.LastCompileMethod=External PropertyEditor.TimeStamp=2022.05.02-21.08.05 PropertyEditor.LastCompileMethod=External AnimationModifiers.TimeStamp=2022.05.02-21.08.00 AnimationModifiers.LastCompileMethod=External XGEController.TimeStamp=2022.05.02-22.36.20 XGEController.LastCompileMethod=External PlatformCrypto.TimeStamp=2022.05.02-21.12.40 PlatformCrypto.LastCompileMethod=External PlatformCryptoTypes.TimeStamp=2022.05.02-21.12.40 PlatformCryptoTypes.LastCompileMethod=External PlatformCryptoOpenSSL.TimeStamp=2022.05.02-21.12.40 PlatformCryptoOpenSSL.LastCompileMethod=External DesktopPlatform.TimeStamp=2022.05.02-21.08.01 DesktopPlatform.LastCompileMethod=External AISupportModule.TimeStamp=2022.05.02-21.11.34 AISupportModule.LastCompileMethod=External DatasmithContent.TimeStamp=2022.05.02-21.11.54 DatasmithContent.LastCompileMethod=External VariantManagerContent.TimeStamp=2022.05.02-21.12.03 VariantManagerContent.LastCompileMethod=External NiagaraShader.TimeStamp=2022.05.02-21.13.24 NiagaraShader.LastCompileMethod=External NiagaraVertexFactories.TimeStamp=2022.05.02-21.13.24 NiagaraVertexFactories.LastCompileMethod=External ChaosCloth.TimeStamp=2022.05.02-21.12.21 ChaosCloth.LastCompileMethod=External MagicLeap.TimeStamp=2022.05.02-21.13.46 MagicLeap.LastCompileMethod=External MLSDK.TimeStamp=2022.05.02-21.13.48 MLSDK.LastCompileMethod=External ExrReaderGpu.TimeStamp=2022.05.02-21.13.51 ExrReaderGpu.LastCompileMethod=External WmfMedia.TimeStamp=2022.05.02-21.13.55 WmfMedia.LastCompileMethod=External Media.TimeStamp=2022.05.02-21.08.03 Media.LastCompileMethod=External MediaInfo.TimeStamp=2022.05.02-21.08.03 MediaInfo.LastCompileMethod=External OnlineSubsystem.TimeStamp=2022.05.02-22.34.52 OnlineSubsystem.LastCompileMethod=External HTTP.TimeStamp=2022.05.02-21.08.03 HTTP.LastCompileMethod=External SSL.TimeStamp=2022.05.02-21.08.05 SSL.LastCompileMethod=External XMPP.TimeStamp=2022.05.02-21.08.07 XMPP.LastCompileMethod=External WebSockets.TimeStamp=2022.05.02-21.08.07 WebSockets.LastCompileMethod=External OnlineSubsystemNULL.TimeStamp=2022.05.02-22.34.54 OnlineSubsystemNULL.LastCompileMethod=External Sockets.TimeStamp=2022.05.02-21.08.05 Sockets.LastCompileMethod=External OnlineSubsystemUtils.TimeStamp=2022.05.02-22.34.54 OnlineSubsystemUtils.LastCompileMethod=External OnlineBlueprintSupport.TimeStamp=2022.05.02-22.34.54 OnlineBlueprintSupport.LastCompileMethod=External LauncherChunkInstaller.TimeStamp=2022.05.02-22.34.55 LauncherChunkInstaller.LastCompileMethod=External ChunkDownloader.TimeStamp=2022.05.02-22.35.02 ChunkDownloader.LastCompileMethod=External ExampleDeviceProfileSelector.TimeStamp=2022.05.02-22.35.04 ExampleDeviceProfileSelector.LastCompileMethod=External OculusHMD.TimeStamp=2022.05.02-22.35.50 OculusHMD.LastCompileMethod=External SteamVR.TimeStamp=2022.05.02-22.36.01 SteamVR.LastCompileMethod=External SteamVRInput.TimeStamp=2022.05.02-22.36.01 