Files
ex2/Saved/Crashes/UE4CC-Windows-7A384FD54ED7E1639AC5C0AD976256D4_0000/Ex2.log
2022-07-15 08:21:41 -07:00

1177 lines
120 KiB
Plaintext

Log file open, 07/05/22 17:15:51
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: Ex2
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.714156
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-18319896
LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz, GPU: NVIDIA GeForce GTX 770
LogInit: Compiled (64-bit): Nov 30 2021 07:12:08
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line: -EpicPortal -epicusername=8B0000B8 -epicuserid=c32ec3fe770f4d41b5f6466a11b07f70 -epiclocale=en -epicsandboxid=ue
LogInit: Base Directory: E:/EpicGames/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Engine.ini]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Engine.ini]
[2022.07.06-00.15.52:523][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Engine.ini]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Engine.ini]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2022.07.06-00.15.52:523][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2022.07.06-00.15.52:524][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2022.07.06-00.15.52:524][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2022.07.06-00.15.52:524][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2022.07.06-00.15.52:524][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2022.07.06-00.15.52:524][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2022.07.06-00.15.52:524][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2022.07.06-00.15.52:524][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2022.07.06-00.15.52:524][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Engine.ini]
[2022.07.06-00.15.52:524][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Engine.ini]
[2022.07.06-00.15.52:531][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Scalability.ini]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Scalability.ini]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Scalability.ini]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Scalability.ini]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2022.07.06-00.15.52:531][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Scalability.ini]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Scalability.ini]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Scalability.ini]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Scalability.ini]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2022.07.06-00.15.52:532][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2022.07.06-00.15.52:532][ 0]LogInit: Selected Device Profile: [Windows]
[2022.07.06-00.15.52:532][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2022.07.06-00.15.52:532][ 0]LogHAL: Display: Platform has ~ 16 GB [17081012224 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2022.07.06-00.15.52:533][ 0]LogInit: Going up to parent DeviceProfile []
[2022.07.06-00.15.52:533][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Scalability.ini]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Scalability.ini]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Scalability.ini]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Scalability.ini]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Scalability.ini]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Scalability.ini]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2022.07.06-00.15.52:533][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2022.07.06-00.15.52:534][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2022.07.06-00.15.52:534][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2022.07.06-00.15.52:534][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2022.07.06-00.15.52:534][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2022.07.06-00.15.52:534][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2022.07.06-00.15.52:534][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2022.07.06-00.15.52:534][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2022.07.06-00.15.52:534][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2022.07.06-00.15.52:534][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2022.07.06-00.15.52:534][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2022.07.06-00.15.52:534][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2022.07.06-00.15.52:534][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2022.07.06-00.15.52:534][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2022.07.06-00.15.52:534][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Scalability.ini]
[2022.07.06-00.15.52:534][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2022.07.06-00.15.52:534][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2022.07.06-00.15.52:534][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Scalability.ini]
[2022.07.06-00.15.52:534][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2022.07.06-00.15.52:534][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2022.07.06-00.15.52:534][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2022.07.06-00.15.52:534][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2022.07.06-00.15.52:534][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2022.07.06-00.15.52:534][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2022.07.06-00.15.52:534][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2022.07.06-00.15.52:534][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Engine.ini]
[2022.07.06-00.15.52:534][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/UE4/Ex2 4.27/Saved/Config/Windows/Editor.ini]
[2022.07.06-00.15.52:534][ 0]LogInit: Computer: DESKTOP-SI6OOMG
[2022.07.06-00.15.52:534][ 0]LogInit: User: RC
[2022.07.06-00.15.52:534][ 0]LogInit: CPU Page size=4096, Cores=4
[2022.07.06-00.15.52:534][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2022.07.06-00.15.52:534][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2022.07.06-00.15.52:534][ 0]LogMemory: Platform Memory Stats for Windows
[2022.07.06-00.15.52:534][ 0]LogMemory: Process Physical Memory: 142.30 MB used, 142.31 MB peak
[2022.07.06-00.15.52:534][ 0]LogMemory: Process Virtual Memory: 113.06 MB used, 113.06 MB peak
[2022.07.06-00.15.52:534][ 0]LogMemory: Physical Memory: 6485.56 MB used, 9804.16 MB free, 16289.72 MB total
[2022.07.06-00.15.52:534][ 0]LogMemory: Virtual Memory: 134206680.00 MB used, 11049.02 MB free, 134217728.00 MB total
[2022.07.06-00.15.52:540][ 0]LogWindows: WindowsPlatformFeatures enabled
[2022.07.06-00.15.52:581][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2022.07.06-00.15.52:582][ 0]LogInit: Using OS detected language (en-US).
[2022.07.06-00.15.52:582][ 0]LogInit: Using OS detected locale (en-US).
[2022.07.06-00.15.52:585][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2022.07.06-00.15.52:854][ 0]LogInit: Setting process to per monitor DPI aware
[2022.07.06-00.15.52:864][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2022.07.06-00.15.52:874][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2022.07.06-00.15.52:874][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2022.07.06-00.15.53:035][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2022.07.06-00.15.53:040][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2022.07.06-00.15.53:040][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2022.07.06-00.15.53:040][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2022.07.06-00.15.53:040][ 0]LogD3D11RHI: D3D11 adapters:
[2022.07.06-00.15.53:129][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 770' (Feature Level 11_0)
[2022.07.06-00.15.53:129][ 0]LogD3D11RHI: 4052/0/8144 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2022.07.06-00.15.53:137][ 0]LogD3D11RHI: 1. 'Intel(R) HD Graphics 4600' (Feature Level 11_0)
[2022.07.06-00.15.53:137][ 0]LogD3D11RHI: 112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2022.07.06-00.15.53:141][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2022.07.06-00.15.53:141][ 0]LogD3D11RHI: 0/0/8144 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2022.07.06-00.15.53:141][ 0]LogD3D11RHI: Chosen D3D11 Adapter:
[2022.07.06-00.15.53:141][ 0]LogD3D11RHI: Description : NVIDIA GeForce GTX 770
