Files
ex2/Saved/Logs/Ex2-backup-2023.07.14-08.07.06.log
2023-07-14 20:36:50 -04:00

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376 KiB
Plaintext

Log file open, 07/13/23 23:53:02
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: Ex2
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.320939
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-18319896
LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz, GPU: NVIDIA GeForce GTX 770
LogInit: Compiled (64-bit): Nov 30 2021 07:12:08
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line: -EpicPortal -epicusername=8B000088 -epicuserid=c32ec3fe770f4d41b5f6466a11b07f70 -epiclocale=en -epicsandboxid=ue
LogInit: Base Directory: E:/EpicGames/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2023.07.14-03.53.04:601][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2023.07.14-03.53.04:601][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2023.07.14-03.53.04:601][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Engine.ini]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Engine.ini]
[2023.07.14-03.53.04:602][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Engine.ini]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Engine.ini]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2023.07.14-03.53.04:602][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Engine.ini]
[2023.07.14-03.53.04:602][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Engine.ini]
[2023.07.14-03.53.04:622][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.14-03.53.04:622][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2023.07.14-03.53.04:623][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2023.07.14-03.53.04:624][ 0]LogInit: Selected Device Profile: [Windows]
[2023.07.14-03.53.04:624][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2023.07.14-03.53.04:624][ 0]LogHAL: Display: Platform has ~ 16 GB [17116610560 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2023.07.14-03.53.04:624][ 0]LogInit: Going up to parent DeviceProfile []
[2023.07.14-03.53.04:624][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2023.07.14-03.53.04:624][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2023.07.14-03.53.04:625][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2023.07.14-03.53.04:626][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2023.07.14-03.53.04:626][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2023.07.14-03.53.04:626][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2023.07.14-03.53.04:626][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2023.07.14-03.53.04:626][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2023.07.14-03.53.04:626][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2023.07.14-03.53.04:626][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2023.07.14-03.53.04:626][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2023.07.14-03.53.04:626][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2023.07.14-03.53.04:626][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2023.07.14-03.53.04:626][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2023.07.14-03.53.04:626][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.14-03.53.04:626][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2023.07.14-03.53.04:626][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2023.07.14-03.53.04:626][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.14-03.53.04:626][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2023.07.14-03.53.04:626][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2023.07.14-03.53.04:626][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2023.07.14-03.53.04:626][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2023.07.14-03.53.04:626][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2023.07.14-03.53.04:626][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2023.07.14-03.53.04:626][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2023.07.14-03.53.04:626][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Engine.ini]
[2023.07.14-03.53.04:626][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Editor.ini]
[2023.07.14-03.53.04:626][ 0]LogInit: Computer: DESKTOP-SI6OOMG
[2023.07.14-03.53.04:626][ 0]LogInit: User: RC
[2023.07.14-03.53.04:626][ 0]LogInit: CPU Page size=4096, Cores=4
[2023.07.14-03.53.04:626][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2023.07.14-03.53.04:626][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2023.07.14-03.53.04:626][ 0]LogMemory: Platform Memory Stats for Windows
[2023.07.14-03.53.04:626][ 0]LogMemory: Process Physical Memory: 142.61 MB used, 142.62 MB peak
[2023.07.14-03.53.04:626][ 0]LogMemory: Process Virtual Memory: 127.10 MB used, 127.10 MB peak
[2023.07.14-03.53.04:626][ 0]LogMemory: Physical Memory: 9364.96 MB used, 6958.71 MB free, 16323.67 MB total
[2023.07.14-03.53.04:626][ 0]LogMemory: Virtual Memory: 134210808.00 MB used, 6918.51 MB free, 134217728.00 MB total
[2023.07.14-03.53.04:631][ 0]LogWindows: WindowsPlatformFeatures enabled
[2023.07.14-03.53.04:678][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2023.07.14-03.53.04:679][ 0]LogInit: Using OS detected language (en-US).
[2023.07.14-03.53.04:679][ 0]LogInit: Using OS detected locale (en-US).
[2023.07.14-03.53.04:682][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2023.07.14-03.53.04:961][ 0]LogInit: Setting process to per monitor DPI aware
[2023.07.14-03.53.04:971][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2023.07.14-03.53.05:156][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2023.07.14-03.53.05:156][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2023.07.14-03.53.05:343][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2023.07.14-03.53.05:349][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2023.07.14-03.53.05:349][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2023.07.14-03.53.05:349][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2023.07.14-03.53.05:349][ 0]LogD3D11RHI: D3D11 adapters:
[2023.07.14-03.53.05:494][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 770' (Feature Level 11_0)
[2023.07.14-03.53.05:494][ 0]LogD3D11RHI: 4052/0/8161 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2023.07.14-03.53.05:498][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2023.07.14-03.53.05:498][ 0]LogD3D11RHI: 0/0/8161 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2023.07.14-03.53.05:498][ 0]LogD3D11RHI: Chosen D3D11 Adapter:
[2023.07.14-03.53.05:498][ 0]LogD3D11RHI: Description : NVIDIA GeForce GTX 770
[2023.07.14-03.53.05:498][ 0]LogD3D11RHI: VendorId : 10de
[2023.07.14-03.53.05:498][ 0]LogD3D11RHI: DeviceId : 1184
[2023.07.14-03.53.05:498][ 0]LogD3D11RHI: SubSysId : 37763842
[2023.07.14-03.53.05:498][ 0]LogD3D11RHI: Revision : 00a1
[2023.07.14-03.53.05:498][ 0]LogD3D11RHI: DedicatedVideoMemory : 4249223168 bytes
[2023.07.14-03.53.05:498][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2023.07.14-03.53.05:498][ 0]LogD3D11RHI: SharedSystemMemory : 8558305280 bytes
[2023.07.14-03.53.05:498][ 0]LogD3D11RHI: AdapterLuid : 0 43238
[2023.07.14-03.53.05:503][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2023.07.14-03.53.05:503][ 0]LogD3D11RHI: GPU DeviceId: 0x1184 (for the marketing name, search the web for "GPU Device Id")
[2023.07.14-03.53.05:504][ 0]LogWindows: EnumDisplayDevices:
[2023.07.14-03.53.05:504][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 770' (P:0 D:1)
[2023.07.14-03.53.05:504][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 770' (P:1 D:1)
[2023.07.14-03.53.05:504][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 770' (P:0 D:0)
[2023.07.14-03.53.05:505][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 770' (P:0 D:0)
[2023.07.14-03.53.05:505][ 0]LogWindows: DebugString: FoundDriverCount:4
[2023.07.14-03.53.05:505][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 770
[2023.07.14-03.53.05:505][ 0]LogD3D11RHI: Driver Version: 473.81 (internal:30.0.14.7381, unified:473.81)
[2023.07.14-03.53.05:505][ 0]LogD3D11RHI: Driver Date: 7-11-2022
[2023.07.14-03.53.05:505][ 0]LogRHI: Texture pool is 2836 MB (70% of 4052 MB)
[2023.07.14-03.53.05:505][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
[2023.07.14-03.53.05:505][ 0]LogD3D11RHI: Description : NVIDIA GeForce GTX 770
[2023.07.14-03.53.05:505][ 0]LogD3D11RHI: VendorId : 10de
[2023.07.14-03.53.05:505][ 0]LogD3D11RHI: DeviceId : 1184
[2023.07.14-03.53.05:505][ 0]LogD3D11RHI: SubSysId : 37763842
[2023.07.14-03.53.05:505][ 0]LogD3D11RHI: Revision : 00a1
[2023.07.14-03.53.05:505][ 0]LogD3D11RHI: DedicatedVideoMemory : 4249223168 bytes
[2023.07.14-03.53.05:505][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2023.07.14-03.53.05:505][ 0]LogD3D11RHI: SharedSystemMemory : 8558305280 bytes
[2023.07.14-03.53.05:505][ 0]LogD3D11RHI: AdapterLuid : 0 43238
[2023.07.14-03.53.05:598][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics
[2023.07.14-03.53.05:600][ 0]LogD3D11RHI: Async texture creation enabled
[2023.07.14-03.53.05:622][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2023.07.14-03.53.05:671][ 0]LogRHI: GeForceNow SDK initialized: 1
[2023.07.14-03.53.06:071][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2023.07.14-03.53.06:094][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2023.07.14-03.53.06:094][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2023.07.14-03.53.06:094][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2023.07.14-03.53.06:094][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2023.07.14-03.53.06:094][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2023.07.14-03.53.06:094][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2023.07.14-03.53.06:094][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2023.07.14-03.53.06:094][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2023.07.14-03.53.06:094][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2023.07.14-03.53.06:094][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2023.07.14-03.53.06:113][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2023.07.14-03.53.06:113][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2023.07.14-03.53.06:125][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2023.07.14-03.53.06:130][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2023.07.14-03.53.06:135][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2023.07.14-03.53.06:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2023.07.14-03.53.06:151][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2023.07.14-03.53.06:155][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2023.07.14-03.53.06:160][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2023.07.14-03.53.06:191][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2023.07.14-03.53.06:191][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2023.07.14-03.53.06:201][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2023.07.14-03.53.06:206][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2023.07.14-03.53.06:210][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2023.07.14-03.53.06:215][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2023.07.14-03.53.06:228][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2023.07.14-03.53.06:228][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2023.07.14-03.53.06:239][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2023.07.14-03.53.06:244][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2023.07.14-03.53.06:249][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2023.07.14-03.53.06:254][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2023.07.14-03.53.06:254][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2023.07.14-03.53.06:261][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2023.07.14-03.53.06:292][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2023.07.14-03.53.06:322][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2023.07.14-03.53.06:322][ 0]LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (../../../../../Ex2Github/Ex2/Intermediate/Shaders/WorkingDirectory/15600/).
[2023.07.14-03.53.06:323][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/RC/AppData/Local/Temp/UnrealShaderWorkingDir/19405FF14B5D57A698AF4C8FC0A50534/'.
[2023.07.14-03.53.06:323][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2023.07.14-03.53.06:323][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2023.07.14-03.53.06:323][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2023.07.14-03.53.07:286][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2023.07.14-03.53.07:379][ 0]LogDerivedDataCache: Loaded boot cache 0.09s 96MB C:/Users/RC/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2023.07.14-03.53.07:379][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/RC/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
[2023.07.14-03.53.07:391][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Ex2Github/Ex2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2023.07.14-03.53.07:391][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2023.07.14-03.53.07:391][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../Ex2Github/Ex2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2023.07.14-03.53.07:391][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2023.07.14-03.53.07:411][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2023.07.14-03.53.07:411][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2023.07.14-03.53.07:411][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2023.07.14-03.53.07:429][ 0]LogDerivedDataCache: Speed tests for C:/Users/RC/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds
[2023.07.14-03.53.07:429][ 0]LogDerivedDataCache: Display: Performance to C:/Users/RC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.06ms. RandomReadSpeed=684.50MBs, RandomWriteSpeed=58.24MBs. Assigned SpeedClass 'Local'
[2023.07.14-03.53.07:432][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/RC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2023.07.14-03.53.07:432][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2023.07.14-03.53.07:433][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2023.07.14-03.53.07:486][ 0]LogSlate: Using FreeType 2.10.0
[2023.07.14-03.53.07:487][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2023.07.14-03.53.07:519][ 0]LogAssetRegistry: FAssetRegistry took 0.0032 seconds to start up
[2023.07.14-03.53.07:796][ 0]LogInit: Selected Device Profile: [Windows]
[2023.07.14-03.53.07:796][ 0]LogInit: Active device profile: [0000017DC7806C00][0000017DBF4D55C0 49] Windows
[2023.07.14-03.53.07:796][ 0]LogInit: Profiles: [0000017DC7806C00][0000017DBF4D55C0 49] Windows, [0000017DC7794200][0000017DBF4DD740 49] WindowsNoEditor, [0000017DC778BF00][0000017DBF4E18C0 49] WindowsServer, [0000017DC7797E00][0000017DBF4E5A40 49] WindowsClient, [0000017DC7788300][0000017DBF4E9BC0 49] IOS, [0000017DC7794100][0000017DC68681C0 49] iPadAir, [0000017DC7788200][0000017DC686C340 49] iPadAir2, [0000017DC7745100][0000017DC6874600 49] IPadPro, [0000017DC7745200][0000017DC6870640 49] iPadAir3, [0000017DC7789D00][0000017DC68787C0 49] iPadAir4, [0000017DC7744400][0000017DC687C940 49] iPadMini2, [0000017DC7788E00][0000017DBF4D8A80 49] iPadMini3, [0000017DC7745600][0000017DC6880BC0 49] iPadMini4, [0000017DC7788900][0000017DC6884D00 49] iPadMini5, [0000017DC7796E00][0000017DC6890FC0 49] iPhone6, [0000017DC7797000][0000017DC688D000 49] iPodTouch6, [0000017DC7747E00][0000017DC68992C0 49] iPhone7, [0000017DC7747A00][0000017DC6895300 49] iPodTouch7, [0000017DC7797A00][0000017DC689D480 49] iPhone5S, [0000017DC7744E00][0000017DC68A1600 49] iPhone6Plus, [0000017DC7796A00][0000017DC68A5780 49] iPhone6S, [0000017DC7747600][0000017DC68A9900 49] iPhone6SPlus, [0000017DC7797400][0000017DC68ADA80 49] iPhone7Plus, [0000017DC7747500][0000017DC68B1C00 49] iPhoneSE, [0000017DC7797F00][0000017DC68B4200 49] iPhone8, [0000017DC7747200][0000017DC68B8380 49] iPhone8Plus, [0000017DC7795000][0000017DC68BC500 49] iPhoneX, [0000017DC7745D00][0000017DC68C0680 49] iPhoneXS, [0000017DC7796300][0000017DC68C4800 49] iPhoneXSMax, [0000017DC7746F00][0000017DC68C8980 49] iPhoneXR, [0000017DC7794F00][0000017DC68CCB00 49] iPhone11, [0000017DC7746000][0000017DC6888C40 49] iPhone11Pro, [0000017DC7795E00][0000017DC78E0D80 49] iPhone11ProMax, [0000017DC7745500][0000017DC78E4EC0 49] iPhoneSE2, [0000017DC7795900][0000017DC78ED040 49] iPhone12Mini, [0000017DC7744B00][0000017DC78F11C0 49] iPhone12, [0000017DC7796F00][0000017DC78F5340 49] iPhone12Pro, [0000017DC7747B00][0000017DC78F94C0 49] iPhone12ProMax, [0000017DC7797800][0000017DC78FD640 49] iPadPro105, [0000017DC7744300][0000017DC79017C0 49] iPadPro129, [0000017DC7796800][0000017DC7905940 49] iPadPro97, [0000017DC7746500][0000017DC7909AC0 49] iPadPro2_129, [0000017DC7796D00][0000017DC790C0C0 49] iPad5, [0000017DC7745C00][0000017DC7910240 49] iPad6, [0000017DC7795A00][0000017DC79143C0 49] iPad7, [0000017DC7747000][0000017DC7918540 49] iPad8, [0000017DC7795700][0000017DC791C6C0 49] iPadPro11, [0000017DC7745300][0000017DC7920840 49] iPadPro2_11, [0000017DC7797D00][0000017DC79249C0 49] iPadPro3_129, [0000017DC7744C00][0000017DC7928B40 49] iPadPro4_129, [0000017DC7796700][0000017DC792CCC0 49] AppleTV, [0000017DC7746300][0000017DC78E8E00 49] AppleTV4K, [0000017DC7794D00][0000017DC7930F40 49] TVOS, [0000017DC7745E00][0000017DC7935080 49] Mac, [0000017DC7796C00][0000017DC79391C0 49] MacClient, [0000017DC7746D00][0000017DC7941340 49] MacNoEditor, [0000017DC7795C00][0000017DC79454C0 49] MacServer, [0000017DC7744100][0000017DC7949640 49] Linux, [0000017DC7796900][0000017DC794D7C0 49] LinuxAArch64, [0000017DC7744D00][0000017DC7951940 49] LinuxNoEditor, [0000017DC7795600][0000017DC7955AC0 49] LinuxAArch64NoEditor, [0000017DC7747300][0000017DC79580C0 49] LinuxClient, [0000017DC7796B00][0000017DC795C240 49] LinuxAArch64Client, [0000017DC7744600][0000017DC79603C0 49] LinuxServer, [0000017DC7796200][0000017DC7964540 49] LinuxAArch64Server, [0000017DC7744F00][0000017DC79686C0 49] Android, [0000017DC7794700][0000017DC796C840 49] Android_Low, [0000017DC7744500][0000017DC79709C0 49] Android_Mid, [0000017DC7796600][0000017DC7974B40 49] Android_High, [0000017DC7746700][0000017DC7978CC0 49] Android_Default, [0000017DC778B900][0000017DC797CE40 49] Android_Adreno4xx, [0000017DC7805400][0000017DC793CF80 49] Android_Adreno5xx_Low, [0000017DC778AE00][0000017DC79810C0 49] Android_Adreno5xx, [0000017DC7804B00][0000017DC7985200 49] Android_Adreno6xx, [0000017DC778AB00][0000017DC7989340 49] Android_Adreno6xx_Vulkan, [0000017DC7806400][0000017DC79914C0 49] Android_Mali_T6xx, [0000017DC7789900][0000017DC7995640 49] Android_Mali_T7xx, [0000017DC7804100][0000017DC79997C0 49] Android_Mali_T8xx, [0000017DC7789100][0000017DC799D940 49] Android_Mali_G71, [0000017DC7806200][0000017DC79A1AC0 49] Android_Mali_G72, [0000017DC7789A00][0000017DC79A40C0 49] Android_Mali_G72_Vulkan, [0000017DC7805100][0000017DC79A8240 49] Android_Mali_G76, [0000017DC778B100][0000017DC79AC3C0 49] Android_Mali_G76_Vulkan, [0000017DC7805D00][0000017DC79B0540 49] Android_Mali_G77, [0000017DC7789F00][0000017DC79B46C0 49] Android_Mali_G77_Vulkan, [0000017DC7805000][0000017DC79B8840 49] Android_Mali_G78, [0000017DC778AD00][0000017DC79BC9C0 49] Android_Mali_G78_Vulkan, [0000017DC7807000][0000017DC79C0B40 49] Android_Mali_G710, [0000017DC778B800][0000017DC79C4CC0 49] Android_Mali_G710_Vulkan, [0000017DC7805E00][0000017DC79C8E40 49] Android_Vulkan_SM5, [0000017DC7789800][0000017DC79CCFC0 49] Android_PowerVR_G6xxx, [0000017DC7804500][0000017DC79D1140 49] Android_PowerVR_GT7xxx, [0000017DC778A900][0000017DC798D280 49] Android_PowerVR_GE8xxx, [0000017DC7805200][0000017DC79D53C0 49] Android_PowerVR_GM9xxx, [0000017DC7745000][0000017DC79D9500 49] Android_PowerVR_GM9xxx_Vulkan, [0000017DC7804A00][0000017DC79E1680 49] Android_TegraK1, [0000017DC7746B00][0000017DC79E5800 49] Android_Unknown_Vulkan, [0000017DC7806A00][0000017DC79E9980 49] Lumin, [0000017DC7747F00][0000017DC79EDB00 49] Lumin_Desktop, [0000017DC7805300][0000017DC79F0100 49] HoloLens,
[2023.07.14-03.53.08:029][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2023.07.14-03.53.08:029][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2023.07.14-03.53.08:029][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2023.07.14-03.53.08:029][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2023.07.14-03.53.08:029][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2023.07.14-03.53.08:052][ 0]LogNetVersion: Ex2 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3249199118)
[2023.07.14-03.53.08:612][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2023.07.14-03.53.08:690][ 0]LogHMD: PokeAHoleMaterial loaded successfully
[2023.07.14-03.53.08:697][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load.
[2023.07.14-03.53.08:697][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool.
[2023.07.14-03.53.08:697][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2023.07.14-03.53.09:004][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: B2F773F84A33C3D6D6DE1B9458FC4D7F | Instance: FA3BA48841ED228BE6E189AC3C6EEEDF (DESKTOP-SI6OOMG-15600).
[2023.07.14-03.53.09:138][ 0]LogPython: Using Python 3.7.7
[2023.07.14-03.53.09:819][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2023.07.14-03.53.09:823][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2023.07.14-03.53.09:993][ 0]SourceControl: Source control is disabled
[2023.07.14-03.53.09:993][ 0]SourceControl: Source control is disabled
[2023.07.14-03.53.09:997][ 0]SourceControl: Source control is disabled
[2023.07.14-03.53.10:000][ 0]SourceControl: Source control is disabled
[2023.07.14-03.53.10:010][ 0]SourceControl: Source control is disabled
[2023.07.14-03.53.10:016][ 0]LogUProjectInfo: Found projects:
[2023.07.14-03.53.10:024][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2023.07.14-03.53.10:025][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2023.07.14-03.53.10:026][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2023.07.14-03.53.10:271][ 0]LogOpenImageDenoise: OIDN starting up
[2023.07.14-03.53.10:284][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2023.07.14-03.53.10:308][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.07.14-03.53.10:308][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.07.14-03.53.10:474][ 0]LogCollectionManager: Loaded 0 collections in 0.001268 seconds
[2023.07.14-03.53.10:515][ 0]LogFileCache: Scanning file cache for directory 'E:/Ex2Github/Ex2/Saved/Collections/' took 0.01s
[2023.07.14-03.53.10:515][ 0]LogFileCache: Scanning file cache for directory 'E:/Ex2Github/Ex2/Content/Developers/RC/Collections/' took 0.00s
[2023.07.14-03.53.10:515][ 0]LogFileCache: Scanning file cache for directory 'E:/Ex2Github/Ex2/Content/Collections/' took 0.00s
[2023.07.14-03.53.10:515][ 0]LogOcInput: OculusInput pre-init called
[2023.07.14-03.53.10:867][ 0]LogEngine: Initializing Engine...
[2023.07.14-03.53.11:099][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
[2023.07.14-03.53.11:099][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2023.07.14-03.53.11:121][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2023.07.14-03.53.11:123][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2023.07.14-03.53.11:293][ 0]LogInit: Initializing FReadOnlyCVARCache
[2023.07.14-03.53.11:301][ 0]LogAIModule: Creating AISystem for world Untitled
[2023.07.14-03.53.11:308][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2023.07.14-03.53.11:311][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2023.07.14-03.53.11:312][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2023.07.14-03.53.11:312][ 0]LogAudio: Display: Audio Device Manager Initialized
[2023.07.14-03.53.11:312][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2023.07.14-03.53.11:312][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.07.14-03.53.11:312][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2023.07.14-03.53.11:312][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2023.07.14-03.53.11:312][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2023.07.14-03.53.11:313][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2023.07.14-03.53.11:313][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2023.07.14-03.53.11:313][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2023.07.14-03.53.11:313][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2023.07.14-03.53.11:313][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2023.07.14-03.53.11:313][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2023.07.14-03.53.11:313][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2023.07.14-03.53.11:313][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2023.07.14-03.53.11:331][ 0]LogAudioMixer: Display: 0: FrontLeft
[2023.07.14-03.53.11:331][ 0]LogAudioMixer: Display: 1: FrontRight
[2023.07.14-03.53.11:369][ 0]LogAudioMixer: Display: Using Audio Device Speakers / Headphones (Realtek High Definition Audio)
[2023.07.14-03.53.11:372][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2023.07.14-03.53.11:374][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2023.07.14-03.53.11:375][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2023.07.14-03.53.11:376][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2023.07.14-03.53.11:376][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2023.07.14-03.53.11:376][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2023.07.14-03.53.11:377][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2023.07.14-03.53.11:377][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2023.07.14-03.53.11:377][ 0]LogInit: FAudioDevice initialized.
[2023.07.14-03.53.11:378][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2023.07.14-03.53.11:378][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2023.07.14-03.53.11:479][ 0]LogDerivedDataCache: Saved boot cache 0.10s 96MB C:/Users/RC/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2023.07.14-03.53.11:480][ 0]LogInit: Texture streaming: Enabled
[2023.07.14-03.53.11:492][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27
[2023.07.14-03.53.11:496][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2023.07.14-03.53.11:496][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2023.07.14-03.53.11:498][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2023.07.14-03.53.11:577][ 0]LogInit: Transaction tracking system initialized
[2023.07.14-03.53.11:600][ 0]BlueprintLog: New page: Editor Load
[2023.07.14-03.53.11:675][ 0]LocalizationService: Localization service is disabled
[2023.07.14-03.53.11:718][ 0]TimingProfiler: Initialize
[2023.07.14-03.53.11:718][ 0]TimingProfiler: OnSessionChanged
[2023.07.14-03.53.11:718][ 0]LoadingProfiler: Initialize
[2023.07.14-03.53.11:718][ 0]LoadingProfiler: OnSessionChanged
[2023.07.14-03.53.11:718][ 0]NetworkingProfiler: Initialize
[2023.07.14-03.53.11:718][ 0]NetworkingProfiler: OnSessionChanged
[2023.07.14-03.53.11:718][ 0]MemoryProfiler: Initialize
[2023.07.14-03.53.11:718][ 0]MemoryProfiler: OnSessionChanged
[2023.07.14-03.53.11:775][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2023.07.14-03.53.11:777][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2023.07.14-03.53.11:777][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2023.07.14-03.53.12:293][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2023.07.14-03.53.12:293][ 0]LogCook: Display: Mobile HDR setting 1
[2023.07.14-03.53.12:485][ 0]LogFileCache: Scanning file cache for directory 'E:/Ex2Github/Ex2/Content/' took 0.19s
[2023.07.14-03.53.12:749][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2023.07.14-03.53.12:752][ 0]SourceControl: Source control is disabled
[2023.07.14-03.53.12:752][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 11.497
[2023.07.14-03.53.12:752][ 0]Cmd: MAP LOAD FILE="../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Maps/TestingMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2023.07.14-03.53.12:752][ 0]LightingResults: New page: Lighting Build
[2023.07.14-03.53.12:754][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2023.07.14-03.53.12:754][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-03.53.12:754][ 0]MapCheck: New page: Map Check
[2023.07.14-03.53.12:754][ 0]LightingResults: New page: Lighting Build
[2023.07.14-03.53.12:761][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.07.14-03.53.12:764][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms
[2023.07.14-03.53.24:050][ 0]LogMaterial: Display: Missing cached shadermap for Scope in PCD3D_SM5, Default, SM5 (DDC key hash: 96BE74DCC89C90F011928E2F21572C4D59450DA5), compiling.
[2023.07.14-03.53.24:104][ 0]LogMaterial: Warning: [AssetLog] E:\Ex2Github\Ex2\Content\Weapons\Geometry\Scope.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2023.07.14-03.53.24:105][ 0]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Textures/AugA1Scope.AugA1Scope
[2023.07.14-03.53.24:201][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'TestingMap'.
[2023.07.14-03.53.24:203][ 0]LogAIModule: Creating AISystem for world TestingMap
[2023.07.14-03.53.24:521][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2023.07.14-03.53.24:777][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2023.07.14-03.53.24:778][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2023.07.14-03.53.24:778][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.202ms to complete.
[2023.07.14-03.53.24:778][ 0]LogFileHelpers: Loading map 'TestingMap' took 12.027
[2023.07.14-03.53.24:780][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 23.526
[2023.07.14-03.53.27:823][ 0]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
[2023.07.14-03.53.28:573][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.14-03.53.28:600][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.14-03.53.28:607][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.14-03.53.28:615][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.14-03.53.28:899][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0122 seconds. Added 3822 classes and 928 folders.