SteamVRInput.LastCompileMethod=External SteamVRInputDevice.TimeStamp=2022.05.02-22.36.01 SteamVRInputDevice.LastCompileMethod=External WindowsPlatformFeatures.TimeStamp=2022.05.02-21.08.07 WindowsPlatformFeatures.LastCompileMethod=External GameplayMediaEncoder.TimeStamp=2022.05.02-21.08.02 GameplayMediaEncoder.LastCompileMethod=External AVEncoder.TimeStamp=2022.05.02-21.08.00 AVEncoder.LastCompileMethod=External Chaos.TimeStamp=2022.05.02-21.08.00 Chaos.LastCompileMethod=External PhysXCooking.TimeStamp=2022.05.02-21.08.05 PhysXCooking.LastCompileMethod=External DirectoryWatcher.TimeStamp=2022.05.02-21.08.01 DirectoryWatcher.LastCompileMethod=External Settings.TimeStamp=2022.05.02-21.08.05 Settings.LastCompileMethod=External InputCore.TimeStamp=2022.05.02-21.08.03 InputCore.LastCompileMethod=External TargetPlatform.TimeStamp=2022.05.02-21.08.05 TargetPlatform.LastCompileMethod=External AllDesktopTargetPlatform.TimeStamp=2022.05.02-21.08.00 AllDesktopTargetPlatform.LastCompileMethod=External AndroidTargetPlatform.TimeStamp=2022.05.02-21.07.52 AndroidTargetPlatform.LastCompileMethod=External IOSTargetPlatform.TimeStamp=2022.05.02-21.07.55 IOSTargetPlatform.LastCompileMethod=External Messaging.TimeStamp=2022.05.02-21.08.04 Messaging.LastCompileMethod=External LinuxTargetPlatform.TimeStamp=2022.05.02-21.07.55 LinuxTargetPlatform.LastCompileMethod=External LinuxNoEditorTargetPlatform.TimeStamp=2022.05.02-21.07.55 LinuxNoEditorTargetPlatform.LastCompileMethod=External LinuxClientTargetPlatform.TimeStamp=2022.05.02-21.07.55 LinuxClientTargetPlatform.LastCompileMethod=External LinuxServerTargetPlatform.TimeStamp=2022.05.02-21.07.55 LinuxServerTargetPlatform.LastCompileMethod=External LinuxAArch64NoEditorTargetPlatform.TimeStamp=2022.05.02-21.07.55 LinuxAArch64NoEditorTargetPlatform.LastCompileMethod=External LinuxAArch64ClientTargetPlatform.TimeStamp=2022.05.02-21.07.55 LinuxAArch64ClientTargetPlatform.LastCompileMethod=External LinuxAArch64ServerTargetPlatform.TimeStamp=2022.05.02-21.07.55 LinuxAArch64ServerTargetPlatform.LastCompileMethod=External LuminTargetPlatform.TimeStamp=2022.05.02-21.07.56 LuminTargetPlatform.LastCompileMethod=External MacNoEditorTargetPlatform.TimeStamp=2022.05.02-21.08.03 MacNoEditorTargetPlatform.LastCompileMethod=External MacTargetPlatform.TimeStamp=2022.05.02-21.08.03 MacTargetPlatform.LastCompileMethod=External MacClientTargetPlatform.TimeStamp=2022.05.02-21.08.03 MacClientTargetPlatform.LastCompileMethod=External MacServerTargetPlatform.TimeStamp=2022.05.02-21.08.03 MacServerTargetPlatform.LastCompileMethod=External TVOSTargetPlatform.TimeStamp=2022.05.02-21.07.55 TVOSTargetPlatform.LastCompileMethod=External WindowsNoEditorTargetPlatform.TimeStamp=2022.05.02-21.08.07 WindowsNoEditorTargetPlatform.LastCompileMethod=External WindowsTargetPlatform.TimeStamp=2022.05.02-21.08.07 WindowsTargetPlatform.LastCompileMethod=External