[2022.07.06-00.15.53:141][ 0]LogD3D11RHI: VendorId : 10de
[2022.07.06-00.15.53:141][ 0]LogD3D11RHI: DeviceId : 1184
[2022.07.06-00.15.53:141][ 0]LogD3D11RHI: SubSysId : 37763842
[2022.07.06-00.15.53:141][ 0]LogD3D11RHI: Revision : 00a1
[2022.07.06-00.15.53:141][ 0]LogD3D11RHI: DedicatedVideoMemory : 4249288704 bytes
[2022.07.06-00.15.53:141][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2022.07.06-00.15.53:141][ 0]LogD3D11RHI: SharedSystemMemory : 8540506112 bytes
[2022.07.06-00.15.53:141][ 0]LogD3D11RHI: AdapterLuid : 0 45081
[2022.07.06-00.15.53:147][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2022.07.06-00.15.53:147][ 0]LogD3D11RHI: GPU DeviceId: 0x1184 (for the marketing name, search the web for "GPU Device Id")
[2022.07.06-00.15.53:147][ 0]LogWindows: EnumDisplayDevices:
[2022.07.06-00.15.53:148][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 770' (P:1 D:1)
[2022.07.06-00.15.53:148][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 770' (P:0 D:0)
[2022.07.06-00.15.53:148][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 770' (P:0 D:0)
[2022.07.06-00.15.53:148][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 770' (P:0 D:0)
[2022.07.06-00.15.53:148][ 0]LogWindows: 4. 'Intel(R) HD Graphics 4600' (P:0 D:0)
[2022.07.06-00.15.53:149][ 0]LogWindows: 5. 'Intel(R) HD Graphics 4600' (P:0 D:0)
[2022.07.06-00.15.53:149][ 0]LogWindows: 6. 'Intel(R) HD Graphics 4600' (P:0 D:0)
[2022.07.06-00.15.53:149][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
[2022.07.06-00.15.53:149][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 770
[2022.07.06-00.15.53:149][ 0]LogD3D11RHI: Driver Version: 456.71 (internal:27.21.14.5671, unified:456.71)
[2022.07.06-00.15.53:149][ 0]LogD3D11RHI: Driver Date: 9-30-2020
[2022.07.06-00.15.53:149][ 0]LogRHI: Texture pool is 2836 MB (70% of 4052 MB)
[2022.07.06-00.15.53:149][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
[2022.07.06-00.15.53:149][ 0]LogD3D11RHI: Description : NVIDIA GeForce GTX 770
[2022.07.06-00.15.53:149][ 0]LogD3D11RHI: VendorId : 10de
[2022.07.06-00.15.53:149][ 0]LogD3D11RHI: DeviceId : 1184
[2022.07.06-00.15.53:149][ 0]LogD3D11RHI: SubSysId : 37763842
[2022.07.06-00.15.53:149][ 0]LogD3D11RHI: Revision : 00a1
[2022.07.06-00.15.53:149][ 0]LogD3D11RHI: DedicatedVideoMemory : 4249288704 bytes
[2022.07.06-00.15.53:149][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2022.07.06-00.15.53:149][ 0]LogD3D11RHI: SharedSystemMemory : 8540506112 bytes
[2022.07.06-00.15.53:149][ 0]LogD3D11RHI: AdapterLuid : 0 45081
[2022.07.06-00.15.53:212][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics
[2022.07.06-00.15.53:212][ 0]LogD3D11RHI: Async texture creation enabled
[2022.07.06-00.15.53:266][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2022.07.06-00.15.53:315][ 0]LogRHI: GeForceNow SDK initialized: 1
[2022.07.06-00.15.53:769][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2022.07.06-00.15.53:796][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2022.07.06-00.15.53:796][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2022.07.06-00.15.53:796][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2022.07.06-00.15.53:796][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2022.07.06-00.15.53:796][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2022.07.06-00.15.53:796][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2022.07.06-00.15.53:796][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2022.07.06-00.15.53:796][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2022.07.06-00.15.53:796][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2022.07.06-00.15.53:796][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2022.07.06-00.15.53:816][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2022.07.06-00.15.53:816][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2022.07.06-00.15.53:827][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2022.07.06-00.15.53:832][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2022.07.06-00.15.53:837][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2022.07.06-00.15.53:842][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2022.07.06-00.15.53:853][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2022.07.06-00.15.53:858][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2022.07.06-00.15.53:863][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2022.07.06-00.15.53:893][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2022.07.06-00.15.53:894][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2022.07.06-00.15.53:903][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2022.07.06-00.15.53:909][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2022.07.06-00.15.53:914][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2022.07.06-00.15.53:919][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2022.07.06-00.15.53:930][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2022.07.06-00.15.53:930][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2022.07.06-00.15.53:941][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2022.07.06-00.15.53:946][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2022.07.06-00.15.53:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2022.07.06-00.15.53:955][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2022.07.06-00.15.53:955][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2022.07.06-00.15.53:962][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2022.07.06-00.15.53:992][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2022.07.06-00.15.54:021][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2022.07.06-00.15.54:022][ 0]LogShaderCompilers: Guid format shader working directory is 16 characters bigger than the processId version (../../../../../UE4/Ex2 4.27/Intermediate/Shaders/WorkingDirectory/8528/).
[2022.07.06-00.15.54:022][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/RC/AppData/Local/Temp/UnrealShaderWorkingDir/32FB43E5488D2392CBB86FBF56E41020/'.
[2022.07.06-00.15.54:022][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2022.07.06-00.15.54:022][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2022.07.06-00.15.54:022][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2022.07.06-00.15.54:927][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2022.07.06-00.15.55:012][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 94MB C:/Users/RC/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2022.07.06-00.15.55:012][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/RC/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
[2022.07.06-00.15.55:062][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../UE4/Ex2 4.27/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2022.07.06-00.15.55:062][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2022.07.06-00.15.55:062][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../UE4/Ex2 4.27/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2022.07.06-00.15.55:062][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2022.07.06-00.15.55:081][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2022.07.06-00.15.55:081][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2022.07.06-00.15.55:081][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2022.07.06-00.15.55:212][ 0]LogDerivedDataCache: Speed tests for C:/Users/RC/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.13 seconds
[2022.07.06-00.15.55:212][ 0]LogDerivedDataCache: Display: Performance to C:/Users/RC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.06ms. RandomReadSpeed=801.11MBs, RandomWriteSpeed=7.22MBs. Assigned SpeedClass 'Local'
[2022.07.06-00.15.55:219][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/RC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2022.07.06-00.15.55:220][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2022.07.06-00.15.55:220][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2022.07.06-00.15.55:273][ 0]LogSlate: Using FreeType 2.10.0
[2022.07.06-00.15.55:274][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2022.07.06-00.15.55:303][ 0]LogAssetRegistry: FAssetRegistry took 0.0029 seconds to start up