[2023.07.14-03.53.28:998][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
[2023.07.14-03.53.29:122][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2023.07.14-03.53.29:122][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:122][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2023.07.14-03.53.29:151][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:151][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
[2023.07.14-03.53.29:162][ 0]LogPakFile: OnPakFileMounted2Time == 0.039301
[2023.07.14-03.53.29:201][ 0]LogPakFile: PakFile PrimaryIndexSize=189
[2023.07.14-03.53.29:201][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:201][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2023.07.14-03.53.29:201][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:201][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
[2023.07.14-03.53.29:201][ 0]LogPakFile: OnPakFileMounted2Time == 0.000052
[2023.07.14-03.53.29:230][ 0]LogPakFile: PakFile PrimaryIndexSize=191
[2023.07.14-03.53.29:230][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:230][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160
[2023.07.14-03.53.29:230][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:230][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/MobileStarterContent.upack)
[2023.07.14-03.53.29:230][ 0]LogPakFile: OnPakFileMounted2Time == 0.000046
[2023.07.14-03.53.29:245][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2023.07.14-03.53.29:245][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:245][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2023.07.14-03.53.29:245][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:245][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/StarterContent.upack)
[2023.07.14-03.53.29:245][ 0]LogPakFile: OnPakFileMounted2Time == 0.000045
[2023.07.14-03.53.29:263][ 0]LogPakFile: PakFile PrimaryIndexSize=190
[2023.07.14-03.53.29:263][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:263][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2023.07.14-03.53.29:263][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:263][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
[2023.07.14-03.53.29:263][ 0]LogPakFile: OnPakFileMounted2Time == 0.000083
[2023.07.14-03.53.29:282][ 0]LogPakFile: PakFile PrimaryIndexSize=192
[2023.07.14-03.53.29:282][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:282][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2023.07.14-03.53.29:282][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:282][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
[2023.07.14-03.53.29:282][ 0]LogPakFile: OnPakFileMounted2Time == 0.000054
[2023.07.14-03.53.29:299][ 0]LogPakFile: PakFile PrimaryIndexSize=182
[2023.07.14-03.53.29:299][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:299][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2023.07.14-03.53.29:299][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:299][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_Flying.upack)
[2023.07.14-03.53.29:299][ 0]LogPakFile: OnPakFileMounted2Time == 0.000063
[2023.07.14-03.53.29:308][ 0]LogPakFile: PakFile PrimaryIndexSize=184
[2023.07.14-03.53.29:308][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:308][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2023.07.14-03.53.29:308][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:308][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
[2023.07.14-03.53.29:308][ 0]LogPakFile: OnPakFileMounted2Time == 0.000057
[2023.07.14-03.53.29:335][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2023.07.14-03.53.29:335][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:335][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2023.07.14-03.53.29:336][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:336][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
[2023.07.14-03.53.29:336][ 0]LogPakFile: OnPakFileMounted2Time == 0.000088
[2023.07.14-03.53.29:371][ 0]LogPakFile: PakFile PrimaryIndexSize=182
[2023.07.14-03.53.29:371][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:371][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2023.07.14-03.53.29:371][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:371][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_Puzzle.upack)
[2023.07.14-03.53.29:371][ 0]LogPakFile: OnPakFileMounted2Time == 0.000043
[2023.07.14-03.53.29:393][ 0]LogPakFile: PakFile PrimaryIndexSize=184
[2023.07.14-03.53.29:393][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:393][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2023.07.14-03.53.29:393][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:393][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
[2023.07.14-03.53.29:393][ 0]LogPakFile: OnPakFileMounted2Time == 0.000049
[2023.07.14-03.53.29:433][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2023.07.14-03.53.29:433][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:433][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2023.07.14-03.53.29:433][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:433][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_Rolling.upack)
[2023.07.14-03.53.29:433][ 0]LogPakFile: OnPakFileMounted2Time == 0.000049
[2023.07.14-03.53.29:448][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2023.07.14-03.53.29:448][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:448][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2023.07.14-03.53.29:448][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:448][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_RollingBP.upack)
[2023.07.14-03.53.29:448][ 0]LogPakFile: OnPakFileMounted2Time == 0.000103
[2023.07.14-03.53.29:461][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2023.07.14-03.53.29:461][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:461][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2023.07.14-03.53.29:461][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:461][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_SideScroller.upack)
[2023.07.14-03.53.29:462][ 0]LogPakFile: OnPakFileMounted2Time == 0.000054
[2023.07.14-03.53.29:475][ 0]LogPakFile: PakFile PrimaryIndexSize=190
[2023.07.14-03.53.29:475][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:475][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2023.07.14-03.53.29:475][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:475][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
[2023.07.14-03.53.29:475][ 0]LogPakFile: OnPakFileMounted2Time == 0.000055
[2023.07.14-03.53.29:492][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2023.07.14-03.53.29:492][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:492][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2023.07.14-03.53.29:492][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:493][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
[2023.07.14-03.53.29:493][ 0]LogPakFile: OnPakFileMounted2Time == 0.000057
[2023.07.14-03.53.29:513][ 0]LogPakFile: PakFile PrimaryIndexSize=189
[2023.07.14-03.53.29:513][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:513][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2023.07.14-03.53.29:513][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:513][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
[2023.07.14-03.53.29:513][ 0]LogPakFile: OnPakFileMounted2Time == 0.000044
[2023.07.14-03.53.29:532][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2023.07.14-03.53.29:532][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:532][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2023.07.14-03.53.29:532][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:532][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_TopDown.upack)
[2023.07.14-03.53.29:532][ 0]LogPakFile: OnPakFileMounted2Time == 0.000057
[2023.07.14-03.53.29:548][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2023.07.14-03.53.29:548][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:548][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2023.07.14-03.53.29:548][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:548][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
[2023.07.14-03.53.29:548][ 0]LogPakFile: OnPakFileMounted2Time == 0.000054
[2023.07.14-03.53.29:573][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2023.07.14-03.53.29:573][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:573][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2023.07.14-03.53.29:574][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:574][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_TwinStick.upack)
[2023.07.14-03.53.29:574][ 0]LogPakFile: OnPakFileMounted2Time == 0.000063
[2023.07.14-03.53.29:588][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2023.07.14-03.53.29:588][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:588][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2023.07.14-03.53.29:588][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:588][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
[2023.07.14-03.53.29:588][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047
[2023.07.14-03.53.29:608][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2023.07.14-03.53.29:608][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:608][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2023.07.14-03.53.29:608][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:608][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_Vehicle.upack)
[2023.07.14-03.53.29:608][ 0]LogPakFile: OnPakFileMounted2Time == 0.000045
[2023.07.14-03.53.29:623][ 0]LogPakFile: PakFile PrimaryIndexSize=186
[2023.07.14-03.53.29:623][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:623][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146
[2023.07.14-03.53.29:623][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:623][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
[2023.07.14-03.53.29:623][ 0]LogPakFile: OnPakFileMounted2Time == 0.000081
[2023.07.14-03.53.29:636][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2023.07.14-03.53.29:636][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:636][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2023.07.14-03.53.29:636][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:636][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
[2023.07.14-03.53.29:636][ 0]LogPakFile: OnPakFileMounted2Time == 0.000057
[2023.07.14-03.53.29:665][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2023.07.14-03.53.29:665][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:665][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2023.07.14-03.53.29:665][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:665][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
[2023.07.14-03.53.29:665][ 0]LogPakFile: OnPakFileMounted2Time == 0.000045
[2023.07.14-03.53.29:682][ 0]LogPakFile: PakFile PrimaryIndexSize=192
[2023.07.14-03.53.29:683][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2023.07.14-03.53.29:683][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2023.07.14-03.53.29:683][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted
[2023.07.14-03.53.29:683][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
[2023.07.14-03.53.29:683][ 0]LogPakFile: OnPakFileMounted2Time == 0.000044
[2023.07.14-03.53.31:282][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
[2023.07.14-03.53.31:359][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 2 classes and 0 folders.
[2023.07.14-03.53.31:869][ 0]LogSlate: Took 0.000261 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2023.07.14-03.53.31:891][ 0]LogSlate: Took 0.015318 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2023.07.14-03.53.31:925][ 0]LogSlate: Took 0.000250 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2023.07.14-03.53.32:473][ 0]LogRenderer: Reallocating scene render targets to support 1320x488 Format 10 NumSamples 1 (Frame:1).
[2023.07.14-03.53.33:756][ 0]LogSlate: Took 0.013833 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2023.07.14-03.53.33:881][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
[2023.07.14-03.53.33:882][ 0]LogLoad: (Engine Initialization) Total time: 32.63 seconds
[2023.07.14-03.53.33:882][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2023.07.14-03.53.34:174][ 0]LogAssetRegistry: Asset discovery search completed in 26.6556 seconds
[2023.07.14-03.53.34:182][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
[2023.07.14-03.53.34:229][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2023.07.14-03.53.34:278][ 1]LogFileCache: Retrieving MD5 hashes for directory 'E:/Ex2Github/Ex2/Content/' took 0.37s
[2023.07.14-03.55.01:224][802]LogSlate: Took 0.000205 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2023.07.14-03.55.01:245][802]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/FirstPersonBP/Blueprints/HUD.HUD
[2023.07.14-03.55.02:999][802]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0012 seconds. Added 126 classes and 0 folders.
[2023.07.14-03.55.05:727][802]LogSlate: Took 0.000232 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2023.07.14-03.55.53:531][355]LogSlate: Window 'Color Picker' being destroyed
[2023.07.14-03.56.48:962][370]BlueprintLog: New page: Compile HUD
[2023.07.14-03.56.49:064][370]LogUObjectHash: Compacting FUObjectHashTables data took 4.92ms
[2023.07.14-03.56.49:578][409]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Blueprints/HUD" FILE="../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/HUD.uasset" SILENT=true
[2023.07.14-03.56.49:767][409]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HUD3F5F681A4A74755B63387F9E57F1873C.tmp' to '../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/HUD.uasset'
[2023.07.14-03.56.49:804][409]AssetCheck: New page: Asset Save: HUD
[2023.07.14-03.56.49:804][409]LogContentValidation: Display: Validating WidgetBlueprint /Game/FirstPersonBP/Blueprints/HUD.HUD
[2023.07.14-03.56.50:503][484]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2023.07.14-03.56.50:503][484]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-03.56.50:521][484]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2023.07.14-03.56.50:521][484]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-03.56.53:921][822]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plane3)
[2023.07.14-03.58.33:392][250]AssetReimport: New page: Outstanding source content changes 7:58:33 PM
[2023.07.14-03.58.33:451][251]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 E:/Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/AAC Honeybadger.fbx)
[2023.07.14-03.58.33:768][251]LogFbx: Loading FBX Scene from E:/Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/AAC Honeybadger.fbx
[2023.07.14-03.58.33:821][251]LogFbx: FBX Scene Loaded Succesfully
[2023.07.14-03.58.37:046][251]LogSlate: Window 'FBX Import Options' being destroyed
[2023.07.14-03.58.37:143][251]LogFbx: Valid bind pose for Pose (Cube.017) - Cube.005
[2023.07.14-03.58.38:795][251]LogFbx: Triangulating skeletal mesh Cube.005
[2023.07.14-03.58.39:499][251]LogSkeletalMesh: Section 0: Material=0, 792 triangles
[2023.07.14-03.58.39:499][251]LogSkeletalMesh: Section 1: Material=1, 256 triangles
[2023.07.14-03.58.39:499][251]LogSkeletalMesh: Section 2: Material=2, 1258 triangles
[2023.07.14-03.58.39:499][251]LogSkeletalMesh: Section 3: Material=3, 108 triangles
[2023.07.14-03.58.39:499][251]LogSkeletalMesh: Section 4: Material=4, 2006 triangles
[2023.07.14-03.58.39:499][251]LogSkeletalMesh: Section 5: Material=5, 336 triangles
[2023.07.14-03.58.39:499][251]LogSkeletalMesh: Section 6: Material=6, 156 triangles
[2023.07.14-03.58.39:499][251]LogSkeletalMesh: Section 7: Material=7, 48 triangles
[2023.07.14-03.58.39:499][251]LogSkeletalMesh: Section 8: Material=8, 432 triangles
[2023.07.14-03.58.39:499][251]LogSkeletalMesh: Section 9: Material=9, 548 triangles
[2023.07.14-03.58.39:499][251]LogSkeletalMesh: Section 10: Material=10, 1135 triangles
[2023.07.14-03.58.39:499][251]LogSkeletalMesh: Section 11: Material=11, 216 triangles
[2023.07.14-03.58.39:500][251]LogSkeletalMesh: Section 12: Material=12, 88 triangles
[2023.07.14-03.58.39:500][251]LogSkeletalMesh: Section 13: Material=13, 308 triangles
[2023.07.14-03.58.39:500][251]LogSkeletalMesh: Section 14: Material=14, 988 triangles
[2023.07.14-03.58.39:500][251]LogSkeletalMesh: Section 15: Material=15, 220 triangles
[2023.07.14-03.58.39:500][251]LogSkeletalMesh: Section 16: Material=16, 588 triangles
[2023.07.14-03.58.39:500][251]LogSkeletalMesh: Section 17: Material=17, 1550 triangles
[2023.07.14-03.58.39:500][251]LogSkeletalMesh: Section 18: Material=18, 20 triangles
[2023.07.14-03.58.39:518][251]LogSkeletalMesh: Building Skeletal Mesh AAC_Honeybadger...
[2023.07.14-03.58.39:912][251]LogSkeletalMesh: Section 0: Material=0, 792 triangles
[2023.07.14-03.58.39:912][251]LogSkeletalMesh: Section 1: Material=1, 256 triangles
[2023.07.14-03.58.39:912][251]LogSkeletalMesh: Section 2: Material=2, 1258 triangles
[2023.07.14-03.58.39:912][251]LogSkeletalMesh: Section 3: Material=3, 108 triangles
[2023.07.14-03.58.39:912][251]LogSkeletalMesh: Section 4: Material=4, 2006 triangles
[2023.07.14-03.58.39:912][251]LogSkeletalMesh: Section 5: Material=5, 336 triangles
[2023.07.14-03.58.39:912][251]LogSkeletalMesh: Section 6: Material=6, 156 triangles
[2023.07.14-03.58.39:912][251]LogSkeletalMesh: Section 7: Material=7, 48 triangles
[2023.07.14-03.58.39:912][251]LogSkeletalMesh: Section 8: Material=8, 432 triangles
[2023.07.14-03.58.39:912][251]LogSkeletalMesh: Section 9: Material=9, 548 triangles
[2023.07.14-03.58.39:912][251]LogSkeletalMesh: Section 10: Material=10, 1135 triangles
[2023.07.14-03.58.39:912][251]LogSkeletalMesh: Section 11: Material=11, 216 triangles
[2023.07.14-03.58.39:912][251]LogSkeletalMesh: Section 12: Material=12, 88 triangles
[2023.07.14-03.58.39:912][251]LogSkeletalMesh: Section 13: Material=13, 308 triangles
[2023.07.14-03.58.39:912][251]LogSkeletalMesh: Section 14: Material=14, 988 triangles
[2023.07.14-03.58.39:912][251]LogSkeletalMesh: Section 15: Material=15, 220 triangles
[2023.07.14-03.58.39:912][251]LogSkeletalMesh: Section 16: Material=16, 588 triangles
[2023.07.14-03.58.39:912][251]LogSkeletalMesh: Section 17: Material=17, 1550 triangles
[2023.07.14-03.58.39:912][251]LogSkeletalMesh: Section 18: Material=18, 20 triangles
[2023.07.14-03.58.39:974][251]LogSkeletalMesh: Built Skeletal Mesh [0.46s] /Game/Weapons/Geometry/TempTastyTony/AAC_Honeybadger.AAC_Honeybadger
[2023.07.14-03.58.40:078][251]LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: '/Engine/Transient.World_5:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0'
[2023.07.14-03.58.40:079][251]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
[2023.07.14-03.58.40:079][251]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-03.58.40:190][251]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
[2023.07.14-03.58.40:191][251]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-03.58.40:439][251]LogSlate: Took 0.019424 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2023.07.14-03.58.40:500][252]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.58.40:500][252]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.58.40:502][252]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.58.40:506][252]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.58.40:509][252]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.58.40:511][252]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.58.40:515][252]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.58.40:517][252]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.58.40:519][252]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.58.40:523][252]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.58.40:527][252]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.58.40:529][252]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.58.40:533][252]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.58.40:535][252]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.58.40:537][252]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.58.40:541][252]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.58.40:543][252]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.58.40:547][252]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.58.40:549][252]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.58.40:601][252]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/TempTastyTony/AAC_Honeybadger" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/AAC_Honeybadger.uasset" SILENT=true
[2023.07.14-03.58.40:712][252]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/AAC_Honeybadger612FBA0A4D0897BDCE8BBC8F941FAA84.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/AAC_Honeybadger.uasset'
[2023.07.14-03.58.40:740][253]AssetCheck: New page: Asset Save: AAC_Honeybadger
[2023.07.14-03.58.40:741][253]LogContentValidation: Display: Validating SkeletalMesh /Game/Weapons/Geometry/TempTastyTony/AAC_Honeybadger.AAC_Honeybadger
[2023.07.14-03.58.42:048][372]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-03.58.42:051][372]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-03.58.43:721][528]AssetReimport: Importing new asset /Game/Weapons/Geometry/TempTastyTony/AAC_Honeybadger.
[2023.07.14-03.58.53:177][341]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 38
[2023.07.14-03.58.53:177][341]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.58.53:181][341]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.07.14-03.58.53:181][341]LogShaderCompilers: Display: Total job queries 646, among them cache hits 0 (0.00%)
[2023.07.14-03.58.53:181][341]LogShaderCompilers: Display: Tracking 10 distinct input hashes that result in 9 distinct outputs (90.00%)
[2023.07.14-03.58.53:181][341]LogShaderCompilers: Display: RAM used: 0.05 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.01%
[2023.07.14-03.58.53:181][341]LogShaderCompilers: Display: ================================================
[2023.07.14-03.58.53:396][366]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 28
[2023.07.14-03.58.53:396][366]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.58.53:887][411]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 18
[2023.07.14-03.58.53:887][411]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.58.55:669][607]LogContentBrowser: Deferred new asset file creation: AUG_BP1
[2023.07.14-03.58.55:720][607]LogContentBrowser: Creating deferred item: AUG_BP1
[2023.07.14-03.59.00:463][ 64]LogContentBrowser: Attempting asset rename: AUG_BP1 -> HoneyBadger_BP
[2023.07.14-03.59.00:584][ 64]LogUObjectHash: Compacting FUObjectHashTables data took 4.72ms
[2023.07.14-03.59.00:597][ 64]LogContentBrowser: End creating deferred item AUG_BP1
[2023.07.14-03.59.01:762][147]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 11
[2023.07.14-03.59.01:762][147]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.02:234][170]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-03.59.03:209][170]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 7
[2023.07.14-03.59.03:209][170]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.03:209][170]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 4
[2023.07.14-03.59.03:209][170]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.03:974][188]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 2
[2023.07.14-03.59.03:974][188]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.04:379][199]LogSlate: Took 0.015467 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2023.07.14-03.59.04:835][229]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 1
[2023.07.14-03.59.04:835][229]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.05:583][298]LogSlate: Window 'HoneyBadger_BP' being destroyed
[2023.07.14-03.59.20:811][ 53]LogRenderer: Reallocating scene render targets to support 1320x564 Format 10 NumSamples 1 (Frame:1).
[2023.07.14-03.59.34:185][435]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.34:191][435]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 2
[2023.07.14-03.59.34:191][435]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 1
[2023.07.14-03.59.34:191][435]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.34:217][435]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority
[2023.07.14-03.59.34:217][435]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 28
[2023.07.14-03.59.34:217][435]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-03.59.34:223][435]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.34:254][435]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority
[2023.07.14-03.59.34:260][435]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.34:287][435]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority
[2023.07.14-03.59.34:293][435]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.34:321][435]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority
[2023.07.14-03.59.34:326][435]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.34:352][435]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority
[2023.07.14-03.59.34:359][435]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.34:385][435]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority
[2023.07.14-03.59.34:391][435]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.34:417][435]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority
[2023.07.14-03.59.34:424][435]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.34:450][435]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority
[2023.07.14-03.59.34:456][435]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.34:485][435]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority
[2023.07.14-03.59.34:491][435]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.34:514][435]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority
[2023.07.14-03.59.34:521][435]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.34:549][435]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority
[2023.07.14-03.59.34:555][435]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.34:581][435]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority
[2023.07.14-03.59.34:587][435]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.34:614][435]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority
[2023.07.14-03.59.34:621][435]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.34:649][435]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority
[2023.07.14-03.59.34:655][435]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.34:679][435]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority
[2023.07.14-03.59.34:685][435]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.34:709][435]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority
[2023.07.14-03.59.34:717][435]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.34:747][435]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority
[2023.07.14-03.59.34:753][435]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.34:780][435]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority
[2023.07.14-03.59.34:786][435]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.34:810][435]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority
[2023.07.14-03.59.36:944][524]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 36
[2023.07.14-03.59.36:944][524]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.37:462][544]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 26
[2023.07.14-03.59.37:462][544]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.43:981][648]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 55
[2023.07.14-03.59.43:981][648]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.44:324][672]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 45
[2023.07.14-03.59.44:324][672]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.44:983][710]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 35
[2023.07.14-03.59.44:983][710]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.56:832][883]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 25
[2023.07.14-03.59.56:833][883]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.57:815][981]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 16
[2023.07.14-03.59.57:815][981]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'ForceLocal' priority
[2023.07.14-03.59.58:103][ 8]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 10
[2023.07.14-03.59.58:103][ 8]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority
[2023.07.14-04.00.04:721][611]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 6
[2023.07.14-04.00.04:721][611]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority
[2023.07.14-04.00.07:602][768]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 3
[2023.07.14-04.00.07:602][768]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2023.07.14-04.00.09:369][952]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 1
[2023.07.14-04.00.09:369][952]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2023.07.14-04.00.09:532][971]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 484
[2023.07.14-04.00.09:532][971]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.00.10:862][119]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 474
[2023.07.14-04.00.10:862][119]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.00.11:088][140]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 464
[2023.07.14-04.00.11:088][140]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.00.22:404][ 90]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 454
[2023.07.14-04.00.22:404][ 90]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.00.24:493][230]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 444
[2023.07.14-04.00.24:493][230]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.00.24:644][244]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 434
[2023.07.14-04.00.24:644][244]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.00.37:957][495]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 424
[2023.07.14-04.00.37:957][495]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.00.39:589][527]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 414
[2023.07.14-04.00.39:589][527]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 404
[2023.07.14-04.00.39:589][527]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.00.49:687][269]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 394
[2023.07.14-04.00.49:687][269]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.00.50:934][347]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 384
[2023.07.14-04.00.50:934][347]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.00.57:006][712]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 374
[2023.07.14-04.00.57:006][712]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.01.05:600][213]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 364
[2023.07.14-04.01.05:600][213]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.01.07:201][253]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 354
[2023.07.14-04.01.07:201][253]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.01.08:792][290]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 344
[2023.07.14-04.01.08:792][290]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.01.11:356][343]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 334
[2023.07.14-04.01.11:356][343]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.01.15:023][403]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 324
[2023.07.14-04.01.15:024][403]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.01.15:806][419]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 314
[2023.07.14-04.01.15:806][419]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.01.17:239][451]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 304
[2023.07.14-04.01.17:239][451]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.01.21:920][534]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 294
[2023.07.14-04.01.21:920][534]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.01.23:610][575]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 284
[2023.07.14-04.01.23:610][575]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.01.24:393][591]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 274
[2023.07.14-04.01.24:393][591]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.01.28:088][693]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 264
[2023.07.14-04.01.28:089][693]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.01.29:736][841]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 254
[2023.07.14-04.01.29:736][841]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.01.39:963][727]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 244
[2023.07.14-04.01.39:963][727]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.01.42:989][984]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 234
[2023.07.14-04.01.42:989][984]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.01.48:411][539]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 224
[2023.07.14-04.01.48:411][539]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.01.59:010][549]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 214
[2023.07.14-04.01.59:010][549]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.01.59:020][549]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.07.14-04.01.59:020][549]LogShaderCompilers: Display: Total job queries 1216, among them cache hits 0 (0.00%)
[2023.07.14-04.01.59:020][549]LogShaderCompilers: Display: Tracking 404 distinct input hashes that result in 41 distinct outputs (10.15%)
[2023.07.14-04.01.59:020][549]LogShaderCompilers: Display: RAM used: 0.25 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.03%
[2023.07.14-04.01.59:020][549]LogShaderCompilers: Display: ================================================
[2023.07.14-04.02.00:286][689]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 204
[2023.07.14-04.02.00:286][689]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.02.08:902][526]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 194
[2023.07.14-04.02.08:902][526]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.02.15:862][ 59]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 184
[2023.07.14-04.02.15:862][ 59]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.02.16:208][ 99]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 174
[2023.07.14-04.02.16:208][ 99]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.02.26:932][ 56]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 164
[2023.07.14-04.02.26:932][ 56]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.02.27:065][ 71]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 154
[2023.07.14-04.02.27:065][ 71]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.02.29:167][286]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 144
[2023.07.14-04.02.29:167][286]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.02.37:933][ 71]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 134
[2023.07.14-04.02.37:933][ 71]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.02.38:753][131]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 124
[2023.07.14-04.02.38:753][131]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.02.46:820][789]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 114
[2023.07.14-04.02.46:820][789]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.02.53:727][292]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 104
[2023.07.14-04.02.53:727][292]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.02.56:780][565]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 94
[2023.07.14-04.02.56:780][565]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.03.04:924][292]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 84
[2023.07.14-04.03.04:924][292]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.03.09:889][777]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 74
[2023.07.14-04.03.09:889][777]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.03.13:527][177]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 64
[2023.07.14-04.03.13:528][177]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.03.19:851][630]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 54
[2023.07.14-04.03.19:851][630]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.03.21:879][765]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 44
[2023.07.14-04.03.21:879][765]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.03.29:352][240]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 34
[2023.07.14-04.03.29:352][240]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.03.30:447][355]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 24
[2023.07.14-04.03.30:447][355]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.03.34:212][666]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Weapons/Geometry/TempTastyTony/AAC_Honeybadger.AAC_Honeybadger
[2023.07.14-04.03.34:390][666]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SkeletonEditor' in 0.0005 seconds. Added 1 classes and 2 folders.
[2023.07.14-04.03.34:456][666]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 15
[2023.07.14-04.03.34:456][666]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.03.34:456][666]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512.
[2023.07.14-04.03.34:795][666]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2023.07.14-04.03.35:123][666]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_14:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2023.07.14-04.03.35:155][666]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'PinnedCommandList' in 0.0003 seconds. Added 1 classes and 0 folders.
[2023.07.14-04.03.36:442][667]LogRenderer: Reallocating scene render targets to support 1320x704 Format 10 NumSamples 1 (Frame:1).
[2023.07.14-04.03.37:039][668]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 9
[2023.07.14-04.03.37:039][668]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.03.37:741][668]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 5
[2023.07.14-04.03.37:741][668]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.03.37:963][668]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 3
[2023.07.14-04.03.37:963][668]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.03.38:916][668]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 1
[2023.07.14-04.03.38:916][668]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2023.07.14-04.04.41:191][714]LogEditorTransaction: Undo Set Location
[2023.07.14-04.04.41:350][714]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_14:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2023.07.14-04.04.59:347][681]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.04.59:681][681]LogUObjectHash: Compacting FUObjectHashTables data took 9.60ms
[2023.07.14-04.05.00:519][770]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.05.00:539][770]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BP6322262D4578923D538B62A81947A3D6.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.05.00:559][770]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.05.00:559][770]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.05.06:779][473]LogEditorTransaction: Undo Modify Component(s)
[2023.07.14-04.05.06:877][473]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_14:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2023.07.14-04.05.11:831][961]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.05.11:921][961]LogUObjectHash: Compacting FUObjectHashTables data took 5.37ms
[2023.07.14-04.05.12:499][ 12]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.05.12:520][ 12]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BPC620687F40F21AFC9D7018872E51ABD0.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.05.12:538][ 12]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.05.12:538][ 12]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.05.23:254][225]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.05.23:313][225]LogUObjectHash: Compacting FUObjectHashTables data took 4.15ms
[2023.07.14-04.05.23:982][285]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.05.24:000][285]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BPF3E5A0484DB49726DD33BCA1E2B870B9.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.05.24:018][285]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.05.24:018][285]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.05.52:877][883]LogUObjectHash: Compacting FUObjectHashTables data took 4.41ms
[2023.07.14-04.05.53:082][883]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/TestingMap_Auto119CCA8FA4E928A267377879EB37461A0.tmp' to '../../../../../Ex2Github/Ex2/Saved/Autosaves/Game/FirstPersonBP/Maps/TestingMap_Auto1.umap'
[2023.07.14-04.05.53:107][883]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/FirstPersonBP/Maps/TestingMap' took 0.267
[2023.07.14-04.05.53:107][883]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.267
[2023.07.14-04.05.53:110][883]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Weapons/Geometry/TempTastyTony/AAC_Honeybadger_Skeleton] ([1] browsable assets)...
[2023.07.14-04.05.53:110][883]OBJ SavePackage: Finished generating thumbnails for package [/Game/Weapons/Geometry/TempTastyTony/AAC_Honeybadger_Skeleton]
[2023.07.14-04.05.53:120][883]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/AAC_Honeybadger_Skeleton_Auto14A5AF4A243EF88E735AD24A001DB8C89.tmp' to '../../../../../Ex2Github/Ex2/Saved/Autosaves/Game/Weapons/Geometry/TempTastyTony/AAC_Honeybadger_Skeleton_Auto1.uasset'
[2023.07.14-04.05.53:120][883]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Weapons/Geometry/TempTastyTony/AAC_Honeybadger_PhysicsAsset] ([1] browsable assets)...