WindowsClientTargetPlatform.TimeStamp=2022.05.02-21.08.07 WindowsClientTargetPlatform.LastCompileMethod=External WindowsServerTargetPlatform.TimeStamp=2022.05.02-21.08.07 WindowsServerTargetPlatform.LastCompileMethod=External AudioFormatADPCM.TimeStamp=2022.05.02-21.08.00 AudioFormatADPCM.LastCompileMethod=External AudioFormatOgg.TimeStamp=2022.05.02-21.08.00 AudioFormatOgg.LastCompileMethod=External AudioFormatOpus.TimeStamp=2022.05.02-21.08.00 AudioFormatOpus.LastCompileMethod=External TextureFormatASTC.TimeStamp=2022.05.02-21.08.06 TextureFormatASTC.LastCompileMethod=External ImageWrapper.TimeStamp=2022.05.02-21.08.03 ImageWrapper.LastCompileMethod=External 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SkeletalMeshEditor.TimeStamp=2022.05.02-21.08.05 SkeletalMeshEditor.LastCompileMethod=External ViewportInteraction.TimeStamp=2022.05.02-21.08.06 ViewportInteraction.LastCompileMethod=External ViewportSnapping.TimeStamp=2022.05.02-21.08.06 ViewportSnapping.LastCompileMethod=External PlacementMode.TimeStamp=2022.05.02-21.08.05 PlacementMode.LastCompileMethod=External ActorPickerMode.TimeStamp=2022.05.02-21.07.59 ActorPickerMode.LastCompileMethod=External SceneDepthPickerMode.TimeStamp=2022.05.02-21.08.05 SceneDepthPickerMode.LastCompileMethod=External MeshPaintMode.TimeStamp=2022.05.02-21.08.04 MeshPaintMode.LastCompileMethod=External LandscapeEditor.TimeStamp=2022.05.02-21.08.03 LandscapeEditor.LastCompileMethod=External FoliageEdit.TimeStamp=2022.05.02-21.08.02 FoliageEdit.LastCompileMethod=External VirtualTexturingEditor.TimeStamp=2022.05.02-21.08.06 VirtualTexturingEditor.LastCompileMethod=External MeshPaint.TimeStamp=2022.05.02-21.08.04 MeshPaint.LastCompileMethod=External SessionServices.TimeStamp=2022.05.02-21.08.05 SessionServices.LastCompileMethod=External SmartSnapping.TimeStamp=2022.05.02-21.11.34 SmartSnapping.LastCompileMethod=External CameraShakePreviewer.TimeStamp=2022.05.02-21.11.39 CameraShakePreviewer.LastCompileMethod=External GeometryMode.TimeStamp=2022.05.02-21.11.47 GeometryMode.LastCompileMethod=External BspMode.TimeStamp=2022.05.02-21.11.47 BspMode.LastCompileMethod=External TextureAlignMode.TimeStamp=2022.05.02-21.11.47 TextureAlignMode.LastCompileMethod=External CharacterAI.TimeStamp=2022.05.02-21.12.21 CharacterAI.LastCompileMethod=External PlanarCut.TimeStamp=2022.05.02-21.12.40 PlanarCut.LastCompileMethod=External MagicLeapMediaEditor.TimeStamp=2022.05.02-21.13.47 MagicLeapMediaEditor.LastCompileMethod=External MagicLeapMediaFactory.TimeStamp=2022.05.02-21.13.47 MagicLeapMediaFactory.LastCompileMethod=External MagicLeapMediaCodecFactory.TimeStamp=2022.05.02-21.13.47 MagicLeapMediaCodecFactory.LastCompileMethod=External AndroidMediaEditor.TimeStamp=2022.05.02-21.13.48 AndroidMediaEditor.LastCompileMethod=External AndroidMediaFactory.TimeStamp=2022.05.02-21.13.48 AndroidMediaFactory.LastCompileMethod=External AvfMediaEditor.TimeStamp=2022.05.02-21.13.49 