[2022.07.06-00.15.55:566][ 0]LogInit: Selected Device Profile: [Windows]
[2022.07.06-00.15.55:566][ 0]LogInit: Active device profile: [000001DA3767AC00][000001DA36157240 49] Windows
[2022.07.06-00.15.55:566][ 0]LogInit: Profiles: [000001DA3767AC00][000001DA36157240 49] Windows, [000001DA37604200][000001DA35D913C0 49] WindowsNoEditor, [000001DA37633F00][000001DA35D95540 49] WindowsServer, [000001DA37607E00][000001DA385476C0 49] WindowsClient, [000001DA37630300][000001DA3854B840 49] IOS, [000001DA37604100][000001DA3854F9C0 49] iPadAir, [000001DA37630200][000001DA38553B40 49] iPadAir2, [000001DA375AD100][000001DA3855A280 49] IPadPro, [000001DA375AD200][000001DA385562C0 49] iPadAir3, [000001DA37631D00][000001DA3855E440 49] iPadAir4, [000001DA375AC400][000001DA385625C0 49] iPadMini2, [000001DA37630E00][000001DA38566740 49] iPadMini3, [000001DA375AD600][000001DA3856A8C0 49] iPadMini4, [000001DA37630900][000001DA3615AA00 49] iPadMini5, [000001DA37606E00][000001DA38584C40 49] iPhone6, [000001DA37607000][000001DA38580C80 49] iPodTouch6, [000001DA375AFE00][000001DA38590F00 49] iPhone7, [000001DA375AFA00][000001DA38588F40 49] iPodTouch7, [000001DA37607A00][000001DA385950C0 49] iPhone5S, [000001DA375ACE00][000001DA38599240 49] iPhone6Plus, [000001DA37606A00][000001DA3859D3C0 49] iPhone6S, [000001DA375AF600][000001DA385A1540 49] iPhone6SPlus, [000001DA37607400][000001DA385A56C0 49] iPhone7Plus, [000001DA375AF500][000001DA385A9840 49] iPhoneSE, [000001DA37607F00][000001DA385AD9C0 49] iPhone8, [000001DA375AF200][000001DA385B1B40 49] iPhone8Plus, [000001DA37605000][000001DA385B4140 49] iPhoneX, [000001DA375ADD00][000001DA385B82C0 49] iPhoneXS, [000001DA37606300][000001DA385BC440 49] iPhoneXSMax, [000001DA375AEF00][000001DA385C05C0 49] iPhoneXR, [000001DA37604F00][000001DA385C4740 49] iPhone11, [000001DA375AE000][000001DA385C88C0 49] iPhone11Pro, [000001DA37605E00][000001DA385CCA40 49] iPhone11ProMax, [000001DA375AD500][000001DA3858CB80 49] iPhoneSE2, [000001DA37605900][000001DA385D0CC0 49] iPhone12Mini, [000001DA375ACB00][000001DA385D4E00 49] iPhone12, [000001DA37606F00][000001DA385D8F40 49] iPhone12Pro, [000001DA375AFB00][000001DA385E10C0 49] iPhone12ProMax, [000001DA37607800][000001DA385E5240 49] iPadPro105, [000001DA375AC300][000001DA385E93C0 49] iPadPro129, [000001DA37606800][000001DA385ED540 49] iPadPro97, [000001DA375AE500][000001DA385F16C0 49] iPadPro2_129, [000001DA37606D00][000001DA385F5840 49] iPad5, [000001DA375ADC00][000001DA385F99C0 49] iPad6, [000001DA37605A00][000001DA385FDB40 49] iPad7, [000001DA375AF000][000001DA38600140 49] iPad8, [000001DA37605700][000001DA386042C0 49] iPadPro11, [000001DA375AD300][000001DA38608440 49] iPadPro2_11, [000001DA37607D00][000001DA3860C5C0 49] iPadPro3_129, [000001DA375ACC00][000001DA38610740 49] iPadPro4_129, [000001DA37606700][000001DA386148C0 49] AppleTV, [000001DA375AE300][000001DA38618A40 49] AppleTV4K, [000001DA37604D00][000001DA3861CBC0 49] TVOS, [000001DA375ADE00][000001DA38620D40 49] Mac, [000001DA37606C00][000001DA385DCE80 49] MacClient, [000001DA375AED00][000001DA38624FC0 49] MacNoEditor, [000001DA37605C00][000001DA38629100 49] MacServer, [000001DA375AC100][000001DA38631280 49] Linux, [000001DA37606900][000001DA38635400 49] LinuxAArch64, [000001DA375ACD00][000001DA38639580 49] LinuxNoEditor, [000001DA37605600][000001DA3863D700 49] LinuxAArch64NoEditor, [000001DA375AF300][000001DA38641880 49] LinuxClient, [000001DA37606B00][000001DA38645A00 49] LinuxAArch64Client, [000001DA375AC600][000001DA38649B80 49] LinuxServer, [000001DA37606200][000001DA3864C180 49] LinuxAArch64Server, [000001DA375ACF00][000001DA38650300 49] Android, [000001DA37604700][000001DA38654480 49] Android_Low, [000001DA375AC500][000001DA38658600 49] Android_Mid, [000001DA37606600][000001DA3865C780 49] Android_High, [000001DA375AE700][000001DA38660900 49] Android_Default, [000001DA37633900][000001DA38664A80 49] Android_Adreno4xx, [000001DA37679400][000001DA38668C00 49] Android_Adreno5xx_Low, [000001DA37632E00][000001DA3866CD80 49] Android_Adreno5xx, [000001DA37678B00][000001DA38670F00 49] Android_Adreno6xx, [000001DA37632B00][000001DA3862D040 49] Android_Adreno6xx_Vulkan, [000001DA3767A400][000001DA38675180 49] Android_Mali_T6xx, [000001DA37631900][000001DA386792C0 49] Android_Mali_T7xx, [000001DA37678100][000001DA38681440 49] Android_Mali_T8xx, [000001DA37631100][000001DA386855C0 49] Android_Mali_G71, [000001DA3767A200][000001DA38689740 49] Android_Mali_G72, [000001DA37631A00][000001DA3868D8C0 49] Android_Mali_G72_Vulkan, [000001DA37679100][000001DA38691A40 49] Android_Mali_G76, [000001DA37633100][000001DA38695BC0 49] Android_Mali_G76_Vulkan, [000001DA37679D00][000001DA386981C0 49] Android_Mali_G77, [000001DA37631F00][000001DA3869C340 49] Android_Mali_G77_Vulkan, [000001DA37679000][000001DA386A04C0 49] Android_Mali_G78, [000001DA37632D00][000001DA386A4640 49] Android_Mali_G78_Vulkan, [000001DA3767B000][000001DA386A87C0 49] Android_Mali_G710, [000001DA37633800][000001DA386AC940 49] Android_Mali_G710_Vulkan, [000001DA37679E00][000001DA386B0AC0 49] Android_Vulkan_SM5, [000001DA37631800][000001DA386B4C40 49] Android_PowerVR_G6xxx, [000001DA37678500][000001DA386B8DC0 49] Android_PowerVR_GT7xxx, [000001DA37632900][000001DA386BCF40 49] Android_PowerVR_GE8xxx, [000001DA37679200][000001DA386C10C0 49] Android_PowerVR_GM9xxx, [000001DA375AD000][000001DA3867D200 49] Android_PowerVR_GM9xxx_Vulkan, [000001DA37678A00][000001DA386C5340 49] Android_TegraK1, [000001DA375AEB00][000001DA386C9480 49] Android_Unknown_Vulkan, [000001DA3767AA00][000001DA386CD5C0 49] Lumin, [000001DA375AFF00][000001DA386D5740 49] Lumin_Desktop, [000001DA37679300][000001DA386D98C0 49] HoloLens,
[2022.07.06-00.15.55:719][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2022.07.06-00.15.55:719][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2022.07.06-00.15.55:719][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2022.07.06-00.15.55:719][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2022.07.06-00.15.55:719][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2022.07.06-00.15.55:738][ 0]LogNetVersion: Ex2 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3249199118)
[2022.07.06-00.15.56:233][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2022.07.06-00.15.56:303][ 0]LogHMD: PokeAHoleMaterial loaded successfully
[2022.07.06-00.15.56:309][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load.
[2022.07.06-00.15.56:309][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool.
[2022.07.06-00.15.56:309][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2022.07.06-00.15.56:647][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 0FAA7A4E4697E938CB4D838BEA1AA488 | Instance: 13C58D4D42B267B589882E9D76A97AF0 (DESKTOP-SI6OOMG-8528).
[2022.07.06-00.15.56:684][ 0]LogPython: Using Python 3.7.7
[2022.07.06-00.15.57:430][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2022.07.06-00.15.57:435][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2022.07.06-00.15.57:681][ 0]SourceControl: Source control is disabled
[2022.07.06-00.15.57:681][ 0]SourceControl: Source control is disabled
[2022.07.06-00.15.57:684][ 0]SourceControl: Source control is disabled
[2022.07.06-00.15.57:686][ 0]SourceControl: Source control is disabled
[2022.07.06-00.15.57:696][ 0]SourceControl: Source control is disabled
[2022.07.06-00.15.57:703][ 0]LogUProjectInfo: Found projects:
[2022.07.06-00.15.57:930][ 0]LogOpenImageDenoise: OIDN starting up
[2022.07.06-00.15.57:975][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2022.07.06-00.15.57:999][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.07.06-00.15.57:999][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.07.06-00.15.58:151][ 0]LogCollectionManager: Loaded 0 collections in 0.000700 seconds
[2022.07.06-00.15.58:179][ 0]LogFileCache: Scanning file cache for directory 'E:/UE4/Ex2 4.27/Saved/Collections/' took 0.00s
[2022.07.06-00.15.58:179][ 0]LogFileCache: Scanning file cache for directory 'E:/UE4/Ex2 4.27/Content/Developers/RC/Collections/' took 0.00s
[2022.07.06-00.15.58:179][ 0]LogFileCache: Scanning file cache for directory 'E:/UE4/Ex2 4.27/Content/Collections/' took 0.00s
[2022.07.06-00.15.58:179][ 0]LogOcInput: OculusInput pre-init called
[2022.07.06-00.15.58:486][ 0]LogEngine: Initializing Engine...