[2023.07.14-04.05.53:134][883]OBJ SavePackage: Rendered thumbnail for [PhysicsAsset /Game/Weapons/Geometry/TempTastyTony/AAC_Honeybadger_PhysicsAsset.AAC_Honeybadger_PhysicsAsset]
[2023.07.14-04.05.53:134][883]OBJ SavePackage: Finished generating thumbnails for package [/Game/Weapons/Geometry/TempTastyTony/AAC_Honeybadger_PhysicsAsset]
[2023.07.14-04.05.53:181][883]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/AAC_Honeybadger_PhysicsAsset_AutAF764E0F4D841F1CE31634B62F3A7173.tmp' to '../../../../../Ex2Github/Ex2/Saved/Autosaves/Game/Weapons/Geometry/TempTastyTony/AAC_Honeybadger_PhysicsAsset_Auto1.uasset'
[2023.07.14-04.05.53:182][883]LogFileHelpers: Auto-saving content packages took 0.073
[2023.07.14-04.05.54:842][ 53]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter
[2023.07.14-04.06.04:145][720]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
[2023.07.14-04.06.09:933][265]BlueprintLog: New page: Compile FirstPersonCharacter
[2023.07.14-04.06.10:037][265]LogUObjectHash: Compacting FUObjectHashTables data took 4.43ms
[2023.07.14-04.06.10:408][268]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Blueprints/FirstPersonCharacter" FILE="../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset" SILENT=true
[2023.07.14-04.06.10:557][268]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/FirstPersonCharacterECB487B74793EE83C68C1DB96E472517.tmp' to '../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset'
[2023.07.14-04.06.10:593][268]AssetCheck: New page: Asset Save: FirstPersonCharacter
[2023.07.14-04.06.10:593][268]LogContentValidation: Display: Validating Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter
[2023.07.14-04.06.11:933][410]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-04.06.11:988][410]LogUObjectHash: Compacting FUObjectHashTables data took 4.79ms
[2023.07.14-04.06.13:353][410]LogSlate: Window 'Save Content' being destroyed
[2023.07.14-04.06.13:393][410]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/AAC_Honeybadger_PhysicsAssetFC334DA147C0DB6D1FF0DC82356B0671.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/AAC_Honeybadger_PhysicsAsset.uasset'
[2023.07.14-04.06.13:394][410]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/AAC_Honeybadger_Skeleton3677475F4D8747F2EF5E20936250BD53.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/AAC_Honeybadger_Skeleton.uasset'
[2023.07.14-04.06.13:412][410]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/TempTastyTony/Material" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material.uasset" SILENT=true
[2023.07.14-04.06.13:429][410]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/Material84AE292546A6D3AA47BFC79FF0059DA9.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material.uasset'
[2023.07.14-04.06.13:443][410]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/TempTastyTony/Material_001" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_001.uasset" SILENT=true
[2023.07.14-04.06.13:450][410]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/Material_001879947E7444CD913D845F4B032938622.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_001.uasset'
[2023.07.14-04.06.13:462][410]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/TempTastyTony/Material_002" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_002.uasset" SILENT=true
[2023.07.14-04.06.13:482][410]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/Material_002EBD3D238483ADB6025D5E681F513FADB.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_002.uasset'
[2023.07.14-04.06.13:494][410]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/TempTastyTony/Material_003" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_003.uasset" SILENT=true
[2023.07.14-04.06.13:504][410]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/Material_003CA51A6FD4ED98AD76D9993ACEB99115E.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_003.uasset'
[2023.07.14-04.06.13:517][410]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/TempTastyTony/Material_004" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_004.uasset" SILENT=true
[2023.07.14-04.06.13:525][410]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/Material_004D0BC413E4FDE551A15E92BADAFEB00D1.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_004.uasset'
[2023.07.14-04.06.13:537][410]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/TempTastyTony/Material_005" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_005.uasset" SILENT=true
[2023.07.14-04.06.13:544][410]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/Material_00583E53DB048D37DBE8EAB3999AB09689F.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_005.uasset'
[2023.07.14-04.06.13:557][410]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/TempTastyTony/Material_006" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_006.uasset" SILENT=true
[2023.07.14-04.06.13:570][410]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/Material_006E5EAD9A348F3A0E0CF8635BF7D221B09.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_006.uasset'
[2023.07.14-04.06.13:582][410]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/TempTastyTony/Material_007" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_007.uasset" SILENT=true
[2023.07.14-04.06.13:596][410]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/Material_007B8A768D345B54EF18065FD8B05F1E580.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_007.uasset'
[2023.07.14-04.06.13:611][410]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/TempTastyTony/Material_008" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_008.uasset" SILENT=true
[2023.07.14-04.06.13:619][410]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/Material_008BCB49CC2441691EF823117A27B69D2D7.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_008.uasset'
[2023.07.14-04.06.13:631][410]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/TempTastyTony/Material_009" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_009.uasset" SILENT=true
[2023.07.14-04.06.13:638][410]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/Material_009ABEB18E74AA3FDDA0112C395B84B9F6D.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_009.uasset'
[2023.07.14-04.06.13:650][410]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/TempTastyTony/Material_010" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_010.uasset" SILENT=true
[2023.07.14-04.06.13:658][410]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/Material_0100AB0AC6D43F81B96B98B85B9AA00FEBB.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_010.uasset'
[2023.07.14-04.06.13:670][410]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/TempTastyTony/Material_011" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_011.uasset" SILENT=true
[2023.07.14-04.06.13:678][410]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/Material_011BF62DED246B73D6925EC2E992C49FA54.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_011.uasset'
[2023.07.14-04.06.13:689][410]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/TempTastyTony/Material_012" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_012.uasset" SILENT=true
[2023.07.14-04.06.13:696][410]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/Material_0121A1964EA413D82D5272805B5E906659F.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_012.uasset'
[2023.07.14-04.06.13:708][410]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/TempTastyTony/Material_013" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_013.uasset" SILENT=true
[2023.07.14-04.06.13:730][410]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/Material_013DD423E4A421BB5145D9BC785ECC72A4C.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_013.uasset'
[2023.07.14-04.06.13:742][410]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/TempTastyTony/Material_014" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_014.uasset" SILENT=true
[2023.07.14-04.06.13:749][410]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/Material_0146C61B1E242A899FACC50739E470BCDBF.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_014.uasset'
[2023.07.14-04.06.13:761][410]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/TempTastyTony/Material_015" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_015.uasset" SILENT=true
[2023.07.14-04.06.13:768][410]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/Material_0152961BD5F4ACFC84DF1C1CA8C355B497E.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_015.uasset'
[2023.07.14-04.06.13:781][410]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/TempTastyTony/Material_016" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_016.uasset" SILENT=true
[2023.07.14-04.06.13:788][410]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/Material_016134A3CA54D92CA02205F54B4CDF00989.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_016.uasset'
[2023.07.14-04.06.13:800][410]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/TempTastyTony/Material_017" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_017.uasset" SILENT=true
[2023.07.14-04.06.13:807][410]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/Material_01739ED11B64B33A1455071329F0463D334.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_017.uasset'
[2023.07.14-04.06.13:819][410]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/TempTastyTony/Material_018" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_018.uasset" SILENT=true
[2023.07.14-04.06.13:826][410]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/Material_018CC25E5704EB035A6A0B0419ADB45A796.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/Material_018.uasset'
[2023.07.14-04.06.13:827][410]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Maps/TestingMap" FILE="../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Maps/TestingMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2023.07.14-04.06.13:865][410]LogUObjectHash: Compacting FUObjectHashTables data took 1.84ms
[2023.07.14-04.06.14:001][410]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/TestingMapD33DFDE5474CAF62819559BECBDCA3BA.tmp' to '../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Maps/TestingMap.umap'
[2023.07.14-04.06.14:012][410]LogFileHelpers: Saving map 'TestingMap' took 0.185
[2023.07.14-04.06.14:047][411]AssetCheck: New page: Asset Save: multiple assets
[2023.07.14-04.06.14:048][411]LogContentValidation: Display: Validating World /Game/FirstPersonBP/Maps/TestingMap.TestingMap
[2023.07.14-04.06.14:048][411]LogContentValidation: Display: Validating PhysicsAsset /Game/Weapons/Geometry/TempTastyTony/AAC_Honeybadger_PhysicsAsset.AAC_Honeybadger_PhysicsAsset
[2023.07.14-04.06.14:048][411]LogContentValidation: Display: Validating Skeleton /Game/Weapons/Geometry/TempTastyTony/AAC_Honeybadger_Skeleton.AAC_Honeybadger_Skeleton
[2023.07.14-04.06.14:048][411]LogContentValidation: Display: Validating Material /Game/Weapons/Geometry/TempTastyTony/Material_018.Material_018
[2023.07.14-04.06.14:048][411]LogContentValidation: Display: Validating Material /Game/Weapons/Geometry/TempTastyTony/Material_008.Material_008
[2023.07.14-04.06.14:048][411]LogContentValidation: Display: Validating Material /Game/Weapons/Geometry/TempTastyTony/Material_010.Material_010
[2023.07.14-04.06.14:048][411]LogContentValidation: Display: Validating Material /Game/Weapons/Geometry/TempTastyTony/Material_015.Material_015
[2023.07.14-04.06.14:048][411]LogContentValidation: Display: Validating Material /Game/Weapons/Geometry/TempTastyTony/Material_014.Material_014
[2023.07.14-04.06.14:048][411]LogContentValidation: Display: Validating Material /Game/Weapons/Geometry/TempTastyTony/Material_005.Material_005
[2023.07.14-04.06.14:048][411]LogContentValidation: Display: Validating Material /Game/Weapons/Geometry/TempTastyTony/Material_011.Material_011
[2023.07.14-04.06.14:048][411]LogContentValidation: Display: Validating Material /Game/Weapons/Geometry/TempTastyTony/Material_017.Material_017
[2023.07.14-04.06.14:048][411]LogContentValidation: Display: Validating Material /Game/Weapons/Geometry/TempTastyTony/Material_003.Material_003
[2023.07.14-04.06.14:048][411]LogContentValidation: Display: Validating Material /Game/Weapons/Geometry/TempTastyTony/Material_007.Material_007
[2023.07.14-04.06.14:048][411]LogContentValidation: Display: Validating Material /Game/Weapons/Geometry/TempTastyTony/Material.Material
[2023.07.14-04.06.14:048][411]LogContentValidation: Display: Validating Material /Game/Weapons/Geometry/TempTastyTony/Material_002.Material_002
[2023.07.14-04.06.14:048][411]LogContentValidation: Display: Validating Material /Game/Weapons/Geometry/TempTastyTony/Material_001.Material_001
[2023.07.14-04.06.14:048][411]LogContentValidation: Display: Validating Material /Game/Weapons/Geometry/TempTastyTony/Material_006.Material_006
[2023.07.14-04.06.14:048][411]LogContentValidation: Display: Validating Material /Game/Weapons/Geometry/TempTastyTony/Material_012.Material_012
[2023.07.14-04.06.14:048][411]LogContentValidation: Display: Validating Material /Game/Weapons/Geometry/TempTastyTony/Material_016.Material_016
[2023.07.14-04.06.14:048][411]LogContentValidation: Display: Validating Material /Game/Weapons/Geometry/TempTastyTony/Material_004.Material_004
[2023.07.14-04.06.14:048][411]LogContentValidation: Display: Validating Material /Game/Weapons/Geometry/TempTastyTony/Material_013.Material_013
[2023.07.14-04.06.14:048][411]LogContentValidation: Display: Validating Material /Game/Weapons/Geometry/TempTastyTony/Material_009.Material_009
[2023.07.14-04.07.46:842][659]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.07.46:916][659]LogUObjectHash: Compacting FUObjectHashTables data took 4.00ms
[2023.07.14-04.07.47:295][692]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.07.47:306][692]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BP455F0E8E4AFDFBBE1AA1AE957AEC9246.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.07.47:325][692]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.07.47:325][692]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.07.48:268][792]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-04.07.48:320][792]LogUObjectHash: Compacting FUObjectHashTables data took 4.35ms
[2023.07.14-04.08.17:932][721]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.08.18:002][721]LogUObjectHash: Compacting FUObjectHashTables data took 4.00ms
[2023.07.14-04.08.18:494][764]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.08.18:528][764]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BPA8CBBE4B456FED5C80919FAF259AA2D1.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.08.18:547][764]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.08.18:547][764]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.08.19:833][900]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-04.08.19:878][900]LogUObjectHash: Compacting FUObjectHashTables data took 4.51ms
[2023.07.14-04.08.42:082][516]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.08.42:149][516]LogUObjectHash: Compacting FUObjectHashTables data took 4.26ms
[2023.07.14-04.08.43:243][633]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.08.43:254][633]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BPAEC9C5C5432108397D7B49B95685C008.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.08.43:275][633]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.08.43:275][633]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.08.45:149][846]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-04.08.45:195][846]LogUObjectHash: Compacting FUObjectHashTables data took 4.35ms
[2023.07.14-04.09.03:239][646]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.09.03:308][646]LogUObjectHash: Compacting FUObjectHashTables data took 4.32ms
[2023.07.14-04.09.03:745][682]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.09.03:756][682]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BPAB32E5F84C5207EAA018FBB62CD137DF.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.09.03:783][682]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.09.03:783][682]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.09.05:048][808]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-04.09.05:095][808]LogUObjectHash: Compacting FUObjectHashTables data took 4.74ms
[2023.07.14-04.10.11:547][568]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.10.11:629][568]LogUObjectHash: Compacting FUObjectHashTables data took 4.01ms
[2023.07.14-04.10.12:273][632]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.10.12:284][632]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BP963433AB43316D8081C07C85F0C80F7F.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.10.12:304][632]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.10.12:304][632]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.10.21:397][566]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.10.21:466][566]LogUObjectHash: Compacting FUObjectHashTables data took 4.76ms
[2023.07.14-04.10.21:873][601]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.10.21:883][601]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BP8A647A2E4D1A3630DFD9339B48052F6D.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.10.21:904][601]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.10.21:904][601]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.10.22:678][680]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-04.10.22:732][680]LogUObjectHash: Compacting FUObjectHashTables data took 4.18ms
[2023.07.14-04.10.51:829][ 39]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.10.51:896][ 39]LogUObjectHash: Compacting FUObjectHashTables data took 3.97ms
[2023.07.14-04.10.52:339][ 72]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.10.52:350][ 72]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BPD8C41CD049D45BC11D53F38BC350E495.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.10.52:369][ 72]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.10.52:369][ 72]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.10.56:013][492]Cmd: TRANSACTION UNDO
[2023.07.14-04.10.56:026][492]LogEditorTransaction: Undo Modify Component(s)
[2023.07.14-04.10.56:134][492]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_14:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2023.07.14-04.10.56:805][534]Cmd: TRANSACTION UNDO
[2023.07.14-04.10.56:805][534]LogEditorTransaction: Undo Modify Component(s)
[2023.07.14-04.10.56:887][534]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_14:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2023.07.14-04.12.15:575][244]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.12.15:654][244]LogUObjectHash: Compacting FUObjectHashTables data took 4.89ms
[2023.07.14-04.12.16:137][268]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.12.16:148][268]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BP8A6F7DCF47EB09828DE1B882D6306654.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.12.16:167][268]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.12.16:167][268]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.12.18:424][533]Cmd: TRANSACTION UNDO
[2023.07.14-04.12.18:424][533]LogEditorTransaction: Undo Set Location
[2023.07.14-04.12.18:524][533]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_14:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2023.07.14-04.12.18:642][535]Cmd: TRANSACTION UNDO
[2023.07.14-04.12.18:642][535]LogEditorTransaction: Undo Set Location
[2023.07.14-04.12.18:726][535]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_14:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2023.07.14-04.12.18:970][543]Cmd: TRANSACTION UNDO
[2023.07.14-04.12.18:970][543]LogEditorTransaction: Undo Set Location
[2023.07.14-04.12.19:054][543]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_14:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2023.07.14-04.12.44:117][431]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.12.44:192][431]LogUObjectHash: Compacting FUObjectHashTables data took 4.80ms
[2023.07.14-04.12.45:186][534]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.12.45:197][534]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BPFBE51570474E4D57794E2889DFFEF321.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.12.45:215][534]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.12.45:215][534]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.12.46:527][677]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-04.12.46:572][677]LogUObjectHash: Compacting FUObjectHashTables data took 4.30ms
[2023.07.14-04.13.15:676][359]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.13.15:745][359]LogUObjectHash: Compacting FUObjectHashTables data took 3.89ms
[2023.07.14-04.13.16:287][398]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.13.16:299][398]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BP18019C664C5024873A7B60B652B3F900.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.13.16:325][398]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.13.16:325][398]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.13.17:501][506]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-04.13.17:546][506]LogUObjectHash: Compacting FUObjectHashTables data took 4.51ms
[2023.07.14-04.14.24:957][829]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.14.25:027][829]LogUObjectHash: Compacting FUObjectHashTables data took 4.50ms
[2023.07.14-04.14.25:502][873]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.14.25:514][873]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BPB45131FD41117D2A38B67E8C233DA327.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.14.25:533][873]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.14.25:533][873]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.14.26:435][968]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-04.14.26:481][968]LogUObjectHash: Compacting FUObjectHashTables data took 4.95ms
[2023.07.14-04.15.38:824][ 86]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.15.39:011][ 86]LogUObjectHash: Compacting FUObjectHashTables data took 5.17ms
[2023.07.14-04.15.39:504][130]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.15.39:516][130]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BP70BA389442753E06404052A204CAA1DB.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.15.39:535][130]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.15.39:535][130]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.16.42:736][190]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.16.42:806][190]LogUObjectHash: Compacting FUObjectHashTables data took 5.03ms
[2023.07.14-04.16.43:433][248]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.16.43:444][248]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BP08AC74C5488D3CD72500B7AD58EF8F44.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.16.43:464][248]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.16.43:464][248]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.16.44:519][362]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-04.16.44:565][362]LogUObjectHash: Compacting FUObjectHashTables data took 4.37ms
[2023.07.14-04.17.18:211][655]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.17.18:280][655]LogUObjectHash: Compacting FUObjectHashTables data took 3.85ms
[2023.07.14-04.17.18:763][699]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.17.18:775][699]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BPB9CA91CC4205C84FA42C6F9384C4434C.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.17.18:798][699]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.17.18:798][699]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.17.20:103][844]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-04.17.20:148][844]LogUObjectHash: Compacting FUObjectHashTables data took 4.55ms
[2023.07.14-04.18.27:096][135]LogEditorTransaction: Undo Modify Component(s)
[2023.07.14-04.18.27:198][135]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_14:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2023.07.14-04.19.35:225][865]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.19.35:310][865]LogUObjectHash: Compacting FUObjectHashTables data took 4.40ms
[2023.07.14-04.19.35:810][909]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.19.35:821][909]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BP4B9770E74A37240126D43B93C3BEBD06.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.19.35:845][909]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.19.35:845][909]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.19.37:133][ 42]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-04.19.37:179][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 4.55ms
[2023.07.14-04.20.10:828][434]LogEditorTransaction: Undo Modify Component(s)
[2023.07.14-04.20.10:928][434]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_14:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2023.07.14-04.20.42:942][ 80]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.20.43:057][ 80]LogUObjectHash: Compacting FUObjectHashTables data took 4.10ms
[2023.07.14-04.20.43:515][120]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.20.43:526][120]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BP8AB36B8E4E9F95F7C961A794F7F019E6.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.20.43:548][120]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.20.43:548][120]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.20.44:658][237]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-04.20.44:703][237]LogUObjectHash: Compacting FUObjectHashTables data took 4.21ms
[2023.07.14-04.21.13:195][287]LogEditorTransaction: Undo Modify Component(s)
[2023.07.14-04.21.13:296][287]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_14:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2023.07.14-04.21.26:090][695]LogEditorTransaction: Undo Modify Component(s)
[2023.07.14-04.21.26:184][695]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_14:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2023.07.14-04.21.36:412][830]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.21.36:644][830]LogUObjectHash: Compacting FUObjectHashTables data took 4.25ms
[2023.07.14-04.21.37:064][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.21.37:075][868]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BP7CDCC29D4FCFAB9C5213B8BB87165DA8.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.21.37:093][868]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.21.37:093][868]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.21.39:207][105]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-04.21.39:253][105]LogUObjectHash: Compacting FUObjectHashTables data took 4.52ms
[2023.07.14-04.22.02:211][219]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.22.02:281][219]LogUObjectHash: Compacting FUObjectHashTables data took 3.80ms
[2023.07.14-04.22.02:723][260]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.22.02:734][260]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BPB93D358D4FDF8D08ED2B1F9004CEE547.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.22.02:753][260]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.22.02:753][260]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.22.03:830][371]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-04.22.03:876][371]LogUObjectHash: Compacting FUObjectHashTables data took 4.92ms
[2023.07.14-04.23.52:385][793]LogSlate: Window 'Choose New StaticMesh Location' being destroyed
[2023.07.14-04.23.52:498][793]LogStaticMesh: Building static mesh HoneyBadger...
[2023.07.14-04.23.52:686][793]LogStaticMesh: Built static mesh [0.19s] /Game/Weapons/Geometry/TempTastyTony/HoneyBadger.HoneyBadger
[2023.07.14-04.23.52:753][793]LogStaticMesh: Warning: HoneyBadger has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings.
[2023.07.14-04.23.52:753][793]LogStaticMesh: Warning: HoneyBadger has some nearly zero tangents which can create some issues. (Tolerance of 1E-4)
[2023.07.14-04.23.52:753][793]LogStaticMesh: Warning: HoneyBadger has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2023.07.14-04.23.55:894][ 52]LogUObjectHash: Compacting FUObjectHashTables data took 2.85ms
[2023.07.14-04.23.55:899][ 52]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/FirstPersonBP/Maps/TestingMap' took 0.048
[2023.07.14-04.23.55:900][ 52]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Weapons/Geometry/TempTastyTony/HoneyBadger] ([1] browsable assets)...
[2023.07.14-04.23.55:911][ 52]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Weapons/Geometry/TempTastyTony/HoneyBadger.HoneyBadger]
[2023.07.14-04.23.55:911][ 52]OBJ SavePackage: Finished generating thumbnails for package [/Game/Weapons/Geometry/TempTastyTony/HoneyBadger]
[2023.07.14-04.23.55:981][ 52]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_Auto259E604BA49CD3A11D960488D73D898EA.tmp' to '../../../../../Ex2Github/Ex2/Saved/Autosaves/Game/Weapons/Geometry/TempTastyTony/HoneyBadger_Auto2.uasset'
[2023.07.14-04.23.55:981][ 52]LogFileHelpers: Auto-saving content packages took 0.082
[2023.07.14-04.24.25:413][152]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Weapons/Geometry/TempTastyTony/HoneyBadger.HoneyBadger
[2023.07.14-04.24.26:536][153]LogRenderer: Reallocating scene render targets to support 1320x740 Format 10 NumSamples 1 (Frame:1).
[2023.07.14-04.26.13:103][375]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/TempTastyTony/HoneyBadger" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/HoneyBadger.uasset" SILENT=true
[2023.07.14-04.26.13:145][375]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadgerC1C09763491FEE129C7D6894CAEC57DC.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/TempTastyTony/HoneyBadger.uasset'
[2023.07.14-04.26.13:170][375]AssetCheck: New page: Asset Save: HoneyBadger
[2023.07.14-04.26.13:170][375]LogContentValidation: Display: Validating StaticMesh /Game/Weapons/Geometry/TempTastyTony/HoneyBadger.HoneyBadger
[2023.07.14-04.26.14:252][495]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true
[2023.07.14-04.26.14:252][495]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-04.26.18:974][982]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true
[2023.07.14-04.26.18:974][982]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-04.26.46:163][938]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.26.46:290][938]LogUObjectHash: Compacting FUObjectHashTables data took 7.68ms
[2023.07.14-04.26.46:816][982]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.26.46:827][982]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BP40BEBF4D40CDC1AA07E9A18703938B59.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.26.46:847][982]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.26.46:847][982]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.29.26:175][563]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.29.26:265][563]LogUObjectHash: Compacting FUObjectHashTables data took 5.95ms
[2023.07.14-04.29.26:843][619]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.29.26:854][619]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BPDF179478480C9F43A9FDB4938B63AF79.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.29.26:876][619]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.29.26:876][619]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.29.28:030][743]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-04.29.28:084][743]LogUObjectHash: Compacting FUObjectHashTables data took 5.31ms
[2023.07.14-04.29.59:660][865]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-04.29.59:713][865]LogUObjectHash: Compacting FUObjectHashTables data took 4.16ms
[2023.07.14-04.30.33:203][555]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Weapons/MainWeaponClass/MainWeapon_BP.MainWeapon_BP
[2023.07.14-04.31.42:289][631]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.31.42:380][631]LogUObjectHash: Compacting FUObjectHashTables data took 5.45ms
[2023.07.14-04.31.42:891][678]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.31.42:902][678]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BPAAE2128349EB7FF11D38B983F9B8CC3C.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.31.42:924][678]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.31.42:924][678]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.31.43:979][786]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-04.31.44:041][786]LogUObjectHash: Compacting FUObjectHashTables data took 5.53ms
[2023.07.14-04.33.03:303][653]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-04.33.03:393][653]LogUObjectHash: Compacting FUObjectHashTables data took 4.82ms
[2023.07.14-04.33.04:257][738]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-04.33.04:269][738]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BP215CC68A4562E954E10CA586B611BB12.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-04.33.04:292][738]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-04.33.04:292][738]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-04.33.05:298][843]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-04.33.05:357][843]LogUObjectHash: Compacting FUObjectHashTables data took 5.52ms
[2023.07.14-04.33.44:811][520]BlueprintLog: New page: Compile MainWeapon_BP
[2023.07.14-04.33.44:983][520]LogUObjectHash: Compacting FUObjectHashTables data took 6.32ms
[2023.07.14-04.33.45:279][533]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/MainWeapon_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/MainWeapon_BP.uasset" SILENT=true
[2023.07.14-04.33.45:335][533]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/MainWeapon_BP4ED5F85D40EC49F9CA6494AFA25D0241.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/MainWeapon_BP.uasset'
[2023.07.14-04.33.45:360][533]AssetCheck: New page: Asset Save: MainWeapon_BP
[2023.07.14-04.33.45:360][533]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/MainWeapon_BP.MainWeapon_BP
[2023.07.14-04.35.01:725][386]BlueprintLog: New page: Compile MainWeapon_BP
[2023.07.14-04.35.01:854][386]LogUObjectHash: Compacting FUObjectHashTables data took 6.74ms
[2023.07.14-04.35.02:259][414]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/MainWeapon_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/MainWeapon_BP.uasset" SILENT=true
[2023.07.14-04.35.02:313][414]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/MainWeapon_BP383487F24B16194ED67F6C8FD3B50803.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/MainWeapon_BP.uasset'
[2023.07.14-04.35.02:335][414]AssetCheck: New page: Asset Save: MainWeapon_BP
[2023.07.14-04.35.02:335][414]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/MainWeapon_BP.MainWeapon_BP
[2023.07.14-04.35.03:900][592]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-04.35.03:961][592]LogUObjectHash: Compacting FUObjectHashTables data took 6.53ms
[2023.07.14-04.36.00:419][852]BlueprintLog: New page: Compile MainWeapon_BP
[2023.07.14-04.36.00:541][852]LogUObjectHash: Compacting FUObjectHashTables data took 5.52ms
[2023.07.14-04.36.00:942][880]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/MainWeapon_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/MainWeapon_BP.uasset" SILENT=true
[2023.07.14-04.36.00:995][880]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/MainWeapon_BPED08998448587F0400EAF7879C825A76.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/MainWeapon_BP.uasset'
[2023.07.14-04.36.01:018][880]AssetCheck: New page: Asset Save: MainWeapon_BP
[2023.07.14-04.36.01:018][880]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/MainWeapon_BP.MainWeapon_BP
[2023.07.14-04.36.02:133][991]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-04.36.02:197][991]LogUObjectHash: Compacting FUObjectHashTables data took 6.64ms
[2023.07.14-04.37.34:105][615]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.37.46:465][651]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.38.09:075][718]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.38.22:078][756]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.38.36:176][798]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.38.48:671][835]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.39.02:587][876]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.39.19:013][925]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.39.51:768][ 22]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.40.04:438][ 60]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.40.20:567][108]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.40.32:802][144]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.40.46:708][185]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.41.09:867][253]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.41.27:149][304]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.41.44:423][355]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.41.56:585][391]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.42.12:523][438]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.42.29:014][487]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.42.43:802][531]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.42.56:761][569]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.43.11:587][613]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.43.26:470][656]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.44.29:731][844]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.44.43:694][885]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-04.59.36:424][527]AssetReimport: New page: Outstanding source content changes 8:59:36 PM
[2023.07.14-04.59.36:437][527]LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 E:/Ex2Github/Ex2/Content/Audio/silencedGunshotSM.wav)
[2023.07.14-04.59.36:606][527]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Audio/silencedGunshotSM" FILE="../../../../../Ex2Github/Ex2/Content/Audio/silencedGunshotSM.uasset" SILENT=true
[2023.07.14-04.59.36:609][527]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/silencedGunshotSM658568D6483F6614CB6EEFAF962B2CE5.tmp' to '../../../../../Ex2Github/Ex2/Content/Audio/silencedGunshotSM.uasset'
[2023.07.14-04.59.36:757][528]AssetCheck: New page: Asset Save: silencedGunshotSM
[2023.07.14-04.59.36:757][528]LogContentValidation: Display: Validating SoundWave /Game/Audio/silencedGunshotSM.silencedGunshotSM
[2023.07.14-04.59.39:783][537]AssetReimport: Importing new asset /Game/Audio/silencedGunshotSM.