AvfMediaEditor.LastCompileMethod=External AvfMediaFactory.TimeStamp=2022.05.02-21.13.49 AvfMediaFactory.LastCompileMethod=External ImgMediaEditor.TimeStamp=2022.05.02-21.13.51 ImgMediaEditor.LastCompileMethod=External ImgMediaFactory.TimeStamp=2022.05.02-21.13.51 ImgMediaFactory.LastCompileMethod=External OpenExrWrapper.TimeStamp=2022.05.02-21.13.51 OpenExrWrapper.LastCompileMethod=External MediaCompositingEditor.TimeStamp=2022.05.02-21.13.52 MediaCompositingEditor.LastCompileMethod=External SequenceRecorder.TimeStamp=2022.05.02-21.08.05 SequenceRecorder.LastCompileMethod=External MediaPlayerEditor.TimeStamp=2022.05.02-21.13.52 MediaPlayerEditor.LastCompileMethod=External WebMMedia.TimeStamp=2022.05.02-21.13.53 WebMMedia.LastCompileMethod=External WebMMediaEditor.TimeStamp=2022.05.02-21.13.53 WebMMediaEditor.LastCompileMethod=External WebMMediaFactory.TimeStamp=2022.05.02-21.13.53 WebMMediaFactory.LastCompileMethod=External WmfMediaEditor.TimeStamp=2022.05.02-21.13.55 WmfMediaEditor.LastCompileMethod=External WmfMediaFactory.TimeStamp=2022.05.02-21.13.55 WmfMediaFactory.LastCompileMethod=External ActorSequenceEditor.TimeStamp=2022.05.02-21.13.57 ActorSequenceEditor.LastCompileMethod=External LevelSequenceEditor.TimeStamp=2022.05.02-21.13.57 LevelSequenceEditor.LastCompileMethod=External MatineeToLevelSequence.TimeStamp=2022.05.02-21.13.57 MatineeToLevelSequence.LastCompileMethod=External TemplateSequenceEditor.TimeStamp=2022.05.02-21.14.00 TemplateSequenceEditor.LastCompileMethod=External AudioCaptureEditor.TimeStamp=2022.05.02-22.35.01 AudioCaptureEditor.LastCompileMethod=External GooglePADEditor.TimeStamp=2022.05.02-22.35.26 GooglePADEditor.LastCompileMethod=External OculusMR.TimeStamp=2022.05.02-22.35.50 OculusMR.LastCompileMethod=External SteamVREditor.TimeStamp=2022.05.02-22.36.01 SteamVREditor.LastCompileMethod=External AutomationWorker.TimeStamp=2022.05.02-21.08.00 AutomationWorker.LastCompileMethod=External SequenceRecorderSections.TimeStamp=2022.05.02-21.08.05 SequenceRecorderSections.LastCompileMethod=External PIEPreviewDeviceProfileSelector.TimeStamp=2022.05.02-21.08.05 PIEPreviewDeviceProfileSelector.LastCompileMethod=External StatsViewer.TimeStamp=2022.05.02-21.08.05 StatsViewer.LastCompileMethod=External ExternalImagePicker.TimeStamp=2022.05.02-21.08.02 ExternalImagePicker.LastCompileMethod=External SceneOutliner.TimeStamp=2022.05.02-21.08.05 SceneOutliner.LastCompileMethod=External EditorWidgets.TimeStamp=2022.05.02-21.08.01 EditorWidgets.LastCompileMethod=External AddContentDialog.TimeStamp=2022.05.02-21.07.59 AddContentDialog.LastCompileMethod=External WidgetCarousel.TimeStamp=2022.05.02-21.08.07 WidgetCarousel.LastCompileMethod=External HierarchicalLODOutliner.TimeStamp=2022.05.02-21.08.03 HierarchicalLODOutliner.LastCompileMethod=External Voice.TimeStamp=2022.05.02-21.08.06 Voice.LastCompileMethod=External