[2022.07.06-00.15.58:725][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
[2022.07.06-00.15.58:725][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2022.07.06-00.15.58:733][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2022.07.06-00.15.58:734][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2022.07.06-00.15.58:886][ 0]LogInit: Initializing FReadOnlyCVARCache
[2022.07.06-00.15.58:895][ 0]LogAIModule: Creating AISystem for world Untitled
[2022.07.06-00.15.58:900][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2022.07.06-00.15.58:903][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2022.07.06-00.15.58:904][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2022.07.06-00.15.58:904][ 0]LogAudio: Display: Audio Device Manager Initialized
[2022.07.06-00.15.58:904][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2022.07.06-00.15.58:905][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.07.06-00.15.58:905][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2022.07.06-00.15.58:905][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.07.06-00.15.58:905][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.07.06-00.15.58:905][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.07.06-00.15.58:905][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2022.07.06-00.15.58:905][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.07.06-00.15.58:905][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2022.07.06-00.15.58:905][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.07.06-00.15.58:905][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.07.06-00.15.58:905][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.07.06-00.15.58:905][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2022.07.06-00.15.58:924][ 0]LogAudioMixer: Display: 0: FrontLeft
[2022.07.06-00.15.58:924][ 0]LogAudioMixer: Display: 1: FrontRight
[2022.07.06-00.15.58:961][ 0]LogAudioMixer: Display: Using Audio Device Speakers / Headphones (Realtek High Definition Audio)
[2022.07.06-00.15.58:963][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.07.06-00.15.58:965][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.07.06-00.15.58:965][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.07.06-00.15.58:966][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2022.07.06-00.15.58:966][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2022.07.06-00.15.58:966][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2022.07.06-00.15.58:968][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2022.07.06-00.15.58:968][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2022.07.06-00.15.58:968][ 0]LogInit: FAudioDevice initialized.
[2022.07.06-00.15.58:969][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2022.07.06-00.15.58:969][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2022.07.06-00.15.59:275][ 0]LogDerivedDataCache: Saved boot cache 0.31s 94MB C:/Users/RC/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2022.07.06-00.15.59:277][ 0]LogInit: Texture streaming: Enabled
[2022.07.06-00.15.59:290][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27
[2022.07.06-00.15.59:293][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2022.07.06-00.15.59:293][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2022.07.06-00.15.59:295][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2022.07.06-00.15.59:320][ 0]LogInit: Transaction tracking system initialized
[2022.07.06-00.15.59:496][ 0]BlueprintLog: New page: Editor Load
[2022.07.06-00.15.59:561][ 0]LocalizationService: Localization service is disabled
[2022.07.06-00.15.59:742][ 0]TimingProfiler: Initialize
[2022.07.06-00.15.59:742][ 0]TimingProfiler: OnSessionChanged
[2022.07.06-00.15.59:742][ 0]LoadingProfiler: Initialize
[2022.07.06-00.15.59:742][ 0]LoadingProfiler: OnSessionChanged
[2022.07.06-00.15.59:742][ 0]NetworkingProfiler: Initialize
[2022.07.06-00.15.59:742][ 0]NetworkingProfiler: OnSessionChanged
[2022.07.06-00.15.59:742][ 0]MemoryProfiler: Initialize
[2022.07.06-00.15.59:742][ 0]MemoryProfiler: OnSessionChanged
[2022.07.06-00.16.00:128][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2022.07.06-00.16.00:128][ 0]LogCook: Display: Mobile HDR setting 1
[2022.07.06-00.16.00:317][ 0]LogFileCache: Scanning file cache for directory 'E:/UE4/Ex2 4.27/Content/' took 0.12s
[2022.07.06-00.16.00:574][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2022.07.06-00.16.00:577][ 0]SourceControl: Source control is disabled
[2022.07.06-00.16.00:577][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 11.934
[2022.07.06-00.16.00:577][ 0]Cmd: MAP LOAD FILE="../../../../../UE4/Ex2 4.27/Content/FirstPersonBP/Maps/TestingMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2022.07.06-00.16.00:789][ 0]LightingResults: New page: Lighting Build
[2022.07.06-00.16.00:791][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2022.07.06-00.16.00:791][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.07.06-00.16.00:791][ 0]MapCheck: New page: Map Check
[2022.07.06-00.16.00:791][ 0]LightingResults: New page: Lighting Build
[2022.07.06-00.16.00:799][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.07.06-00.16.00:802][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms
[2022.07.06-00.16.01:708][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_001_001': Can't find file.
[2022.07.06-00.16.01:708][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_001_001': Can't find file.
[2022.07.06-00.16.01:709][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_002': Can't find file.
[2022.07.06-00.16.01:709][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_002': Can't find file.
[2022.07.06-00.16.01:709][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_002_001': Can't find file.
[2022.07.06-00.16.01:709][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_002_001': Can't find file.
[2022.07.06-00.16.01:710][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_003_001': Can't find file.
[2022.07.06-00.16.01:710][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_003_001': Can't find file.
[2022.07.06-00.16.01:710][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_004_001': Can't find file.
[2022.07.06-00.16.01:710][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_004_001': Can't find file.
[2022.07.06-00.16.01:710][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_005_001': Can't find file.
[2022.07.06-00.16.01:711][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_005_001': Can't find file.
[2022.07.06-00.16.01:711][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/None': Can't find file.
[2022.07.06-00.16.01:711][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/None': Can't find file.
[2022.07.06-00.16.01:711][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_001_001': Can't find file.
[2022.07.06-00.16.01:711][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_002': Can't find file.
[2022.07.06-00.16.01:712][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_002_001': Can't find file.
[2022.07.06-00.16.01:712][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_003_001': Can't find file.
[2022.07.06-00.16.01:712][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_004_001': Can't find file.
[2022.07.06-00.16.01:712][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_005_001': Can't find file.
[2022.07.06-00.16.01:712][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/None': Can't find file.
[2022.07.06-00.16.03:236][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Specials\special_Mesh\Venom_X.uasset: Failed to load '/Game/Weapons/Specials/special_Mesh/defaultMat': Can't find file.
[2022.07.06-00.16.03:236][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Specials\special_Mesh\Venom_X.uasset: Failed to load '/Game/Weapons/Specials/special_Mesh/defaultMat': Can't find file.
[2022.07.06-00.16.03:237][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Specials\special_Mesh\Venom_X.uasset: Failed to load '/Game/Weapons/Specials/special_Mesh/defaultMat': Can't find file.
[2022.07.06-00.16.04:154][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Specials\special_Mesh\Venom_X.uasset: Failed to load '/Game/Weapons/Specials/special_Mesh/defaultMat': Can't find file.
[2022.07.06-00.16.04:154][ 0]LoadErrors: Failed to load /Game/Weapons/Specials/special_Mesh/defaultMat.defaultMat Referenced by Venom_X
[2022.07.06-00.16.04:155][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Specials\special_Mesh\Venom_X.uasset: Failed to load '/Game/Weapons/Specials/special_Mesh/defaultMat': Can't find file.