[2023.07.14-05.02.16:205][ 1]AssetReimport: New page: Outstanding source content changes 9:02:16 PM
[2023.07.14-05.02.16:208][ 1]LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 E:/Ex2Github/Ex2/Content/Audio/shotgunGunshot.wav)
[2023.07.14-05.02.16:334][ 1]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Audio/shotgunGunshot" FILE="../../../../../Ex2Github/Ex2/Content/Audio/shotgunGunshot.uasset" SILENT=true
[2023.07.14-05.02.16:338][ 1]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/shotgunGunshot16CA67EC4EC2A79750E0FF97CE3C3679.tmp' to '../../../../../Ex2Github/Ex2/Content/Audio/shotgunGunshot.uasset'
[2023.07.14-05.02.16:542][ 2]AssetCheck: New page: Asset Save: shotgunGunshot
[2023.07.14-05.02.16:542][ 2]LogContentValidation: Display: Validating SoundWave /Game/Audio/shotgunGunshot.shotgunGunshot
[2023.07.14-05.02.19:572][ 11]AssetReimport: Importing new asset /Game/Audio/shotgunGunshot.
[2023.07.14-05.03.19:760][189]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-05.05.19:755][546]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-05.05.39:108][604]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-05.06.02:000][672]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-05.06.16:994][716]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-05.06.37:089][775]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-05.06.52:265][820]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-05.07.09:102][870]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-05.07.22:415][908]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-05.07.32:661][938]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-05.07.43:255][969]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-05.08.13:258][ 58]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-05.08.30:201][108]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-05.08.47:073][158]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-05.11.19:451][608]AssetReimport: New page: Outstanding source content changes 9:11:19 PM
[2023.07.14-05.11.19:454][608]LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 E:/Ex2Github/Ex2/Content/Audio/gunshotSM.wav)
[2023.07.14-05.11.19:591][608]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Audio/gunshotSM" FILE="../../../../../Ex2Github/Ex2/Content/Audio/gunshotSM.uasset" SILENT=true
[2023.07.14-05.11.19:593][608]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/gunshotSMA4F216D744413C659A03C29CDECAB64E.tmp' to '../../../../../Ex2Github/Ex2/Content/Audio/gunshotSM.uasset'
[2023.07.14-05.11.19:770][609]AssetCheck: New page: Asset Save: gunshotSM
[2023.07.14-05.11.19:770][609]LogContentValidation: Display: Validating SoundWave /Game/Audio/gunshotSM.gunshotSM
[2023.07.14-05.11.22:781][618]AssetReimport: Importing new asset /Game/Audio/gunshotSM.
[2023.07.14-05.13.23:782][645]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-05.13.23:898][645]LogUObjectHash: Compacting FUObjectHashTables data took 9.30ms
[2023.07.14-05.13.24:927][742]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-05.13.24:954][742]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BPEB5044E14943C4A723E6C8BC8827E6A3.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-05.13.24:974][742]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-05.13.24:974][742]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-05.13.30:657][395]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-05.13.30:716][395]LogUObjectHash: Compacting FUObjectHashTables data took 6.11ms
[2023.07.14-05.14.42:822][109]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-05.14.43:002][109]LogUObjectHash: Compacting FUObjectHashTables data took 4.90ms
[2023.07.14-05.14.43:380][137]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-05.14.43:392][137]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BP5DAA545A4BAC25939B1705AD579262A2.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-05.14.43:413][137]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-05.14.43:413][137]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-05.14.44:501][250]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-05.14.44:560][250]LogUObjectHash: Compacting FUObjectHashTables data took 5.85ms
[2023.07.14-05.15.05:631][361]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-05.15.05:715][361]LogUObjectHash: Compacting FUObjectHashTables data took 4.61ms
[2023.07.14-05.15.06:223][405]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-05.15.06:235][405]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BPDFAD36FE498AA978893899B58EB8D1BB.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-05.15.06:255][405]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-05.15.06:255][405]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-05.15.07:559][532]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-05.15.07:619][532]LogUObjectHash: Compacting FUObjectHashTables data took 6.19ms
[2023.07.14-05.15.29:559][401]BlueprintLog: New page: Compile HoneyBadger_BP
[2023.07.14-05.15.29:643][401]LogUObjectHash: Compacting FUObjectHashTables data took 5.07ms
[2023.07.14-05.15.30:108][442]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-05.15.30:119][442]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BP47EC04A04DE5E6CDF6D16CB346D84E7C.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-05.15.30:140][442]AssetCheck: New page: Asset Save: HoneyBadger_BP
[2023.07.14-05.15.30:140][442]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-05.15.31:149][547]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-05.15.31:209][547]LogUObjectHash: Compacting FUObjectHashTables data took 5.61ms
[2023.07.14-05.16.27:027][722]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave RifleClose...
[2023.07.14-05.16.27:073][722]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Weapons/Sound/RifleClose.RifleClose will be modified from 40 to 40.
[2023.07.14-05.16.27:531][722]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 3923524 while cooking SoundWave /Game/Weapons/Sound/RifleClose.RifleClose.
[2023.07.14-05.16.30:145][ 7]LogAssetEditorSubsystem: Opening Asset editor for SoundWave /Game/Weapons/Sound/RifleClose.RifleClose
[2023.07.14-05.17.15:778][161]BlueprintLog: New page: Compile MainWeapon_BP
[2023.07.14-05.17.15:909][161]LogUObjectHash: Compacting FUObjectHashTables data took 5.22ms
[2023.07.14-05.17.16:375][197]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/MainWeapon_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/MainWeapon_BP.uasset" SILENT=true
[2023.07.14-05.17.16:429][197]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/MainWeapon_BPA16DBEA34CE3F2850936EFA18E30C081.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/MainWeapon_BP.uasset'
[2023.07.14-05.17.16:453][197]AssetCheck: New page: Asset Save: MainWeapon_BP
[2023.07.14-05.17.16:453][197]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/MainWeapon_BP.MainWeapon_BP
[2023.07.14-05.17.17:831][343]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-05.17.17:893][343]LogUObjectHash: Compacting FUObjectHashTables data took 6.34ms
[2023.07.14-05.17.19:490][343]LogSlate: Window 'Save Content' being destroyed
[2023.07.14-05.17.19:527][343]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/Drill_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/Drill_BP.uasset" SILENT=true
[2023.07.14-05.17.19:556][343]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/Drill_BP390FE652468B91B57103BD98487D3BC7.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/Drill_BP.uasset'
[2023.07.14-05.17.19:601][343]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/HoneyBadger_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset" SILENT=true
[2023.07.14-05.17.19:613][343]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/HoneyBadger_BP5748AB3C489FD74EF1BCD5B4656DEEA1.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/HoneyBadger_BP.uasset'
[2023.07.14-05.17.19:644][344]AssetCheck: New page: Asset Save: multiple assets
[2023.07.14-05.17.19:644][344]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/Drill_BP.Drill_BP
[2023.07.14-05.17.19:644][344]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
[2023.07.14-05.19.24:609][251]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-05.19.24:669][251]LogUObjectHash: Compacting FUObjectHashTables data took 4.77ms
[2023.07.14-05.21.57:841][889]AssetReimport: New page: Outstanding source content changes 9:21:57 PM
[2023.07.14-05.21.57:842][889]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 E:/Ex2Github/Ex2/Content/Textures/crosshair046.png)
[2023.07.14-05.21.58:042][889]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/crosshair046" FILE="../../../../../Ex2Github/Ex2/Content/Textures/crosshair046.uasset" SILENT=true
[2023.07.14-05.21.58:044][889]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/crosshair046D9ED33214DABE5702AC8119D5EFF1B8E.tmp' to '../../../../../Ex2Github/Ex2/Content/Textures/crosshair046.uasset'
[2023.07.14-05.21.58:183][890]AssetCheck: New page: Asset Save: crosshair046
[2023.07.14-05.21.58:183][890]LogContentValidation: Display: Validating Texture2D /Game/Textures/crosshair046.crosshair046
[2023.07.14-05.22.01:067][134]AssetReimport: Importing new asset /Game/Textures/crosshair046.
[2023.07.14-05.30.46:185][442]BlueprintLog: New page: Compile FirstPersonCharacter
[2023.07.14-05.30.46:329][442]LogUObjectHash: Compacting FUObjectHashTables data took 8.46ms
[2023.07.14-05.30.46:675][464]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Blueprints/FirstPersonCharacter" FILE="../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset" SILENT=true
[2023.07.14-05.30.46:808][464]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/FirstPersonCharacter445190884EBB4A7AE5D42D901F431A6D.tmp' to '../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset'
[2023.07.14-05.30.46:830][464]AssetCheck: New page: Asset Save: FirstPersonCharacter
[2023.07.14-05.30.46:830][464]LogContentValidation: Display: Validating Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter
[2023.07.14-05.30.47:533][533]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-05.30.47:594][533]LogUObjectHash: Compacting FUObjectHashTables data took 6.03ms
[2023.07.14-05.31.35:968][393]BlueprintLog: New page: Compile FirstPersonCharacter
[2023.07.14-05.31.36:093][393]LogUObjectHash: Compacting FUObjectHashTables data took 5.36ms
[2023.07.14-05.31.36:425][419]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Blueprints/FirstPersonCharacter" FILE="../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset" SILENT=true
[2023.07.14-05.31.36:556][419]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/FirstPersonCharacterFD2529FD4457BF450A8C72AADCD07A67.tmp' to '../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset'
[2023.07.14-05.31.36:602][419]AssetCheck: New page: Asset Save: FirstPersonCharacter
[2023.07.14-05.31.36:602][419]LogContentValidation: Display: Validating Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter
[2023.07.14-05.31.37:297][489]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-05.31.37:360][489]LogUObjectHash: Compacting FUObjectHashTables data took 6.77ms
[2023.07.14-05.32.12:276][ 19]BlueprintLog: New page: Compile FirstPersonCharacter
[2023.07.14-05.32.12:397][ 19]LogUObjectHash: Compacting FUObjectHashTables data took 5.28ms
[2023.07.14-05.32.12:773][ 50]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Blueprints/FirstPersonCharacter" FILE="../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset" SILENT=true
[2023.07.14-05.32.12:906][ 50]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/FirstPersonCharacter58B3364C4EF62B339789CC98287B6439.tmp' to '../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset'
[2023.07.14-05.32.12:929][ 50]AssetCheck: New page: Asset Save: FirstPersonCharacter
[2023.07.14-05.32.12:929][ 50]LogContentValidation: Display: Validating Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter
[2023.07.14-05.32.13:855][144]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-05.32.13:916][144]LogUObjectHash: Compacting FUObjectHashTables data took 6.14ms
[2023.07.14-05.33.02:146][557]BlueprintLog: New page: Compile MainWeapon_BP
[2023.07.14-05.33.02:267][557]LogUObjectHash: Compacting FUObjectHashTables data took 5.35ms
[2023.07.14-05.33.03:000][608]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/MainWeapon_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/MainWeapon_BP.uasset" SILENT=true
[2023.07.14-05.33.03:052][608]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/MainWeapon_BPDA01A1D24D57CEA7D647BC8FCDB00184.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/MainWeapon_BP.uasset'
[2023.07.14-05.33.03:075][608]AssetCheck: New page: Asset Save: MainWeapon_BP
[2023.07.14-05.33.03:075][608]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/MainWeapon_BP.MainWeapon_BP
[2023.07.14-05.33.10:470][287]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-05.33.10:533][287]LogUObjectHash: Compacting FUObjectHashTables data took 6.60ms
[2023.07.14-05.35.56:587][253]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-05.35.56:658][253]LogUObjectHash: Compacting FUObjectHashTables data took 5.22ms
[2023.07.14-05.37.26:495][584]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open
[2023.07.14-05.37.26:557][584]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
[2023.07.14-05.37.28:781][785]BlueprintLog: New page: Compile FirstPersonCharacter
[2023.07.14-05.37.28:909][785]LogUObjectHash: Compacting FUObjectHashTables data took 5.74ms
[2023.07.14-05.37.29:747][838]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Blueprints/FirstPersonCharacter" FILE="../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset" SILENT=true
[2023.07.14-05.37.29:880][838]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/FirstPersonCharacterF4EBC9034AB8E2451773B5AE04359B64.tmp' to '../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset'
[2023.07.14-05.37.29:905][838]AssetCheck: New page: Asset Save: FirstPersonCharacter
[2023.07.14-05.37.29:906][838]LogContentValidation: Display: Validating Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter
[2023.07.14-05.37.32:061][ 46]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-05.37.32:122][ 46]LogUObjectHash: Compacting FUObjectHashTables data took 6.19ms
[2023.07.14-05.44.01:338][875]LogUObjectHash: Compacting FUObjectHashTables data took 5.28ms
[2023.07.14-05.44.01:340][875]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/FirstPersonBP/Maps/TestingMap' took 0.075
[2023.07.14-05.44.01:348][875]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/FirstPersonBP/Blueprints/FirstPersonCharacter] ([2] browsable assets)...
[2023.07.14-05.44.01:349][875]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPersonBP/Blueprints/FirstPersonCharacter]
[2023.07.14-05.44.01:484][875]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/FirstPersonCharacter_Auto394A04B2E48110E17AD44F4BE47810624.tmp' to '../../../../../Ex2Github/Ex2/Saved/Autosaves/Game/FirstPersonBP/Blueprints/FirstPersonCharacter_Auto3.uasset'
[2023.07.14-05.44.01:506][875]LogFileHelpers: Auto-saving content packages took 0.165
[2023.07.14-05.48.52:715][389]LogSlate: Window 'Color Picker' being destroyed
[2023.07.14-05.49.08:542][953]LogEditorTransaction: Undo Rename Node
[2023.07.14-05.49.22:921][518]LogEditorTransaction: Undo Collapses selected nodes into a single node
[2023.07.14-05.50.16:198][862]BlueprintLog: New page: Collapse to Macro
[2023.07.14-05.50.21:538][381]LogEditorTransaction: Undo Collapses selected nodes into a single node
[2023.07.14-05.52.19:810][ 97]BlueprintLog: New page: Compile FirstPersonCharacter
[2023.07.14-05.52.19:953][ 97]LogUObjectHash: Compacting FUObjectHashTables data took 7.12ms
[2023.07.14-05.52.20:555][122]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Blueprints/FirstPersonCharacter" FILE="../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset" SILENT=true
[2023.07.14-05.52.20:699][122]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/FirstPersonCharacter10761AE94F23EB6A232E4D820FA119DB.tmp' to '../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset'
[2023.07.14-05.52.20:723][122]AssetCheck: New page: Asset Save: FirstPersonCharacter
[2023.07.14-05.52.20:723][122]LogContentValidation: Display: Validating Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter
[2023.07.14-05.52.21:739][199]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-05.52.21:801][199]LogUObjectHash: Compacting FUObjectHashTables data took 6.49ms
[2023.07.14-05.55.34:677][104]LogEditorTransaction: Undo Delete current selection
[2023.07.14-05.56.14:744][365]BlueprintLog: New page: Compile FirstPersonCharacter
[2023.07.14-05.56.14:883][365]LogUObjectHash: Compacting FUObjectHashTables data took 6.72ms
[2023.07.14-05.56.15:250][376]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Blueprints/FirstPersonCharacter" FILE="../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset" SILENT=true
[2023.07.14-05.56.15:386][376]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/FirstPersonCharacterD7C74B4E4A0EA1AB7EAE2A8252F683D8.tmp' to '../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset'
[2023.07.14-05.56.15:409][376]AssetCheck: New page: Asset Save: FirstPersonCharacter
[2023.07.14-05.56.15:410][376]LogContentValidation: Display: Validating Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter
[2023.07.14-05.56.17:240][557]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-05.56.17:302][557]LogUObjectHash: Compacting FUObjectHashTables data took 6.39ms
[2023.07.14-05.56.42:235][869]LogEditorTransaction: Undo Create Pin Link
[2023.07.14-05.56.43:214][932]LogEditorTransaction: Undo Create Pin Link
[2023.07.14-05.58.32:156][293]LogSlate: Window 'Color Picker' being destroyed
[2023.07.14-05.59.20:049][277]BlueprintLog: New page: Compile FirstPersonCharacter
[2023.07.14-05.59.20:183][277]LogUObjectHash: Compacting FUObjectHashTables data took 7.08ms
[2023.07.14-05.59.20:778][312]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Blueprints/FirstPersonCharacter" FILE="../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset" SILENT=true
[2023.07.14-05.59.20:914][312]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/FirstPersonCharacterE859893D4FED5C69C02DB39A01A73645.tmp' to '../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset'
[2023.07.14-05.59.20:937][312]AssetCheck: New page: Asset Save: FirstPersonCharacter
[2023.07.14-05.59.20:937][312]LogContentValidation: Display: Validating Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter
[2023.07.14-05.59.22:071][389]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-05.59.22:132][389]LogUObjectHash: Compacting FUObjectHashTables data took 6.19ms
[2023.07.14-06.00.23:191][789]LogUObjectHash: Compacting FUObjectHashTables data took 4.65ms
[2023.07.14-06.00.23:193][789]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/FirstPersonBP/Maps/TestingMap' took 0.065
[2023.07.14-06.00.23:194][789]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/FirstPersonBP/Blueprints/FirstPersonCharacter] ([4] browsable assets)...
[2023.07.14-06.00.23:194][789]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPersonBP/Blueprints/FirstPersonCharacter]
[2023.07.14-06.00.23:327][789]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/FirstPersonCharacter_Auto44F79644A4E04BF285BF85DB2188B106F.tmp' to '../../../../../Ex2Github/Ex2/Saved/Autosaves/Game/FirstPersonBP/Blueprints/FirstPersonCharacter_Auto4.uasset'
[2023.07.14-06.00.23:328][789]LogFileHelpers: Auto-saving content packages took 0.135
[2023.07.14-06.01.24:350][599]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open
[2023.07.14-06.01.24:379][599]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
[2023.07.14-06.02.21:101][149]BlueprintLog: New page: Compile FirstPersonCharacter
[2023.07.14-06.02.21:227][149]LogUObjectHash: Compacting FUObjectHashTables data took 5.68ms
[2023.07.14-06.02.21:792][185]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Blueprints/FirstPersonCharacter" FILE="../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset" SILENT=true
[2023.07.14-06.02.21:927][185]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/FirstPersonCharacter764D4BF9419DAB11E06C86B3C2A7FF79.tmp' to '../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset'
[2023.07.14-06.02.21:952][185]AssetCheck: New page: Asset Save: FirstPersonCharacter
[2023.07.14-06.02.21:952][185]LogContentValidation: Display: Validating Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter
[2023.07.14-06.02.23:512][339]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-06.02.23:574][339]LogUObjectHash: Compacting FUObjectHashTables data took 6.53ms
[2023.07.14-06.03.14:515][827]BlueprintLog: New page: Compile FirstPersonCharacter
[2023.07.14-06.03.14:646][827]LogUObjectHash: Compacting FUObjectHashTables data took 5.98ms
[2023.07.14-06.03.15:059][843]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Blueprints/FirstPersonCharacter" FILE="../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset" SILENT=true
[2023.07.14-06.03.15:196][843]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/FirstPersonCharacter89D14B44426241CA1400EFAC1B31660C.tmp' to '../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset'
[2023.07.14-06.03.15:219][843]AssetCheck: New page: Asset Save: FirstPersonCharacter
[2023.07.14-06.03.15:219][843]LogContentValidation: Display: Validating Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter
[2023.07.14-06.03.16:418][947]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-06.03.16:481][947]LogUObjectHash: Compacting FUObjectHashTables data took 6.57ms
[2023.07.14-06.03.52:672][401]BlueprintLog: New page: Compile FirstPersonCharacter
[2023.07.14-06.03.52:801][401]LogUObjectHash: Compacting FUObjectHashTables data took 5.17ms
[2023.07.14-06.03.54:306][535]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Blueprints/FirstPersonCharacter" FILE="../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset" SILENT=true
[2023.07.14-06.03.54:437][535]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/FirstPersonCharacterA5C5071B4377E230514727AD4E0E39AC.tmp' to '../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset'
[2023.07.14-06.03.54:461][535]AssetCheck: New page: Asset Save: FirstPersonCharacter
[2023.07.14-06.03.54:461][535]LogContentValidation: Display: Validating Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter
[2023.07.14-06.03.55:460][644]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-06.03.55:521][644]LogUObjectHash: Compacting FUObjectHashTables data took 6.27ms
[2023.07.14-06.05.29:372][586]BlueprintLog: New page: Compile MainWeapon_BP
[2023.07.14-06.05.29:544][586]LogUObjectHash: Compacting FUObjectHashTables data took 5.33ms
[2023.07.14-06.05.29:912][600]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/MainWeapon_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/MainWeapon_BP.uasset" SILENT=true
[2023.07.14-06.05.29:966][600]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/MainWeapon_BP9DB0EE4A44797E8639F18B992AA1D979.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/MainWeapon_BP.uasset'
[2023.07.14-06.05.29:991][600]AssetCheck: New page: Asset Save: MainWeapon_BP
[2023.07.14-06.05.29:991][600]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/MainWeapon_BP.MainWeapon_BP
[2023.07.14-06.05.31:026][688]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-06.05.31:087][688]LogUObjectHash: Compacting FUObjectHashTables data took 6.76ms
[2023.07.14-06.05.58:604][339]BlueprintLog: New page: Compile MainWeapon_BP
[2023.07.14-06.05.58:731][339]LogUObjectHash: Compacting FUObjectHashTables data took 5.07ms
[2023.07.14-06.05.59:178][366]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/MainWeapon_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/MainWeapon_BP.uasset" SILENT=true
[2023.07.14-06.05.59:231][366]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/MainWeapon_BP9A21645B43FE8D78686A3A917ACBC246.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/MainWeapon_BP.uasset'
[2023.07.14-06.05.59:252][366]AssetCheck: New page: Asset Save: MainWeapon_BP
[2023.07.14-06.05.59:252][366]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/MainWeapon_BP.MainWeapon_BP
[2023.07.14-06.08.24:586][670]BlueprintLog: New page: Compile FirstPersonCharacter
[2023.07.14-06.08.24:721][670]LogUObjectHash: Compacting FUObjectHashTables data took 7.39ms
[2023.07.14-06.08.25:065][677]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Blueprints/FirstPersonCharacter" FILE="../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset" SILENT=true
[2023.07.14-06.08.25:199][677]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/FirstPersonCharacterB4FB160D47B9E4BB02D77FAC0ADDE0C7.tmp' to '../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset'
[2023.07.14-06.08.25:224][677]AssetCheck: New page: Asset Save: FirstPersonCharacter
[2023.07.14-06.08.25:224][677]LogContentValidation: Display: Validating Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter
[2023.07.14-06.08.26:185][752]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-06.08.26:246][752]LogUObjectHash: Compacting FUObjectHashTables data took 6.55ms
[2023.07.14-06.10.50:312][907]LogEditorTransaction: Undo Delete current selection
[2023.07.14-06.10.50:566][908]LogEditorTransaction: Undo Move Node
[2023.07.14-06.10.50:818][909]LogEditorTransaction: Undo Add Node
[2023.07.14-06.10.51:680][974]LogEditorTransaction: Undo Delete current selection
[2023.07.14-06.10.51:938][975]LogEditorTransaction: Undo Move Node
[2023.07.14-06.10.52:186][976]LogEditorTransaction: Undo Add Node
[2023.07.14-06.10.52:438][977]LogEditorTransaction: Undo Delete current selection
[2023.07.14-06.10.52:689][978]LogEditorTransaction: Undo Change Number Pin Value
[2023.07.14-06.10.52:764][978]LogEditorTransaction: Undo Delete current selection
[2023.07.14-06.10.53:047][988]LogEditorTransaction: Undo Change Number Pin Value
[2023.07.14-06.10.53:363][994]LogEditorTransaction: Undo Change Number Pin Value
[2023.07.14-06.10.53:609][995]LogEditorTransaction: Undo Create Pin Link
[2023.07.14-06.10.53:853][996]LogEditorTransaction: Undo Create Pin Link
[2023.07.14-06.10.59:741][532]BlueprintLog: New page: Compile FirstPersonCharacter
[2023.07.14-06.10.59:879][532]LogUObjectHash: Compacting FUObjectHashTables data took 6.83ms
[2023.07.14-06.11.00:427][561]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Blueprints/FirstPersonCharacter" FILE="../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset" SILENT=true
[2023.07.14-06.11.00:561][561]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/FirstPersonCharacterBD43655245C47E673C833B8F99E1A66F.tmp' to '../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset'
[2023.07.14-06.11.00:585][561]AssetCheck: New page: Asset Save: FirstPersonCharacter
[2023.07.14-06.11.00:585][561]LogContentValidation: Display: Validating Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter
[2023.07.14-06.11.06:044][ 94]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-06.11.06:104][ 94]LogUObjectHash: Compacting FUObjectHashTables data took 6.16ms
[2023.07.14-06.12.40:201][ 54]BlueprintLog: New page: Compile FirstPersonCharacter
[2023.07.14-06.12.40:329][ 54]LogUObjectHash: Compacting FUObjectHashTables data took 5.40ms
[2023.07.14-06.12.40:673][ 64]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Blueprints/FirstPersonCharacter" FILE="../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset" SILENT=true
[2023.07.14-06.12.40:806][ 64]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/FirstPersonCharacter332272884D92F8126CC9E9A2B0853D9C.tmp' to '../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset'
[2023.07.14-06.12.40:828][ 64]AssetCheck: New page: Asset Save: FirstPersonCharacter
[2023.07.14-06.12.40:828][ 64]LogContentValidation: Display: Validating Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter
[2023.07.14-06.12.41:721][150]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-06.12.41:785][150]LogUObjectHash: Compacting FUObjectHashTables data took 6.70ms
[2023.07.14-06.13.27:851][759]BlueprintLog: New page: Compile FirstPersonCharacter
[2023.07.14-06.13.27:988][759]LogUObjectHash: Compacting FUObjectHashTables data took 5.43ms
[2023.07.14-06.13.28:340][770]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Blueprints/FirstPersonCharacter" FILE="../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset" SILENT=true
[2023.07.14-06.13.28:477][770]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/FirstPersonCharacter987D5B3B4C3F6AFEA7675F95885E25C1.tmp' to '../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset'
[2023.07.14-06.13.28:500][770]AssetCheck: New page: Asset Save: FirstPersonCharacter
[2023.07.14-06.13.28:500][770]LogContentValidation: Display: Validating Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter
[2023.07.14-06.13.29:303][842]LogTemp: Repeating last play command: Standalone Game
[2023.07.14-06.13.29:366][842]LogUObjectHash: Compacting FUObjectHashTables data took 6.54ms
[2023.07.14-06.14.17:085][352]BlueprintLog: New page: Compile FirstPersonCharacter
[2023.07.14-06.14.17:217][352]LogUObjectHash: Compacting FUObjectHashTables data took 5.89ms
[2023.07.14-06.14.17:640][371]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Blueprints/FirstPersonCharacter" FILE="../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset" SILENT=true
[2023.07.14-06.14.17:774][371]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/FirstPersonCharacter363C7B474FC841E20CA02BB0E61CAC0F.tmp' to '../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset'
[2023.07.14-06.14.17:800][371]AssetCheck: New page: Asset Save: FirstPersonCharacter
[2023.07.14-06.14.17:800][371]LogContentValidation: Display: Validating Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter
[2023.07.14-06.14.39:525][443]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-06.15.49:949][931]LogUObjectHash: Compacting FUObjectHashTables data took 6.45ms
[2023.07.14-06.15.49:950][931]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/FirstPersonBP/Maps/TestingMap' took 0.074
[2023.07.14-06.15.49:951][931]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/FirstPersonBP/Blueprints/FirstPersonCharacter] ([4] browsable assets)...
[2023.07.14-06.15.49:951][931]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPersonBP/Blueprints/FirstPersonCharacter]
[2023.07.14-06.15.50:086][931]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/FirstPersonCharacter_Auto552FF6FB8487A50FCB7D0009B849B53A2.tmp' to '../../../../../Ex2Github/Ex2/Saved/Autosaves/Game/FirstPersonBP/Blueprints/FirstPersonCharacter_Auto5.uasset'
[2023.07.14-06.15.50:087][931]LogFileHelpers: Auto-saving content packages took 0.137
[2023.07.14-06.34.12:758][516]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2023.07.14-06.34.12:777][516]PIE: New page: PIE session: TestingMap (Jul 13, 2023, 10:34:12 PM)
[2023.07.14-06.34.12:791][516]LogOnline: OSS: Creating online subsystem instance for: NULL
[2023.07.14-06.34.12:803][516]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
[2023.07.14-06.34.12:804][516]LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap
[2023.07.14-06.34.12:878][516]LogPlayLevel: PIE: StaticDuplicateObject took: (0.075598s)
[2023.07.14-06.34.12:880][516]LogAIModule: Creating AISystem for world TestingMap
[2023.07.14-06.34.12:881][516]LogPlayLevel: PIE: World Init took: (0.001967s)
[2023.07.14-06.34.12:881][516]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/TestingMap.TestingMap to /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap (0.078419s)
[2023.07.14-06.34.12:942][516]LogUObjectHash: Compacting FUObjectHashTables data took 5.37ms
[2023.07.14-06.34.12:946][516]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
[2023.07.14-06.34.12:946][516]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.07.14-06.34.12:946][516]LogAudioMixer: Display: Sample Rate: 48000
[2023.07.14-06.34.12:946][516]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2023.07.14-06.34.12:946][516]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2023.07.14-06.34.12:946][516]LogAudioMixer: Display: Number of buffers to queue: 2
[2023.07.14-06.34.12:946][516]LogAudioMixer: Display: Max Channels (voices): 32
[2023.07.14-06.34.12:946][516]LogAudioMixer: Display: Number of Async Source Workers: 0
[2023.07.14-06.34.12:946][516]LogAudio: Display: AudioDevice MaxSources: 32
[2023.07.14-06.34.12:947][516]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2023.07.14-06.34.12:947][516]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2023.07.14-06.34.12:947][516]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2023.07.14-06.34.12:947][516]LogAudioMixer: Display: Initializing audio mixer.
[2023.07.14-06.34.12:953][516]LogAudioMixer: Display: 0: FrontLeft
[2023.07.14-06.34.12:953][516]LogAudioMixer: Display: 1: FrontRight
[2023.07.14-06.34.12:983][516]LogAudioMixer: Display: Using Audio Device Speakers / Headphones (Realtek High Definition Audio)
[2023.07.14-06.34.12:984][516]LogAudioMixer: Display: Initializing Sound Submixes...
[2023.07.14-06.34.12:984][516]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2023.07.14-06.34.12:984][516]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2023.07.14-06.34.12:984][516]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2023.07.14-06.34.12:984][516]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2023.07.14-06.34.12:984][516]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2023.07.14-06.34.12:986][516]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2023.07.14-06.34.12:986][516]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2023.07.14-06.34.12:986][516]LogInit: FAudioDevice initialized.
[2023.07.14-06.34.12:986][516]LogAudio: Display: Audio Device (ID: 2) registered with world 'TestingMap'.
[2023.07.14-06.34.13:033][516]LogLoad: Game class is 'FirstPersonGameMode_C'
[2023.07.14-06.34.13:051][516]LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap up for play (max tick rate 0) at 2023.07.14-02.34.13
[2023.07.14-06.34.13:051][516]LogWorld: Bringing up level for play took: 0.017059
[2023.07.14-06.34.13:052][516]LogOnline: OSS: Creating online subsystem instance for: :Context_18
[2023.07.14-06.34.13:064][516]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0012 seconds. Added 20 classes and 0 folders.
[2023.07.14-06.34.13:067][516]LogScript: Warning: Accessed None trying to read property CurrentWeapon
FirstPersonCharacter_C /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap:PersistentLevel.FirstPersonCharacter_C_0
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter:0664
[2023.07.14-06.34.13:067][516]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CurrentWeapon". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: DestroyActor
[2023.07.14-06.34.13:068][516]LogScript: Warning: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2
FirstPersonCharacter_C /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap:PersistentLevel.FirstPersonCharacter_C_0
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter:0458
[2023.07.14-06.34.13:068][516]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-06.34.13:081][516]LogScript: Warning: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2
FirstPersonCharacter_C /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap:PersistentLevel.FirstPersonCharacter_C_0
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter:0458
[2023.07.14-06.34.13:081][516]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-06.34.13:082][516]PIE: Server logged in
[2023.07.14-06.34.13:084][516]PIE: Play in editor total start time 0.392 seconds.
[2023.07.14-06.34.22:004][490]LogScript: Warning: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2
FirstPersonCharacter_C /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap:PersistentLevel.FirstPersonCharacter_C_0
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter:0458
[2023.07.14-06.34.22:005][490]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-06.34.23:841][698]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.14-06.34.23:841][698]LogWorld: BeginTearingDown for /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap
[2023.07.14-06.34.23:842][698]LogWorld: UWorld::CleanupWorld for TestingMap, bSessionEnded=true, bCleanupResources=true
[2023.07.14-06.34.23:843][698]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-06.34.23:866][698]LogPlayLevel: Display: Shutting down PIE online subsystems
[2023.07.14-06.34.23:896][698]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-06.34.23:954][698]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.14-06.34.23:954][698]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2023.07.14-06.34.23:955][698]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2023.07.14-06.34.24:068][698]LogUObjectHash: Compacting FUObjectHashTables data took 8.49ms
[2023.07.14-06.34.24:228][699]LogPlayLevel: Display: Destroying online subsystem :Context_18
[2023.07.14-06.34.25:520][827]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-06.34.25:525][827]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-06.34.34:868][689]LogTemp: Repeating last play command: Selected Viewport
[2023.07.14-06.34.34:875][689]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2023.07.14-06.34.34:875][689]PIE: New page: PIE session: TestingMap (Jul 13, 2023, 10:34:34 PM)
[2023.07.14-06.34.34:913][689]LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap
[2023.07.14-06.34.34:953][689]LogPlayLevel: PIE: StaticDuplicateObject took: (0.039729s)
[2023.07.14-06.34.34:954][689]LogAIModule: Creating AISystem for world TestingMap
[2023.07.14-06.34.34:963][689]LogPlayLevel: PIE: World Init took: (0.010072s)
[2023.07.14-06.34.34:963][689]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/TestingMap.TestingMap to /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap (0.050019s)
[2023.07.14-06.34.35:036][689]LogUObjectHash: Compacting FUObjectHashTables data took 7.09ms
[2023.07.14-06.34.35:045][689]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
[2023.07.14-06.34.35:045][689]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.07.14-06.34.35:045][689]LogAudioMixer: Display: Sample Rate: 48000
[2023.07.14-06.34.35:045][689]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2023.07.14-06.34.35:045][689]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2023.07.14-06.34.35:045][689]LogAudioMixer: Display: Number of buffers to queue: 2
[2023.07.14-06.34.35:045][689]LogAudioMixer: Display: Max Channels (voices): 32
[2023.07.14-06.34.35:045][689]LogAudioMixer: Display: Number of Async Source Workers: 0
[2023.07.14-06.34.35:045][689]LogAudio: Display: AudioDevice MaxSources: 32
[2023.07.14-06.34.35:046][689]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2023.07.14-06.34.35:046][689]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2023.07.14-06.34.35:046][689]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2023.07.14-06.34.35:046][689]LogAudioMixer: Display: Initializing audio mixer.
[2023.07.14-06.34.35:051][689]LogAudioMixer: Display: 0: FrontLeft
[2023.07.14-06.34.35:051][689]LogAudioMixer: Display: 1: FrontRight
[2023.07.14-06.34.35:081][689]LogAudioMixer: Display: Using Audio Device Speakers / Headphones (Realtek High Definition Audio)
[2023.07.14-06.34.35:081][689]LogAudioMixer: Display: Initializing Sound Submixes...
[2023.07.14-06.34.35:081][689]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2023.07.14-06.34.35:081][689]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2023.07.14-06.34.35:082][689]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2023.07.14-06.34.35:082][689]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2023.07.14-06.34.35:082][689]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2023.07.14-06.34.35:083][689]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2023.07.14-06.34.35:083][689]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2023.07.14-06.34.35:083][689]LogInit: FAudioDevice initialized.
[2023.07.14-06.34.35:083][689]LogAudio: Display: Audio Device (ID: 3) registered with world 'TestingMap'.
[2023.07.14-06.34.35:095][689]LogLoad: Game class is 'FirstPersonGameMode_C'
[2023.07.14-06.34.35:112][689]LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap up for play (max tick rate 0) at 2023.07.14-02.34.35
[2023.07.14-06.34.35:112][689]LogWorld: Bringing up level for play took: 0.016722
[2023.07.14-06.34.35:113][689]LogOnline: OSS: Creating online subsystem instance for: :Context_19
[2023.07.14-06.34.35:116][689]LogScript: Warning: Accessed None trying to read property CurrentWeapon
FirstPersonCharacter_C /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap:PersistentLevel.FirstPersonCharacter_C_0
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter:0664
[2023.07.14-06.34.35:116][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CurrentWeapon". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: DestroyActor
[2023.07.14-06.34.35:117][689]LogScript: Warning: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2
FirstPersonCharacter_C /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap:PersistentLevel.FirstPersonCharacter_C_0
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter:0458
[2023.07.14-06.34.35:117][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-06.34.35:119][689]LogScript: Warning: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2
FirstPersonCharacter_C /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap:PersistentLevel.FirstPersonCharacter_C_0
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter:0458
[2023.07.14-06.34.35:119][689]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-06.34.35:119][689]PIE: Server logged in
[2023.07.14-06.34.35:120][689]PIE: Play in editor total start time 0.246 seconds.
[2023.07.14-06.34.47:192][ 99]LogScript: Warning: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2
FirstPersonCharacter_C /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap:PersistentLevel.FirstPersonCharacter_C_0
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter:0458
[2023.07.14-06.34.47:192][ 99]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-06.34.49:246][273]LogScript: Warning: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2
FirstPersonCharacter_C /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap:PersistentLevel.FirstPersonCharacter_C_0
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter:0458
[2023.07.14-06.34.49:246][273]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-06.34.50:151][356]LogScript: Warning: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2
FirstPersonCharacter_C /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap:PersistentLevel.FirstPersonCharacter_C_0
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter:0458
[2023.07.14-06.34.50:151][356]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-06.35.14:829][781]LogScript: Warning: Attempted to access Drill_BP_C_0 via property CallFunc_FinishSpawningActor_ReturnValue_2, but Drill_BP_C_0 is pending kill
FirstPersonCharacter_C /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap:PersistentLevel.FirstPersonCharacter_C_0
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter:0458
[2023.07.14-06.35.14:830][781]PIE: Error: Blueprint Runtime Error: "Attempted to access Drill_BP_C_0 via property CallFunc_FinishSpawningActor_ReturnValue_2, but Drill_BP_C_0 is pending kill". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-06.35.18:807][163]LogScript: Warning: Attempted to access Drill_BP_C_0 via property CallFunc_FinishSpawningActor_ReturnValue_2, but Drill_BP_C_0 is pending kill
FirstPersonCharacter_C /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap:PersistentLevel.FirstPersonCharacter_C_0
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter:0458
[2023.07.14-06.35.18:807][163]PIE: Error: Blueprint Runtime Error: "Attempted to access Drill_BP_C_0 via property CallFunc_FinishSpawningActor_ReturnValue_2, but Drill_BP_C_0 is pending kill". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-06.35.34:026][559]LogScript: Warning: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2
FirstPersonCharacter_C /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap:PersistentLevel.FirstPersonCharacter_C_0
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter:0458
[2023.07.14-06.35.34:027][559]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-06.35.38:364][920]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.14-06.35.38:364][920]LogWorld: BeginTearingDown for /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap
[2023.07.14-06.35.38:364][920]LogWorld: UWorld::CleanupWorld for TestingMap, bSessionEnded=true, bCleanupResources=true
[2023.07.14-06.35.38:365][920]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-06.35.38:373][920]LogPlayLevel: Display: Shutting down PIE online subsystems
[2023.07.14-06.35.38:400][920]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-06.35.38:456][920]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.07.14-06.35.38:456][920]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2023.07.14-06.35.38:457][920]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2023.07.14-06.35.38:461][920]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.14-06.35.38:477][920]LogUObjectHash: Compacting FUObjectHashTables data took 5.27ms
[2023.07.14-06.35.38:631][921]LogPlayLevel: Display: Destroying online subsystem :Context_19
[2023.07.14-06.35.39:825][990]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-06.35.39:843][990]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-06.42.26:366][777]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-06.44.41:271][178]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-06.44.59:154][230]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-06.45.31:808][327]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-06.45.51:638][386]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-06.46.04:269][424]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.05.26:759][864]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.05.43:167][913]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.05.55:941][950]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.06.14:917][ 6]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.06.36:951][ 72]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.06.57:555][133]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.07.08:649][166]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.07.31:510][234]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.08.03:671][328]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.08.25:059][391]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.08.50:822][466]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.13.57:988][202]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.14.08:152][232]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.14.35:532][474]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.14.54:931][532]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.15.15:271][604]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.15.31:933][652]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.15.44:088][688]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.16.00:550][736]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.16.16:732][784]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.16.48:551][878]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.18.04:026][285]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.19.31:896][701]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.19.55:586][770]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.20.15:715][830]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.21.07:198][985]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.21.18:826][ 57]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.21.28:615][ 86]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.21.48:981][147]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.23.08:294][ 44]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube59)
[2023.07.14-07.23.57:306][364]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube59)
[2023.07.14-07.24.24:092][538]LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint)
[2023.07.14-07.24.53:627][984]LogUObjectHash: Compacting FUObjectHashTables data took 22.63ms
[2023.07.14-07.24.53:781][984]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/TestingMap_Auto686EC41B44B73B59C2D3427B8B85F1102.tmp' to '../../../../../Ex2Github/Ex2/Saved/Autosaves/Game/FirstPersonBP/Maps/TestingMap_Auto6.umap'
[2023.07.14-07.24.53:790][984]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/FirstPersonBP/Maps/TestingMap' took 0.605
[2023.07.14-07.24.53:790][984]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.605
[2023.07.14-07.25.04:983][ 19]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.26.13:690][604]AssetReimport: New page: Outstanding source content changes 11:26:13 PM
[2023.07.14-07.26.13:696][604]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 E:/Ex2Github/Ex2/Content/Geometry/Meshes/LootBox.obj)
[2023.07.14-07.26.13:735][604]LogFbx: Loading FBX Scene from E:/Ex2Github/Ex2/Content/Geometry/Meshes/LootBox.obj
[2023.07.14-07.26.13:808][604]LogFbx: FBX Scene Loaded Succesfully
[2023.07.14-07.28.19:508][604]LogSlate: Window 'FBX Import Options' being destroyed
[2023.07.14-07.28.19:752][604]LogStaticMesh: Building static mesh LootBox...
[2023.07.14-07.28.19:790][604]LogStaticMesh: Built static mesh [0.04s] /Game/Geometry/Meshes/LootBox.LootBox
[2023.07.14-07.28.20:047][605]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Geometry/Meshes/LootBox" FILE="../../../../../Ex2Github/Ex2/Content/Geometry/Meshes/LootBox.uasset" SILENT=true
[2023.07.14-07.28.20:060][605]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/LootBoxAB40A4FE4580E303AE62B4BF32BCD97B.tmp' to '../../../../../Ex2Github/Ex2/Content/Geometry/Meshes/LootBox.uasset'
[2023.07.14-07.28.20:095][606]AssetCheck: New page: Asset Save: LootBox
[2023.07.14-07.28.20:095][606]LogContentValidation: Display: Validating StaticMesh /Game/Geometry/Meshes/LootBox.LootBox
[2023.07.14-07.28.23:347][620]AssetReimport: Importing new asset /Game/Geometry/Meshes/LootBox.
[2023.07.14-07.28.47:119][764]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-07.28.47:122][764]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-07.28.52:772][413]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor)
[2023.07.14-07.29.05:613][589]LogActorFactory: Actor Factory created LootBox
[2023.07.14-07.29.06:302][657]LogActorFactory: Actor Factory created LootBox
[2023.07.14-07.29.32:012][192]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (LootBox)
[2023.07.14-07.29.41:195][184]LogTemp: Repeating last play command: Selected Viewport
[2023.07.14-07.29.41:203][184]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2023.07.14-07.29.41:203][184]PIE: New page: PIE session: TestingMap (Jul 13, 2023, 11:29:41 PM)
[2023.07.14-07.29.41:232][184]LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap
[2023.07.14-07.29.41:274][184]LogPlayLevel: PIE: StaticDuplicateObject took: (0.041463s)
[2023.07.14-07.29.41:275][184]LogAIModule: Creating AISystem for world TestingMap
[2023.07.14-07.29.41:276][184]LogPlayLevel: PIE: World Init took: (0.001591s)
[2023.07.14-07.29.41:276][184]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/TestingMap.TestingMap to /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap (0.043325s)
[2023.07.14-07.29.41:405][184]LogUObjectHash: Compacting FUObjectHashTables data took 8.30ms
[2023.07.14-07.29.41:411][184]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
[2023.07.14-07.29.41:411][184]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.07.14-07.29.41:412][184]LogAudioMixer: Display: Sample Rate: 48000
[2023.07.14-07.29.41:412][184]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2023.07.14-07.29.41:412][184]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2023.07.14-07.29.41:412][184]LogAudioMixer: Display: Number of buffers to queue: 2
[2023.07.14-07.29.41:412][184]LogAudioMixer: Display: Max Channels (voices): 32
[2023.07.14-07.29.41:412][184]LogAudioMixer: Display: Number of Async Source Workers: 0
[2023.07.14-07.29.41:412][184]LogAudio: Display: AudioDevice MaxSources: 32
[2023.07.14-07.29.41:412][184]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2023.07.14-07.29.41:412][184]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2023.07.14-07.29.41:412][184]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2023.07.14-07.29.41:412][184]LogAudioMixer: Display: Initializing audio mixer.
[2023.07.14-07.29.41:418][184]LogAudioMixer: Display: 0: FrontLeft
[2023.07.14-07.29.41:418][184]LogAudioMixer: Display: 1: FrontRight
[2023.07.14-07.29.41:448][184]LogAudioMixer: Display: Using Audio Device Speakers / Headphones (Realtek High Definition Audio)
[2023.07.14-07.29.41:449][184]LogAudioMixer: Display: Initializing Sound Submixes...
[2023.07.14-07.29.41:449][184]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2023.07.14-07.29.41:449][184]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2023.07.14-07.29.41:449][184]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2023.07.14-07.29.41:449][184]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2023.07.14-07.29.41:449][184]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2023.07.14-07.29.41:451][184]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2023.07.14-07.29.41:451][184]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2023.07.14-07.29.41:451][184]LogInit: FAudioDevice initialized.
[2023.07.14-07.29.41:451][184]LogAudio: Display: Audio Device (ID: 4) registered with world 'TestingMap'.
[2023.07.14-07.29.41:468][184]LogLoad: Game class is 'FirstPersonGameMode_C'
[2023.07.14-07.29.41:486][184]LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap up for play (max tick rate 0) at 2023.07.14-03.29.41
[2023.07.14-07.29.41:486][184]LogWorld: Bringing up level for play took: 0.017381
[2023.07.14-07.29.41:487][184]LogOnline: OSS: Creating online subsystem instance for: :Context_20
[2023.07.14-07.29.41:492][184]LogScript: Warning: Accessed None trying to read property CurrentWeapon
FirstPersonCharacter_C /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap:PersistentLevel.FirstPersonCharacter_C_0
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter:0664
[2023.07.14-07.29.41:492][184]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CurrentWeapon". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: DestroyActor
[2023.07.14-07.29.41:493][184]LogScript: Warning: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2
FirstPersonCharacter_C /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap:PersistentLevel.FirstPersonCharacter_C_0
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter:0458
[2023.07.14-07.29.41:493][184]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-07.29.41:496][184]LogScript: Warning: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2
FirstPersonCharacter_C /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap:PersistentLevel.FirstPersonCharacter_C_0
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter:0458
[2023.07.14-07.29.41:496][184]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-07.29.41:497][184]PIE: Server logged in
[2023.07.14-07.29.41:498][184]PIE: Play in editor total start time 0.296 seconds.
[2023.07.14-07.29.45:693][671]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.14-07.29.45:693][671]LogWorld: BeginTearingDown for /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap
[2023.07.14-07.29.45:693][671]LogWorld: UWorld::CleanupWorld for TestingMap, bSessionEnded=true, bCleanupResources=true
[2023.07.14-07.29.45:695][671]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-07.29.45:704][671]LogPlayLevel: Display: Shutting down PIE online subsystems
[2023.07.14-07.29.45:731][671]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-07.29.45:785][671]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.07.14-07.29.45:785][671]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2023.07.14-07.29.45:786][671]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2023.07.14-07.29.45:789][671]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.14-07.29.45:806][671]LogUObjectHash: Compacting FUObjectHashTables data took 5.48ms
[2023.07.14-07.29.45:957][672]LogPlayLevel: Display: Destroying online subsystem :Context_20
[2023.07.14-07.29.54:454][584]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-07.29.54:460][584]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-07.30.57:365][325]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.31.07:516][354]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.31.38:632][446]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.31.58:577][505]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.32.11:721][544]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.32.32:309][605]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.33.03:132][696]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.33.27:362][768]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.33.47:095][826]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.34.08:947][891]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.34.19:317][921]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.34.32:494][960]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.34.51:242][ 15]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.35.15:860][ 88]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.35.25:794][116]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.35.43:713][169]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.36.13:114][256]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.36.43:253][345]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.37.04:870][408]LogUObjectHash: Compacting FUObjectHashTables data took 6.01ms
[2023.07.14-07.37.04:989][408]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/TestingMap_Auto789B4002B4AD42B2E4DA133B5E8EF1693.tmp' to '../../../../../Ex2Github/Ex2/Saved/Autosaves/Game/FirstPersonBP/Maps/TestingMap_Auto7.umap'
[2023.07.14-07.37.05:001][408]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/FirstPersonBP/Maps/TestingMap' took 0.210
[2023.07.14-07.37.05:001][408]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.210
[2023.07.14-07.37.05:003][408]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/FirstPersonBP/Blueprints/FirstPersonCharacter] ([4] browsable assets)...
[2023.07.14-07.37.05:003][408]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPersonBP/Blueprints/FirstPersonCharacter]
[2023.07.14-07.37.05:193][408]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/FirstPersonCharacter_Auto745959A874087583CB91205AF661B9A79.tmp' to '../../../../../Ex2Github/Ex2/Saved/Autosaves/Game/FirstPersonBP/Blueprints/FirstPersonCharacter_Auto7.uasset'
[2023.07.14-07.37.05:194][408]LogFileHelpers: Auto-saving content packages took 0.192
[2023.07.14-07.37.25:469][470]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.37.59:687][199]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.38.30:944][292]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.38.43:433][328]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.39.13:500][418]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.39.52:122][868]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-07.39.52:127][868]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-07.40.48:776][557]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.41.07:049][610]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.41.28:353][673]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.41.43:530][717]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.42.53:585][762]LogContentBrowser: Deferred new asset file creation: MainWeapon_BP_Child
[2023.07.14-07.42.53:632][762]LogContentBrowser: Creating deferred item: MainWeapon_BP_Child
[2023.07.14-07.42.58:659][317]LogContentBrowser: Attempting asset rename: MainWeapon_BP_Child -> Knife_BP
[2023.07.14-07.42.58:687][317]LogContentBrowser: End creating deferred item MainWeapon_BP_Child
[2023.07.14-07.43.00:463][482]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Weapons/MainWeaponClass/Knife_BP.Knife_BP
[2023.07.14-07.43.43:686][132]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.14-07.47.05:696][732]LogUObjectHash: Compacting FUObjectHashTables data took 6.33ms
[2023.07.14-07.47.05:698][732]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/FirstPersonBP/Maps/TestingMap' took 0.095
[2023.07.14-07.47.05:699][732]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/FirstPersonBP/Blueprints/FirstPersonCharacter] ([4] browsable assets)...
[2023.07.14-07.47.05:699][732]OBJ SavePackage: Finished generating thumbnails for package [/Game/FirstPersonBP/Blueprints/FirstPersonCharacter]
[2023.07.14-07.47.05:832][732]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/FirstPersonCharacter_Auto892A400CC4DB6C9F7C5F2359021FC6DDE.tmp' to '../../../../../Ex2Github/Ex2/Saved/Autosaves/Game/FirstPersonBP/Blueprints/FirstPersonCharacter_Auto8.uasset'
[2023.07.14-07.47.05:844][732]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Weapons/MainWeaponClass/Knife_BP] ([2] browsable assets)...
[2023.07.14-07.47.05:862][732]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Weapons/MainWeaponClass/Knife_BP.Knife_BP]
[2023.07.14-07.47.05:862][732]OBJ SavePackage: Finished generating thumbnails for package [/Game/Weapons/MainWeaponClass/Knife_BP]
[2023.07.14-07.47.05:862][732]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/Knife_BP" FILE="../../../../../Ex2Github/Ex2/Saved/Autosaves/Game/Weapons/MainWeaponClass/Knife_BP_Auto8.uasset" SILENT=false AUTOSAVING=true
[2023.07.14-07.47.05:891][732]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/Knife_BP_Auto8D8F9753648725D735BE93BABE3FC35A4.tmp' to '../../../../../Ex2Github/Ex2/Saved/Autosaves/Game/Weapons/MainWeaponClass/Knife_BP_Auto8.uasset'
[2023.07.14-07.47.05:891][732]LogFileHelpers: Auto-saving content packages took 0.193
[2023.07.14-07.52.31:929][705]AssetReimport: New page: Outstanding source content changes 11:52:31 PM
[2023.07.14-07.52.31:931][705]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 E:/Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty.fbx)
[2023.07.14-07.52.31:940][705]LogFbx: Loading FBX Scene from E:/Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty.fbx
[2023.07.14-07.52.31:954][705]LogFbx: FBX Scene Loaded Succesfully
[2023.07.14-07.52.38:682][705]LogSlate: Window 'FBX Import Options' being destroyed
[2023.07.14-07.52.38:723][705]LogStaticMesh: Building static mesh luty_Body1...
[2023.07.14-07.52.38:727][705]LogStaticMesh: Built static mesh [0.00s] /Game/Weapons/Geometry/Luty/luty_Body1.luty_Body1
[2023.07.14-07.52.38:753][705]LogStaticMesh: Building static mesh luty_Body2...
[2023.07.14-07.52.38:767][705]LogStaticMesh: Built static mesh [0.01s] /Game/Weapons/Geometry/Luty/luty_Body2.luty_Body2
[2023.07.14-07.52.38:792][705]LogStaticMesh: Building static mesh luty_Barrel...
[2023.07.14-07.52.38:796][705]LogStaticMesh: Built static mesh [0.00s] /Game/Weapons/Geometry/Luty/luty_Barrel.luty_Barrel
[2023.07.14-07.52.38:812][705]LogStaticMesh: Building static mesh luty_MagwellGrip...
[2023.07.14-07.52.38:816][705]LogStaticMesh: Built static mesh [0.00s] /Game/Weapons/Geometry/Luty/luty_MagwellGrip.luty_MagwellGrip
[2023.07.14-07.52.38:832][705]LogStaticMesh: Building static mesh luty_Magazine...
[2023.07.14-07.52.38:834][705]LogStaticMesh: Built static mesh [0.00s] /Game/Weapons/Geometry/Luty/luty_Magazine.luty_Magazine
[2023.07.14-07.52.38:847][705]LogStaticMesh: Building static mesh luty_Bolt...
[2023.07.14-07.52.38:851][705]LogStaticMesh: Built static mesh [0.00s] /Game/Weapons/Geometry/Luty/luty_Bolt.luty_Bolt
[2023.07.14-07.52.38:865][705]LogStaticMesh: Building static mesh luty_TriggerGuard...
[2023.07.14-07.52.38:867][705]LogStaticMesh: Built static mesh [0.00s] /Game/Weapons/Geometry/Luty/luty_TriggerGuard.luty_TriggerGuard
[2023.07.14-07.52.38:882][705]LogStaticMesh: Building static mesh luty_Stock...
[2023.07.14-07.52.38:888][705]LogStaticMesh: Built static mesh [0.01s] /Game/Weapons/Geometry/Luty/luty_Stock.luty_Stock
[2023.07.14-07.52.38:989][705]LogStaticMesh: Building static mesh luty_Bolts...
[2023.07.14-07.52.39:021][705]LogStaticMesh: Built static mesh [0.03s] /Game/Weapons/Geometry/Luty/luty_Bolts.luty_Bolts
[2023.07.14-07.52.39:047][705]LogStaticMesh: Building static mesh luty_Trigger...
[2023.07.14-07.52.39:047][705]LogStaticMesh: Built static mesh [0.00s] /Game/Weapons/Geometry/Luty/luty_Trigger.luty_Trigger
[2023.07.14-07.52.39:080][705]LogStaticMesh: Building static mesh luty_Sight...
[2023.07.14-07.52.39:088][705]LogStaticMesh: Built static mesh [0.01s] /Game/Weapons/Geometry/Luty/luty_Sight.luty_Sight
[2023.07.14-07.52.39:377][706]LogUObjectHash: Compacting FUObjectHashTables data took 5.13ms
[2023.07.14-07.52.41:287][933]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-07.52.41:291][933]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-07.52.42:382][ 51]AssetReimport: Importing new asset /Game/Weapons/Geometry/Luty/luty.
[2023.07.14-07.52.50:506][856]BlueprintLog: New page: Compile Knife_BP
[2023.07.14-07.52.50:606][856]LogUObjectHash: Compacting FUObjectHashTables data took 5.89ms
[2023.07.14-07.52.51:071][897]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/Knife_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/Knife_BP.uasset" SILENT=true
[2023.07.14-07.52.51:085][897]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/Knife_BPAEA7780549810225CFEE6EA600090D28.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/Knife_BP.uasset'
[2023.07.14-07.52.51:109][897]AssetCheck: New page: Asset Save: Knife_BP
[2023.07.14-07.52.51:109][897]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/Knife_BP.Knife_BP
[2023.07.14-07.52.56:062][394]LogContentBrowser: Deferred new asset file creation: MainWeapon_BP_Child
[2023.07.14-07.52.56:098][394]LogContentBrowser: Creating deferred item: MainWeapon_BP_Child
[2023.07.14-07.53.02:312][137]LogContentBrowser: Attempting asset rename: MainWeapon_BP_Child -> LutySMG_BP
[2023.07.14-07.53.02:316][137]LogContentBrowser: End creating deferred item MainWeapon_BP_Child
[2023.07.14-07.53.04:893][367]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Weapons/MainWeaponClass/LutySMG_BP.LutySMG_BP
[2023.07.14-07.53.45:620][602]LogEditorFactories: Performing atomic reimport of [E:/Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty.fbx]
[2023.07.14-07.53.45:655][602]LogFbx: Loading FBX Scene from E:/Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty.fbx
[2023.07.14-07.53.45:666][602]LogFbx: FBX Scene Loaded Succesfully
[2023.07.14-07.53.45:707][602]LogFbx: Display: Triangulating static mesh Barrel
[2023.07.14-07.53.45:759][602]LogStaticMesh: Building static mesh luty_Barrel...
[2023.07.14-07.53.45:762][602]LogStaticMesh: Built static mesh [0.00s] /Game/Weapons/Geometry/Luty/luty_Barrel.luty_Barrel
[2023.07.14-07.53.45:778][602]LogEditorFactories: -- imported successfully
[2023.07.14-07.53.45:781][602]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2023.07.14-07.53.45:800][602]LogEditorFactories: Performing atomic reimport of [E:/Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty.fbx]
[2023.07.14-07.53.46:103][602]LogFbx: Loading FBX Scene from E:/Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty.fbx
[2023.07.14-07.53.46:124][602]LogFbx: FBX Scene Loaded Succesfully
[2023.07.14-07.53.46:239][602]LogFbx: Display: Triangulating static mesh Body1
[2023.07.14-07.53.46:349][602]LogStaticMesh: Building static mesh luty_Body1...
[2023.07.14-07.53.46:354][602]LogStaticMesh: Built static mesh [0.01s] /Game/Weapons/Geometry/Luty/luty_Body1.luty_Body1
[2023.07.14-07.53.46:355][602]LogStaticMesh: Warning: luty_Body1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
[2023.07.14-07.53.46:355][602]LogStaticMesh: Warning: luty_Body1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2023.07.14-07.53.46:374][602]LogEditorFactories: -- imported successfully
[2023.07.14-07.53.46:378][602]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2023.07.14-07.53.46:378][602]FBXImport: Warning: luty_Body1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
[2023.07.14-07.53.46:378][602]FBXImport: Warning: luty_Body1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2023.07.14-07.53.46:384][602]LogEditorFactories: Performing atomic reimport of [E:/Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty.fbx]
[2023.07.14-07.53.46:651][602]LogFbx: Loading FBX Scene from E:/Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty.fbx
[2023.07.14-07.53.46:669][602]LogFbx: FBX Scene Loaded Succesfully
[2023.07.14-07.53.46:789][602]LogFbx: Display: Triangulating static mesh Body2
[2023.07.14-07.53.46:966][602]LogStaticMesh: Building static mesh luty_Body2...
[2023.07.14-07.53.46:998][602]LogStaticMesh: Built static mesh [0.03s] /Game/Weapons/Geometry/Luty/luty_Body2.luty_Body2
[2023.07.14-07.53.47:015][602]LogEditorFactories: -- imported successfully
[2023.07.14-07.53.47:018][602]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2023.07.14-07.53.47:024][602]LogEditorFactories: Performing atomic reimport of [E:/Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty.fbx]
[2023.07.14-07.53.47:281][602]LogFbx: Loading FBX Scene from E:/Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty.fbx
[2023.07.14-07.53.47:293][602]LogFbx: FBX Scene Loaded Succesfully
[2023.07.14-07.53.47:404][602]LogFbx: Display: Triangulating static mesh Bolt
[2023.07.14-07.53.47:573][602]LogStaticMesh: Building static mesh luty_Bolt...
[2023.07.14-07.53.47:577][602]LogStaticMesh: Built static mesh [0.00s] /Game/Weapons/Geometry/Luty/luty_Bolt.luty_Bolt
[2023.07.14-07.53.47:596][602]LogEditorFactories: -- imported successfully
[2023.07.14-07.53.47:600][602]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2023.07.14-07.53.47:609][602]LogEditorFactories: Performing atomic reimport of [E:/Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty.fbx]
[2023.07.14-07.53.47:886][602]LogFbx: Loading FBX Scene from E:/Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty.fbx
[2023.07.14-07.53.47:907][602]LogFbx: FBX Scene Loaded Succesfully
[2023.07.14-07.53.48:037][602]LogFbx: Display: Triangulating static mesh Bolts
[2023.07.14-07.53.48:161][602]LogStaticMesh: Building static mesh luty_Bolts...
[2023.07.14-07.53.48:194][602]LogStaticMesh: Built static mesh [0.03s] /Game/Weapons/Geometry/Luty/luty_Bolts.luty_Bolts
[2023.07.14-07.53.48:200][602]LogStaticMesh: Warning: luty_Bolts has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
[2023.07.14-07.53.48:200][602]LogStaticMesh: Warning: luty_Bolts has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2023.07.14-07.53.48:223][602]LogEditorFactories: -- imported successfully
[2023.07.14-07.53.48:227][602]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2023.07.14-07.53.48:227][602]FBXImport: Warning: luty_Bolts has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
[2023.07.14-07.53.48:227][602]FBXImport: Warning: luty_Bolts has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2023.07.14-07.53.48:237][602]LogEditorFactories: Performing atomic reimport of [E:/Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty.fbx]
[2023.07.14-07.53.48:499][602]LogFbx: Loading FBX Scene from E:/Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty.fbx
[2023.07.14-07.53.48:511][602]LogFbx: FBX Scene Loaded Succesfully
[2023.07.14-07.53.48:624][602]LogFbx: Display: Triangulating static mesh Magazine
[2023.07.14-07.53.48:776][602]LogStaticMesh: Building static mesh luty_Magazine...
[2023.07.14-07.53.48:778][602]LogStaticMesh: Built static mesh [0.00s] /Game/Weapons/Geometry/Luty/luty_Magazine.luty_Magazine
[2023.07.14-07.53.48:779][602]LogStaticMesh: Warning: luty_Magazine has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
[2023.07.14-07.53.48:779][602]LogStaticMesh: Warning: luty_Magazine has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2023.07.14-07.53.48:801][602]LogEditorFactories: -- imported successfully
[2023.07.14-07.53.48:804][602]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2023.07.14-07.53.48:805][602]FBXImport: Warning: luty_Magazine has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
[2023.07.14-07.53.48:805][602]FBXImport: Warning: luty_Magazine has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2023.07.14-07.53.48:810][602]LogEditorFactories: Performing atomic reimport of [E:/Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty.fbx]
[2023.07.14-07.53.49:125][602]LogFbx: Loading FBX Scene from E:/Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty.fbx
[2023.07.14-07.53.49:139][602]LogFbx: FBX Scene Loaded Succesfully
[2023.07.14-07.53.49:254][602]LogFbx: Display: Triangulating static mesh MagwellGrip
[2023.07.14-07.53.49:369][602]LogStaticMesh: Building static mesh luty_MagwellGrip...
[2023.07.14-07.53.49:373][602]LogStaticMesh: Built static mesh [0.00s] /Game/Weapons/Geometry/Luty/luty_MagwellGrip.luty_MagwellGrip
[2023.07.14-07.53.49:394][602]LogEditorFactories: -- imported successfully
[2023.07.14-07.53.49:397][602]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2023.07.14-07.53.49:403][602]LogEditorFactories: Performing atomic reimport of [E:/Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty.fbx]
[2023.07.14-07.53.49:738][602]LogFbx: Loading FBX Scene from E:/Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty.fbx
[2023.07.14-07.53.49:757][602]LogFbx: FBX Scene Loaded Succesfully
[2023.07.14-07.53.49:889][602]LogFbx: Display: Triangulating static mesh Sight
[2023.07.14-07.53.50:007][602]LogStaticMesh: Building static mesh luty_Sight...
[2023.07.14-07.53.50:020][602]LogStaticMesh: Built static mesh [0.01s] /Game/Weapons/Geometry/Luty/luty_Sight.luty_Sight
[2023.07.14-07.53.50:022][602]LogStaticMesh: Warning: luty_Sight has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
[2023.07.14-07.53.50:022][602]LogStaticMesh: Warning: luty_Sight has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2023.07.14-07.53.50:047][602]LogEditorFactories: -- imported successfully
[2023.07.14-07.53.50:051][602]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2023.07.14-07.53.50:051][602]FBXImport: Warning: luty_Sight has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
[2023.07.14-07.53.50:051][602]FBXImport: Warning: luty_Sight has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2023.07.14-07.53.50:057][602]LogEditorFactories: Performing atomic reimport of [E:/Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty.fbx]
[2023.07.14-07.53.50:336][602]LogFbx: Loading FBX Scene from E:/Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty.fbx
[2023.07.14-07.53.50:351][602]LogFbx: FBX Scene Loaded Succesfully
[2023.07.14-07.53.50:477][602]LogFbx: Display: Triangulating static mesh Stock
[2023.07.14-07.53.50:624][602]LogStaticMesh: Building static mesh luty_Stock...
[2023.07.14-07.53.50:633][602]LogStaticMesh: Built static mesh [0.01s] /Game/Weapons/Geometry/Luty/luty_Stock.luty_Stock
[2023.07.14-07.53.50:633][602]LogStaticMesh: Warning: luty_Stock has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
[2023.07.14-07.53.50:633][602]LogStaticMesh: Warning: luty_Stock has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2023.07.14-07.53.50:656][602]LogEditorFactories: -- imported successfully
[2023.07.14-07.53.50:659][602]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2023.07.14-07.53.50:659][602]FBXImport: Warning: luty_Stock has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
[2023.07.14-07.53.50:659][602]FBXImport: Warning: luty_Stock has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2023.07.14-07.53.50:665][602]LogEditorFactories: Performing atomic reimport of [E:/Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty.fbx]
[2023.07.14-07.53.50:935][602]LogFbx: Loading FBX Scene from E:/Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty.fbx
[2023.07.14-07.53.50:946][602]LogFbx: FBX Scene Loaded Succesfully
[2023.07.14-07.53.51:071][602]LogFbx: Display: Triangulating static mesh Trigger
[2023.07.14-07.53.51:219][602]LogStaticMesh: Building static mesh luty_Trigger...
[2023.07.14-07.53.51:220][602]LogStaticMesh: Built static mesh [0.00s] /Game/Weapons/Geometry/Luty/luty_Trigger.luty_Trigger
[2023.07.14-07.53.51:249][602]LogEditorFactories: -- imported successfully
[2023.07.14-07.53.51:252][602]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2023.07.14-07.53.51:258][602]LogEditorFactories: Performing atomic reimport of [E:/Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty.fbx]
[2023.07.14-07.53.51:532][602]LogFbx: Loading FBX Scene from E:/Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty.fbx
[2023.07.14-07.53.51:544][602]LogFbx: FBX Scene Loaded Succesfully
[2023.07.14-07.53.51:672][602]LogFbx: Display: Triangulating static mesh TriggerGuard
[2023.07.14-07.53.51:830][602]LogStaticMesh: Building static mesh luty_TriggerGuard...
[2023.07.14-07.53.51:832][602]LogStaticMesh: Built static mesh [0.00s] /Game/Weapons/Geometry/Luty/luty_TriggerGuard.luty_TriggerGuard
[2023.07.14-07.53.51:832][602]LogStaticMesh: Warning: luty_TriggerGuard has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2023.07.14-07.53.51:860][602]LogEditorFactories: -- imported successfully
[2023.07.14-07.53.51:863][602]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2023.07.14-07.53.51:863][602]FBXImport: Warning: luty_TriggerGuard has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2023.07.14-07.53.54:713][777]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Maps/TestingMap" FILE="../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Maps/TestingMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2023.07.14-07.53.54:779][777]LogUObjectHash: Compacting FUObjectHashTables data took 6.76ms
[2023.07.14-07.53.54:868][777]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/TestingMap9D69970544278146205430AAF2671B38.tmp' to '../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Maps/TestingMap.umap'
[2023.07.14-07.53.55:002][777]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Maps/TestingMap_BuiltData" FILE="../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Maps/TestingMap_BuiltData.uasset" SILENT=true
[2023.07.14-07.53.55:211][777]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/TestingMap_BuiltData2C81F62448FCEB77A720EFA6D7022E1B.tmp' to '../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Maps/TestingMap_BuiltData.uasset'
[2023.07.14-07.53.55:239][777]AssetCheck: New page: Asset Save: multiple assets
[2023.07.14-07.53.55:239][777]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/FirstPersonBP/Maps/TestingMap_BuiltData.TestingMap_BuiltData
[2023.07.14-07.53.55:239][777]LogContentValidation: Display: Validating World /Game/FirstPersonBP/Maps/TestingMap.TestingMap
[2023.07.14-07.53.56:644][896]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Weapons/Geometry/Luty/luty_TriggerGuard.luty_TriggerGuard
[2023.07.14-07.53.59:677][191]LogWorld: UWorld::CleanupWorld for World_22, bSessionEnded=true, bCleanupResources=true
[2023.07.14-07.53.59:677][191]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-07.55.01:925][367]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
[2023.07.14-07.55.01:925][367]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-07.55.15:772][742]LogActorFactory: Actor Factory created luty_Barrel
[2023.07.14-07.55.15:773][742]LogActorFactory: Actor Factory created luty_Body1
[2023.07.14-07.55.15:773][742]LogActorFactory: Actor Factory created luty_Body2
[2023.07.14-07.55.15:774][742]LogActorFactory: Actor Factory created luty_Bolt
[2023.07.14-07.55.15:774][742]LogActorFactory: Actor Factory created luty_Bolts
[2023.07.14-07.55.15:775][742]LogActorFactory: Actor Factory created luty_Magazine
[2023.07.14-07.55.15:775][742]LogActorFactory: Actor Factory created luty_MagwellGrip
[2023.07.14-07.55.15:776][742]LogActorFactory: Actor Factory created luty_Sight
[2023.07.14-07.55.15:776][742]LogActorFactory: Actor Factory created luty_Stock
[2023.07.14-07.55.15:776][742]LogActorFactory: Actor Factory created luty_Trigger
[2023.07.14-07.55.15:777][742]LogActorFactory: Actor Factory created luty_TriggerGuard
[2023.07.14-07.58.13:048][961]Cmd: MODE SCALEGRID=0
[2023.07.14-08.01.10:986][ 64]BlueprintLog: New page: Compile LutySMG_BP
[2023.07.14-08.01.11:968][ 64]LogUObjectHash: Compacting FUObjectHashTables data took 12.87ms
[2023.07.14-08.01.12:043][ 64]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/LutySMG_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/LutySMG_BP.uasset" SILENT=true
[2023.07.14-08.01.12:074][ 64]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/LutySMG_BPEE1E1FD949E7AB634CF298B97247F8AF.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/LutySMG_BP.uasset'
[2023.07.14-08.01.12:102][ 64]AssetCheck: New page: Asset Save: LutySMG_BP
[2023.07.14-08.01.12:102][ 64]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/LutySMG_BP.LutySMG_BP
[2023.07.14-08.01.12:662][122]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/LutySMG_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/LutySMG_BP.uasset" SILENT=true
[2023.07.14-08.01.12:687][122]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/LutySMG_BPFD2D165B47CB13DC89B61FA9050E036C.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/LutySMG_BP.uasset'
[2023.07.14-08.01.12:708][122]AssetCheck: New page: Asset Save: LutySMG_BP
[2023.07.14-08.01.12:708][122]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/LutySMG_BP.LutySMG_BP
[2023.07.14-08.01.26:085][507]BlueprintLog: New page: Compile LutySMG_BP
[2023.07.14-08.01.26:261][507]LogUObjectHash: Compacting FUObjectHashTables data took 7.35ms
[2023.07.14-08.01.26:641][539]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/LutySMG_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/LutySMG_BP.uasset" SILENT=true
[2023.07.14-08.01.26:656][539]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/LutySMG_BPAA2244B242B96D578AD85886949278BC.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/LutySMG_BP.uasset'
[2023.07.14-08.01.26:675][539]AssetCheck: New page: Asset Save: LutySMG_BP
[2023.07.14-08.01.26:675][539]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/LutySMG_BP.LutySMG_BP
[2023.07.14-08.01.28:668][759]LogTemp: Repeating last play command: Selected Viewport
[2023.07.14-08.01.28:674][759]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2023.07.14-08.01.28:674][759]PIE: New page: PIE session: TestingMap (Jul 14, 2023, 12:01:28 AM)
[2023.07.14-08.01.28:710][759]LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap
[2023.07.14-08.01.28:748][759]LogPlayLevel: PIE: StaticDuplicateObject took: (0.038466s)
[2023.07.14-08.01.28:749][759]LogAIModule: Creating AISystem for world TestingMap
[2023.07.14-08.01.28:750][759]LogPlayLevel: PIE: World Init took: (0.001275s)
[2023.07.14-08.01.28:750][759]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/TestingMap.TestingMap to /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap (0.039929s)
[2023.07.14-08.01.28:804][759]LogUObjectHash: Compacting FUObjectHashTables data took 5.61ms
[2023.07.14-08.01.28:807][759]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True
[2023.07.14-08.01.28:808][759]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.07.14-08.01.28:808][759]LogAudioMixer: Display: Sample Rate: 48000
[2023.07.14-08.01.28:808][759]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2023.07.14-08.01.28:808][759]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2023.07.14-08.01.28:808][759]LogAudioMixer: Display: Number of buffers to queue: 2
[2023.07.14-08.01.28:808][759]LogAudioMixer: Display: Max Channels (voices): 32
[2023.07.14-08.01.28:808][759]LogAudioMixer: Display: Number of Async Source Workers: 0
[2023.07.14-08.01.28:808][759]LogAudio: Display: AudioDevice MaxSources: 32
[2023.07.14-08.01.28:808][759]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2023.07.14-08.01.28:808][759]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2023.07.14-08.01.28:808][759]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2023.07.14-08.01.28:808][759]LogAudioMixer: Display: Initializing audio mixer.
[2023.07.14-08.01.28:815][759]LogAudioMixer: Display: 0: FrontLeft
[2023.07.14-08.01.28:815][759]LogAudioMixer: Display: 1: FrontRight
[2023.07.14-08.01.28:846][759]LogAudioMixer: Display: Using Audio Device Speakers / Headphones (Realtek High Definition Audio)
[2023.07.14-08.01.28:846][759]LogAudioMixer: Display: Initializing Sound Submixes...
[2023.07.14-08.01.28:846][759]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2023.07.14-08.01.28:846][759]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2023.07.14-08.01.28:847][759]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2023.07.14-08.01.28:847][759]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2023.07.14-08.01.28:847][759]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2023.07.14-08.01.28:848][759]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2023.07.14-08.01.28:848][759]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2023.07.14-08.01.28:848][759]LogInit: FAudioDevice initialized.
[2023.07.14-08.01.28:848][759]LogAudio: Display: Audio Device (ID: 5) registered with world 'TestingMap'.
[2023.07.14-08.01.28:856][759]LogLoad: Game class is 'FirstPersonGameMode_C'
[2023.07.14-08.01.28:872][759]LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap up for play (max tick rate 0) at 2023.07.14-04.01.28
[2023.07.14-08.01.28:872][759]LogWorld: Bringing up level for play took: 0.015421
[2023.07.14-08.01.28:873][759]LogOnline: OSS: Creating online subsystem instance for: :Context_26
[2023.07.14-08.01.28:876][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CurrentWeapon". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: DestroyActor
[2023.07.14-08.01.28:877][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.01.28:879][759]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.01.28:879][759]PIE: Server logged in
[2023.07.14-08.01.28:880][759]PIE: Play in editor total start time 0.207 seconds.
[2023.07.14-08.01.31:108][ 16]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.01.34:772][441]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.01.37:681][790]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.01.38:151][845]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.01.40:172][ 71]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.14-08.01.40:172][ 71]LogWorld: BeginTearingDown for /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap
[2023.07.14-08.01.40:172][ 71]LogWorld: UWorld::CleanupWorld for TestingMap, bSessionEnded=true, bCleanupResources=true
[2023.07.14-08.01.40:173][ 71]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-08.01.40:184][ 71]LogPlayLevel: Display: Shutting down PIE online subsystems
[2023.07.14-08.01.40:209][ 71]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-08.01.40:257][ 71]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.07.14-08.01.40:258][ 71]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2023.07.14-08.01.40:259][ 71]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2023.07.14-08.01.40:262][ 71]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.14-08.01.40:277][ 71]LogUObjectHash: Compacting FUObjectHashTables data took 4.31ms
[2023.07.14-08.01.40:424][ 72]LogPlayLevel: Display: Destroying online subsystem :Context_26
[2023.07.14-08.01.46:545][691]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-08.01.46:553][691]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-08.01.53:917][401]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-08.01.53:923][401]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-08.02.48:171][ 33]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open
[2023.07.14-08.02.48:205][ 33]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
[2023.07.14-08.02.51:468][290]BlueprintLog: New page: Compile FirstPersonCharacter
[2023.07.14-08.02.51:596][290]LogUObjectHash: Compacting FUObjectHashTables data took 5.47ms
[2023.07.14-08.02.51:962][296]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Blueprints/FirstPersonCharacter" FILE="../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset" SILENT=true
[2023.07.14-08.02.52:089][296]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/FirstPersonCharacterD1781E134FAEC9DD06A2B2A1904C4851.tmp' to '../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset'
[2023.07.14-08.02.52:110][296]AssetCheck: New page: Asset Save: FirstPersonCharacter
[2023.07.14-08.02.52:111][296]LogContentValidation: Display: Validating Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter
[2023.07.14-08.02.53:035][373]LogTemp: Repeating last play command: Selected Viewport
[2023.07.14-08.02.53:042][373]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2023.07.14-08.02.53:042][373]PIE: New page: PIE session: TestingMap (Jul 14, 2023, 12:02:53 AM)
[2023.07.14-08.02.53:042][373]LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap
[2023.07.14-08.02.53:082][373]LogPlayLevel: PIE: StaticDuplicateObject took: (0.039903s)
[2023.07.14-08.02.53:083][373]LogAIModule: Creating AISystem for world TestingMap
[2023.07.14-08.02.53:083][373]LogPlayLevel: PIE: World Init took: (0.001160s)
[2023.07.14-08.02.53:083][373]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/TestingMap.TestingMap to /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap (0.041203s)
[2023.07.14-08.02.53:138][373]LogUObjectHash: Compacting FUObjectHashTables data took 5.88ms
[2023.07.14-08.02.53:139][373]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True
[2023.07.14-08.02.53:139][373]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.07.14-08.02.53:139][373]LogAudioMixer: Display: Sample Rate: 48000
[2023.07.14-08.02.53:139][373]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2023.07.14-08.02.53:139][373]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2023.07.14-08.02.53:139][373]LogAudioMixer: Display: Number of buffers to queue: 2
[2023.07.14-08.02.53:139][373]LogAudioMixer: Display: Max Channels (voices): 32
[2023.07.14-08.02.53:139][373]LogAudioMixer: Display: Number of Async Source Workers: 0
[2023.07.14-08.02.53:139][373]LogAudio: Display: AudioDevice MaxSources: 32
[2023.07.14-08.02.53:139][373]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2023.07.14-08.02.53:139][373]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2023.07.14-08.02.53:139][373]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2023.07.14-08.02.53:139][373]LogAudioMixer: Display: Initializing audio mixer.
[2023.07.14-08.02.53:145][373]LogAudioMixer: Display: 0: FrontLeft
[2023.07.14-08.02.53:145][373]LogAudioMixer: Display: 1: FrontRight
[2023.07.14-08.02.53:173][373]LogAudioMixer: Display: Using Audio Device Speakers / Headphones (Realtek High Definition Audio)
[2023.07.14-08.02.53:173][373]LogAudioMixer: Display: Initializing Sound Submixes...
[2023.07.14-08.02.53:173][373]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2023.07.14-08.02.53:173][373]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2023.07.14-08.02.53:173][373]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2023.07.14-08.02.53:174][373]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2023.07.14-08.02.53:174][373]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2023.07.14-08.02.53:175][373]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2023.07.14-08.02.53:175][373]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2023.07.14-08.02.53:175][373]LogInit: FAudioDevice initialized.
[2023.07.14-08.02.53:175][373]LogAudio: Display: Audio Device (ID: 6) registered with world 'TestingMap'.
[2023.07.14-08.02.53:184][373]LogLoad: Game class is 'FirstPersonGameMode_C'
[2023.07.14-08.02.53:200][373]LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap up for play (max tick rate 0) at 2023.07.14-04.02.53
[2023.07.14-08.02.53:200][373]LogWorld: Bringing up level for play took: 0.015153
[2023.07.14-08.02.53:200][373]LogOnline: OSS: Creating online subsystem instance for: :Context_27
[2023.07.14-08.02.53:204][373]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CurrentWeapon". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: DestroyActor
[2023.07.14-08.02.53:205][373]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.02.53:206][373]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.02.53:206][373]PIE: Server logged in
[2023.07.14-08.02.53:207][373]PIE: Play in editor total start time 0.166 seconds.
[2023.07.14-08.02.54:787][554]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.02.55:230][607]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.02.55:757][670]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.02.56:041][703]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.02.56:422][743]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.14-08.02.56:422][743]LogWorld: BeginTearingDown for /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap
[2023.07.14-08.02.56:422][743]LogWorld: UWorld::CleanupWorld for TestingMap, bSessionEnded=true, bCleanupResources=true
[2023.07.14-08.02.56:424][743]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-08.02.56:441][743]LogPlayLevel: Display: Shutting down PIE online subsystems
[2023.07.14-08.02.56:476][743]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-08.02.56:525][743]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.07.14-08.02.56:526][743]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2023.07.14-08.02.56:527][743]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2023.07.14-08.02.56:530][743]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.14-08.02.56:540][743]LogUObjectHash: Compacting FUObjectHashTables data took 4.37ms
[2023.07.14-08.02.56:686][744]LogPlayLevel: Display: Destroying online subsystem :Context_27
[2023.07.14-08.02.58:350][875]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-08.02.58:365][875]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-08.03.01:499][117]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open
[2023.07.14-08.03.01:524][117]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
[2023.07.14-08.03.07:341][564]BlueprintLog: New page: Compile FirstPersonCharacter
[2023.07.14-08.03.07:465][564]LogUObjectHash: Compacting FUObjectHashTables data took 5.20ms
[2023.07.14-08.03.07:913][581]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Blueprints/FirstPersonCharacter" FILE="../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset" SILENT=true
[2023.07.14-08.03.08:039][581]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/FirstPersonCharacter9A1C93D14EB501CA39D1FE8EA92CFC97.tmp' to '../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset'
[2023.07.14-08.03.08:062][581]AssetCheck: New page: Asset Save: FirstPersonCharacter
[2023.07.14-08.03.08:062][581]LogContentValidation: Display: Validating Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter
[2023.07.14-08.03.09:038][659]LogTemp: Repeating last play command: Selected Viewport
[2023.07.14-08.03.09:045][659]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2023.07.14-08.03.09:045][659]PIE: New page: PIE session: TestingMap (Jul 14, 2023, 12:03:09 AM)
[2023.07.14-08.03.09:045][659]LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap
[2023.07.14-08.03.09:083][659]LogPlayLevel: PIE: StaticDuplicateObject took: (0.037804s)
[2023.07.14-08.03.09:083][659]LogAIModule: Creating AISystem for world TestingMap
[2023.07.14-08.03.09:084][659]LogPlayLevel: PIE: World Init took: (0.001103s)
[2023.07.14-08.03.09:084][659]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/TestingMap.TestingMap to /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap (0.039053s)
[2023.07.14-08.03.09:138][659]LogUObjectHash: Compacting FUObjectHashTables data took 5.83ms
[2023.07.14-08.03.09:139][659]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True
[2023.07.14-08.03.09:139][659]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.07.14-08.03.09:139][659]LogAudioMixer: Display: Sample Rate: 48000
[2023.07.14-08.03.09:139][659]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2023.07.14-08.03.09:139][659]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2023.07.14-08.03.09:139][659]LogAudioMixer: Display: Number of buffers to queue: 2
[2023.07.14-08.03.09:139][659]LogAudioMixer: Display: Max Channels (voices): 32
[2023.07.14-08.03.09:139][659]LogAudioMixer: Display: Number of Async Source Workers: 0
[2023.07.14-08.03.09:139][659]LogAudio: Display: AudioDevice MaxSources: 32
[2023.07.14-08.03.09:140][659]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2023.07.14-08.03.09:140][659]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2023.07.14-08.03.09:140][659]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2023.07.14-08.03.09:140][659]LogAudioMixer: Display: Initializing audio mixer.
[2023.07.14-08.03.09:145][659]LogAudioMixer: Display: 0: FrontLeft
[2023.07.14-08.03.09:145][659]LogAudioMixer: Display: 1: FrontRight
[2023.07.14-08.03.09:170][659]LogAudioMixer: Display: Using Audio Device Speakers / Headphones (Realtek High Definition Audio)
[2023.07.14-08.03.09:170][659]LogAudioMixer: Display: Initializing Sound Submixes...
[2023.07.14-08.03.09:171][659]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2023.07.14-08.03.09:171][659]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2023.07.14-08.03.09:171][659]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2023.07.14-08.03.09:171][659]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2023.07.14-08.03.09:171][659]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2023.07.14-08.03.09:172][659]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2023.07.14-08.03.09:172][659]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2023.07.14-08.03.09:172][659]LogInit: FAudioDevice initialized.
[2023.07.14-08.03.09:172][659]LogAudio: Display: Audio Device (ID: 7) registered with world 'TestingMap'.
[2023.07.14-08.03.09:179][659]LogLoad: Game class is 'FirstPersonGameMode_C'
[2023.07.14-08.03.09:194][659]LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap up for play (max tick rate 0) at 2023.07.14-04.03.09
[2023.07.14-08.03.09:195][659]LogWorld: Bringing up level for play took: 0.014611
[2023.07.14-08.03.09:195][659]LogOnline: OSS: Creating online subsystem instance for: :Context_28
[2023.07.14-08.03.09:198][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CurrentWeapon". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: DestroyActor
[2023.07.14-08.03.09:199][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.03.09:200][659]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.03.09:201][659]PIE: Server logged in
[2023.07.14-08.03.09:202][659]PIE: Play in editor total start time 0.158 seconds.
[2023.07.14-08.03.10:934][830]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.03.17:092][361]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.14-08.03.17:092][361]LogWorld: BeginTearingDown for /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap
[2023.07.14-08.03.17:093][361]LogWorld: UWorld::CleanupWorld for TestingMap, bSessionEnded=true, bCleanupResources=true
[2023.07.14-08.03.17:093][361]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-08.03.17:101][361]LogPlayLevel: Display: Shutting down PIE online subsystems
[2023.07.14-08.03.17:125][361]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-08.03.17:172][361]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.14-08.03.17:173][361]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2023.07.14-08.03.17:174][361]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2023.07.14-08.03.17:187][361]LogUObjectHash: Compacting FUObjectHashTables data took 4.31ms
[2023.07.14-08.03.17:347][362]LogPlayLevel: Display: Destroying online subsystem :Context_28
[2023.07.14-08.03.19:435][528]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-08.03.19:441][528]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-08.03.34:832][284]BlueprintLog: New page: Compile LutySMG_BP
[2023.07.14-08.03.34:938][284]LogUObjectHash: Compacting FUObjectHashTables data took 4.66ms
[2023.07.14-08.03.35:327][319]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/LutySMG_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/LutySMG_BP.uasset" SILENT=true
[2023.07.14-08.03.35:342][319]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/LutySMG_BP29FE559B47BA17707B8B08A58C8A0490.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/LutySMG_BP.uasset'
[2023.07.14-08.03.35:362][319]AssetCheck: New page: Asset Save: LutySMG_BP
[2023.07.14-08.03.35:362][319]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/LutySMG_BP.LutySMG_BP
[2023.07.14-08.03.37:721][538]LogTemp: Repeating last play command: Selected Viewport
[2023.07.14-08.03.37:727][538]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2023.07.14-08.03.37:727][538]PIE: New page: PIE session: TestingMap (Jul 14, 2023, 12:03:37 AM)
[2023.07.14-08.03.37:750][538]LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap
[2023.07.14-08.03.37:787][538]LogPlayLevel: PIE: StaticDuplicateObject took: (0.036941s)
[2023.07.14-08.03.37:788][538]LogAIModule: Creating AISystem for world TestingMap
[2023.07.14-08.03.37:788][538]LogPlayLevel: PIE: World Init took: (0.001136s)
[2023.07.14-08.03.37:788][538]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/TestingMap.TestingMap to /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap (0.038260s)
[2023.07.14-08.03.37:842][538]LogUObjectHash: Compacting FUObjectHashTables data took 5.61ms
[2023.07.14-08.03.37:844][538]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True
[2023.07.14-08.03.37:844][538]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.07.14-08.03.37:844][538]LogAudioMixer: Display: Sample Rate: 48000
[2023.07.14-08.03.37:844][538]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2023.07.14-08.03.37:844][538]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2023.07.14-08.03.37:844][538]LogAudioMixer: Display: Number of buffers to queue: 2
[2023.07.14-08.03.37:844][538]LogAudioMixer: Display: Max Channels (voices): 32
[2023.07.14-08.03.37:844][538]LogAudioMixer: Display: Number of Async Source Workers: 0
[2023.07.14-08.03.37:844][538]LogAudio: Display: AudioDevice MaxSources: 32
[2023.07.14-08.03.37:845][538]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2023.07.14-08.03.37:845][538]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2023.07.14-08.03.37:845][538]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2023.07.14-08.03.37:845][538]LogAudioMixer: Display: Initializing audio mixer.
[2023.07.14-08.03.37:850][538]LogAudioMixer: Display: 0: FrontLeft
[2023.07.14-08.03.37:850][538]LogAudioMixer: Display: 1: FrontRight
[2023.07.14-08.03.37:876][538]LogAudioMixer: Display: Using Audio Device Speakers / Headphones (Realtek High Definition Audio)
[2023.07.14-08.03.37:876][538]LogAudioMixer: Display: Initializing Sound Submixes...
[2023.07.14-08.03.37:876][538]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2023.07.14-08.03.37:876][538]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2023.07.14-08.03.37:877][538]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2023.07.14-08.03.37:877][538]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2023.07.14-08.03.37:877][538]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2023.07.14-08.03.37:878][538]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2023.07.14-08.03.37:878][538]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2023.07.14-08.03.37:878][538]LogInit: FAudioDevice initialized.
[2023.07.14-08.03.37:878][538]LogAudio: Display: Audio Device (ID: 8) registered with world 'TestingMap'.
[2023.07.14-08.03.37:887][538]LogLoad: Game class is 'FirstPersonGameMode_C'
[2023.07.14-08.03.37:903][538]LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap up for play (max tick rate 0) at 2023.07.14-04.03.37
[2023.07.14-08.03.37:903][538]LogWorld: Bringing up level for play took: 0.015082
[2023.07.14-08.03.37:903][538]LogOnline: OSS: Creating online subsystem instance for: :Context_29
[2023.07.14-08.03.37:906][538]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CurrentWeapon". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: DestroyActor
[2023.07.14-08.03.37:907][538]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.03.37:909][538]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.03.37:909][538]PIE: Server logged in
[2023.07.14-08.03.37:910][538]PIE: Play in editor total start time 0.183 seconds.
[2023.07.14-08.03.40:226][750]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.03.43:762][ 44]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.14-08.03.43:762][ 44]LogWorld: BeginTearingDown for /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap
[2023.07.14-08.03.43:763][ 44]LogWorld: UWorld::CleanupWorld for TestingMap, bSessionEnded=true, bCleanupResources=true
[2023.07.14-08.03.43:764][ 44]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-08.03.43:774][ 44]LogPlayLevel: Display: Shutting down PIE online subsystems
[2023.07.14-08.03.43:798][ 44]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-08.03.43:847][ 44]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.07.14-08.03.43:847][ 44]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2023.07.14-08.03.43:848][ 44]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2023.07.14-08.03.43:851][ 44]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.14-08.03.43:861][ 44]LogUObjectHash: Compacting FUObjectHashTables data took 4.75ms
[2023.07.14-08.03.43:999][ 45]LogPlayLevel: Display: Destroying online subsystem :Context_29
[2023.07.14-08.03.45:891][203]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-08.03.45:898][203]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-08.03.48:773][529]BlueprintLog: New page: Compile LutySMG_BP
[2023.07.14-08.03.48:868][529]LogUObjectHash: Compacting FUObjectHashTables data took 4.61ms
[2023.07.14-08.03.49:343][571]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/LutySMG_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/LutySMG_BP.uasset" SILENT=true
[2023.07.14-08.03.49:357][571]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/LutySMG_BPE758572B4B145FD0246CE5A7788615BB.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/LutySMG_BP.uasset'
[2023.07.14-08.03.49:377][571]AssetCheck: New page: Asset Save: LutySMG_BP
[2023.07.14-08.03.49:377][571]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/LutySMG_BP.LutySMG_BP
[2023.07.14-08.06.13:920][270]BlueprintLog: New page: Compile LutySMG_BP
[2023.07.14-08.06.14:074][270]LogUObjectHash: Compacting FUObjectHashTables data took 6.13ms
[2023.07.14-08.06.14:617][316]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/LutySMG_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/LutySMG_BP.uasset" SILENT=true
[2023.07.14-08.06.14:632][316]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/LutySMG_BPB531D304490EE30CF24293A30C3DBE64.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/LutySMG_BP.uasset'
[2023.07.14-08.06.14:655][316]AssetCheck: New page: Asset Save: LutySMG_BP
[2023.07.14-08.06.14:655][316]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/LutySMG_BP.LutySMG_BP
[2023.07.14-08.06.16:153][451]LogTemp: Repeating last play command: Selected Viewport
[2023.07.14-08.06.16:159][451]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2023.07.14-08.06.16:159][451]PIE: New page: PIE session: TestingMap (Jul 14, 2023, 12:06:16 AM)
[2023.07.14-08.06.16:160][451]LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap
[2023.07.14-08.06.16:198][451]LogPlayLevel: PIE: StaticDuplicateObject took: (0.038454s)
[2023.07.14-08.06.16:199][451]LogAIModule: Creating AISystem for world TestingMap
[2023.07.14-08.06.16:199][451]LogPlayLevel: PIE: World Init took: (0.001232s)
[2023.07.14-08.06.16:199][451]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/TestingMap.TestingMap to /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap (0.039855s)
[2023.07.14-08.06.16:252][451]LogUObjectHash: Compacting FUObjectHashTables data took 5.63ms
[2023.07.14-08.06.16:253][451]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True
[2023.07.14-08.06.16:254][451]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.07.14-08.06.16:254][451]LogAudioMixer: Display: Sample Rate: 48000
[2023.07.14-08.06.16:254][451]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2023.07.14-08.06.16:254][451]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2023.07.14-08.06.16:254][451]LogAudioMixer: Display: Number of buffers to queue: 2
[2023.07.14-08.06.16:254][451]LogAudioMixer: Display: Max Channels (voices): 32
[2023.07.14-08.06.16:254][451]LogAudioMixer: Display: Number of Async Source Workers: 0
[2023.07.14-08.06.16:254][451]LogAudio: Display: AudioDevice MaxSources: 32
[2023.07.14-08.06.16:254][451]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2023.07.14-08.06.16:254][451]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2023.07.14-08.06.16:254][451]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2023.07.14-08.06.16:254][451]LogAudioMixer: Display: Initializing audio mixer.
[2023.07.14-08.06.16:259][451]LogAudioMixer: Display: 0: FrontLeft
[2023.07.14-08.06.16:259][451]LogAudioMixer: Display: 1: FrontRight
[2023.07.14-08.06.16:285][451]LogAudioMixer: Display: Using Audio Device Speakers / Headphones (Realtek High Definition Audio)
[2023.07.14-08.06.16:285][451]LogAudioMixer: Display: Initializing Sound Submixes...
[2023.07.14-08.06.16:286][451]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2023.07.14-08.06.16:286][451]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2023.07.14-08.06.16:286][451]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2023.07.14-08.06.16:286][451]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2023.07.14-08.06.16:286][451]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2023.07.14-08.06.16:287][451]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2023.07.14-08.06.16:287][451]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2023.07.14-08.06.16:287][451]LogInit: FAudioDevice initialized.
[2023.07.14-08.06.16:287][451]LogAudio: Display: Audio Device (ID: 9) registered with world 'TestingMap'.
[2023.07.14-08.06.16:297][451]LogLoad: Game class is 'FirstPersonGameMode_C'
[2023.07.14-08.06.16:313][451]LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap up for play (max tick rate 0) at 2023.07.14-04.06.16
[2023.07.14-08.06.16:313][451]LogWorld: Bringing up level for play took: 0.014856
[2023.07.14-08.06.16:313][451]LogOnline: OSS: Creating online subsystem instance for: :Context_30
[2023.07.14-08.06.16:317][451]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CurrentWeapon". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: DestroyActor
[2023.07.14-08.06.16:318][451]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.06.16:319][451]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.06.16:320][451]PIE: Server logged in
[2023.07.14-08.06.16:321][451]PIE: Play in editor total start time 0.162 seconds.
[2023.07.14-08.06.17:743][583]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.06.20:381][815]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.14-08.06.20:381][815]LogWorld: BeginTearingDown for /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap
[2023.07.14-08.06.20:382][815]LogWorld: UWorld::CleanupWorld for TestingMap, bSessionEnded=true, bCleanupResources=true
[2023.07.14-08.06.20:383][815]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-08.06.20:390][815]LogPlayLevel: Display: Shutting down PIE online subsystems
[2023.07.14-08.06.20:414][815]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-08.06.20:463][815]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.07.14-08.06.20:463][815]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2023.07.14-08.06.20:464][815]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2023.07.14-08.06.20:467][815]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.14-08.06.20:477][815]LogUObjectHash: Compacting FUObjectHashTables data took 4.32ms
[2023.07.14-08.06.20:647][816]LogPlayLevel: Display: Destroying online subsystem :Context_30
[2023.07.14-08.06.22:540][939]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-08.06.22:558][939]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-08.06.36:318][463]BlueprintLog: New page: Compile LutySMG_BP
[2023.07.14-08.06.36:409][463]LogUObjectHash: Compacting FUObjectHashTables data took 4.98ms
[2023.07.14-08.06.36:732][490]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/MainWeaponClass/LutySMG_BP" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/LutySMG_BP.uasset" SILENT=true
[2023.07.14-08.06.36:747][490]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/LutySMG_BP53B818CB47FA722FE1208CB894307BBD.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/MainWeaponClass/LutySMG_BP.uasset'
[2023.07.14-08.06.36:767][490]AssetCheck: New page: Asset Save: LutySMG_BP
[2023.07.14-08.06.36:767][490]LogContentValidation: Display: Validating Blueprint /Game/Weapons/MainWeaponClass/LutySMG_BP.LutySMG_BP
[2023.07.14-08.06.37:625][552]LogTemp: Repeating last play command: Selected Viewport
[2023.07.14-08.06.37:631][552]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2023.07.14-08.06.37:632][552]PIE: New page: PIE session: TestingMap (Jul 14, 2023, 12:06:37 AM)
[2023.07.14-08.06.37:660][552]LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap
[2023.07.14-08.06.37:697][552]LogPlayLevel: PIE: StaticDuplicateObject took: (0.036991s)
[2023.07.14-08.06.37:698][552]LogAIModule: Creating AISystem for world TestingMap
[2023.07.14-08.06.37:698][552]LogPlayLevel: PIE: World Init took: (0.001091s)
[2023.07.14-08.06.37:698][552]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/TestingMap.TestingMap to /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap (0.038257s)
[2023.07.14-08.06.37:753][552]LogUObjectHash: Compacting FUObjectHashTables data took 5.61ms
[2023.07.14-08.06.37:754][552]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True
[2023.07.14-08.06.37:754][552]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.07.14-08.06.37:754][552]LogAudioMixer: Display: Sample Rate: 48000
[2023.07.14-08.06.37:754][552]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2023.07.14-08.06.37:754][552]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2023.07.14-08.06.37:754][552]LogAudioMixer: Display: Number of buffers to queue: 2
[2023.07.14-08.06.37:754][552]LogAudioMixer: Display: Max Channels (voices): 32
[2023.07.14-08.06.37:754][552]LogAudioMixer: Display: Number of Async Source Workers: 0
[2023.07.14-08.06.37:754][552]LogAudio: Display: AudioDevice MaxSources: 32
[2023.07.14-08.06.37:755][552]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2023.07.14-08.06.37:755][552]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2023.07.14-08.06.37:755][552]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2023.07.14-08.06.37:755][552]LogAudioMixer: Display: Initializing audio mixer.
[2023.07.14-08.06.37:760][552]LogAudioMixer: Display: 0: FrontLeft
[2023.07.14-08.06.37:760][552]LogAudioMixer: Display: 1: FrontRight
[2023.07.14-08.06.37:786][552]LogAudioMixer: Display: Using Audio Device Speakers / Headphones (Realtek High Definition Audio)
[2023.07.14-08.06.37:786][552]LogAudioMixer: Display: Initializing Sound Submixes...
[2023.07.14-08.06.37:786][552]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2023.07.14-08.06.37:786][552]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2023.07.14-08.06.37:786][552]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2023.07.14-08.06.37:786][552]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2023.07.14-08.06.37:786][552]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2023.07.14-08.06.37:787][552]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2023.07.14-08.06.37:788][552]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2023.07.14-08.06.37:788][552]LogInit: FAudioDevice initialized.
[2023.07.14-08.06.37:788][552]LogAudio: Display: Audio Device (ID: 10) registered with world 'TestingMap'.
[2023.07.14-08.06.37:798][552]LogLoad: Game class is 'FirstPersonGameMode_C'
[2023.07.14-08.06.37:814][552]LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap up for play (max tick rate 0) at 2023.07.14-04.06.37
[2023.07.14-08.06.37:814][552]LogWorld: Bringing up level for play took: 0.015152
[2023.07.14-08.06.37:815][552]LogOnline: OSS: Creating online subsystem instance for: :Context_31
[2023.07.14-08.06.37:818][552]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CurrentWeapon". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: DestroyActor
[2023.07.14-08.06.37:819][552]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.06.37:820][552]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.06.37:821][552]PIE: Server logged in
[2023.07.14-08.06.37:822][552]PIE: Play in editor total start time 0.191 seconds.
[2023.07.14-08.06.38:905][649]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.06.48:441][580]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: AttachActorToComponent
[2023.07.14-08.06.54:741][332]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.14-08.06.54:741][332]LogWorld: BeginTearingDown for /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap
[2023.07.14-08.06.54:742][332]LogWorld: UWorld::CleanupWorld for TestingMap, bSessionEnded=true, bCleanupResources=true
[2023.07.14-08.06.54:743][332]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-08.06.54:753][332]LogPlayLevel: Display: Shutting down PIE online subsystems
[2023.07.14-08.06.54:777][332]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-08.06.54:826][332]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.07.14-08.06.54:826][332]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2023.07.14-08.06.54:828][332]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2023.07.14-08.06.54:830][332]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.14-08.06.54:842][332]LogUObjectHash: Compacting FUObjectHashTables data took 4.48ms
[2023.07.14-08.06.54:997][333]LogPlayLevel: Display: Destroying online subsystem :Context_31
[2023.07.14-08.06.56:462][444]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-08.06.56:478][444]LogSlate: Window 'Message Log' being destroyed
[2023.07.14-08.06.56:957][493]LogUObjectHash: Compacting FUObjectHashTables data took 4.37ms
[2023.07.14-08.06.58:291][493]LogSlate: Window 'Save Content' being destroyed
[2023.07.14-08.06.58:342][493]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/Luty/luty_Barrel" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty_Barrel.uasset" SILENT=true
[2023.07.14-08.06.58:364][493]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/luty_BarrelD223FF8746659506FB0561AD333CD46A.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty_Barrel.uasset'
[2023.07.14-08.06.58:377][493]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/Luty/luty_Body1" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty_Body1.uasset" SILENT=true
[2023.07.14-08.06.58:395][493]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/luty_Body10C183F6649ABA589247881916016E8CD.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty_Body1.uasset'
[2023.07.14-08.06.58:408][493]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/Luty/luty_Body2" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty_Body2.uasset" SILENT=true
[2023.07.14-08.06.58:423][493]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/luty_Body22C175A094E8963C614926DA065B71B9B.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty_Body2.uasset'
[2023.07.14-08.06.58:436][493]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/Luty/luty_Bolt" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty_Bolt.uasset" SILENT=true
[2023.07.14-08.06.58:444][493]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/luty_Bolt2DD4F9034F0AA4777E8F788ECBAD1166.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty_Bolt.uasset'
[2023.07.14-08.06.58:457][493]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/Luty/luty_Bolts" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty_Bolts.uasset" SILENT=true
[2023.07.14-08.06.58:472][493]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/luty_Bolts07EAAD5A443C25007430B88EAA4008E2.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty_Bolts.uasset'
[2023.07.14-08.06.58:485][493]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/Luty/luty_Magazine" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty_Magazine.uasset" SILENT=true
[2023.07.14-08.06.58:514][493]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/luty_MagazineEE1A5CCD4A1BA4D36B990E8C9CE7449E.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty_Magazine.uasset'
[2023.07.14-08.06.58:527][493]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/Luty/luty_MagwellGrip" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty_MagwellGrip.uasset" SILENT=true
[2023.07.14-08.06.58:538][493]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/luty_MagwellGrip4F38BED341E1503E51EB18B98EBBA693.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty_MagwellGrip.uasset'
[2023.07.14-08.06.58:551][493]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/Luty/luty_Sight" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty_Sight.uasset" SILENT=true
[2023.07.14-08.06.58:561][493]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/luty_SightC21FA12A4D74A5DF6C03A78C7AC9D6D9.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty_Sight.uasset'
[2023.07.14-08.06.58:573][493]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/Luty/luty_Stock" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty_Stock.uasset" SILENT=true
[2023.07.14-08.06.58:595][493]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/luty_StockE94AB0D94AF4B94B3D30469203E54244.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty_Stock.uasset'
[2023.07.14-08.06.58:607][493]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/Luty/luty_Trigger" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty_Trigger.uasset" SILENT=true
[2023.07.14-08.06.58:618][493]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/luty_Trigger419ADD3B4C780CD8AAD83AA9B8F1DCCC.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty_Trigger.uasset'
[2023.07.14-08.06.58:630][493]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Geometry/Luty/luty_TriggerGuard" FILE="../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty_TriggerGuard.uasset" SILENT=true
[2023.07.14-08.06.58:638][493]LogSavePackage: Moving '../../../../../Ex2Github/Ex2/Saved/luty_TriggerGuard380C5D8347B7702050FA528F3FCA33A7.tmp' to '../../../../../Ex2Github/Ex2/Content/Weapons/Geometry/Luty/luty_TriggerGuard.uasset'
[2023.07.14-08.06.58:760][493]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2023.07.14-08.06.58:760][493]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true
[2023.07.14-08.06.58:761][493]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-08.06.58:972][493]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2023.07.14-08.06.58:972][493]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true
[2023.07.14-08.06.58:972][493]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-08.06.59:107][493]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2023.07.14-08.06.59:107][493]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true
[2023.07.14-08.06.59:107][493]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-08.06.59:171][493]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2023.07.14-08.06.59:171][493]LogWorld: UWorld::CleanupWorld for World_21, bSessionEnded=true, bCleanupResources=true
[2023.07.14-08.06.59:171][493]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.14-08.06.59:355][493]LogSlate: Window 'Ex2 - Unreal Editor' being destroyed
[2023.07.14-08.06.59:861][493]AssetCheck: New page: Asset Save: multiple assets
[2023.07.14-08.06.59:861][493]LogContentValidation: Display: Validating StaticMesh /Game/Weapons/Geometry/Luty/luty_Sight.luty_Sight
[2023.07.14-08.06.59:861][493]LogContentValidation: Display: Validating StaticMesh /Game/Weapons/Geometry/Luty/luty_Trigger.luty_Trigger
[2023.07.14-08.06.59:861][493]LogContentValidation: Display: Validating StaticMesh /Game/Weapons/Geometry/Luty/luty_Bolts.luty_Bolts
[2023.07.14-08.06.59:861][493]LogContentValidation: Display: Validating StaticMesh /Game/Weapons/Geometry/Luty/luty_Stock.luty_Stock
[2023.07.14-08.06.59:861][493]LogContentValidation: Display: Validating StaticMesh /Game/Weapons/Geometry/Luty/luty_TriggerGuard.luty_TriggerGuard
[2023.07.14-08.06.59:861][493]LogContentValidation: Display: Validating StaticMesh /Game/Weapons/Geometry/Luty/luty_Bolt.luty_Bolt
[2023.07.14-08.06.59:861][493]LogContentValidation: Display: Validating StaticMesh /Game/Weapons/Geometry/Luty/luty_Magazine.luty_Magazine
[2023.07.14-08.06.59:861][493]LogContentValidation: Display: Validating StaticMesh /Game/Weapons/Geometry/Luty/luty_MagwellGrip.luty_MagwellGrip
[2023.07.14-08.06.59:861][493]LogContentValidation: Display: Validating StaticMesh /Game/Weapons/Geometry/Luty/luty_Barrel.luty_Barrel
[2023.07.14-08.06.59:861][493]LogContentValidation: Display: Validating StaticMesh /Game/Weapons/Geometry/Luty/luty_Body2.luty_Body2
[2023.07.14-08.06.59:861][493]LogContentValidation: Display: Validating StaticMesh /Game/Weapons/Geometry/Luty/luty_Body1.luty_Body1
[2023.07.14-08.06.59:863][494]Cmd: QUIT_EDITOR
[2023.07.14-08.06.59:863][494]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2023.07.14-08.06.59:870][494]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2023.07.14-08.07.00:572][494]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2023.07.14-08.07.00:572][494]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2023.07.14-08.07.00:572][494]LogAudio: Display: Audio Device unregistered from world 'TestingMap'.
[2023.07.14-08.07.00:572][494]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2023.07.14-08.07.00:573][494]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2023.07.14-08.07.00:657][494]LogAudio: Display: Audio Device Manager Shutdown
[2023.07.14-08.07.00:657][494]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2023.07.14-08.07.00:664][494]LogExit: Preparing to exit.
[2023.07.14-08.07.01:397][494]LogUObjectHash: Compacting FUObjectHashTables data took 7.67ms
[2023.07.14-08.07.01:587][494]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
[2023.07.14-08.07.01:593][494]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
[2023.07.14-08.07.01:600][494]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
[2023.07.14-08.07.01:606][494]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
[2023.07.14-08.07.01:612][494]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true
[2023.07.14-08.07.01:618][494]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true
[2023.07.14-08.07.01:624][494]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2023.07.14-08.07.01:631][494]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2023.07.14-08.07.01:637][494]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
[2023.07.14-08.07.01:643][494]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
[2023.07.14-08.07.01:803][494]LogDemo: Cleaned up 0 splitscreen connections with owner deletion
[2023.07.14-08.07.01:819][494]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2023.07.14-08.07.01:830][494]LogExit: Editor shut down
[2023.07.14-08.07.01:832][494]LogExit: Transaction tracking system shut down
[2023.07.14-08.07.03:072][494]LogExit: Object subsystem successfully closed.
[2023.07.14-08.07.03:149][494]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.07.14-08.07.03:149][494]LogShaderCompilers: Display: Total job queries 1234, among them cache hits 18 (1.46%)
[2023.07.14-08.07.03:149][494]LogShaderCompilers: Display: Tracking 638 distinct input hashes that result in 41 distinct outputs (6.43%)
[2023.07.14-08.07.03:149][494]LogShaderCompilers: Display: RAM used: 0.26 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.03%
[2023.07.14-08.07.03:149][494]LogShaderCompilers: Display: ================================================
[2023.07.14-08.07.03:161][494]LogShaderCompilers: Display: Shaders left to compile 0
[2023.07.14-08.07.03:202][494]LogModuleManager: Shutting down and abandoning module PortalProxies (890)
[2023.07.14-08.07.03:202][494]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (888)
[2023.07.14-08.07.03:202][494]LogModuleManager: Shutting down and abandoning module Voice (886)
[2023.07.14-08.07.03:202][494]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (884)
[2023.07.14-08.07.03:202][494]LogModuleManager: Shutting down and abandoning module PinnedCommandList (882)
[2023.07.14-08.07.03:202][494]LogModuleManager: Shutting down and abandoning module SkeletonEditor (880)
[2023.07.14-08.07.03:202][494]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (878)
[2023.07.14-08.07.03:217][494]LogModuleManager: Shutting down and abandoning module SequencerWidgets (876)
[2023.07.14-08.07.03:217][494]LogModuleManager: Shutting down and abandoning module BlueprintGraph (874)
[2023.07.14-08.07.03:217][494]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (872)
[2023.07.14-08.07.03:217][494]LogModuleManager: Shutting down and abandoning module SceneOutliner (870)
[2023.07.14-08.07.03:217][494]LogModuleManager: Shutting down and abandoning module AddContentDialog (868)
[2023.07.14-08.07.03:229][494]LogModuleManager: Shutting down and abandoning module WidgetCarousel (867)
[2023.07.14-08.07.03:229][494]LogModuleManager: Shutting down and abandoning module EditorWidgets (864)
[2023.07.14-08.07.03:229][494]LogModuleManager: Shutting down and abandoning module ExternalImagePicker (862)
[2023.07.14-08.07.03:229][494]LogModuleManager: Shutting down and abandoning module StatsViewer (860)
[2023.07.14-08.07.03:229][494]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858)
[2023.07.14-08.07.03:229][494]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856)
[2023.07.14-08.07.03:229][494]LogModuleManager: Shutting down and abandoning module AutomationWorker (854)
[2023.07.14-08.07.03:229][494]LogModuleManager: Shutting down and abandoning module SteamVREditor (852)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module OculusMR (850)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (848)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module TakeRecorder (847)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (844)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module TakesCore (842)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module OpenXRInput (840)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module GooglePADEditor (838)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (836)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (834)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (832)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (830)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (828)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module PlanarCut (826)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module CharacterAI (824)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (822)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (820)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (818)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (816)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module WebMMedia (814)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (812)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (810)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module SequenceRecorder (809)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (806)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (804)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (802)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (800)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (798)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (796)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (794)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (792)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (790)
[2023.07.14-08.07.03:230][494]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (788)
[2023.07.14-08.07.03:231][494]LogModuleManager: Shutting down and abandoning module TextureAlignMode (786)
[2023.07.14-08.07.03:231][494]LogModuleManager: Shutting down and abandoning module BspMode (784)
[2023.07.14-08.07.03:231][494]LogModuleManager: Shutting down and abandoning module GeometryMode (782)
[2023.07.14-08.07.03:231][494]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780)
[2023.07.14-08.07.03:231][494]LogModuleManager: Shutting down and abandoning module SmartSnapping (778)
[2023.07.14-08.07.03:231][494]LogModuleManager: Shutting down and abandoning module SessionServices (776)
[2023.07.14-08.07.03:231][494]LogModuleManager: Shutting down and abandoning module MeshPaint (774)
[2023.07.14-08.07.03:231][494]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772)
[2023.07.14-08.07.03:231][494]LogModuleManager: Shutting down and abandoning module FoliageEdit (770)
[2023.07.14-08.07.03:231][494]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768)
[2023.07.14-08.07.03:231][494]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766)
[2023.07.14-08.07.03:231][494]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764)
[2023.07.14-08.07.03:231][494]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762)
[2023.07.14-08.07.03:231][494]LogModuleManager: Shutting down and abandoning module PlacementMode (760)
[2023.07.14-08.07.03:231][494]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758)
[2023.07.14-08.07.03:231][494]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756)
[2023.07.14-08.07.03:231][494]LogModuleManager: Shutting down and abandoning module ClothPainter (754)
[2023.07.14-08.07.03:231][494]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753)
[2023.07.14-08.07.03:231][494]LogModuleManager: Shutting down and abandoning module LogVisualizer (750)
[2023.07.14-08.07.03:231][494]LogModuleManager: Shutting down and abandoning module IntroTutorials (748)
[2023.07.14-08.07.03:232][494]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747)
[2023.07.14-08.07.03:232][494]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744)
[2023.07.14-08.07.03:232][494]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742)
[2023.07.14-08.07.03:232][494]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740)
[2023.07.14-08.07.03:232][494]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739)
[2023.07.14-08.07.04:893][494]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736)
[2023.07.14-08.07.04:893][494]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734)
[2023.07.14-08.07.04:893][494]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732)
[2023.07.14-08.07.04:893][494]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730)
[2023.07.14-08.07.04:893][494]LogModuleManager: Shutting down and abandoning module TraceInsights (728)
[2023.07.14-08.07.04:893][494]MemoryProfiler: Shutdown
[2023.07.14-08.07.04:893][494]NetworkingProfiler: Shutdown
[2023.07.14-08.07.04:893][494]LoadingProfiler: Shutdown
[2023.07.14-08.07.04:893][494]TimingProfiler: Shutdown
[2023.07.14-08.07.04:893][494]LogModuleManager: Shutting down and abandoning module TraceServices (727)
[2023.07.14-08.07.04:893][494]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724)
[2023.07.14-08.07.04:893][494]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722)
[2023.07.14-08.07.04:893][494]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720)
[2023.07.14-08.07.04:893][494]LogModuleManager: Shutting down and abandoning module MergeActors (718)
[2023.07.14-08.07.04:893][494]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716)
[2023.07.14-08.07.04:894][494]LogModuleManager: Shutting down and abandoning module LocalizationService (715)
[2023.07.14-08.07.04:894][494]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712)
[2023.07.14-08.07.04:894][494]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710)
[2023.07.14-08.07.04:894][494]LogModuleManager: Shutting down and abandoning module UndoHistory (708)
[2023.07.14-08.07.04:894][494]LogModuleManager: Shutting down and abandoning module XmlParser (706)
[2023.07.14-08.07.04:894][494]LogModuleManager: Shutting down and abandoning module Blutility (704)
[2023.07.14-08.07.04:894][494]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702)
[2023.07.14-08.07.04:894][494]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701)
[2023.07.14-08.07.04:894][494]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698)
[2023.07.14-08.07.04:894][494]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697)
[2023.07.14-08.07.04:895][494]LogModuleManager: Shutting down and abandoning module SettingsEditor (694)
[2023.07.14-08.07.04:895][494]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692)
[2023.07.14-08.07.04:895][494]LogModuleManager: Shutting down and abandoning module SessionFrontend (690)
[2023.07.14-08.07.04:895][494]LogModuleManager: Shutting down and abandoning module ProfilerClient (688)
[2023.07.14-08.07.04:895][494]LogModuleManager: Shutting down and abandoning module DeviceManager (686)
[2023.07.14-08.07.04:895][494]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685)
[2023.07.14-08.07.04:927][494]LogModuleManager: Shutting down and abandoning module AutomationController (682)
[2023.07.14-08.07.04:927][494]LogModuleManager: Shutting down and abandoning module AutomationWindow (680)
[2023.07.14-08.07.04:927][494]LogModuleManager: Shutting down and abandoning module Layers (678)
[2023.07.14-08.07.04:927][494]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676)
[2023.07.14-08.07.04:927][494]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674)
[2023.07.14-08.07.04:927][494]LogModuleManager: Shutting down and abandoning module PackagesDialog (672)
[2023.07.14-08.07.04:927][494]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670)
[2023.07.14-08.07.04:927][494]LogModuleManager: Shutting down and abandoning module Persona (668)
[2023.07.14-08.07.04:927][494]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667)
[2023.07.14-08.07.04:927][494]LogModuleManager: Shutting down and abandoning module AnimGraph (665)
[2023.07.14-08.07.04:927][494]LogModuleManager: Shutting down and abandoning module Kismet (662)
[2023.07.14-08.07.04:985][494]LogModuleManager: Shutting down and abandoning module KismetWidgets (661)
[2023.07.14-08.07.04:986][494]LogModuleManager: Shutting down and abandoning module GraphEditor (658)
[2023.07.14-08.07.04:986][494]LogModuleManager: Shutting down and abandoning module StructViewer (656)
[2023.07.14-08.07.04:986][494]LogModuleManager: Shutting down and abandoning module ClassViewer (654)
[2023.07.14-08.07.04:988][494]LogModuleManager: Shutting down and abandoning module Toolbox (652)
[2023.07.14-08.07.04:988][494]LogModuleManager: Shutting down and abandoning module ModuleUI (650)
[2023.07.14-08.07.04:988][494]LogModuleManager: Shutting down and abandoning module OutputLog (648)
[2023.07.14-08.07.04:993][494]LogModuleManager: Shutting down and abandoning module GammaUI (646)
[2023.07.14-08.07.04:993][494]LogModuleManager: Shutting down and abandoning module Documentation (644)
[2023.07.14-08.07.04:997][494]LogModuleManager: Shutting down and abandoning module LiveCoding (642)
[2023.07.14-08.07.04:998][494]LogModuleManager: Shutting down and abandoning module LevelSequence (640)
[2023.07.14-08.07.04:998][494]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638)
[2023.07.14-08.07.04:998][494]LogModuleManager: Shutting down and abandoning module MovieScene (636)
[2023.07.14-08.07.04:998][494]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634)
[2023.07.14-08.07.04:998][494]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632)
[2023.07.14-08.07.04:998][494]LogModuleManager: Shutting down and abandoning module AnalyticsET (630)
[2023.07.14-08.07.04:998][494]LogModuleManager: Shutting down and abandoning module PortalServices (628)
[2023.07.14-08.07.04:998][494]LogModuleManager: Shutting down and abandoning module PortalRpc (626)
[2023.07.14-08.07.04:998][494]LogModuleManager: Shutting down and abandoning module MessagingRpc (624)
[2023.07.14-08.07.04:998][494]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622)
[2023.07.14-08.07.04:998][494]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621)
[2023.07.14-08.07.04:998][494]LogModuleManager: Shutting down and abandoning module AIModule (618)
[2023.07.14-08.07.04:998][494]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617)
[2023.07.14-08.07.04:998][494]LogModuleManager: Shutting down and abandoning module AITestSuite (615)
[2023.07.14-08.07.04:998][494]LogModuleManager: Shutting down and abandoning module NavigationSystem (613)
[2023.07.14-08.07.04:998][494]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610)
[2023.07.14-08.07.04:998][494]LogModuleManager: Shutting down and abandoning module ProfilerService (608)
[2023.07.14-08.07.05:136][494]LogModuleManager: Shutting down and abandoning module TaskGraph (606)
[2023.07.14-08.07.05:136][494]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604)
[2023.07.14-08.07.05:136][494]LogModuleManager: Shutting down and abandoning module OculusEditor (602)
[2023.07.14-08.07.05:136][494]LogModuleManager: Shutting down and abandoning module OculusInput (600)
[2023.07.14-08.07.05:136][494]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (598)
[2023.07.14-08.07.05:136][494]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (596)
[2023.07.14-08.07.05:136][494]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (594)
[2023.07.14-08.07.05:136][494]LogModuleManager: Shutting down and abandoning module CollectionManager (593)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module ScreenshotTools (590)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module TakeSequencer (588)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module TakeMovieScene (586)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (584)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (582)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module SynthesisEditor (580)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module Synthesis (578)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (576)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (574)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module OpenXREditor (572)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (570)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module GooglePAD (568)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module EditableMesh (566)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (564)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module CableComponent (562)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module AudioCapture (560)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (559)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module AssetTags (556)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (554)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (552)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module AppleImageUtils (550)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module AndroidPermission (548)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module TemplateSequence (546)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (544)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module MotoSynth (542)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (540)
[2023.07.14-08.07.05:137][494]LogOpenImageDenoise: OIDN shutting down
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module MeshConversion (538)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module DynamicMesh (536)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (534)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module GeometricObjects (532)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (530)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (529)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (526)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (524)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (522)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (520)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module ChaosNiagara (518)
[2023.07.14-08.07.05:137][494]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (516)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module FractureEditor (514)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (513)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (510)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module BackChannel (508)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (506)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module AutomationUtils (504)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module AlembicImporter (502)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module AlembicLibrary (501)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module GeometryCache (500)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (499)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module MediaCompositing (494)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module ImgMedia (492)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (490)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (488)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (486)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (484)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (482)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (480)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (478)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (476)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (474)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (472)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (470)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module PluginBrowser (468)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module CurveEditorTools (466)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (464)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module CryptoKeys (462)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (460)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (458)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module UObjectPlugin (456)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (454)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (452)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module PluginUtils (450)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (448)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (446)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module GitSourceControl (444)
[2023.07.14-08.07.05:138][494]LogModuleManager: Shutting down and abandoning module SourceControl (443)
[2023.07.14-08.07.05:139][494]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (440)
[2023.07.14-08.07.05:139][494]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (438)
[2023.07.14-08.07.05:139][494]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (436)
[2023.07.14-08.07.05:139][494]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (434)
[2023.07.14-08.07.05:139][494]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (432)
[2023.07.14-08.07.05:139][494]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (430)
[2023.07.14-08.07.05:139][494]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (428)
[2023.07.14-08.07.05:139][494]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (426)
[2023.07.14-08.07.05:139][494]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (424)
[2023.07.14-08.07.05:139][494]LogModuleManager: Shutting down and abandoning module LiveLink (422)
[2023.07.14-08.07.05:895][494]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420)
[2023.07.14-08.07.05:895][494]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418)
[2023.07.14-08.07.05:895][494]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416)
[2023.07.14-08.07.05:895][494]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414)
[2023.07.14-08.07.05:895][494]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412)
[2023.07.14-08.07.05:895][494]LogModuleManager: Shutting down and abandoning module SoundFields (410)
[2023.07.14-08.07.05:895][494]LogModuleManager: Shutting down and abandoning module SignificanceManager (408)
[2023.07.14-08.07.05:895][494]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (406)
[2023.07.14-08.07.05:895][494]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (404)
[2023.07.14-08.07.05:895][494]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (402)
[2023.07.14-08.07.05:895][494]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (398)
[2023.07.14-08.07.05:895][494]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (396)
[2023.07.14-08.07.05:895][494]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (394)
[2023.07.14-08.07.05:895][494]LogModuleManager: Shutting down and abandoning module ActorSequence (392)
[2023.07.14-08.07.05:895][494]LogModuleManager: Shutting down and abandoning module UdpMessaging (390)
[2023.07.14-08.07.05:997][494]LogModuleManager: Shutting down and abandoning module TcpMessaging (388)
[2023.07.14-08.07.06:098][494]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (386)
[2023.07.14-08.07.06:098][494]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (384)
[2023.07.14-08.07.06:098][494]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (382)
[2023.07.14-08.07.06:098][494]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (380)
[2023.07.14-08.07.06:098][494]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (378)
[2023.07.14-08.07.06:098][494]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (376)
[2023.07.14-08.07.06:098][494]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (374)
[2023.07.14-08.07.06:098][494]LogMagicLeapPlanes: Planes tracker already destroyed.
[2023.07.14-08.07.06:098][494]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (372)
[2023.07.14-08.07.06:098][494]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (370)
[2023.07.14-08.07.06:098][494]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (368)
[2023.07.14-08.07.06:098][494]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (366)
[2023.07.14-08.07.06:098][494]LogModuleManager: Shutting down and abandoning module MagicLeapController (364)
[2023.07.14-08.07.06:098][494]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (362)
[2023.07.14-08.07.06:098][494]LogModuleManager: Shutting down and abandoning module MagicLeapAR (360)
[2023.07.14-08.07.06:098][494]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (358)
[2023.07.14-08.07.06:098][494]LogModuleManager: Shutting down and abandoning module Niagara (356)
[2023.07.14-08.07.06:098][494]LogModuleManager: Shutting down and abandoning module SignalProcessing (355)
[2023.07.14-08.07.06:098][494]LogModuleManager: Shutting down and abandoning module NiagaraEditor (353)
[2023.07.14-08.07.06:099][494]LogModuleManager: Shutting down and abandoning module NiagaraCore (350)
[2023.07.14-08.07.06:099][494]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (348)
[2023.07.14-08.07.06:099][494]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (346)
[2023.07.14-08.07.06:099][494]LogModuleManager: Shutting down and abandoning module FacialAnimation (344)
[2023.07.14-08.07.06:099][494]LogModuleManager: Shutting down and abandoning module DataValidation (342)
[2023.07.14-08.07.06:099][494]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (340)
[2023.07.14-08.07.06:099][494]LogModuleManager: Shutting down and abandoning module LevelEditor (339)
[2023.07.14-08.07.06:103][494]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (338)
[2023.07.14-08.07.06:103][494]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (336)
[2023.07.14-08.07.06:103][494]LogModuleManager: Shutting down and abandoning module MainFrame (334)
[2023.07.14-08.07.06:103][494]LogModuleManager: Shutting down and abandoning module HotReload (333)
[2023.07.14-08.07.06:103][494]LogModuleManager: Shutting down and abandoning module ToolMenus (329)
[2023.07.14-08.07.06:103][494]LogModuleManager: Shutting down and abandoning module ContentBrowser (327)
[2023.07.14-08.07.06:103][494]LogModuleManager: Shutting down and abandoning module ContentBrowserData (326)
[2023.07.14-08.07.06:103][494]LogModuleManager: Shutting down and abandoning module TreeMap (323)
[2023.07.14-08.07.06:103][494]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (320)
[2023.07.14-08.07.06:104][494]LogModuleManager: Shutting down and abandoning module AnimationSharing (318)
[2023.07.14-08.07.06:104][494]LogModuleManager: Shutting down and abandoning module GameplayCameras (316)
[2023.07.14-08.07.06:104][494]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (314)
[2023.07.14-08.07.06:104][494]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (312)
[2023.07.14-08.07.06:104][494]LogModuleManager: Shutting down and abandoning module Paper2D (310)
[2023.07.14-08.07.06:104][494]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (308)
[2023.07.14-08.07.06:133][494]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (306)
[2023.07.14-08.07.06:133][494]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304)
[2023.07.14-08.07.06:133][494]LogModuleManager: Shutting down and abandoning module PacketHandler (302)
[2023.07.14-08.07.06:133][494]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300)
[2023.07.14-08.07.06:133][494]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298)
[2023.07.14-08.07.06:133][494]LogModuleManager: Shutting down and abandoning module MediaAssets (296)
[2023.07.14-08.07.06:133][494]LogModuleManager: Shutting down and abandoning module Overlay (294)
[2023.07.14-08.07.06:133][494]LogModuleManager: Shutting down and abandoning module OverlayEditor (293)
[2023.07.14-08.07.06:133][494]LogModuleManager: Shutting down and abandoning module VREditor (290)
[2023.07.14-08.07.06:133][494]LogModuleManager: Shutting down and abandoning module StringTableEditor (288)
[2023.07.14-08.07.06:134][494]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286)
[2023.07.14-08.07.06:134][494]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284)
[2023.07.14-08.07.06:134][494]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282)
[2023.07.14-08.07.06:134][494]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280)
[2023.07.14-08.07.06:134][494]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279)
[2023.07.14-08.07.06:134][494]LogModuleManager: Shutting down and abandoning module UMG (276)
[2023.07.14-08.07.06:134][494]LogModuleManager: Shutting down and abandoning module UMGEditor (275)
[2023.07.14-08.07.06:134][494]LogModuleManager: Shutting down and abandoning module MessageLog (273)
[2023.07.14-08.07.06:134][494]LogModuleManager: Shutting down and abandoning module SlateReflector (268)
[2023.07.14-08.07.06:134][494]LogModuleManager: Shutting down and abandoning module Slate (266)
[2023.07.14-08.07.06:134][494]LogModuleManager: Shutting down and abandoning module SlateCore (264)
[2023.07.14-08.07.06:135][494]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262)
[2023.07.14-08.07.06:135][494]LogModuleManager: Shutting down and abandoning module UnrealEd (260)
[2023.07.14-08.07.06:135][494]LogModuleManager: Shutting down and abandoning module MRMesh (258)
[2023.07.14-08.07.06:135][494]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256)
[2023.07.14-08.07.06:135][494]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254)
[2023.07.14-08.07.06:135][494]LogModuleManager: Shutting down and abandoning module XAudio2 (252)
[2023.07.14-08.07.06:135][494]LogModuleManager: Shutting down and abandoning module Networking (250)
[2023.07.14-08.07.06:135][494]LogModuleManager: Shutting down and abandoning module Core (248)
[2023.07.14-08.07.06:135][494]LogModuleManager: Shutting down and abandoning module MaterialEditor (246)
[2023.07.14-08.07.06:135][494]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244)
[2023.07.14-08.07.06:135][494]LogModuleManager: Shutting down and abandoning module CurveEditor (243)
[2023.07.14-08.07.06:135][494]LogModuleManager: Shutting down and abandoning module Sequencer (241)
[2023.07.14-08.07.06:135][494]LogModuleManager: Shutting down and abandoning module EditorStyle (240)
[2023.07.14-08.07.06:138][494]LogModuleManager: Shutting down and abandoning module KismetCompiler (236)
[2023.07.14-08.07.06:138][494]LogModuleManager: Shutting down and abandoning module MeshBuilder (234)
[2023.07.14-08.07.06:138][494]LogModuleManager: Shutting down and abandoning module MeshUtilities (232)
[2023.07.14-08.07.06:138][494]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231)
[2023.07.14-08.07.06:138][494]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230)
[2023.07.14-08.07.06:138][494]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229)
[2023.07.14-08.07.06:138][494]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227)
[2023.07.14-08.07.06:139][494]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225)
[2023.07.14-08.07.06:139][494]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223)
[2023.07.14-08.07.06:139][494]LogModuleManager: Shutting down and abandoning module MaterialBaking (219)
[2023.07.14-08.07.06:139][494]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214)
[2023.07.14-08.07.06:139][494]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212)
[2023.07.14-08.07.06:139][494]LogModuleManager: Shutting down and abandoning module TargetPlatform (210)
[2023.07.14-08.07.06:139][494]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209)
[2023.07.14-08.07.06:139][494]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207)
[2023.07.14-08.07.06:139][494]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205)
[2023.07.14-08.07.06:139][494]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203)
[2023.07.14-08.07.06:139][494]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201)
[2023.07.14-08.07.06:139][494]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199)
[2023.07.14-08.07.06:139][494]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197)
[2023.07.14-08.07.06:139][494]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195)
[2023.07.14-08.07.06:139][494]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193)
[2023.07.14-08.07.06:139][494]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191)
[2023.07.14-08.07.06:139][494]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189)
[2023.07.14-08.07.06:139][494]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187)
[2023.07.14-08.07.06:139][494]LogModuleManager: Shutting down and abandoning module ImageWrapper (186)
[2023.07.14-08.07.06:139][494]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183)
[2023.07.14-08.07.06:140][494]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181)
[2023.07.14-08.07.06:140][494]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179)
[2023.07.14-08.07.06:140][494]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177)
[2023.07.14-08.07.06:140][494]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175)
[2023.07.14-08.07.06:140][494]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173)
[2023.07.14-08.07.06:140][494]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171)
[2023.07.14-08.07.06:140][494]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169)
[2023.07.14-08.07.06:145][494]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167)
[2023.07.14-08.07.06:145][494]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165)
[2023.07.14-08.07.06:145][494]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163)
[2023.07.14-08.07.06:145][494]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161)
[2023.07.14-08.07.06:145][494]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159)
[2023.07.14-08.07.06:165][494]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157)
[2023.07.14-08.07.06:165][494]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155)
[2023.07.14-08.07.06:165][494]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153)
[2023.07.14-08.07.06:165][494]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151)
[2023.07.14-08.07.06:165][494]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149)
[2023.07.14-08.07.06:165][494]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147)
[2023.07.14-08.07.06:165][494]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145)
[2023.07.14-08.07.06:165][494]LogModuleManager: Shutting down and abandoning module Messaging (143)
[2023.07.14-08.07.06:165][494]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141)
[2023.07.14-08.07.06:169][494]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139)
[2023.07.14-08.07.06:189][494]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137)
[2023.07.14-08.07.06:189][494]LogModuleManager: Shutting down and abandoning module D3D11RHI (134)
[2023.07.14-08.07.06:189][494]LogModuleManager: Shutting down and abandoning module InputCore (132)
[2023.07.14-08.07.06:189][494]LogModuleManager: Shutting down and abandoning module Settings (130)
[2023.07.14-08.07.06:189][494]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128)
[2023.07.14-08.07.06:190][494]LogModuleManager: Shutting down and abandoning module PhysXCooking (126)
[2023.07.14-08.07.06:190][494]LogModuleManager: Shutting down and abandoning module Chaos (124)
[2023.07.14-08.07.06:190][494]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122)
[2023.07.14-08.07.06:190][494]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121)
[2023.07.14-08.07.06:190][494]LogModuleManager: Shutting down and abandoning module AVEncoder (120)
[2023.07.14-08.07.06:190][494]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116)
[2023.07.14-08.07.06:190][494]LogModuleManager: Shutting down and abandoning module SteamVRInput (114)
[2023.07.14-08.07.06:190][494]LogModuleManager: Shutting down and abandoning module SteamVR (112)
[2023.07.14-08.07.06:190][494]LogHMD: Freeing OpenVRDLLHandle.
[2023.07.14-08.07.06:190][494]LogModuleManager: Shutting down and abandoning module OculusHMD (110)
[2023.07.14-08.07.06:190][494]LogModuleManager: Shutting down and abandoning module OpenXRAR (108)
[2023.07.14-08.07.06:190][494]LogModuleManager: Shutting down and abandoning module AugmentedReality (107)
[2023.07.14-08.07.06:190][494]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (104)
[2023.07.14-08.07.06:197][494]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2023.07.14-08.07.06:197][494]LogModuleManager: Shutting down and abandoning module OpenXRHMD (103)
[2023.07.14-08.07.06:198][494]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (100)
[2023.07.14-08.07.06:198][494]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (98)
[2023.07.14-08.07.06:198][494]LogModuleManager: Shutting down and abandoning module ChunkDownloader (96)
[2023.07.14-08.07.06:198][494]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (94)
[2023.07.14-08.07.06:198][494]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (92)
[2023.07.14-08.07.06:198][494]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (88)
[2023.07.14-08.07.06:199][494]LogModuleManager: Shutting down and abandoning module XMPP (83)
[2023.07.14-08.07.06:199][494]LogModuleManager: Shutting down and abandoning module WebSockets (82)
[2023.07.14-08.07.06:227][494]LogModuleManager: Shutting down and abandoning module HTTP (79)
[2023.07.14-08.07.06:227][494]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests:
[2023.07.14-08.07.06:227][494]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BE208E19D-4DE7-947D-C7B2-60829498734E%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=6941107a41c344d7dfbb7596cb0f8c35%7Cc32ec3fe770f4d41b5f6466a11b07f70%7Cc30e0096-65e6-4a81-b2b8-236a807665d5&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
[2023.07.14-08.07.06:227][494]LogHttp: Display: cleaning up 1 outstanding Http requests.
[2023.07.14-08.07.06:258][494]LogModuleManager: Shutting down and abandoning module SSL (78)
[2023.07.14-08.07.06:261][494]LogModuleManager: Shutting down and abandoning module ChaosCloth (74)
[2023.07.14-08.07.06:261][494]LogModuleManager: Shutting down and abandoning module WmfMedia (72)
[2023.07.14-08.07.06:262][494]LogModuleManager: Shutting down and abandoning module Media (71)
[2023.07.14-08.07.06:263][494]LogModuleManager: Shutting down and abandoning module MediaInfo (70)
[2023.07.14-08.07.06:263][494]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (66)
[2023.07.14-08.07.06:263][494]LogModuleManager: Shutting down and abandoning module MLSDK (64)
[2023.07.14-08.07.06:264][494]LogModuleManager: Shutting down and abandoning module MagicLeap (62)
[2023.07.14-08.07.06:264][494]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (60)
[2023.07.14-08.07.06:264][494]LogModuleManager: Shutting down and abandoning module NiagaraShader (58)
[2023.07.14-08.07.06:264][494]LogModuleManager: Shutting down and abandoning module VariantManagerContent (56)
[2023.07.14-08.07.06:264][494]LogModuleManager: Shutting down and abandoning module DatasmithContent (54)
[2023.07.14-08.07.06:264][494]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52)
[2023.07.14-08.07.06:264][494]LogModuleManager: Shutting down and abandoning module AISupportModule (50)
[2023.07.14-08.07.06:264][494]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48)
[2023.07.14-08.07.06:264][494]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46)
[2023.07.14-08.07.06:264][494]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44)
[2023.07.14-08.07.06:264][494]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42)
[2023.07.14-08.07.06:264][494]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40)
[2023.07.14-08.07.06:264][494]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38)
[2023.07.14-08.07.06:264][494]LogModuleManager: Shutting down and abandoning module XGEController (36)
[2023.07.14-08.07.06:264][494]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34)
[2023.07.14-08.07.06:264][494]LogModuleManager: Shutting down and abandoning module AudioEditor (32)
[2023.07.14-08.07.06:265][494]LogModuleManager: Shutting down and abandoning module PropertyEditor (31)
[2023.07.14-08.07.06:265][494]LogModuleManager: Shutting down and abandoning module TextureCompressor (28)
[2023.07.14-08.07.06:265][494]LogModuleManager: Shutting down and abandoning module RenderCore (26)
[2023.07.14-08.07.06:265][494]LogModuleManager: Shutting down and abandoning module Landscape (24)
[2023.07.14-08.07.06:265][494]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22)
[2023.07.14-08.07.06:271][494]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
[2023.07.14-08.07.06:271][494]LogModuleManager: Shutting down and abandoning module Renderer (18)
[2023.07.14-08.07.06:271][494]LogModuleManager: Shutting down and abandoning module Engine (16)
[2023.07.14-08.07.06:271][494]LogModuleManager: Shutting down and abandoning module CoreUObject (14)
[2023.07.14-08.07.06:271][494]LogModuleManager: Shutting down and abandoning module NetworkFile (12)
[2023.07.14-08.07.06:271][494]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
[2023.07.14-08.07.06:271][494]LogModuleManager: Shutting down and abandoning module StreamingFile (8)
[2023.07.14-08.07.06:271][494]LogModuleManager: Shutting down and abandoning module SandboxFile (6)
[2023.07.14-08.07.06:271][494]LogModuleManager: Shutting down and abandoning module PakFile (4)
[2023.07.14-08.07.06:271][494]LogModuleManager: Shutting down and abandoning module RSA (3)
[2023.07.14-08.07.06:271][494]LogContentStreaming: Display: There are 1 unreleased StreamingManagers
[2023.07.14-08.07.06:335][494]LogD3D11RHI: Shutdown
[2023.07.14-08.07.06:335][494]LogD3D11RHI: CleanupD3DDevice
[2023.07.14-08.07.06:343][494]LogExit: Exiting.
[2023.07.14-08.07.06:362][494]Log file closed, 07/14/23 04:07:06