MovieSceneCapture.TimeStamp=2022.05.02-21.08.04 MovieSceneCapture.LastCompileMethod=External BlueprintGraph.TimeStamp=2022.05.02-21.08.00 BlueprintGraph.LastCompileMethod=External HierarchicalLODUtilities.TimeStamp=2022.05.02-21.08.03 HierarchicalLODUtilities.LastCompileMethod=External TextureEditor.TimeStamp=2022.05.02-21.08.06 TextureEditor.LastCompileMethod=External StaticMeshEditor.TimeStamp=2022.05.02-21.08.05 StaticMeshEditor.LastCompileMethod=External OodleDataCompressionFormat.TimeStamp=2022.05.02-21.11.43 OodleDataCompressionFormat.LastCompileMethod=Unknown PythonScriptPluginPreload.TimeStamp=2022.05.02-21.12.55 PythonScriptPluginPreload.LastCompileMethod=Unknown PixWinPlugin.TimeStamp=2022.05.02-21.11.46 PixWinPlugin.LastCompileMethod=Unknown OpenXRHMD.TimeStamp=2022.05.02-22.35.52 OpenXRHMD.LastCompileMethod=Unknown OpenXRAR.TimeStamp=2022.05.02-22.35.52 OpenXRAR.LastCompileMethod=Unknown OpenXREyeTracker.TimeStamp=2022.05.02-22.35.54 OpenXREyeTracker.LastCompileMethod=Unknown OpenXRHandTracking.TimeStamp=2022.05.02-22.35.54 OpenXRHandTracking.LastCompileMethod=Unknown TextureFormatOodle.TimeStamp=2022.05.02-21.11.46 TextureFormatOodle.LastCompileMethod=Unknown GameplayCameras.TimeStamp=2022.05.02-21.11.39 GameplayCameras.LastCompileMethod=Unknown PythonScriptPlugin.TimeStamp=2022.05.02-21.12.55 PythonScriptPlugin.LastCompileMethod=Unknown ImgMediaEngine.TimeStamp=2022.05.02-21.13.51 ImgMediaEngine.LastCompileMethod=Unknown LiveLink.TimeStamp=2022.05.02-21.11.36 LiveLink.LastCompileMethod=Unknown LiveLinkComponents.TimeStamp=2022.05.02-21.11.36 LiveLinkComponents.LastCompileMethod=Unknown LiveLinkEditor.TimeStamp=2022.05.02-21.11.36 LiveLinkEditor.LastCompileMethod=Unknown LiveLinkGraphNode.TimeStamp=2022.05.02-21.11.36 LiveLinkGraphNode.LastCompileMethod=Unknown LiveLinkMovieScene.TimeStamp=2022.05.02-21.11.36 LiveLinkMovieScene.LastCompileMethod=Unknown LiveLinkSequencer.TimeStamp=2022.05.02-21.11.36 LiveLinkSequencer.LastCompileMethod=Unknown OodleNetworkHandlerComponent.TimeStamp=2022.05.02-21.11.44 OodleNetworkHandlerComponent.LastCompileMethod=Unknown OpenImageDenoise.TimeStamp=2022.05.02-21.12.39 OpenImageDenoise.LastCompileMethod=Unknown OpenXREditor.TimeStamp=2022.05.02-22.35.52 OpenXREditor.LastCompileMethod=Unknown TakeMovieScene.TimeStamp=2022.05.02-22.36.19 TakeMovieScene.LastCompileMethod=Unknown TakeSequencer.TimeStamp=2022.05.02-22.36.19 TakeSequencer.LastCompileMethod=Unknown ContentBrowserFileDataSource.TimeStamp=2022.05.02-21.11.46 ContentBrowserFileDataSource.LastCompileMethod=Unknown OpenXRInput.TimeStamp=2022.05.02-22.35.52 OpenXRInput.LastCompileMethod=Unknown TakesCore.TimeStamp=2022.05.02-22.36.19 TakesCore.LastCompileMethod=Unknown TakeTrackRecorders.TimeStamp=2022.05.02-22.36.19 TakeTrackRecorders.LastCompileMethod=Unknown TakeRecorderSources.TimeStamp=2022.05.02-22.36.19 TakeRecorderSources.LastCompileMethod=Unknown TakeRecorder.TimeStamp=2022.05.02-22.36.19 TakeRecorder.LastCompileMethod=Unknown SequencerWidgets.TimeStamp=2022.05.02-21.08.05 SequencerWidgets.LastCompileMethod=Unknown [/Script/UnrealEd.EditorLoadingSavingSettings] bSCCUseGlobalSettings=False bAutomaticallyCheckoutOnAssetModification=False AutoReimportDirectorySettings=(SourceDirectory="/Game/",MountPoint="",Wildcards=((Wildcard="Localization/*"))) bForceCompilationAtStartup=False bRestoreOpenAssetTabsOnRestart=False bMonitorContentDirectories=True AutoReimportThreshold=3.000000 bAutoCreateAssets=True bAutoDeleteAssets=True bDetectChangesOnStartup=True bPromptBeforeAutoImporting=False bDeleteSourceFilesWithAssets=False [FBX_Import_UI_Option_FbxImportUI] bOverrideFullName=True bCreatePhysicsAsset=True bAutoComputeLodDistances=True 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bUseDefaultSampleRate=False CustomSampleRate=0 bImportCustomAttribute=True bDeleteExistingCustomAttributeCurves=False bDeleteExistingNonCurveCustomAttributes=False bImportBoneTracks=True bSetMaterialDriveParameterOnCustomAttribute=False MaterialCurveSuffixes=_mat bRemoveRedundantKeys=True bDeleteExistingMorphTargetCurves=False bDoNotImportCurveWithZero=True bPreserveLocalTransform=False ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000) ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000) ImportUniformScale=1.000000 bConvertScene=True bForceFrontXAxis=False bConvertSceneUnit=False [FBX_Import_UI_Option_FbxTextureImportData] bInvertNormalMaps=False MaterialSearchLocation=Local BaseMaterialName=None BaseColorName= BaseDiffuseTextureName= BaseNormalTextureName= BaseEmissiveColorName= BaseEmmisiveTextureName= BaseSpecularTextureName= BaseOpacityTextureName= ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000) ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000) 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bSnapKeyTimesToKeys=True bSnapSectionTimesToInterval=True bSnapSectionTimesToSections=True bSnapKeysAndSectionsToPlayRange=False bSnapPlayTimeToKeys=False bSnapPlayTimeToInterval=True bSnapPlayTimeToPressedKey=True bSnapPlayTimeToDraggedKey=True bSnapCurveValueToInterval=True bShowSelectedNodesOnly=False bRewindOnRecord=True ZoomPosition=SZP_CurrentTime bAutoScrollEnabled=False bLinkCurveEditorTimeRange=False bSynchronizeCurveEditorSelection=True bIsolateCurveEditorToSelection=True LoopMode=SLM_NoLoop bKeepCursorInPlayRangeWhileScrubbing=False bKeepPlayRangeInSectionBounds=True ZeroPadFrames=0 JumpFrameIncrement=(Value=5) bShowCombinedKeyframes=True bInfiniteKeyAreas=False bShowChannelColors=False ReduceKeysTolerance=0.000100 bDeleteKeysWhenTrimming=True bDisableSectionsAfterBaking=True bCleanPlaybackMode=True bActivateRealtimeViewports=True bEvaluateSubSequencesInIsolation=False bRerunConstructionScripts=True bShowDebugVisualization=False bVisualizePreAndPostRoll=True 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