[2022.07.06-00.16.04:155][ 0]LoadErrors: Failed to load /Game/Weapons/Specials/special_Mesh/defaultMat.defaultMat Referenced by Venom_X
[2022.07.06-00.16.04:571][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_002': Can't find file.
[2022.07.06-00.16.04:571][ 0]LoadErrors: Failed to load /Game/Weapons/Pistols/pistol_Mesh/Material_002.Material_002 Referenced by p226
[2022.07.06-00.16.04:571][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_001_001': Can't find file.
[2022.07.06-00.16.04:571][ 0]LoadErrors: Failed to load /Game/Weapons/Pistols/pistol_Mesh/Material_001_001.Material_001_001 Referenced by p226
[2022.07.06-00.16.04:571][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_003_001': Can't find file.
[2022.07.06-00.16.04:571][ 0]LoadErrors: Failed to load /Game/Weapons/Pistols/pistol_Mesh/Material_003_001.Material_003_001 Referenced by p226
[2022.07.06-00.16.04:572][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_004_001': Can't find file.
[2022.07.06-00.16.04:572][ 0]LoadErrors: Failed to load /Game/Weapons/Pistols/pistol_Mesh/Material_004_001.Material_004_001 Referenced by p226
[2022.07.06-00.16.04:572][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_005_001': Can't find file.
[2022.07.06-00.16.04:572][ 0]LoadErrors: Failed to load /Game/Weapons/Pistols/pistol_Mesh/Material_005_001.Material_005_001 Referenced by p226
[2022.07.06-00.16.04:572][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_002_001': Can't find file.
[2022.07.06-00.16.04:572][ 0]LoadErrors: Failed to load /Game/Weapons/Pistols/pistol_Mesh/Material_002_001.Material_002_001 Referenced by p226
[2022.07.06-00.16.04:572][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/None': Can't find file.
[2022.07.06-00.16.04:572][ 0]LoadErrors: Failed to load /Game/Weapons/Pistols/pistol_Mesh/None.Material_0 Referenced by p226
[2022.07.06-00.16.04:573][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_002': Can't find file.
[2022.07.06-00.16.04:573][ 0]LoadErrors: Failed to load /Game/Weapons/Pistols/pistol_Mesh/Material_002.Material_002 Referenced by p226
[2022.07.06-00.16.04:573][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_001_001': Can't find file.
[2022.07.06-00.16.04:573][ 0]LoadErrors: Failed to load /Game/Weapons/Pistols/pistol_Mesh/Material_001_001.Material_001_001 Referenced by p226
[2022.07.06-00.16.04:573][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_003_001': Can't find file.
[2022.07.06-00.16.04:573][ 0]LoadErrors: Failed to load /Game/Weapons/Pistols/pistol_Mesh/Material_003_001.Material_003_001 Referenced by p226
[2022.07.06-00.16.04:573][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_004_001': Can't find file.
[2022.07.06-00.16.04:573][ 0]LoadErrors: Failed to load /Game/Weapons/Pistols/pistol_Mesh/Material_004_001.Material_004_001 Referenced by p226
[2022.07.06-00.16.04:573][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_005_001': Can't find file.
[2022.07.06-00.16.04:573][ 0]LoadErrors: Failed to load /Game/Weapons/Pistols/pistol_Mesh/Material_005_001.Material_005_001 Referenced by p226
[2022.07.06-00.16.04:573][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/Material_002_001': Can't find file.
[2022.07.06-00.16.04:573][ 0]LoadErrors: Failed to load /Game/Weapons/Pistols/pistol_Mesh/Material_002_001.Material_002_001 Referenced by p226
[2022.07.06-00.16.04:574][ 0]LogLinker: Warning: [AssetLog] E:\UE4\Ex2 4.27\Content\Weapons\Pistols\pistol_Mesh\p226.uasset: Failed to load '/Game/Weapons/Pistols/pistol_Mesh/None': Can't find file.
[2022.07.06-00.16.04:574][ 0]LoadErrors: Failed to load /Game/Weapons/Pistols/pistol_Mesh/None.Material_0 Referenced by p226
[2022.07.06-00.16.05:462][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'TestingMap'.
[2022.07.06-00.16.05:463][ 0]LogAIModule: Creating AISystem for world TestingMap
[2022.07.06-00.16.05:550][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2022.07.06-00.16.05:591][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
[2022.07.06-00.16.05:591][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2022.07.06-00.16.05:591][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.126ms to complete.
[2022.07.06-00.16.05:591][ 0]LogFileHelpers: Loading map 'TestingMap' took 5.014
[2022.07.06-00.16.05:593][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 16.950
[2022.07.06-00.16.08:953][ 0]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
[2022.07.06-00.16.09:694][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.07.06-00.16.09:702][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.07.06-00.16.09:710][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.07.06-00.16.09:717][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.07.06-00.16.10:259][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0114 seconds. Added 3822 classes and 928 folders.
[2022.07.06-00.16.10:281][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
[2022.07.06-00.16.10:469][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2022.07.06-00.16.10:469][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.10:469][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2022.07.06-00.16.10:476][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.10:476][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
[2022.07.06-00.16.10:476][ 0]LogPakFile: OnPakFileMounted2Time == 0.006471
[2022.07.06-00.16.10:499][ 0]LogPakFile: PakFile PrimaryIndexSize=189
[2022.07.06-00.16.10:499][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.10:499][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2022.07.06-00.16.10:499][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.10:499][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
[2022.07.06-00.16.10:499][ 0]LogPakFile: OnPakFileMounted2Time == 0.000056
[2022.07.06-00.16.10:536][ 0]LogPakFile: PakFile PrimaryIndexSize=191
[2022.07.06-00.16.10:536][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.10:536][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160
[2022.07.06-00.16.10:536][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.10:536][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/MobileStarterContent.upack)
[2022.07.06-00.16.10:536][ 0]LogPakFile: OnPakFileMounted2Time == 0.000049
[2022.07.06-00.16.10:550][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2022.07.06-00.16.10:550][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.10:550][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2022.07.06-00.16.10:550][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.10:550][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/StarterContent.upack)
[2022.07.06-00.16.10:550][ 0]LogPakFile: OnPakFileMounted2Time == 0.000052
[2022.07.06-00.16.10:564][ 0]LogPakFile: PakFile PrimaryIndexSize=190
[2022.07.06-00.16.10:564][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.10:564][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2022.07.06-00.16.10:564][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.10:564][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
[2022.07.06-00.16.10:564][ 0]LogPakFile: OnPakFileMounted2Time == 0.000044
[2022.07.06-00.16.10:581][ 0]LogPakFile: PakFile PrimaryIndexSize=192
[2022.07.06-00.16.10:581][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.10:581][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2022.07.06-00.16.10:581][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.10:582][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
[2022.07.06-00.16.10:582][ 0]LogPakFile: OnPakFileMounted2Time == 0.000056
[2022.07.06-00.16.10:702][ 0]LogPakFile: PakFile PrimaryIndexSize=182
[2022.07.06-00.16.10:702][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.10:702][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2022.07.06-00.16.10:702][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.10:702][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_Flying.upack)
[2022.07.06-00.16.10:702][ 0]LogPakFile: OnPakFileMounted2Time == 0.000043
[2022.07.06-00.16.10:717][ 0]LogPakFile: PakFile PrimaryIndexSize=184
[2022.07.06-00.16.10:717][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.10:717][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2022.07.06-00.16.10:717][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.10:717][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
[2022.07.06-00.16.10:717][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047
[2022.07.06-00.16.10:749][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2022.07.06-00.16.10:749][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.10:749][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2022.07.06-00.16.10:749][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.10:749][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
[2022.07.06-00.16.10:749][ 0]LogPakFile: OnPakFileMounted2Time == 0.000049
[2022.07.06-00.16.10:781][ 0]LogPakFile: PakFile PrimaryIndexSize=182
[2022.07.06-00.16.10:781][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.10:781][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2022.07.06-00.16.10:781][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.10:781][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_Puzzle.upack)
[2022.07.06-00.16.10:781][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047
[2022.07.06-00.16.10:825][ 0]LogPakFile: PakFile PrimaryIndexSize=184
[2022.07.06-00.16.10:825][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.10:825][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2022.07.06-00.16.10:825][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.10:825][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
[2022.07.06-00.16.10:825][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042
[2022.07.06-00.16.10:843][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2022.07.06-00.16.10:843][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.10:843][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2022.07.06-00.16.10:843][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.10:843][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_Rolling.upack)
[2022.07.06-00.16.10:843][ 0]LogPakFile: OnPakFileMounted2Time == 0.000056
[2022.07.06-00.16.10:855][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2022.07.06-00.16.10:855][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.10:855][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2022.07.06-00.16.10:855][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.10:855][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_RollingBP.upack)
[2022.07.06-00.16.10:855][ 0]LogPakFile: OnPakFileMounted2Time == 0.000093
[2022.07.06-00.16.10:868][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2022.07.06-00.16.10:868][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.10:868][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2022.07.06-00.16.10:868][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.10:868][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_SideScroller.upack)
[2022.07.06-00.16.10:868][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047
[2022.07.06-00.16.10:883][ 0]LogPakFile: PakFile PrimaryIndexSize=190
[2022.07.06-00.16.10:883][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.10:883][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2022.07.06-00.16.10:883][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.10:883][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
[2022.07.06-00.16.10:883][ 0]LogPakFile: OnPakFileMounted2Time == 0.000051
[2022.07.06-00.16.10:974][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2022.07.06-00.16.10:974][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.10:974][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2022.07.06-00.16.10:974][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.10:974][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
[2022.07.06-00.16.10:974][ 0]LogPakFile: OnPakFileMounted2Time == 0.000157
[2022.07.06-00.16.10:998][ 0]LogPakFile: PakFile PrimaryIndexSize=189
[2022.07.06-00.16.10:998][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.10:998][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2022.07.06-00.16.10:998][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.10:998][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
[2022.07.06-00.16.10:998][ 0]LogPakFile: OnPakFileMounted2Time == 0.000092
[2022.07.06-00.16.11:065][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2022.07.06-00.16.11:065][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.11:065][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2022.07.06-00.16.11:065][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.11:065][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_TopDown.upack)
[2022.07.06-00.16.11:065][ 0]LogPakFile: OnPakFileMounted2Time == 0.000068
[2022.07.06-00.16.11:088][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2022.07.06-00.16.11:088][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.11:088][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2022.07.06-00.16.11:088][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.11:088][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
[2022.07.06-00.16.11:088][ 0]LogPakFile: OnPakFileMounted2Time == 0.000057
[2022.07.06-00.16.11:168][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2022.07.06-00.16.11:168][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.11:168][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2022.07.06-00.16.11:168][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.11:169][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_TwinStick.upack)
[2022.07.06-00.16.11:169][ 0]LogPakFile: OnPakFileMounted2Time == 0.000086
[2022.07.06-00.16.11:210][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2022.07.06-00.16.11:210][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.11:210][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2022.07.06-00.16.11:210][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.11:210][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
[2022.07.06-00.16.11:210][ 0]LogPakFile: OnPakFileMounted2Time == 0.000064
[2022.07.06-00.16.11:231][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2022.07.06-00.16.11:231][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.11:231][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2022.07.06-00.16.11:231][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.11:231][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_Vehicle.upack)
[2022.07.06-00.16.11:231][ 0]LogPakFile: OnPakFileMounted2Time == 0.000058
[2022.07.06-00.16.11:238][ 0]LogPakFile: PakFile PrimaryIndexSize=186
[2022.07.06-00.16.11:238][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.11:238][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146
[2022.07.06-00.16.11:239][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.11:239][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
[2022.07.06-00.16.11:239][ 0]LogPakFile: OnPakFileMounted2Time == 0.000064
[2022.07.06-00.16.11:256][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2022.07.06-00.16.11:256][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.11:256][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2022.07.06-00.16.11:256][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.11:256][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
[2022.07.06-00.16.11:256][ 0]LogPakFile: OnPakFileMounted2Time == 0.000052
[2022.07.06-00.16.11:267][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2022.07.06-00.16.11:267][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.11:267][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2022.07.06-00.16.11:267][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.11:267][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
[2022.07.06-00.16.11:267][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048
[2022.07.06-00.16.11:316][ 0]LogPakFile: PakFile PrimaryIndexSize=192
[2022.07.06-00.16.11:316][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2022.07.06-00.16.11:316][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2022.07.06-00.16.11:316][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'E:/EpicGames/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted
[2022.07.06-00.16.11:316][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/EpicGames/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
[2022.07.06-00.16.11:316][ 0]LogPakFile: OnPakFileMounted2Time == 0.000044
[2022.07.06-00.16.13:690][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
[2022.07.06-00.16.14:061][ 0]LogSlate: Took 0.000230 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2022.07.06-00.16.14:178][ 0]LogSlate: Took 0.115665 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2022.07.06-00.16.14:210][ 0]LogSlate: Took 0.000217 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2022.07.06-00.16.14:790][ 0]LogRenderer: Reallocating scene render targets to support 904x456 Format 10 NumSamples 1 (Frame:1).
[2022.07.06-00.16.15:496][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
[2022.07.06-00.16.15:496][ 0]LogLoad: (Engine Initialization) Total time: 26.85 seconds
[2022.07.06-00.16.15:496][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2022.07.06-00.16.15:916][ 0]LogAssetRegistry: Asset discovery search completed in 20.6134 seconds
[2022.07.06-00.16.15:922][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects)
[2022.07.06-00.16.15:944][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2022.07.06-00.16.16:144][ 0]LogSlate: Took 0.028473 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2022.07.06-00.16.16:614][ 2]LogSlate: Took 0.014306 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2022.07.06-00.16.17:167][ 4]LogSlate: Took 0.000222 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2022.07.06-00.16.23:839][195]LogSlate: Window 'Message Log' being destroyed
[2022.07.06-00.16.23:843][195]LogSlate: Window 'Message Log' being destroyed
[2022.07.06-00.16.26:828][505]LogTemp: Repeating last play command: Selected Viewport
[2022.07.06-00.16.26:850][505]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.07.06-00.16.26:962][505]PIE: New page: PIE session: TestingMap (Jul 5, 2022, 10:16:26 AM)
[2022.07.06-00.16.26:972][505]LogOnline: OSS: Creating online subsystem instance for: NULL
[2022.07.06-00.16.26:980][505]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
[2022.07.06-00.16.26:992][505]LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap
[2022.07.06-00.16.27:022][505]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030069s)
[2022.07.06-00.16.27:024][505]LogAIModule: Creating AISystem for world TestingMap
[2022.07.06-00.16.27:024][505]LogPlayLevel: PIE: World Init took: (0.001167s)
[2022.07.06-00.16.27:024][505]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/TestingMap.TestingMap to /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap (0.032350s)
[2022.07.06-00.16.27:032][505]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
[2022.07.06-00.16.27:034][505]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
[2022.07.06-00.16.27:034][505]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.07.06-00.16.27:034][505]LogAudioMixer: Display: Sample Rate: 48000
[2022.07.06-00.16.27:034][505]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.07.06-00.16.27:034][505]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.07.06-00.16.27:034][505]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.07.06-00.16.27:034][505]LogAudioMixer: Display: Max Channels (voices): 32
[2022.07.06-00.16.27:034][505]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.07.06-00.16.27:034][505]LogAudio: Display: AudioDevice MaxSources: 32
[2022.07.06-00.16.27:034][505]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.07.06-00.16.27:034][505]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.07.06-00.16.27:034][505]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.07.06-00.16.27:034][505]LogAudioMixer: Display: Initializing audio mixer.
[2022.07.06-00.16.27:039][505]LogAudioMixer: Display: 0: FrontLeft
[2022.07.06-00.16.27:039][505]LogAudioMixer: Display: 1: FrontRight
[2022.07.06-00.16.27:070][505]LogAudioMixer: Display: Using Audio Device Speakers / Headphones (Realtek High Definition Audio)
[2022.07.06-00.16.27:071][505]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.07.06-00.16.27:071][505]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.07.06-00.16.27:071][505]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.07.06-00.16.27:071][505]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2022.07.06-00.16.27:071][505]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2022.07.06-00.16.27:071][505]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2022.07.06-00.16.27:072][505]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2022.07.06-00.16.27:072][505]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2022.07.06-00.16.27:072][505]LogInit: FAudioDevice initialized.
[2022.07.06-00.16.27:072][505]LogAudio: Display: Audio Device (ID: 2) registered with world 'TestingMap'.
[2022.07.06-00.16.27:175][505]LogLoad: Game class is 'FirstPersonGameMode_C'
[2022.07.06-00.16.27:279][505]LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap up for play (max tick rate 0) at 2022.07.05-17.16.27
[2022.07.06-00.16.27:279][505]LogWorld: Bringing up level for play took: 0.010509
[2022.07.06-00.16.27:279][505]LogOnline: OSS: Creating online subsystem instance for: :Context_2
[2022.07.06-00.16.27:410][505]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0004 seconds. Added 20 classes and 0 folders.
[2022.07.06-00.16.27:714][505]PIE: Server logged in
[2022.07.06-00.16.27:721][505]PIE: Play in editor total start time 0.884 seconds.
[2022.07.06-00.16.44:880][485]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.07.06-00.16.44:881][485]LogWorld: BeginTearingDown for /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap
[2022.07.06-00.16.44:881][485]LogWorld: UWorld::CleanupWorld for TestingMap, bSessionEnded=true, bCleanupResources=true
[2022.07.06-00.16.44:881][485]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.07.06-00.16.44:889][485]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.07.06-00.16.44:891][485]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.07.06-00.16.44:944][485]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.07.06-00.16.44:944][485]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2022.07.06-00.16.44:946][485]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2022.07.06-00.16.44:948][485]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.07.06-00.16.44:957][485]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
[2022.07.06-00.16.45:033][486]LogPlayLevel: Display: Destroying online subsystem :Context_2
[2022.07.06-00.18.21:559][664]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Weapons/Rifles/rifle_BP/AUG_BP.AUG_BP
[2022.07.06-00.18.23:732][664]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0006 seconds. Added 126 classes and 0 folders.
[2022.07.06-00.18.39:719][703]LogSlate: Window 'AUG_BP' being destroyed
[2022.07.06-00.18.39:727][703]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2022.07.06-00.18.39:727][703]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.07.06-00.18.39:885][703]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Weapons/Rifles/rifle_BP/AUG_BP.AUG_BP
[2022.07.06-00.18.40:451][703]LogBlueprintEditor: Perf: 0.5 total seconds to load all 5 blueprint libraries in project. Avoid references to content in blueprint libraries to shorten this time.
[2022.07.06-00.18.40:451][703]LogBlueprintEditor: Perf: 0.2 seconds loading: /Engine/ArtTools/RenderToTexture/Macros/RenderToTextureFunctionLibrary
[2022.07.06-00.18.41:196][703]LogSlate: Took 0.000204 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2022.07.06-00.18.45:510][ 34]LogSlate: Took 0.376037 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2022.07.06-00.18.45:737][ 51]LogRenderer: Reallocating scene render targets to support 904x564 Format 10 NumSamples 1 (Frame:1).
[2022.07.06-00.19.11:773][965]LogSlate: Window 'AUG_BP' being destroyed
[2022.07.06-00.19.14:319][245]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Weapons/Rifles/rifle_BP/wAUGA1_BP.wAUGA1_BP
[2022.07.06-00.19.23:991][257]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
[2022.07.06-00.19.23:991][257]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.07.06-00.19.36:043][569]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter
[2022.07.06-00.20.04:651][322]BlueprintLog: New page: Compile AUG_BP
[2022.07.06-00.20.04:834][322]LogUObjectHash: Compacting FUObjectHashTables data took 4.85ms
[2022.07.06-00.20.05:291][354]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Weapons/Rifles/rifle_BP/AUG_BP" FILE="../../../../../UE4/Ex2 4.27/Content/Weapons/Rifles/rifle_BP/AUG_BP.uasset" SILENT=true
[2022.07.06-00.20.05:472][354]LogSavePackage: Moving '../../../../../UE4/Ex2 4.27/Saved/AUG_BP201570E84F486CE66F80B29C025E40DA.tmp' to '../../../../../UE4/Ex2 4.27/Content/Weapons/Rifles/rifle_BP/AUG_BP.uasset'
[2022.07.06-00.20.05:497][354]AssetCheck: New page: Asset Save: AUG_BP
[2022.07.06-00.20.05:497][354]LogContentValidation: Display: Validating Blueprint /Game/Weapons/Rifles/rifle_BP/AUG_BP.AUG_BP
[2022.07.06-00.20.07:150][524]LogTemp: Repeating last play command: Selected Viewport
[2022.07.06-00.20.07:157][524]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2022.07.06-00.20.07:157][524]PIE: New page: PIE session: TestingMap (Jul 5, 2022, 10:20:07 AM)
[2022.07.06-00.20.07:179][524]LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap
[2022.07.06-00.20.07:213][524]LogPlayLevel: PIE: StaticDuplicateObject took: (0.034212s)
[2022.07.06-00.20.07:214][524]LogAIModule: Creating AISystem for world TestingMap
[2022.07.06-00.20.07:214][524]LogPlayLevel: PIE: World Init took: (0.001071s)
[2022.07.06-00.20.07:214][524]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/TestingMap.TestingMap to /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap (0.035445s)
[2022.07.06-00.20.07:253][524]LogUObjectHash: Compacting FUObjectHashTables data took 3.37ms
[2022.07.06-00.20.07:255][524]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
[2022.07.06-00.20.07:255][524]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.07.06-00.20.07:255][524]LogAudioMixer: Display: Sample Rate: 48000
[2022.07.06-00.20.07:256][524]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.07.06-00.20.07:256][524]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.07.06-00.20.07:256][524]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.07.06-00.20.07:256][524]LogAudioMixer: Display: Max Channels (voices): 32
[2022.07.06-00.20.07:256][524]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.07.06-00.20.07:256][524]LogAudio: Display: AudioDevice MaxSources: 32
[2022.07.06-00.20.07:256][524]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.07.06-00.20.07:256][524]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.07.06-00.20.07:256][524]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.07.06-00.20.07:256][524]LogAudioMixer: Display: Initializing audio mixer.
[2022.07.06-00.20.07:261][524]LogAudioMixer: Display: 0: FrontLeft
[2022.07.06-00.20.07:261][524]LogAudioMixer: Display: 1: FrontRight
[2022.07.06-00.20.07:291][524]LogAudioMixer: Display: Using Audio Device Speakers / Headphones (Realtek High Definition Audio)
[2022.07.06-00.20.07:291][524]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.07.06-00.20.07:291][524]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.07.06-00.20.07:291][524]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.07.06-00.20.07:291][524]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2022.07.06-00.20.07:291][524]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2022.07.06-00.20.07:291][524]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2022.07.06-00.20.07:292][524]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2022.07.06-00.20.07:293][524]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2022.07.06-00.20.07:293][524]LogInit: FAudioDevice initialized.
[2022.07.06-00.20.07:293][524]LogAudio: Display: Audio Device (ID: 3) registered with world 'TestingMap'.
[2022.07.06-00.20.07:302][524]LogLoad: Game class is 'FirstPersonGameMode_C'
[2022.07.06-00.20.07:313][524]LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap.TestingMap up for play (max tick rate 0) at 2022.07.05-17.20.07
[2022.07.06-00.20.07:313][524]LogWorld: Bringing up level for play took: 0.010825
[2022.07.06-00.20.07:313][524]LogOnline: OSS: Creating online subsystem instance for: :Context_10
[2022.07.06-00.20.07:317][524]PIE: Server logged in
[2022.07.06-00.20.07:319][524]PIE: Play in editor total start time 0.162 seconds.
[2022.07.06-00.20.13:570][223]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.07.06-00.20.13:570][223]LogWorld: BeginTearingDown for /Game/FirstPersonBP/Maps/UEDPIE_0_TestingMap
[2022.07.06-00.20.13:570][223]LogWorld: UWorld::CleanupWorld for TestingMap, bSessionEnded=true, bCleanupResources=true
[2022.07.06-00.20.13:571][223]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.07.06-00.20.13:582][223]LogPlayLevel: Display: Shutting down PIE online subsystems
[2022.07.06-00.20.13:587][223]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.07.06-00.20.13:621][223]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.07.06-00.20.13:622][223]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2022.07.06-00.20.13:623][223]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2022.07.06-00.20.13:628][223]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.07.06-00.20.13:640][223]LogUObjectHash: Compacting FUObjectHashTables data took 3.21ms
[2022.07.06-00.20.13:671][224]LogPlayLevel: Display: Destroying online subsystem :Context_10
[2022.07.06-00.20.26:184][529]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Weapons/MainWeaponClass/AUG_BP.AUG_BP
[2022.07.06-00.20.32:819][177]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
[2022.07.06-00.20.32:819][177]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.07.06-00.20.34:583][314]LogUObjectHash: Compacting FUObjectHashTables data took 4.33ms
[2022.07.06-00.20.39:129][314]LogSlate: Window 'Delete Assets' being destroyed
[2022.07.06-00.20.39:308][314]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2022.07.06-00.20.39:308][314]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
[2022.07.06-00.20.39:308][314]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.07.06-00.20.39:408][314]LogUObjectGlobals: Force Deleting 1 Package(s):
Asset Name: /Game/Weapons/MainWeaponClass/AUG_BP.AUG_BP
[2022.07.06-00.20.43:763][314]LogUObjectHash: Compacting FUObjectHashTables data took 4.43ms
[2022.07.06-00.20.46:319][314]LogSlate: Window 'Message' being destroyed
[2022.07.06-00.20.46:324][314]Message dialog closed, result: Ok, title: Message, text: Blueprint /Game/Weapons/MainWeaponClass/AUG_BP.AUG_BP is in use.
---
Running the editor with '-NoLoadStartupPackages' may help if the object is loaded at startup.
---
External referencers of Blueprint /Game/Weapons/MainWeaponClass/AUG_BP.AUG_BP:
GCObjectReferencer /Engine/Transient.GCObjectReferencer_0 (root) (2)
0) [[native reference]]
1) [[native reference]]
[2022.07.06-00.20.46:324][314]LogObjectTools: Warning: ForceDeleteObject failed to delete AUG_BP, this package is now potentially corrupt
[2022.07.06-00.20.46:382][314]LogOutputDevice: Warning:
Script Stack (0 frames):
[2022.07.06-00.20.48:112][314]LogStats: FPlatformStackWalk::StackWalkAndDump - 1.731 s
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: === Handled ensure: ===
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error:
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: Ensure condition failed: false [File:D:/Build/++UE4/Sync/Engine/Source/Editor/UnrealEd/Private/ObjectTools.cpp] [Line: 3205]
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error:
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: Failed to unload all packages during ForceDeleteObjects -
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: these packages are likely corrupt. Consider restarting the
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: editor, noting which assets remain and then deleting them
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: from the file system manually:
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: /Game/Weapons/MainWeaponClass/AUG_BP
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: Stack:
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb8d10daa8 UE4Editor-UnrealEd.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb8c9d55f9 UE4Editor-UnrealEd.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb8c11b269 UE4Editor-UnrealEd.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb8c400dde UE4Editor-UnrealEd.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb8c3f7e97 UE4Editor-UnrealEd.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb92b3a6fe UE4Editor-Slate.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb92b5280e UE4Editor-Slate.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb929a421e UE4Editor-Slate.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb92a1e104 UE4Editor-Slate.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb92a07097 UE4Editor-Slate.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb929f9b62 UE4Editor-Slate.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffbaf32c025 UE4Editor-ApplicationCore.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffbaf3192b7 UE4Editor-ApplicationCore.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffbaf32e465 UE4Editor-ApplicationCore.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffbaf314410 UE4Editor-ApplicationCore.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffbf86be858 USER32.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffbf86be299 USER32.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffbaf32fb79 UE4Editor-ApplicationCore.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb92a2865a UE4Editor-Slate.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb929c6b09 UE4Editor-Slate.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb8c493e9e UE4Editor-UnrealEd.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb8c9c8de2 UE4Editor-UnrealEd.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb8c9c8184 UE4Editor-UnrealEd.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb6b902bac UE4Editor-ContentBrowserAssetDataSource.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb6b902faa UE4Editor-ContentBrowserAssetDataSource.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb6b8f23a7 UE4Editor-ContentBrowserAssetDataSource.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb8045f685 UE4Editor-ContentBrowser.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb805732fe UE4Editor-ContentBrowser.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb805543c6 UE4Editor-ContentBrowser.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb92a89657 UE4Editor-Slate.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb92ad6e4a UE4Editor-Slate.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb8058f6f0 UE4Editor-ContentBrowser.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb929a2112 UE4Editor-Slate.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb92a05087 UE4Editor-Slate.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffb929f8756 UE4Editor-Slate.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffbaf32bcc8 UE4Editor-ApplicationCore.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffbaf3192b7 UE4Editor-ApplicationCore.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffbaf32e465 UE4Editor-ApplicationCore.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffbaf314410 UE4Editor-ApplicationCore.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffbf86be858 USER32.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffbf86be299 USER32.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffbaf32fcd4 UE4Editor-ApplicationCore.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ff786cc7621 UE4Editor.exe!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ff786ce0fcc UE4Editor.exe!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ff786ce10ba UE4Editor.exe!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ff786ce40dd UE4Editor.exe!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ff786cf5984 UE4Editor.exe!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ff786cf853a UE4Editor.exe!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffbf7b77034 KERNEL32.DLL!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: [Callstack] 0x00007ffbf8c42651 ntdll.dll!UnknownFunction []
[2022.07.06-00.20.48:113][314]LogOutputDevice: Error: