Files
ex2/Saved/Config/Windows/EditorPerProjectUserSettings.ini
2023-07-13 18:59:32 -04:00

3378 lines
211 KiB
INI

[/Script/UnrealEd.EditorPerProjectUserSettings]
bDisplayDocumentationLink=False
bDisplayActionListItemRefIds=False
bAlwaysGatherBehaviorTreeDebuggerData=False
bDisplayBlackboardKeysInAlphabeticalOrder=False
bUseSimplygonSwarm=False
SimplygonServerIP=127.0.0.1
bEnableSwarmDebugging=False
SimplygonSwarmDelay=5000
SwarmNumOfConcurrentJobs=16
SwarmMaxUploadChunkSizeInMB=100
SwarmIntermediateFolder=E:/UE4/Ex2/Intermediate/Simplygon/
bShowCompilerLogOnCompileError=False
DataSourceFolder=(Path="")
bAnimationReimportWarnings=False
bSCSEditorShowFloor=False
SCSViewportCameraSpeed=4
AssetViewerProfileName=
MaterialQualityLevel=1
PreviewFeatureLevel=3
PreviewPlatformName=None
PreviewShaderFormatName=None
bPreviewFeatureLevelActive=False
PreviewDeviceProfileName=None
[/Script/UnrealEd.LevelEditorPlaySettings]
LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Air 13\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Pro 13\"",Width=1280,Height=800,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Pro 13\" (Retina)",Width=2560,Height=1600,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Pro 15\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Pro 15\" (Retina)",Width=2880,Height=1800,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Generic 14-15.6\" Notebook",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="19\" monitor",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="20\" monitor",Width=1600,Height=900,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="22\" monitor",Width=1680,Height=1050,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="21.5-24\" monitor",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="27\" monitor",Width=2560,Height=1440,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
TabletScreenResolutions=(Description="iPad Pro 12.9-inch (3rd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro3_129")
TabletScreenResolutions=(Description="iPad Pro 12.9-inch (2nd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro2_129")
TabletScreenResolutions=(Description="iPad Pro 11-inch",Width=834,Height=1194,AspectRatio="5:7",bCanSwapAspectRatio=True,ProfileName="iPadPro11")
TabletScreenResolutions=(Description="iPad Pro 10.5-inch",Width=834,Height=1112,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro105")
TabletScreenResolutions=(Description="iPad Pro 12.9-inch",Width=1024,Height=1366,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro129")
TabletScreenResolutions=(Description="iPad Pro 9.7-inch",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro97")
TabletScreenResolutions=(Description="iPad (6th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPad6")
TabletScreenResolutions=(Description="iPad (5th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPad5")
TabletScreenResolutions=(Description="iPad Air 3",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadAir3")
TabletScreenResolutions=(Description="iPad Air 2",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadAir2")
TabletScreenResolutions=(Description="iPad Mini 5",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadMini5")
TabletScreenResolutions=(Description="iPad Mini 4",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadMini4")
TabletScreenResolutions=(Description="LG G Pad X 8.0",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
TabletScreenResolutions=(Description="Asus Zenpad 3s 10",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
TabletScreenResolutions=(Description="Huawei MediaPad M3",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
TabletScreenResolutions=(Description="Microsoft Surface RT",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
TabletScreenResolutions=(Description="Microsoft Surface Pro",Width=1080,Height=1920,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
TelevisionScreenResolutions=(Description="720p (HDTV, Blu-ray)",Width=1280,Height=720,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
TelevisionScreenResolutions=(Description="1080i, 1080p (HDTV, Blu-ray)",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
TelevisionScreenResolutions=(Description="4K Ultra HD",Width=3840,Height=2160,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
TelevisionScreenResolutions=(Description="4K Digital Cinema",Width=4096,Height=2160,AspectRatio="1.90:1",bCanSwapAspectRatio=True,ProfileName="")
GameGetsMouseControl=False
UseMouseForTouch=False
MouseControlLabelPosition=LabelAnchorMode_TopLeft
ViewportGetsHMDControl=False
EnablePIEEnterAndExitSounds=False
PlayInEditorSoundQualityLevel=0
bUseNonRealtimeAudioDevice=False
bPreferToStreamLevelsInPIE=False
NewWindowPosition=(X=76,Y=153)
PIEAlwaysOnTop=False
DisableStandaloneSound=False
AdditionalLaunchParameters=
AdditionalLaunchParametersForMobile=
BuildGameBeforeLaunch=PlayOnBuild_Never
LaunchConfiguration=LaunchConfig_Default
bAutoCompileBlueprintsOnLaunch=True
bLaunchSeparateServer=False
PlayNetMode=PIE_Standalone
RunUnderOneProcess=True
PlayNetDedicated=False
PlayNumberOfClients=1
ServerPort=17777
ClientWindowWidth=640
AutoConnectToServer=True
RouteGamepadToSecondWindow=False
CreateAudioDeviceForEveryPlayer=False
ClientWindowHeight=480
ServerMapNameOverride=
AdditionalServerGameOptions=
AdditionalLaunchOptions=
bShowServerDebugDrawingByDefault=True
ServerDebugDrawingColorTintStrength=0.000000
ServerDebugDrawingColorTint=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
AdditionalServerLaunchParameters=
ServerFixedFPS=0
NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0))
LastSize=(X=0,Y=0)
LastExecutedLaunchDevice=WindowsNoEditor@DESKTOP-SI6OOMG
LastExecutedLaunchName=DESKTOP-SI6OOMG
LastExecutedPIEPreviewDevice=
DeviceToEmulate=
PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)
MultipleInstancePositions=(X=76,Y=153)
PackFilesForLaunch=NoPak
LastExecutedPlayModeType=PlayMode_InNewProcess
LastExecutedPlayModeLocation=PlayLocation_CurrentCameraLocation
[/Script/UnrealEd.LevelEditorViewportSettings]
FlightCameraControlExperimentalNavigation=False
MinimumOrthographicZoom=250.000000
bAllowArcballRotate=False
bAllowScreenRotate=False
SnapToSurface=(bEnabled=False,SnapOffsetExtent=0.000000,bSnapRotation=True)
bEnableLayerSnap=False
ActiveSnapLayerIndex=0
PreserveNonUniformScale=False
bUseLegacyPostEditBehavior=False
PreviewMeshes=/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator
BillboardScale=1.000000
TransformWidgetSizeAdjustment=0
bSaveEngineStats=False
MeasuringToolUnits=MeasureUnits_Centimeters
SelectedSplinePointSizeAdjustment=0.000000
SplineLineThicknessAdjustment=0.000000
SplineTangentHandleSizeAdjustment=0.000000
SplineTangentScale=1.000000
PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport0",ConfigSettings=(ViewportType=LVT_OrthoYZ,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,Tessellation=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,VisualizeLPV=0,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,VisualizeGlobalDistanceField=0,ScreenSpaceAO=1,DistanceFieldAO=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,SingleLayerWaterRefractionFullPrecision=0",GameShowFlagsString="PostProcessing=0,Bloom=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,Tessellation=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,VisualizeLPV=0,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,VisualizeGlobalDistanceField=0,ScreenSpaceAO=1,DistanceFieldAO=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,SingleLayerWaterRefractionFullPrecision=0",BufferVisualizationMode="",RayTracingDebugVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True))
PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport1",ConfigSettings=(ViewportType=LVT_Perspective,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=1,Bloom=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=1,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,Tessellation=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,InstancedGrass=1,DynamicShadows=1,Particles=0,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=0,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=1,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=0,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,VisualizeLPV=0,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,VisualizeGlobalDistanceField=0,ScreenSpaceAO=1,DistanceFieldAO=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,SingleLayerWaterRefractionFullPrecision=0",GameShowFlagsString="PostProcessing=1,Bloom=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=1,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,Tessellation=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=0,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=1,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=0,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,VisualizeLPV=0,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,VisualizeGlobalDistanceField=0,ScreenSpaceAO=1,DistanceFieldAO=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,SingleLayerWaterRefractionFullPrecision=0",BufferVisualizationMode="",RayTracingDebugVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=True,bShowOnScreenStats=False,EnabledStats=,bShowFullToolbar=False))
PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport2",ConfigSettings=(ViewportType=LVT_OrthoXZ,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,Tessellation=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,VisualizeLPV=0,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,VisualizeGlobalDistanceField=0,ScreenSpaceAO=1,DistanceFieldAO=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,SingleLayerWaterRefractionFullPrecision=0",GameShowFlagsString="PostProcessing=0,Bloom=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,Tessellation=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,VisualizeLPV=0,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,VisualizeGlobalDistanceField=0,ScreenSpaceAO=1,DistanceFieldAO=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,SingleLayerWaterRefractionFullPrecision=0",BufferVisualizationMode="",RayTracingDebugVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True))
PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettings=(ViewportType=LVT_OrthoXY,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,Tessellation=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,VisualizeLPV=0,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,VisualizeGlobalDistanceField=0,ScreenSpaceAO=1,DistanceFieldAO=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,SingleLayerWaterRefractionFullPrecision=0",GameShowFlagsString="PostProcessing=0,Bloom=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,Tessellation=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,VisualizeLPV=0,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,VisualizeGlobalDistanceField=0,ScreenSpaceAO=1,DistanceFieldAO=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,SingleLayerWaterRefractionFullPrecision=0",BufferVisualizationMode="",RayTracingDebugVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True))
GridEnabled=False
[MRU]
MRUItem0=/Game/FirstPersonBP/Maps/TestingMap
MRUItem1=/Game/FirstPersonBP/Maps/FirstPersonExampleMap
[LightingBuildOptions]
OnlyBuildSelected=False
OnlyBuildSelectedLevels=False
OnlyBuildVisibility=False
[DetailCustomWidgetExpansion]
CryptoKeysSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
GeneralProjectSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
GameplayTagsSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
GameMapsSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
MoviePlayerSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
ProjectPackagingSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
HardwareTargetingSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
AssetManagerSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
AssetToolsSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
AISystem=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
AnimationSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
AudioSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
ChaosSolverSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
CollisionProfile=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
ConsoleSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
CookerSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
CrowdManager=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
DebugCameraControllerSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
GameplayDebuggerConfig=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
GarbageCollectionSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
Engine=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
HierarchicalLODSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
InputSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
LandscapeSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
RecastNavMesh=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
NavigationSystemV1=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
NetworkSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
PhysicsSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
RendererSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
RendererOverrideSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
SlateSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
StreamingSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
TutorialSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
UserInterfaceSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
LevelEditor2DSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
EditorProjectAppearanceSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
BlueprintEditorProjectSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
ClassViewerProjectSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
ProxyLODMeshSimplificationSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
MovieSceneToolsProjectSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
MeshSimplificationSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
PaperImporterSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
SkeletalMeshSimplificationSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
StructViewerProjectSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
TextureImportSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
UMGEditorProjectSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
AndroidRuntimeSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
ShaderPlatformQualitySettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
AndroidSDKSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
IOSRuntimeSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
LinuxTargetSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
MacTargetSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
LuminRuntimeSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
MagicLeapSDKSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
WindowsTargetSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
AvfMediaSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
GooglePADRuntimeSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
ImgMediaSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
LevelSequenceEditorSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
MagicLeapSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
MagicLeapARPinSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
NiagaraSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
NiagaraEditorSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
PaperRuntimeSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
SteamVREditorSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
TcpMessagingSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
TemplateSequenceEditorSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
UdpMessagingSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
WmfMediaSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
StaticMeshComponent=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,
SceneComponent=
UMP45_BP_C=
PropertyWrapper=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,K2Node_CustomEvent.Inputs.InputArgument0,
G17_BP_C=
FirstPersonCharacter_C=
K2Node_VariableSet=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,K2Node_CustomEvent.Inputs.InputArgument0,
K2Node_VariableGet=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,K2Node_CustomEvent.Inputs.InputArgument0,
K2Node_CustomEvent=K2Node_CustomEvent.Inputs.InputArgument0,
StaticMesh=StaticMesh.ImportSettings.Transform,StaticMesh.ImportSettings.Mesh,
wIthica37_BP_C=
wUMP45_BP_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,PostProcessVolume.Lens.Lens,
wIthica_BP_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
CapsuleComponent=
PostProcessVolume=PostProcessVolume.Lens.Lens,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,
BrushComponent=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,
aRDS_BP_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
BoxFalloff=
wVenomX_BP_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,PostProcessVolume.Lens.Lens,
DataDrivenConsoleVariableSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
LevelSequenceProjectSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
DDCProjectSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
LiveLinkSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
LiveLinkComponentSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
LiveLinkSequencerSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
OculusHMDRuntimeSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
PythonScriptPluginSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
TakeRecorderProjectSettings=GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
HUD_C=
K2Node_FunctionEntry=
EnemyTestPawn_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
TaskGetRandomLocation_C=
EnemyTestChar_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
BP_Sky_Sphere_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,
EnemyTest_C=
NavMeshBoundsVolume=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,
LightmassImportanceVolume=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,PostProcessVolume.Lens.Lens,
wG17_BP_C=
aSightRDS_BP_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
MainWeapon_BP_C=
CameraComponent=
SceneCaptureComponent2D=SceneCaptureComponent2D.PostProcessVolume.Lens
PlayerStart=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
PlayerController=
BTTask_BlueprintBase_New_C=
ChasePlayer_C=
IsPlayerInRange_C=
DrillActor_BP_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,
FindPlayerLocation_C=
CheckDrillActive_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,K2Node_CustomEvent.Inputs.InputArgument0,
BoxComponent=BoxComponent.Physics.ConstraintsGroup,BoxComponent.Collision.Collision,
UpgradeBench_BP_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,K2Node_CustomEvent.Inputs.InputArgument0,
AITest_C=
SpawnPod_BP_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,
MainWeaponBuy_BP_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,
BillboardComponent=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,
DrillPickup_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,K2Node_CustomEvent.Inputs.InputArgument0,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,
Drill_BP_C=
Actor=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,
[ContentBrowser]
ContentBrowserTab1.SourcesExpanded=False
ContentBrowserTab1.Locked=False
ContentBrowserTab1.VerticalSplitter.SlotSize0=0.250000
ContentBrowserTab1.VerticalSplitter.SlotSize1=0.750000
ContentBrowserTab1.FavoriteSplitter.SlotSize0=0.200000
ContentBrowserTab1.FavoriteSplitter.SlotSize1=0.800000
ContentBrowserTab1.FavoriteSplitter.SlotSize2=0.400000
ContentBrowserTab1.ActiveTypeFilters=
ContentBrowserTab1.EnabledTypeFilters=
ContentBrowserTab1.ActiveFrontendFilters=
ContentBrowserTab1.EnabledFrontendFilters=
ContentBrowserTab1.Favorites.SelectedPaths=
FavoritePaths=
ContentBrowserTab1.CollectionsExpanded=True
ContentBrowserTab1.SelectedCollections=
ContentBrowserTab1.ExpandedCollections=
ContentBrowserTab1.ViewMode=0
ContentBrowserTab1.ThumbnailSizeScale=0.180000
ContentBrowserTab1.CurrentViewType=1
AssetPropertyPicker.ThumbnailSizeScale=0.100000
AssetPropertyPicker.CurrentViewType=0
AssetDialog.ThumbnailSizeScale=0.100000
AssetDialog.CurrentViewType=1
ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.SelectedPaths=/Game/Characters
GlobalAssetPicker.ActiveTypeFilters=
GlobalAssetPicker.EnabledTypeFilters=
GlobalAssetPicker.ActiveFrontendFilters=
GlobalAssetPicker.EnabledFrontendFilters=
GlobalAssetPicker.ThumbnailSizeScale=0.100000
GlobalAssetPicker.CurrentViewType=0
[EditorStartup]
LastLevel=/Game/FirstPersonBP/Maps/TestingMap
[AssetEditorSubsystem]
CleanShutdown=True
[DetailCategories]
TextRenderActor.TransformCommon=True
TextRenderActor.Materials=True
TextRenderActor.Text=True
TextRenderActor.Lighting=True
TextRenderActor.Navigation=True
TextRenderActor.Tags=True
TextRenderActor.Rendering=True
TextRenderActor.Cooking=True
TextRenderActor.Replication=True
TextRenderActor.Input=True
TextRenderActor.Actor=True
StaticMeshActor.Actor=True
StaticMeshActor.Replication=True
StaticMeshActor.Cooking=True
StaticMeshActor.Tags=True
StaticMeshActor.VirtualTexture=True
StaticMeshActor.Navigation=True
StaticMeshActor.Rendering=True
StaticMeshActor.Lighting=True
StaticMeshActor.Collision=True
StaticMeshActor.Physics=True
StaticMeshActor.Materials=True
StaticMeshActor.StaticMesh=True
StaticMeshActor.TransformCommon=True
LightmassImportanceVolume.TransformCommon=True
LightmassImportanceVolume.Replication=True
LightmassImportanceVolume.BrushSettings=True
LightmassImportanceVolume.Actor=True
FirstPersonCharacter_C.TransformCommon=True
FirstPersonCharacter_C.Animation=True
FirstPersonCharacter_C.Mesh=True
FirstPersonCharacter_C.Clothing=True
FirstPersonCharacter_C.Physics=True
FirstPersonCharacter_C.Collision=True
FirstPersonCharacter_C.MasterPoseComponent=True
FirstPersonCharacter_C.Lighting=True
FirstPersonCharacter_C.ClothingSimulation=True
FirstPersonCharacter_C.Rendering=True
FirstPersonCharacter_C.SkinWeights=True
FirstPersonCharacter_C.Navigation=True
FirstPersonCharacter_C.VirtualTexture=True
FirstPersonCharacter_C.Tags=True
FirstPersonCharacter_C.Activation=True
FirstPersonCharacter_C.Cooking=True
FirstPersonCharacter_C.Character Movement (General Settings)=True
FirstPersonCharacter_C.Character Movement: Walking=True
FirstPersonCharacter_C.Character Movement: Jumping / Falling=True
FirstPersonCharacter_C.Character Movement (Networking)=True
FirstPersonCharacter_C.Character Movement: Swimming=True
FirstPersonCharacter_C.Character Movement: Flying=True
FirstPersonCharacter_C.Character Movement: Custom Movement=True
FirstPersonCharacter_C.Character Movement (Rotation Settings)=True
FirstPersonCharacter_C.Character Movement: Physics Interaction=True
FirstPersonCharacter_C.Character Movement=True
FirstPersonCharacter_C.Character Movement: Avoidance=True
FirstPersonCharacter_C.RootMotion=True
FirstPersonCharacter_C.Character Movement: NavMesh Movement=True
FirstPersonCharacter_C.NavMovement=True
FirstPersonCharacter_C.Velocity=True
FirstPersonCharacter_C.PlanarMovement=True
FirstPersonCharacter_C.MovementComponent=True
FirstPersonCharacter_C.Shape=True
FirstPersonCharacter_C.Character=True
FirstPersonCharacter_C.Camera=True
FirstPersonCharacter_C.Pawn=True
FirstPersonCharacter_C.Replication=True
FirstPersonCharacter_C.Input=True
FirstPersonCharacter_C.Actor=True
FirstPersonCharacter_C.Default=True
FirstPersonCharacter_C.Tick=True
SkeletalMeshComponent.Variable=True
SkeletalMeshComponent.TransformCommon=True
SkeletalMeshComponent.Sockets=True
SkeletalMeshComponent.Animation=True
SkeletalMeshComponent.Mesh=True
SkeletalMeshComponent.Materials=True
SkeletalMeshComponent.ComponentTick=True
SkeletalMeshComponent.Clothing=True
SkeletalMeshComponent.MasterPoseComponent=True
SkeletalMeshComponent.Physics=True
SkeletalMeshComponent.ClothingSimulation=True
SkeletalMeshComponent.Collision=True
SkeletalMeshComponent.Lighting=True
SkeletalMeshComponent.Rendering=True
SkeletalMeshComponent.SkinWeights=True
SkeletalMeshComponent.Navigation=True
SkeletalMeshComponent.VirtualTexture=True
SkeletalMeshComponent.Tags=True
SkeletalMeshComponent.ComponentReplication=True
SkeletalMeshComponent.Activation=True
SkeletalMeshComponent.Cooking=True
SkeletalMeshComponent.Events=True
MotionControllerComponent.Variable=True
MotionControllerComponent.TransformCommon=True
MotionControllerComponent.Sockets=True
MotionControllerComponent.ComponentTick=True
MotionControllerComponent.Physics=True
MotionControllerComponent.Collision=True
MotionControllerComponent.Lighting=True
MotionControllerComponent.Rendering=True
MotionControllerComponent.Navigation=True
MotionControllerComponent.Tags=True
MotionControllerComponent.Visualization=True
MotionControllerComponent.MotionController=True
MotionControllerComponent.ComponentReplication=True
MotionControllerComponent.Activation=True
MotionControllerComponent.Cooking=True
MotionControllerComponent.Events=True
SphereComponent.Variable=True
SphereComponent.TransformCommon=True
SphereComponent.Sockets=True
SphereComponent.Shape=True
SphereComponent.Navigation=True
SphereComponent.ComponentTick=True
SphereComponent.Rendering=True
SphereComponent.Physics=True
SphereComponent.Collision=True
SphereComponent.Tags=True
SphereComponent.ComponentReplication=True
SphereComponent.Cooking=True
SphereComponent.Events=True
CameraComponent.Variable=True
CameraComponent.TransformCommon=True
CameraComponent.Sockets=True
CameraComponent.CameraSettings=True
CameraComponent.CameraOptions=True
CameraComponent.Camera=True
CameraComponent.PostProcess=True
CameraComponent.ComponentTick=True
CameraComponent.Lens=True
CameraComponent.Color Grading=True
CameraComponent.Rendering Features=True
CameraComponent.Tags=True
CameraComponent.ComponentReplication=True
CameraComponent.Activation=True
CameraComponent.Cooking=True
CameraComponent.Events=True
FirstPersonHUD_C.Tick=True
FirstPersonHUD_C.Default=True
FirstPersonHUD_C.HUD=True
FirstPersonHUD_C.Collision=True
SceneComponent.Variable=True
SceneComponent.TransformCommon=True
SceneComponent.Sockets=True
SceneComponent.Rendering=True
SceneComponent.ComponentTick=True
SceneComponent.Tags=True
SceneComponent.ComponentReplication=True
SceneComponent.Activation=True
SceneComponent.Cooking=True
SceneComponent.Events=True
EdGraphNode_Comment.GraphNodeDetail=True
EdGraphNode_Comment.Comment=True
PropertyWrapper.Variable=True
PropertyWrapper.Events=True
PropertyWrapper.DefaultValueCategory=True
CryptoKeysSettings.Encryption=True
CryptoKeysSettings.Signing=True
GeneralProjectSettings.About=True
GeneralProjectSettings.Publisher=True
GeneralProjectSettings.Legal=True
GeneralProjectSettings.Displayed=True
GeneralProjectSettings.Settings=True
GameplayTagsSettings.GameplayTags=True
GameplayTagsSettings.Advanced Replication=True
GameMapsSettings.DefaultModes=True
GameMapsSettings.DefaultMaps=True
GameMapsSettings.LocalMultiplayer=True
GameMapsSettings.GameInstance=True
MoviePlayerSettings.Movies=True
ProjectPackagingSettings.Packaging=True
ProjectPackagingSettings.Project=True
ProjectPackagingSettings.Blueprints=True
ProjectPackagingSettings.Prerequisites=True
HardwareTargetingSettings.Target Hardware=True
HardwareTargetingSettings.Pending Changes=True
AssetManagerSettings.Asset Manager=True
AssetManagerSettings.Redirects=True
AssetToolsSettings.Asset Tools=True
AISystem.AISystem=True
AISystem.Movement=True
AISystem.Gameplay Tasks=True
AISystem.EQS=True
AISystem.Blackboard=True
AISystem.PerceptionSystem=True
AnimationSettings.Compression=True
AnimationSettings.Performance=True
AnimationSettings.CustomAttributes=True
AudioSettings.Dialogue=True
AudioSettings.Audio=True
AudioSettings.Mix=True
AudioSettings.Quality=True
ChaosSolverSettings.GameInstance=True
CollisionProfile.Object Channels=True
CollisionProfile.Trace Channels=True
ConsoleSettings.General=True
ConsoleSettings.AutoComplete=True
ConsoleSettings.Colors=True
CookerSettings.Cooker=True
CookerSettings.Textures=True
CookerSettings.Editor=True
CrowdManager.Config=True
DebugCameraControllerSettings.General=True
GameplayDebuggerConfig.Input=True
GameplayDebuggerConfig.Display=True
GameplayDebuggerConfig.AddOns=True
GarbageCollectionSettings.General=True
GarbageCollectionSettings.Optimization=True
Engine.Fonts=True
Engine.DefaultClasses=True
Engine.DefaultMaterials=True
Engine.Settings=True
Engine.Subtitles=True
Engine.Blueprints=True
Engine.Anim Blueprints=True
Engine.Framerate=True
Engine.Timecode=True
Engine.Screenshots=True
HierarchicalLODSettings.HLODSystem=True
InputSettings.Bindings=True
InputSettings.ViewportProperties=True
InputSettings.Mobile=True
InputSettings.Virtual Keyboard (Mobile)=True
InputSettings.DefaultClasses=True
InputSettings.Console=True
LandscapeSettings.Layers=True
RecastNavMesh.Display=True
RecastNavMesh.Generation=True
RecastNavMesh.Query=True
RecastNavMesh.Runtime=True
RecastNavMesh.Tick=True
RecastNavMesh.Collision=True
NavigationSystemV1.Navigation=True
NavigationSystemV1.NavigationSystem=True
NavigationSystemV1.Navigation Enforcing=True
NavigationSystemV1.Agents=True
NetworkSettings.libcurl=True
NetworkSettings.World=True
NetworkSettings.replication=True
PhysicsSettings.Replication=True
PhysicsSettings.Simulation=True
PhysicsSettings.Optimization=True
PhysicsSettings.Framerate=True
PhysicsSettings.Broadphase=True
PhysicsSettings.ChaosPhysics=True
PhysicsSettings.Constants=True
PhysicsSettings.Physical Surface=True
RendererSettings.Mobile=True
RendererSettings.Materials=True
RendererSettings.Culling=True
RendererSettings.Textures=True
RendererSettings.VirtualTextures=True
RendererSettings.Reflections=True
RendererSettings.ForwardRenderer=True
RendererSettings.Lighting=True
RendererSettings.Tessellation=True
RendererSettings.Translucency=True
RendererSettings.Postprocessing=True
RendererSettings.DefaultSettings=True
RendererSettings.Optimizations=True
RendererSettings.Debugging=True
RendererSettings.VR=True
RendererSettings.Experimental=True
RendererSettings.Editor=True
RendererSettings.RayTracing=True
RendererSettings.ShaderPermutationReduction=True
RendererSettings.MobileShaderPermutationReduction=True
RendererSettings.Skinning=True
RendererSettings.PostProcessCalibrationMaterials=True
RendererOverrideSettings.ShaderPermutationReduction=True
RendererOverrideSettings.Miscellaneous=True
SlateSettings.ConstraintCanvas=True
StreamingSettings.PackageStreaming=True
StreamingSettings.LevelStreaming=True
StreamingSettings.General=True
StreamingSettings.Deprecated Settings=True
TutorialSettings.Tutorials=True
UserInterfaceSettings.Focus=True
UserInterfaceSettings.Hardware Cursors=True
UserInterfaceSettings.Software Cursors=True
UserInterfaceSettings.DPI Scaling=True
UserInterfaceSettings.Widgets=True
LevelEditor2DSettings.General=True
LevelEditor2DSettings.LayerSnapping=True
EditorProjectAppearanceSettings.Units=True
BlueprintEditorProjectSettings.Blueprints=True
BlueprintEditorProjectSettings.Actors=True
BlueprintEditorProjectSettings.Experimental=True
ClassViewerProjectSettings.ClassVisibilityManagement=True
ProxyLODMeshSimplificationSettings.General=True
MovieSceneToolsProjectSettings.Timeline=True
MovieSceneToolsProjectSettings.Shots=True
MovieSceneToolsProjectSettings.TrackSettings=True
MeshSimplificationSettings.General=True
PaperImporterSettings.NewAssetSettings=True
PaperImporterSettings.ImportSettings=True
PaperImporterSettings.MaterialSettings=True
SkeletalMeshSimplificationSettings.General=True
StructViewerProjectSettings.StructVisibilityManagement=True
TextureImportSettings.VirtualTextures=True
UMGEditorProjectSettings.Compiler=True
UMGEditorProjectSettings.Class Filtering=True
UMGEditorProjectSettings.Designer=True
AndroidRuntimeSettings.APK Packaging=True
AndroidRuntimeSettings.App Bundles=True
AndroidRuntimeSettings.Build=True
AndroidRuntimeSettings.Advanced APK Packaging=True
AndroidRuntimeSettings.DistributionSigning=True
AndroidRuntimeSettings.GooglePlayServices=True
AndroidRuntimeSettings.Icons=True
AndroidRuntimeSettings.LaunchImages=True
AndroidRuntimeSettings.Input=True
AndroidRuntimeSettings.DaydreamAppTile=True
AndroidRuntimeSettings.GraphicsDebugger=True
AndroidRuntimeSettings.Audio=True
AndroidRuntimeSettings.MultiTextureFormats=True
AndroidRuntimeSettings.TextureFormatPriorities=True
AndroidRuntimeSettings.Misc=True
ShaderPlatformQualitySettings.Forward Rendering Overrides=True
AndroidSDKSettings.SDKConfig=True
IOSRuntimeSettings.Mobile Provision=True
IOSRuntimeSettings.BundleInformation=True
IOSRuntimeSettings.Orientation=True
IOSRuntimeSettings.Input=True
IOSRuntimeSettings.FileSystem=True
IOSRuntimeSettings.Rendering=True
IOSRuntimeSettings.OS Info=True
IOSRuntimeSettings.Devices=True
IOSRuntimeSettings.PowerUsage=True
IOSRuntimeSettings.Build=True
IOSRuntimeSettings.Online=True
IOSRuntimeSettings.Extra PList Data=True
IOSRuntimeSettings.Required Icons=True
IOSRuntimeSettings.Optional Icons=True
IOSRuntimeSettings.LaunchScreen=True
IOSRuntimeSettings.Audio=True
IOSRuntimeSettings.Misc=True
LinuxTargetSettings.Targeted RHIs=True
LinuxTargetSettings.Splash=True
LinuxTargetSettings.Icon=True
LinuxTargetSettings.Audio=True
MacTargetSettings.Targeted RHIs=True
MacTargetSettings.Rendering=True
MacTargetSettings.Packaging=True
MacTargetSettings.Splash=True
MacTargetSettings.Icon=True
MacTargetSettings.Audio=True
LuminRuntimeSettings.Audio=True
LuminRuntimeSettings.MPK Packaging=True
LuminRuntimeSettings.Runtime=True
LuminRuntimeSettings.Magic Leap App Tile=True
LuminRuntimeSettings.Distribution Signing=True
LuminRuntimeSettings.Build=True
LuminRuntimeSettings.Advanced MPK Packaging=True
LuminRuntimeSettings.AdvancedBuild=True
LuminRuntimeSettings.Rendering=True
MagicLeapSDKSettings.SDKConfig=True
WindowsTargetSettings.Targeted RHIs=True
WindowsTargetSettings.Toolchain=True
WindowsTargetSettings.OS Info=True
WindowsTargetSettings.Splash=True
WindowsTargetSettings.Icon=True
WindowsTargetSettings.Audio=True
AvfMediaSettings.Debug=True
GooglePADRuntimeSettings.Packaging=True
ImgMediaSettings.General=True
ImgMediaSettings.Caching=True
ImgMediaSettings.EXR=True
ImgMediaSettings.Proxies=True
LevelSequenceEditorSettings.Tracks=True
LevelSequenceEditorSettings.Playback=True
MagicLeapSettings.General=True
MagicLeapARPinSettings.ARPin=True
NiagaraSettings.Niagara=True
NiagaraSettings.Scalability=True
NiagaraSettings.Renderer=True
NiagaraEditorSettings.Niagara=True
NiagaraEditorSettings.SimulationOptions=True
PaperRuntimeSettings.Experimental=True
PaperRuntimeSettings.Settings=True
SteamVREditorSettings.SteamVR Input=True
SteamVREditorSettings.SteamVR Editor Settings=True
TcpMessagingSettings.Transport=True
UdpMessagingSettings.Availability=True
UdpMessagingSettings.Transport=True
UdpMessagingSettings.Tunnel=True
WmfMediaSettings.Media=True
WmfMediaSettings.Debug=True
GameplayTagsSettings.Advanced Gameplay Tags=True
AssetManagerSettings.Asset Registry=True
Engine.LevelStreaming=True
InputSettings.MouseProperties=True
RecastNavMesh.LOD=True
RecastNavMesh.Cooking=True
AndroidRuntimeSettings.AdvancedBuild=True
AndroidRuntimeSettings.Project SDK Override=True
TextureCube.Compression=True
TextureCube.File Path=True
TextureCube.Texture=True
TextureCube.Adjustments=True
TextureCube.LevelOfDetail=True
TextureCube.Compositing=True
CapsuleComponent.Variable=True
CapsuleComponent.TransformCommon=True
CapsuleComponent.Sockets=True
CapsuleComponent.Shape=True
CapsuleComponent.Navigation=True
CapsuleComponent.ComponentTick=True
CapsuleComponent.Rendering=True
CapsuleComponent.Physics=True
CapsuleComponent.Collision=True
CapsuleComponent.Tags=True
CapsuleComponent.ComponentReplication=True
CapsuleComponent.Cooking=True
CapsuleComponent.Events=True
BP_Sky_Sphere_C.TransformCommon=True
BP_Sky_Sphere_C.Default=True
BP_Sky_Sphere_C.Override settings=True
BP_Sky_Sphere_C.Rendering=True
BP_Sky_Sphere_C.Replication=True
BP_Sky_Sphere_C.Collision=True
BP_Sky_Sphere_C.Input=True
BP_Sky_Sphere_C.Actor=True
p226_BP_C.Tick=True
p226_BP_C.Replication=True
p226_BP_C.Rendering=True
p226_BP_C.Collision=True
p226_BP_C.Actor=True
p226_BP_C.Input=True
FbxImportUI.Mesh=True
FbxImportUI.Transform=True
FbxImportUI.Miscellaneous=True
FbxImportUI.Material=True
FbxImportUI.FbxFileInformation=True
StaticMesh.StaticMeshMaterials=True
StaticMesh.LODCustomMode=True
StaticMesh.LOD0=True
StaticMesh.LodSettings=True
StaticMesh.StaticMesh=True
StaticMesh.Collision=True
StaticMesh.ImportSettings=True
StaticMesh.Navigation=True
G17_BP_C.Tick=True
G17_BP_C.Replication=True
G17_BP_C.Rendering=True
G17_BP_C.Collision=True
G17_BP_C.Actor=True
G17_BP_C.Input=True
StaticMeshComponent.Variable=True
StaticMeshComponent.TransformCommon=True
StaticMeshComponent.Sockets=True
StaticMeshComponent.StaticMesh=True
StaticMeshComponent.Materials=True
StaticMeshComponent.ComponentTick=True
StaticMeshComponent.Physics=True
StaticMeshComponent.Collision=True
StaticMeshComponent.Lighting=True
StaticMeshComponent.Rendering=True
StaticMeshComponent.Navigation=True
StaticMeshComponent.VirtualTexture=True
StaticMeshComponent.Tags=True
StaticMeshComponent.ComponentReplication=True
StaticMeshComponent.Cooking=True
StaticMeshComponent.Events=True
K2Node_VariableSet.Variable=True
K2Node_VariableSet.DefaultValueCategory=True
K2Node_VariableSet.Events=True
ChildActorComponent.TransformCommon=True
ChildActorComponent.ChildActorComponent=True
ChildActorComponent.Rendering=True
ChildActorComponent.Tags=True
ChildActorComponent.ComponentReplication=True
ChildActorComponent.Variable=True
ChildActorComponent.Cooking=True
K2Node_VariableGet.Variable=True
K2Node_VariableGet.DefaultValueCategory=True
K2Node_VariableGet.Events=True
UMP45_BP_C.Tick=True
UMP45_BP_C.Replication=True
UMP45_BP_C.Rendering=True
UMP45_BP_C.Collision=True
UMP45_BP_C.Actor=True
UMP45_BP_C.Input=True
ChildActorComponent.Sockets=True
ChildActorComponent.ComponentTick=True
ChildActorComponent.Events=True
K2Node_InputKey.Input=True
K2Node_InputKey.Modifier=True
K2Node_CustomEvent.GraphNodeDetail=True
K2Node_CustomEvent.Graph=True
K2Node_CustomEvent.Inputs=True
K2Node_CallFunction.Graph=True
G17_BP_C.TransformCommon=True
CameraActor.TransformCommon=True
CameraActor.CameraSettings=True
CameraActor.CameraOptions=True
CameraActor.AutoPlayerActivation=True
CameraActor.Camera=True
CameraActor.PostProcess=True
CameraActor.Lens=True
CameraActor.Color Grading=True
CameraActor.Rendering Features=True
CameraActor.Tags=True
CameraActor.Activation=True
CameraActor.Collision=True
CameraActor.Cooking=True
CameraActor.Replication=True
CameraActor.Actor=True
CharacterMovementComponent.Variable=True
CharacterMovementComponent.Sockets=True
CharacterMovementComponent.Character Movement (General Settings)=True
CharacterMovementComponent.Character Movement: Walking=True
CharacterMovementComponent.Character Movement: Jumping / Falling=True
CharacterMovementComponent.ComponentTick=True
CharacterMovementComponent.Character Movement (Networking)=True
CharacterMovementComponent.Character Movement: Swimming=True
CharacterMovementComponent.Character Movement: Flying=True
CharacterMovementComponent.Character Movement: Custom Movement=True
CharacterMovementComponent.Character Movement (Rotation Settings)=True
CharacterMovementComponent.Character Movement: Physics Interaction=True
CharacterMovementComponent.Character Movement=True
CharacterMovementComponent.Character Movement: Avoidance=True
CharacterMovementComponent.RootMotion=True
CharacterMovementComponent.Character Movement: NavMesh Movement=True
CharacterMovementComponent.NavMovement=True
CharacterMovementComponent.Velocity=True
CharacterMovementComponent.PlanarMovement=True
CharacterMovementComponent.MovementComponent=True
CharacterMovementComponent.Tags=True
CharacterMovementComponent.ComponentReplication=True
CharacterMovementComponent.Activation=True
CharacterMovementComponent.Cooking=True
CharacterMovementComponent.Events=True
StaticMeshComponent.HLOD=True
StaticMeshComponent.Mobile=True
StaticMeshComponent.MaterialParameters=True
SceneComponent.Collision=True
UMP45_Buy_C.Tick=True
UMP45_Buy_C.Replication=True
UMP45_Buy_C.Rendering=True
UMP45_Buy_C.Collision=True
UMP45_Buy_C.Actor=True
UMP45_Buy_C.Input=True
UMP45_BP_C.TransformCommon=True
SceneComponent.Physics=True
SceneComponent.LOD=True
UMP45_BP_C.LOD=True
UMP45_BP_C.Cooking=True
StaticMeshComponent.AssetUserData=True
UMP45_BP_C.Default=True
K2Node_InputAxisEvent.Input=True
EdGraph.Graph=True
EdGraph.Inputs=True
EdGraph.Outputs=True
K2Node_FunctionEntry.GraphNodeDetail=True
K2Node_FunctionEntry.Graph=True
K2Node_FunctionEntry.Inputs=True
K2Node_FunctionEntry.Outputs=True
Blueprint.ClassOptions=True
Blueprint.BlueprintOptions=True
Blueprint.Packaging=True
Blueprint.Thumbnail=True
Blueprint.Interfaces=True
K2Node_FunctionResult.Graph=True
K2Node_FunctionResult.Inputs=True
K2Node_FunctionResult.Outputs=True
K2Node_Message.Graph=True
wUMP45_BP_C.Default=False
wUMP45_BP_C.TransformCommon=True
wUMP45_BP_C.Rendering=True
wUMP45_BP_C.Replication=True
wUMP45_BP_C.Collision=True
wUMP45_BP_C.Input=True
wUMP45_BP_C.Actor=True
AssetViewerSettings.Settings=True
wIthica37_BP_C.Tick=True
wIthica37_BP_C.Replication=True
wIthica37_BP_C.Rendering=True
wIthica37_BP_C.Collision=True
wIthica37_BP_C.Actor=True
wIthica37_BP_C.Input=True
wIthica37_BP_C.TransformCommon=True
wUMP45_BP_C.Tick=True
wIthica37_BP_C.Default=True
wUMP45_BP_C.LOD=True
wUMP45_BP_C.Cooking=True
wIthica_BP_C.TransformCommon=True
wIthica_BP_C.Rendering=True
wIthica_BP_C.Replication=True
wIthica_BP_C.Collision=True
wIthica_BP_C.Input=True
wIthica_BP_C.Actor=True
wIthica_BP_C.Tick=True
wIthica_BP_C.Default=True
BoxComponent.Variable=True
BoxComponent.TransformCommon=True
BoxComponent.Sockets=True
BoxComponent.Shape=True
BoxComponent.Navigation=True
BoxComponent.ComponentTick=True
BoxComponent.Rendering=True
BoxComponent.Physics=True
BoxComponent.Collision=True
BoxComponent.Tags=True
BoxComponent.ComponentReplication=True
BoxComponent.Cooking=True
BoxComponent.Events=True
ExponentialHeightFog.TransformCommon=True
ExponentialHeightFog.ExponentialHeightFogComponent=True
ExponentialHeightFog.InscatteringTexture=True
ExponentialHeightFog.DirectionalInscattering=True
ExponentialHeightFog.VolumetricFog=True
ExponentialHeightFog.Rendering=True
ExponentialHeightFog.Tags=True
ExponentialHeightFog.Activation=True
ExponentialHeightFog.Cooking=True
ExponentialHeightFog.Replication=True
ExponentialHeightFog.Actor=True
PostProcessVolume.TransformCommon=True
PostProcessVolume.Lens=True
PostProcessVolume.Color Grading=True
PostProcessVolume.Film=True
PostProcessVolume.Rendering Features=True
PostProcessVolume.PostProcessVolumeSettings=True
PostProcessVolume.Replication=True
PostProcessVolume.BrushSettings=True
PostProcessVolume.Actor=True
PreviewMaterial.PhysicalMaterial=True
PreviewMaterial.Material=True
PreviewMaterial.PhysicalMaterialMask=True
PreviewMaterial.Translucency=True
PreviewMaterial.TranslucencySelfShadowing=True
PreviewMaterial.Usage=True
PreviewMaterial.Mobile=True
PreviewMaterial.ForwardShading=True
PreviewMaterial.Tessellation=True
PreviewMaterial.Group Sorting=True
PreviewMaterial.PostProcessMaterial=True
PreviewMaterial.Refraction=True
PreviewMaterial.Lightmass=True
PreviewMaterial.Previewing=True
PreviewMaterial.ImportSettings=True
MaterialMergeOptions.OutputMaterialSettings=True
MaterialOptions.MeshSettings=True
MaterialOptions.MaterialBakeSettings=True
MaterialExpressionTextureCoordinate.MaterialExpressionTextureCoordinate=True
MaterialExpressionTextureCoordinate.MaterialExpression=True
aRDS_BP_C.TransformCommon=True
aRDS_BP_C.Rendering=True
aRDS_BP_C.Replication=True
aRDS_BP_C.Collision=True
aRDS_BP_C.Input=True
aRDS_BP_C.Actor=True
aRDS_BP_C.Tick=True
aRDS_BP_C.Default=True
SpringArmComponent.Variable=True
SpringArmComponent.TransformCommon=True
SpringArmComponent.Sockets=True
SpringArmComponent.Camera=True
SpringArmComponent.CameraCollision=True
SpringArmComponent.CameraSettings=True
SpringArmComponent.ComponentTick=True
SpringArmComponent.Lag=True
SpringArmComponent.Rendering=True
SpringArmComponent.Tags=True
SpringArmComponent.ComponentReplication=True
SpringArmComponent.Activation=True
SpringArmComponent.Cooking=True
SpringArmComponent.Events=True
wG17_BP_C.Tick=True
wG17_BP_C.Default=True
wG17_BP_C.Replication=True
wG17_BP_C.Rendering=True
wG17_BP_C.Collision=True
wG17_BP_C.Actor=True
wG17_BP_C.Input=True
PlayerController.TransformCommon=True
PlayerController.PlayerController=True
PlayerController.MouseInterface=True
PlayerController.Game=True
PlayerController.Replication=True
PlayerController.Input=True
PlayerController.Actor=True
PlayerCameraManager.TransformCommon=True
PlayerCameraManager.Rendering=True
PlayerCameraManager.Tags=True
PlayerCameraManager.Activation=True
PlayerCameraManager.Collision=True
PlayerCameraManager.Cooking=True
PlayerCameraManager.PlayerCameraManager=True
PlayerCameraManager.Debug=True
PlayerCameraManager.Replication=True
PlayerCameraManager.Input=True
PlayerCameraManager.Actor=True
ParticleEventManager.Rendering=True
ParticleEventManager.Replication=True
ParticleEventManager.Collision=True
ParticleEventManager.Input=True
ParticleEventManager.Actor=True
wG17_BP_C.TransformCommon=True
MaterialExpression.MaterialExpression=True
MaterialExpressionConstant3Vector.MaterialExpressionConstant3Vector=True
MaterialExpressionConstant3Vector.MaterialExpression=True
MaterialExpressionMaterialFunctionCall.MaterialExpressionMaterialFunctionCall=True
MaterialExpressionMaterialFunctionCall.MaterialExpression=True
MaterialExpressionFunctionOutput.MaterialExpressionFunctionOutput=True
MaterialExpressionFunctionOutput.MaterialExpression=True
MaterialExpressionScalarParameter.General=True
MaterialExpressionScalarParameter.MaterialExpressionScalarParameter=True
MaterialExpressionScalarParameter.MaterialExpression=True
MaterialExpressionScalarParameter.CustomPrimitiveData=True
MaterialExpressionConstant.MaterialExpressionConstant=True
MaterialExpressionConstant.MaterialExpression=True
MaterialExpressionReroute.MaterialExpression=True
MaterialExpressionLinearInterpolate.MaterialExpressionLinearInterpolate=True
MaterialExpressionLinearInterpolate.MaterialExpression=True
MaterialExpressionConstant4Vector.MaterialExpressionConstant4Vector=True
MaterialExpressionConstant4Vector.MaterialExpression=True
MaterialExpressionBumpOffset.MaterialExpressionBumpOffset=True
MaterialExpressionBumpOffset.MaterialExpression=True
MaterialExpressionTextureSample.MaterialExpressionTextureSample=True
MaterialExpressionTextureSample.MaterialExpressionTextureBase=True
MaterialExpressionTextureSample.MaterialExpression=True
MaterialExpressionMultiply.MaterialExpressionMultiply=True
MaterialExpressionMultiply.MaterialExpression=True
Texture2D.Compression=True
Texture2D.Texture=True
Texture2D.File Path=True
Texture2D.Adjustments=True
Texture2D.LevelOfDetail=True
Texture2D.Compositing=True
wVenomX_BP_C.Tick=True
wVenomX_BP_C.Replication=True
wVenomX_BP_C.Rendering=True
wVenomX_BP_C.Collision=True
wVenomX_BP_C.Actor=True
wVenomX_BP_C.Input=True
wVenomX_BP_C.TransformCommon=True
wVenomX_BP_C.Default=True
StaticMesh.RayTracing=True
AudioSettings.Debug=True
DataDrivenConsoleVariableSettings.DataDrivenCVar=True
LevelSequenceProjectSettings.Timeline=True
DDCProjectSettings.Blueprints=True
LiveLinkSettings.LiveLink=True
LiveLinkComponentSettings.LiveLink=True
LiveLinkSequencerSettings.LiveLink=True
NiagaraSettings.Viewport=True
NiagaraSettings.SkeletalMeshDI=True
NiagaraEditorSettings.Experimental=True
NiagaraEditorSettings.Niagara Colors=True
OculusHMDRuntimeSettings.General Oculus=True
OculusHMDRuntimeSettings.SplashScreen=True
OculusHMDRuntimeSettings.General=True
OculusHMDRuntimeSettings.PC=True
OculusHMDRuntimeSettings.Mobile=True
PythonScriptPluginSettings.Python=True
PythonScriptPluginSettings.PythonRemoteExecution=True
TakeRecorderProjectSettings.Take Recorder=True
TakeRecorderProjectSettings.Movie Scene Take Settings=True
TakeRecorderProjectSettings.Microphone Audio Recorder=True
TakeRecorderProjectSettings.Animation Recorder=True
TakeRecorderProjectSettings.World Recorder=True
ProgressBar.Layout=True
ProgressBar.Style=True
ProgressBar.Progress=True
ProgressBar.Accessibility=True
ProgressBar.Appearance=True
ProgressBar.Behavior=True
ProgressBar.Render Transform=True
ProgressBar.Performance=True
ProgressBar.Clipping=True
ProgressBar.Navigation=True
ProgressBar.Localization=True
CanvasPanel.Behavior=True
CanvasPanel.Accessibility=True
CanvasPanel.Render Transform=True
CanvasPanel.Performance=True
CanvasPanel.Clipping=True
CanvasPanel.Navigation=True
CanvasPanel.Localization=True
Widget.Behavior=True
Widget.Accessibility=True
Widget.Render Transform=True
Widget.Performance=True
Widget.Clipping=True
Widget.Navigation=True
Widget.Localization=True
Image.Layout=True
Image.Appearance=True
Image.Accessibility=True
Image.Behavior=True
Image.Render Transform=True
Image.Performance=True
Image.Clipping=True
Image.Navigation=True
Image.Localization=True
Image.Events=True
TextBlock.Layout=True
TextBlock.Content=True
TextBlock.Appearance=True
TextBlock.Accessibility=True
TextBlock.Performance=True
TextBlock.Wrapping=True
TextBlock.Behavior=True
TextBlock.Render Transform=True
TextBlock.Clipping=True
TextBlock.Navigation=True
TextBlock.Localization=True
HUD_C.Appearance=True
HUD_C.Designer=True
HUD_C.Input=True
HUD_C.Interaction=True
HUD_C.Performance=True
HUD_C.Layout=True
HUD_C.Behavior=True
HUD_C.Render Transform=True
HUD_C.Accessibility=True
HUD_C.Clipping=True
HUD_C.Navigation=True
HUD_C.Localization=True
EnemyTest_C.Tick=True
EnemyTest_C.Pawn=True
EnemyTest_C.Camera=True
EnemyTest_C.Replication=True
EnemyTest_C.Rendering=True
EnemyTest_C.Collision=True
EnemyTest_C.Actor=True
EnemyTest_C.Input=True
EnemyTest_C.AI=True
EnemyTest_C.Controller=True
BehaviorTreeGraphNode_Root.AI=True
BTComposite_Sequence.Composite=True
BTComposite_Sequence.Description=True
BTTask_Wait.Wait=True
BTTask_Wait.Task=True
BTTask_Wait.Description=True
BTDecorator_TimeLimit.FlowControl=True
BTDecorator_TimeLimit.Decorator=True
BTDecorator_TimeLimit.Description=True
EnemyTestPawn_C.Tick=True
EnemyTestPawn_C.Pawn=True
EnemyTestPawn_C.Camera=True
EnemyTestPawn_C.Replication=True
EnemyTestPawn_C.Rendering=True
EnemyTestPawn_C.Collision=True
EnemyTestPawn_C.Actor=True
EnemyTestPawn_C.Input=True
EnemyTestPawn_C.TransformCommon=True
BTTask_MoveTo.Node=True
BTTask_MoveTo.Blackboard=True
BTTask_MoveTo.Task=True
BTTask_MoveTo.Description=True
BlackboardData.Parent=True
BlackboardData.Key=True
TaskGetRandomLocation_C.Task=True
TaskGetRandomLocation_C.Description=True
TaskGetRandomLocation_C.Default=True
ArrowComponent.Variable=True
ArrowComponent.TransformCommon=True
ArrowComponent.Sockets=True
ArrowComponent.ArrowComponent=True
ArrowComponent.Rendering=True
ArrowComponent.ComponentTick=True
ArrowComponent.Navigation=True
ArrowComponent.Tags=True
ArrowComponent.ComponentReplication=True
ArrowComponent.Cooking=True
ArrowComponent.Events=True
EnemyTestChar_C.Character=True
EnemyTestChar_C.Tick=True
EnemyTestChar_C.Camera=True
EnemyTestChar_C.Pawn=True
EnemyTestChar_C.Replication=True
EnemyTestChar_C.Rendering=True
EnemyTestChar_C.Collision=True
EnemyTestChar_C.Actor=True
EnemyTestChar_C.Input=True
EnemyTestChar_C.TransformCommon=True
EnemyTestChar_C.Animation=True
EnemyTestChar_C.Mesh=True
EnemyTestChar_C.Clothing=True
EnemyTestChar_C.Physics=True
EnemyTestChar_C.MasterPoseComponent=True
EnemyTestChar_C.Lighting=True
EnemyTestChar_C.ClothingSimulation=True
EnemyTestChar_C.SkinWeights=True
EnemyTestChar_C.Navigation=True
EnemyTestChar_C.VirtualTexture=True
EnemyTestChar_C.Tags=True
EnemyTestChar_C.Activation=True
EnemyTestChar_C.Cooking=True
EnemyTestChar_C.Character Movement (General Settings)=True
EnemyTestChar_C.Character Movement: Walking=True
EnemyTestChar_C.Character Movement: Jumping / Falling=True
EnemyTestChar_C.Character Movement (Networking)=True
EnemyTestChar_C.Character Movement: Swimming=True
EnemyTestChar_C.Character Movement: Flying=True
EnemyTestChar_C.Character Movement: Custom Movement=True
EnemyTestChar_C.Character Movement (Rotation Settings)=True
EnemyTestChar_C.Character Movement: Physics Interaction=True
EnemyTestChar_C.Character Movement=True
EnemyTestChar_C.Character Movement: Avoidance=True
EnemyTestChar_C.RootMotion=True
EnemyTestChar_C.Character Movement: NavMesh Movement=True
EnemyTestChar_C.NavMovement=True
EnemyTestChar_C.Velocity=True
EnemyTestChar_C.PlanarMovement=True
EnemyTestChar_C.MovementComponent=True
EnemyTestChar_C.Shape=True
EnemyTestChar_C.ComponentTick=True
EnemyTestChar_C.ComponentReplication=True
EnemyTestChar_C.Variable=True
BTComposite_Selector.Composite=True
BTComposite_Selector.Description=True
NavMeshBoundsVolume.TransformCommon=True
NavMeshBoundsVolume.Navigation=True
NavMeshBoundsVolume.Collision=True
NavMeshBoundsVolume.Tags=True
NavMeshBoundsVolume.Cooking=True
NavMeshBoundsVolume.Replication=True
NavMeshBoundsVolume.BrushSettings=True
NavMeshBoundsVolume.Actor=True
BTDecorator_Blackboard.FlowControl=True
BTDecorator_Blackboard.Blackboard=True
BTDecorator_Blackboard.Description=True
wAUGA1_BP_C.Tick=True
wAUGA1_BP_C.Replication=True
wAUGA1_BP_C.Rendering=True
wAUGA1_BP_C.Collision=True
wAUGA1_BP_C.Actor=True
wAUGA1_BP_C.Input=True
AIPerceptionComponent.Variable=True
AIPerceptionComponent.Sockets=True
AIPerceptionComponent.AI Perception=True
AIPerceptionComponent.Tags=True
AIPerceptionComponent.ComponentTick=True
AIPerceptionComponent.ComponentReplication=True
AIPerceptionComponent.Cooking=True
AIPerceptionComponent.Events=True
TaskChangeAlertState_C.Task=True
TaskChangeAlertState_C.Description=True
MulticastInlineDelegatePropertyWrapper.DelegateInputs=True
MulticastInlineDelegatePropertyWrapper.Variable=True
MulticastInlineDelegatePropertyWrapper.DefaultValueCategory=True
BTTask_RunEQSQuery.Node=True
BTTask_RunEQSQuery.Blackboard=True
BTTask_RunEQSQuery.EQS=True
BTTask_RunEQSQuery.Task=True
BTTask_RunEQSQuery.Description=True
PlayerStart.TransformCommon=True
PlayerStart.Object=True
PlayerStart.Rendering=True
PlayerStart.Replication=True
PlayerStart.Input=True
PlayerStart.Actor=True
RecastNavMesh.TransformCommon=True
SkyLight.TransformCommon=True
SkyLight.Light=True
SkyLight.Rendering=True
SkyLight.DistanceFieldAmbientOcclusion=True
SkyLight.AtmosphereAndCloud=True
SkyLight.RayTracing=True
SkyLight.SkyLight=True
SkyLight.Tags=True
SkyLight.Cooking=True
SkyLight.Actor=True
SphereReflectionCapture.TransformCommon=True
SphereReflectionCapture.ReflectionCapture=True
SphereReflectionCapture.ReflectionCaptureMobile=True
SphereReflectionCapture.Rendering=True
SphereReflectionCapture.Tags=True
SphereReflectionCapture.Cooking=True
SphereReflectionCapture.Replication=True
SphereReflectionCapture.Input=True
AtmosphericFog.TransformCommon=True
AtmosphericFog.Atmosphere=True
AtmosphericFog.Sun=True
AtmosphericFog.Ground=True
AtmosphericFog.Rendering=True
AtmosphericFog.Tags=True
AtmosphericFog.Activation=True
AtmosphericFog.Cooking=True
AtmosphericFog.Replication=True
AtmosphericFog.Actor=True
PathFollowingComponent.Variable=True
PathFollowingComponent.Sockets=True
PathFollowingComponent.Tags=True
PathFollowingComponent.ComponentTick=True
PathFollowingComponent.ComponentReplication=True
PathFollowingComponent.Activation=True
PathFollowingComponent.Cooking=True
PathFollowingComponent.Events=True
WorldSettings.PrecomputedVisibility=True
WorldSettings.GameMode=True
WorldSettings.Lightmass=True
WorldSettings.World=True
WorldSettings.Physics=True
WorldSettings.Broadphase=True
WorldSettings.VR=True
WorldSettings.Rendering=True
WorldSettings.Audio=True
WorldSettings.LODSystem=True
WorldSettings.Tick=True
EditorStyleSettings.UserInterface=True
EditorStyleSettings.Accessibility=True
EditorStyleSettings.Colors=True
EditorStyleSettings.Graphs=True
EditorStyleSettings.Output Log=True
EditorExperimentalSettings.HDR=True
EditorExperimentalSettings.Foliage=True
EditorExperimentalSettings.Tools=True
EditorExperimentalSettings.UserInterface=True
EditorExperimentalSettings.Blueprints=True
EditorExperimentalSettings.World=True
EditorExperimentalSettings.Cooking=True
EditorExperimentalSettings.PIE=True
EditorExperimentalSettings.LightingBuilds=True
EditorExperimentalSettings.Core=True
EditorExperimentalSettings.Materials=True
EditorExperimentalSettings.Content Browser=True
EditorSettings.DerivedDataCache=True
EditorSettings.Derived Data Cache S3=True
EditorKeyboardShortcutSettings.AdvancedPreviewScene=True
EditorKeyboardShortcutSettings.AnimGraph=True
EditorKeyboardShortcutSettings.AnimSequenceCurveEditor=True
EditorKeyboardShortcutSettings.AssetEditor=True
EditorKeyboardShortcutSettings.LoadingProfilerCommand=True
EditorKeyboardShortcutSettings.AssetManagerEditorCommands=True
EditorKeyboardShortcutSettings.BlueprintDebugger=True
EditorKeyboardShortcutSettings.BlueprintEditor=True
EditorKeyboardShortcutSettings.BlueprintEditorSpawnNodes=True
EditorKeyboardShortcutSettings.CameraShakePreviewer=True
EditorKeyboardShortcutSettings.ClothPainterTools=True
EditorKeyboardShortcutSettings.ClothPainter=True
EditorKeyboardShortcutSettings.LiveLinkClient.Common=True
EditorKeyboardShortcutSettings.TakeRecorderSources=True
EditorKeyboardShortcutSettings.SequenceRecorder.Common=True
EditorKeyboardShortcutSettings.TakeRecorder=True
EditorKeyboardShortcutSettings.GenericCommands=True
EditorKeyboardShortcutSettings.WidgetDesigner=True
EditorKeyboardShortcutSettings.EditorViewport=True
EditorKeyboardShortcutSettings.ContentBrowser=True
EditorKeyboardShortcutSettings.GenericCurveEditor=True
EditorKeyboardShortcutSettings.CurveEditorTools=True
EditorKeyboardShortcutSettings.TabCommands=True
EditorKeyboardShortcutSettings.BlueprintFavoritesPalette=True
EditorKeyboardShortcutSettings.FoliageEditMode=True
EditorKeyboardShortcutSettings.FullBlueprintEditor=True
EditorKeyboardShortcutSettings.GraphEditor=True
EditorKeyboardShortcutSettings.InsightsCommands=True
EditorKeyboardShortcutSettings.LandscapeEditor=True
EditorKeyboardShortcutSettings.LayersView=True
EditorKeyboardShortcutSettings.LevelEditor=True
EditorKeyboardShortcutSettings.LevelEditorModes=True
EditorKeyboardShortcutSettings.LevelSequenceEditor=True
EditorKeyboardShortcutSettings.LevelViewport=True
EditorKeyboardShortcutSettings.BlueprintLibraryPalette=True
EditorKeyboardShortcutSettings.MainFrame=True
EditorKeyboardShortcutSettings.MaterialEditor=True
EditorKeyboardShortcutSettings.MediaPlayerEditor=True
EditorKeyboardShortcutSettings.MemoryProfilerCommand=True
EditorKeyboardShortcutSettings.MeshPainter=True
EditorKeyboardShortcutSettings.MeshPaint=True
EditorKeyboardShortcutSettings.MeshPaintingTools=True
EditorKeyboardShortcutSettings.MyBlueprint=True
EditorKeyboardShortcutSettings.NetworkingProfilerCommand=True
EditorKeyboardShortcutSettings.NiagaraEditor=True
EditorKeyboardShortcutSettings.OculusTool=True
EditorKeyboardShortcutSettings.BlueprintPalette=True
EditorKeyboardShortcutSettings.PersonaCommon=True
EditorKeyboardShortcutSettings.PlayWorld=True
EditorKeyboardShortcutSettings.RayTracingDebugVisualizationMenu=True
EditorKeyboardShortcutSettings.VisualizationMenu=True
EditorKeyboardShortcutSettings.SCSEditorViewport=True
EditorKeyboardShortcutSettings.Sequencer=True
EditorKeyboardShortcutSettings.ShowFlagsMenu=True
EditorKeyboardShortcutSettings.SplineComponentVisualizer=True
EditorKeyboardShortcutSettings.StandardToolCommands=True
EditorKeyboardShortcutSettings.SteamVREditor=True
EditorKeyboardShortcutSettings.SystemWideCommands=True
EditorKeyboardShortcutSettings.TimingProfilerCommand=True
EditorKeyboardShortcutSettings.EditorViewportClient=True
EditorKeyboardShortcutSettings.VisualLogger=True
LiveCodingSettings.General=True
LiveCodingSettings.Modules=True
EditorLoadingSavingSettings.Startup=True
EditorLoadingSavingSettings.AutoReimport=True
EditorLoadingSavingSettings.Blueprints=True
EditorLoadingSavingSettings.AutoSave=True
EditorLoadingSavingSettings.SourceControl=True
EditorPerProjectUserSettings.DeveloperTools=True
EditorPerProjectUserSettings.AI=True
EditorPerProjectUserSettings.SimplygonSwarm=True
EditorPerProjectUserSettings.HotReload=True
EditorPerProjectUserSettings.Import=True
EditorPerProjectUserSettings.Export=True
EditorPerProjectUserSettings.UnrealAutomationTool=True
EditorPerformanceSettings.EditorPerformance=True
InternationalizationSettingsModel.Internationalization=True
InternationalizationSettingsModel.Time=True
SourceCodeAccessSettings.Accessor=True
SynthesisEditorSettings.Source Effects=True
SynthesisEditorSettings.Submix Effects=True
EditorTutorialSettings.Tutorials=True
VRModeSettings.General=True
VRModeSettings.Cinematics=True
VRModeSettings.World Movement=True
VRModeSettings.UI Customization=True
VRModeSettings.Motion Controllers=True
LevelEditorMiscSettings.Editing=True
LevelEditorMiscSettings.Sound=True
LevelEditorMiscSettings.Levels=True
LevelEditorMiscSettings.Screenshots=True
LevelEditorPlaySettings.PlayInEditor=True
LevelEditorPlaySettings.GameViewportSettings=True
LevelEditorPlaySettings.PlayInNewWindow=True
LevelEditorPlaySettings.PlayInStandaloneGame=True
LevelEditorPlaySettings.Multiplayer Options=True
LevelEditorPlaySettings.PlayOnDevice=True
LevelEditorPlaySettings.MultiplayerOptions=True
OnlinePIESettings.Logins=True
LevelEditorViewportSettings.Controls=True
LevelEditorViewportSettings.LookAndFeel=True
LevelEditorViewportSettings.GridSnapping=True
LevelEditorViewportSettings.Preview=True
PersonaOptions.Preview Scene=True
PersonaOptions.Viewport=True
PersonaOptions.Audio=True
PersonaOptions.Composites and Montages=True
PersonaOptions.Skeleton Tree=True
PersonaOptions.Mesh=True
PersonaOptions.Asset Browser=True
BlueprintEditorSettings.VisualStyle=True
BlueprintEditorSettings.Workflow=True
BlueprintEditorSettings.Experimental=True
BlueprintEditorSettings.Compiler=True
BlueprintEditorSettings.DeveloperTools=True
BlueprintEditorSettings.Performance=True
ContentBrowserSettings.ContentBrowser=True
CurveEditorSettings.Curve Editor=True
SequencerSettings.Keyframing=True
SequencerSettings.General=True
SequencerSettings.Timeline=True
SequencerSettings.Snapping=True
SequencerSettings.CurveEditor=True
SequencerSettings.Playback=True
FlipbookEditorSettings.Background=True
GraphEditorSettings.GeneralStyle=True
GraphEditorSettings.Splines=True
GraphEditorSettings.PinColors=True
GraphEditorSettings.NodeTitleColors=True
GraphEditorSettings.Tracing=True
GraphEditorSettings.ContextMenu=True
GraphEditorSettings.CommentNodes=True
MaterialEditorSettings.Offline Shader Compilers=True
MaterialEditorSettings.User Interface Domain=True
MeshPaintSettings.Visualization=True
SkeletalMeshEditorSettings.AnimationPreview=True
SpriteEditorSettings.Background=True
TakeRecorderUserSettings.User Settings=True
TileMapEditorSettings.Background=True
TileMapEditorSettings.Grid=True
TileSetEditorSettings.Background=True
TileSetEditorSettings.Tile Editor=True
TileSetEditorSettings.Tile Sheet Conditioning=True
WidgetDesignerSettings.GridSnapping=True
WidgetDesignerSettings.Dragging=True
WidgetDesignerSettings.Visuals=True
WidgetDesignerSettings.Interaction=True
PythonScriptPluginUserSettings.Python=True
CrashReportsPrivacySettings.Options=True
AnalyticsPrivacySettings.Options=True
AutomationTestSettings.Loading=True
AutomationTestSettings.Automation=True
AutomationTestSettings.Open Asset Tests=True
AutomationTestSettings.PIE Test Maps=True
AutomationTestSettings.MiscAutomationSetups=True
AutomationTestSettings.ExternalTools=True
AutomationTestSettings.Screenshots=True
CrashReporterSettings.CrashReporter=True
DataValidationSettings.Validation Scenarios=True
GameplayTagsDeveloperSettings.GameplayTags=True
LogVisualizerSettings.VisualLogger=True
aSightRDS_BP_C.TransformCommon=True
aSightRDS_BP_C.Default=True
aSightRDS_BP_C.Rendering=True
aSightRDS_BP_C.Replication=True
aSightRDS_BP_C.Collision=True
aSightRDS_BP_C.Input=True
aSightRDS_BP_C.Actor=True
MainWeapon_BP_C.Tick=True
MainWeapon_BP_C.Replication=True
MainWeapon_BP_C.Rendering=True
MainWeapon_BP_C.Collision=True
MainWeapon_BP_C.Actor=True
MainWeapon_BP_C.Input=True
G17_BP_C.Default=True
MainWeaponClass_BP_C.Tick=True
MainWeaponClass_BP_C.Replication=True
MainWeaponClass_BP_C.Rendering=True
MainWeaponClass_BP_C.Collision=True
MainWeaponClass_BP_C.Actor=True
MainWeaponClass_BP_C.Input=True
MainWeapon_BP_C.Default=True
AudioComponent.Variable=True
AudioComponent.TransformCommon=True
AudioComponent.Sockets=True
AudioComponent.Sound=True
AudioComponent.Attenuation=True
AudioComponent.ComponentTick=True
AudioComponent.Randomization=True
AudioComponent.Attachment=True
AudioComponent.Concurrency=True
AudioComponent.Filter=True
AudioComponent.Tags=True
AudioComponent.ComponentReplication=True
AudioComponent.Activation=True
AudioComponent.Cooking=True
AudioComponent.Events=True
SoundCue.Memory=True
SoundCue.Sound=True
SoundCue.Attenuation=True
SoundCue.Effects=True
SoundCue.Developer=True
SoundCue.Voice Management=True
SoundNodeWavePlayer.WavePlayer=True
SoundNodeMixer.Mixer=True
SoundNodeAttenuation.Attenuation=True
SoundAttenuation.AttenuationDistance=True
SoundAttenuation.AttenuationSpatialization=True
SoundAttenuation.AttenuationAirAbsorption=True
SoundAttenuation.AttenuationListenerFocus=True
SoundAttenuation.AttenuationReverbSend=True
SoundAttenuation.AttenuationOcclusion=True
SoundAttenuation.AttenuationPriority=True
SoundAttenuation.AttenuationSubmixSend=True
SoundNodeModulator.Modulation=True
SoundWave.Format=True
SoundWave.Playback=True
SoundWave.Sound=True
SoundWave.Loading=True
SoundWave.Subtitles=True
SoundWave.Analysis=True
SoundWave.Info=True
SoundWave.File Path=True
SoundWave.Developer=True
SoundWave.Voice Management=True
SoundWave.Effects=True
SoundWave.Attenuation=True
K2Node_InputAction.Input=True
AUG_BP_C.Tick=True
AUG_BP_C.Default=True
AUG_BP_C.Replication=True
AUG_BP_C.Rendering=True
AUG_BP_C.Collision=True
AUG_BP_C.Actor=True
AUG_BP_C.Input=True
SceneCaptureComponent2D.Variable=True
SceneCaptureComponent2D.TransformCommon=True
SceneCaptureComponent2D.Sockets=True
SceneCaptureComponent2D.Projection=True
SceneCaptureComponent2D.PostProcessVolume=True
SceneCaptureComponent2D.ComponentTick=True
SceneCaptureComponent2D.Lens=True
SceneCaptureComponent2D.Color Grading=True
SceneCaptureComponent2D.SceneCapture=True
SceneCaptureComponent2D.Rendering Features=True
SceneCaptureComponent2D.Rendering=True
SceneCaptureComponent2D.Tags=True
SceneCaptureComponent2D.ComponentReplication=True
SceneCaptureComponent2D.Activation=True
SceneCaptureComponent2D.Cooking=True
SceneCaptureComponent2D.Events=True
TextureRenderTarget2D.TextureRenderTarget2D=True
TextureRenderTarget2D.TextureRenderTarget=True
TextureRenderTarget2D.File Path=True
TextureRenderTarget2D.LevelOfDetail=True
SceneCaptureComponent2D.PlanarReflection=True
MaterialExpressionIf.MaterialExpressionIf=True
MaterialExpressionIf.MaterialExpression=True
MaterialExpressionConstant2Vector.MaterialExpressionConstant2Vector=True
MaterialExpressionConstant2Vector.MaterialExpression=True
MaterialExpressionTextureSampleParameter2D.General=True
MaterialExpressionTextureSampleParameter2D.MaterialExpression=True
MaterialExpressionTextureSampleParameter2D.ParameterCustomization=True
MaterialExpressionTextureSampleParameter2D.MaterialExpressionTextureSample=True
MaterialExpressionTextureSampleParameter2D.MaterialExpressionTextureBase=True
MaterialExpressionTextureObject.MaterialExpressionTextureBase=True
MaterialExpressionTextureObject.MaterialExpression=True
Actor.TransformCommon=True
Actor.Replication=True
Actor.Actor=True
AI_C.Default=True
AI_C.Tick=True
AI_C.Character=True
AI_C.Camera=True
AI_C.Pawn=True
AI_C.Replication=True
AI_C.Rendering=True
AI_C.Collision=True
AI_C.Actor=True
AI_C.Input=True
PawnNoiseEmitterComponent.Variable=True
PawnNoiseEmitterComponent.Sockets=True
PawnNoiseEmitterComponent.Noise Settings=True
PawnNoiseEmitterComponent.Tags=True
PawnNoiseEmitterComponent.ComponentTick=True
PawnNoiseEmitterComponent.ComponentReplication=True
PawnNoiseEmitterComponent.Activation=True
PawnNoiseEmitterComponent.Cooking=True
PawnNoiseEmitterComponent.Events=True
Actor.Rendering=True
Actor.Collision=True
UpgradeBench_BP_C.Tick=True
UpgradeBench_BP_C.Replication=True
UpgradeBench_BP_C.Rendering=True
UpgradeBench_BP_C.Collision=True
UpgradeBench_BP_C.Actor=True
UpgradeBench_BP_C.Input=True
TriggerBox.TransformCommon=True
TriggerBox.Shape=True
TriggerBox.Navigation=True
TriggerBox.Physics=True
TriggerBox.Collision=True
TriggerBox.Tags=True
TriggerBox.Rendering=True
TriggerBox.Cooking=True
TriggerBox.Replication=True
TriggerBox.Input=True
TriggerBox.Actor=True
UpgradeBench_BP_C.TransformCommon=True
UpgradeBench_BP_C.Shape=True
UpgradeBench_BP_C.Navigation=True
UpgradeBench_BP_C.Physics=True
UpgradeBench_BP_C.Tags=True
UpgradeBench_BP_C.Cooking=True
EditorKeyboardShortcutSettings.CameraCutTrack=True
EditorKeyboardShortcutSettings.UMGEditor=True
BackgroundBlur.Layout=True
BackgroundBlur.Content=True
BackgroundBlur.Appearance=True
BackgroundBlur.Accessibility=True
BackgroundBlur.Behavior=True
BackgroundBlur.Render Transform=True
BackgroundBlur.Performance=True
BackgroundBlur.Clipping=True
BackgroundBlur.Navigation=True
BackgroundBlur.Localization=True
Button.Layout=True
Button.Appearance=True
Button.Interaction=True
Button.Accessibility=True
Button.Behavior=True
Button.Render Transform=True
Button.Performance=True
Button.Clipping=True
Button.Navigation=True
Button.Localization=True
Button.Events=True
WidgetComponent.ComponentReplication=True
WidgetComponent.Tags=True
WidgetComponent.VirtualTexture=True
WidgetComponent.Navigation=True
WidgetComponent.Rendering=True
WidgetComponent.Layers=True
WidgetComponent.Collision=True
WidgetComponent.Animation=True
WidgetComponent.Physics=True
WidgetComponent.Interaction=True
WidgetComponent.UserInterface=True
WidgetComponent.Materials=True
WidgetComponent.TransformCommon=True
WidgetComponent.Variable=True
WidgetComponent.Cooking=True
TextRenderComponent.TransformCommon=True
TextRenderComponent.Materials=True
TextRenderComponent.Text=True
TextRenderComponent.Rendering=True
TextRenderComponent.Lighting=True
TextRenderComponent.Navigation=True
TextRenderComponent.Tags=True
TextRenderComponent.Cooking=True
DrillActor_BP_C.Tick=True
DrillActor_BP_C.Replication=True
DrillActor_BP_C.Rendering=True
DrillActor_BP_C.Collision=True
DrillActor_BP_C.Actor=True
DrillActor_BP_C.Input=True
AITest_C.Character=False
AITest_C.Tick=True
AITest_C.Camera=True
AITest_C.Pawn=True
AITest_C.Replication=True
AITest_C.Rendering=True
AITest_C.Collision=True
AITest_C.Actor=True
AITest_C.Input=True
AITest_AI_C.Tick=True
AITest_AI_C.AI=True
AITest_AI_C.Controller=True
AITest_AI_C.Replication=True
AITest_AI_C.Actor=True
AITest_AI_C.Input=True
EditorKeyboardShortcutSettings.BTEditor.Blackboard=True
EditorKeyboardShortcutSettings.BTEditor.Common=True
EditorKeyboardShortcutSettings.BTEditor.Debugger=True
MeshPaintModeSettings.Visualization=True
BTTask_MoveDirectlyToward.Node=True
BTTask_MoveDirectlyToward.Blackboard=True
BTTask_MoveDirectlyToward.Task=True
BTTask_MoveDirectlyToward.Description=True
BTTask_BlueprintBase_New_C.Task=True
BTTask_BlueprintBase_New_C.Description=True
FindRandomLocation_C.Default=False
FindRandomLocation_C.Task=False
FindRandomLocation_C.Description=False
FindPlayerLocation_C.Default=True
FindPlayerLocation_C.Task=True
FindPlayerLocation_C.Description=True
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AIPerceptionStimuliSourceComponent.Sockets=True
AIPerceptionStimuliSourceComponent.AI Perception=True
AIPerceptionStimuliSourceComponent.Tags=True
AIPerceptionStimuliSourceComponent.ComponentTick=True
AIPerceptionStimuliSourceComponent.ComponentReplication=True
AIPerceptionStimuliSourceComponent.Cooking=True
AIPerceptionStimuliSourceComponent.Events=True
K2Node_BreakStruct.PinOptions=True
ChasePlayer_C.Default=True
ChasePlayer_C.Task=True
ChasePlayer_C.Description=True
BTDecorator_Cooldown.FlowControl=True
BTDecorator_Cooldown.Decorator=True
BTDecorator_Cooldown.Description=True
BTService_BlueprintBase_New_C.Description=True
BTService_BlueprintBase_New_C.Service=True
IsPlayerInRange_C.Default=True
IsPlayerInRange_C.Description=True
IsPlayerInRange_C.Service=True
MeleeAttack_C.Task=True
MeleeAttack_C.Description=True
BTComposite_SimpleParallel.Parallel=True
BTComposite_SimpleParallel.Description=True
AITest_C.TransformCommon=True
AITest_C.Animation=True
AITest_C.Mesh=True
AITest_C.Clothing=True
AITest_C.Physics=True
AITest_C.MasterPoseComponent=True
AITest_C.Lighting=True
AITest_C.ClothingSimulation=True
AITest_C.SkinWeights=True
AITest_C.Navigation=True
AITest_C.VirtualTexture=True
AITest_C.Tags=True
AITest_C.Activation=True
AITest_C.Cooking=True
AITest_C.Character Movement (General Settings)=True
AITest_C.Character Movement: Walking=True
AITest_C.Character Movement: Jumping / Falling=True
AITest_C.Character Movement (Networking)=True
AITest_C.Character Movement: Swimming=True
AITest_C.Character Movement: Flying=True
AITest_C.Character Movement: Custom Movement=True
AITest_C.Character Movement (Rotation Settings)=True
AITest_C.Character Movement: Physics Interaction=True
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AITest_C.Character Movement: Avoidance=True
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DrillActor_BP_C.TransformCommon=True
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CheckDrillActive_C.Default=True
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SpawnPod_BP_C.Cooking=False
BoxComponent.HLOD=True
NavLinkProxy.Actor=True
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NavLinkProxy.Rendering=True
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NavLinkProxy.Tags=True
NavLinkProxy.Obstacle=True
NavLinkProxy.Broadcast=True
NavLinkProxy.SmartLink=True
NavLinkProxy.SimpleLink=True
NavLinkProxy.TransformCommon=True
K2Node_FormatText.Arguments=True
K2Node_CallFunction.Inputs=True
K2Node_CallFunction.Outputs=True
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AITest_C.Optimization=True
AITest_C.MaterialParameters=True
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AITest_C.Mobile=True
AITest_C.AssetUserData=True
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DrillObject_BP_C.Default=True
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DrillObject_BP_C.Rendering=True
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Drill_BP_C.Replication=True
Drill_BP_C.Rendering=True
Drill_BP_C.Collision=True
Drill_BP_C.Actor=True
Drill_BP_C.Input=True
AUGA1BUY_BP_C.Tick=True
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MeshComponent.ComponentReplication=True
MeshComponent.Variable=True
MeshComponent.Cooking=True
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AudioComponent.AttenuationOcclusion=True
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AudioComponent.AttenuationReverbSend=True
AudioComponent.AttenuationListenerFocus=True
AudioComponent.AttenuationPriority=True
AudioComponent.AttenuationAirAbsorption=True
[ContentBrowserRecent]
MRUItem0=/Game/Audio/empAudio
MRUItem1=/Game/Audio/empActive
MRUItem2=/Game/FirstPersonBP/Blueprints/Interactions
MRUItem3=/Game/Weapons/MainWeaponClass/AUG_BP
MRUItem4=/Game/Weapons/WeaponBuys/DrillPickup
MRUItem5=/Game/Weapons/MainWeaponClass/MainWeapon_BP
MRUItem6=/Game/Weapons/MainWeaponClass/Drill_BP
MRUItem7=/Game/EnemyAssets/SpawnPod/SpawnPod_BP
MRUItem8=/Game/FirstPersonBP/Blueprints/FirstPersonCharacter
MRUItem9=/Game/Characters/AITest
MRUItem10=/Game/FirstPersonBP/Blueprints/HUD
MRUItem11=/Game/Drill/DrillActor_BP
MRUItem12=/Game/Weapons/WeaponBuys/AUGA1BUY_BP
MRUItem13=/Game/Weapons/MainWeaponClass/DrillObject_BP
MRUItem14=/Game/Characters/CombatInterface
MRUItem15=/Game/Weapons/UpgradeBench/UpgradeBench_BP
MRUItem16=/Game/FirstPersonBP/Blueprints/UpgradeBench
MRUItem17=/Game/Characters/BTTask_BlueprintBase_New
MRUItem18=/Game/Characters/FindPlayerLocation
MRUItem19=/Game/Characters/MeleeAttack
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\"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[129]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[130]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[131]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[132]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[133]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[134]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[135]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[136]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[137]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[138]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[139]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[140]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[141]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[142]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[143]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[144]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[145]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[146]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[147]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[148]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[149]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[150]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[151]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[152]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[153]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[154]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[155]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[156]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[157]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[158]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[159]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[160]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[161]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[162]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[163]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[164]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[165]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[166]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[167]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[168]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[169]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[170]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[171]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[172]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[173]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[174]\" \"Object.AutoComplete.AutoCompleteMapPaths\" "
CrowdManager="\"Object.Config.AvoidanceConfig\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[0]\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[1]\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[2]\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[3]\" "
CrowdManagerBase="\"Object.Config.AvoidanceConfig\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[0]\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[1]\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[2]\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[3]\" "
DebugCameraControllerSettings="\"Object.General.CycleViewModes\" "
GameplayDebuggerConfig="\"Object.AddOns.Categories\" \"Object.AddOns.Categories.Categories[0]\" \"Object.AddOns.Categories.Categories[1]\" \"Object.AddOns.Categories.Categories[2]\" \"Object.AddOns.Categories.Categories[2].InputHandlers\" \"Object.AddOns.Categories.Categories[2].InputHandlers.InputHandlers[0]\" \"Object.AddOns.Categories.Categories[2].InputHandlers.InputHandlers[1]\" \"Object.AddOns.Categories.Categories[3]\" \"Object.AddOns.Categories.Categories[3].InputHandlers\" \"Object.AddOns.Categories.Categories[3].InputHandlers.InputHandlers[0]\" \"Object.AddOns.Categories.Categories[3].InputHandlers.InputHandlers[1]\" \"Object.AddOns.Categories.Categories[4]\" \"Object.AddOns.Categories.Categories[5]\" \"Object.AddOns.Extensions\" \"Object.AddOns.Extensions.Extensions[0]\" \"Object.AddOns.Extensions.Extensions[0].InputHandlers\" \"Object.AddOns.Extensions.Extensions[0].InputHandlers.InputHandlers[0]\" \"Object.AddOns.Extensions.Extensions[0].InputHandlers.InputHandlers[1]\" \"Object.AddOns.Extensions.Extensions[1]\" \"Object.AddOns.Extensions.Extensions[1].InputHandlers\" \"Object.AddOns.Extensions.Extensions[1].InputHandlers.InputHandlers[0]\" "
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[19]\" \"Object.Bindings.AxisMappings.AxisMappings[0]\" \"Object.Bindings.AxisMappings.AxisMappings[1]\" \"Object.Bindings.AxisMappings.AxisMappings[2]\" \"Object.Bindings.AxisMappings.AxisMappings[3]\" \"Object.Bindings.AxisMappings.AxisMappings[4]\" \"Object.Bindings.AxisMappings.AxisMappings[5]\" \"Object.Bindings.AxisMappings.AxisMappings[6]\" \"Object.Bindings.AxisMappings.AxisMappings[7]\" \"Object.Bindings.AxisMappings.AxisMappings[8]\" \"Object.Bindings.AxisMappings.AxisMappings[9]\" \"Object.Bindings.AxisMappings.AxisMappings[10]\" \"Object.Bindings.AxisMappings.AxisMappings[11]\" \"Object.Bindings.AxisMappings.AxisMappings[12]\" \"Object.Bindings.AxisMappings.AxisMappings[13]\" \"Object.Bindings.AxisMappings.AxisMappings[14]\" \"Object.Bindings.AxisMappings.AxisMappings[15]\" \"Object.Bindings.AxisMappings.AxisMappings[16]\" \"Object.Bindings.AxisMappings.AxisMappings[17]\" \"Object.Bindings.AxisMappings.AxisMappings[18]\" \"Object.Bindings.AxisMappings.AxisMappings[19]\" \"Object.Bindings.AxisMappings.AxisMappings[20]\" \"Object.Bindings.AxisMappings.AxisMappings[21]\" \"Object.Bindings.AxisMappings.AxisMappings[22]\" \"Object.Bindings.AxisMappings.AxisMappings[23]\" \"Object.Bindings.AxisMappings.AxisMappings[24]\" \"Object.Bindings.AxisMappings.AxisMappings[25]\" \"Object.Bindings.AxisMappings.AxisMappings[26]\" \"Object.Bindings.AxisMappings.AxisMappings[27]\" \"Object.Bindings.AxisMappings.AxisMappings[28]\" \"Object.Bindings.AxisMappings.AxisMappings[29]\" "
PhysicsSettings="\"Object.Replication.PhysicErrorCorrection\" \"Object.Broadphase.DefaultBroadphaseSettings\" \"Object.Broadphase.DefaultBroadphaseSettings.MBPBounds\" \"Object.Broadphase.DefaultBroadphaseSettings.MBPOuterBounds\" \"Object.ChaosPhysics.ChaosSettings\" \"Object.ChaosPhysics.SolverOptions\" \"Object.ChaosPhysics.SolverOptions.CollisionFilterSettings\" \"Object.ChaosPhysics.SolverOptions.BreakingFilterSettings\" \"Object.ChaosPhysics.SolverOptions.TrailingFilterSettings\" "
PhysicsSettingsCore="\"Object.Replication.PhysicErrorCorrection\" \"Object.Broadphase.DefaultBroadphaseSettings\" \"Object.Broadphase.DefaultBroadphaseSettings.MBPBounds\" \"Object.Broadphase.DefaultBroadphaseSettings.MBPOuterBounds\" \"Object.ChaosPhysics.ChaosSettings\" \"Object.ChaosPhysics.SolverOptions\" \"Object.ChaosPhysics.SolverOptions.CollisionFilterSettings\" \"Object.ChaosPhysics.SolverOptions.BreakingFilterSettings\" \"Object.ChaosPhysics.SolverOptions.TrailingFilterSettings\" "
RendererSettings="\"Object.Experimental.Experimental|LOD Streaming\" \"Object.Experimental.Experimental|LOD Streaming.Experimental|LOD Streaming|Skeletal Mesh\" "
LevelEditor2DSettings="\"Object.LayerSnapping.SnapLayers\" \"Object.LayerSnapping.SnapLayers.SnapLayers[0]\" \"Object.LayerSnapping.SnapLayers.SnapLayers[1]\" \"Object.LayerSnapping.SnapLayers.SnapLayers[2]\" "
EditorProjectAppearanceSettings="\"Object.Units.MassUnits\" \"Object.Units.TimeUnits\" "
MovieSceneToolsProjectSettings="\"Object.TrackSettings.FbxSettings\" \"Object.TrackSettings.FbxSettings.FbxSettings[0]\" \"Object.TrackSettings.FbxSettings.FbxSettings[0].PropertyPath\" \"Object.TrackSettings.FbxSettings.FbxSettings[1]\" \"Object.TrackSettings.FbxSettings.FbxSettings[1].PropertyPath\" \"Object.TrackSettings.FbxSettings.FbxSettings[2]\" \"Object.TrackSettings.FbxSettings.FbxSettings[2].PropertyPath\" "
PaperImporterSettings="\"Object.ImportSettings.NormalMapTextureSuffixes\" \"Object.ImportSettings.BaseMapTextureSuffixes\" "
AndroidRuntimeSettings="\"Object.Audio.CompressionOverrides\" \"Object.Audio.Audio|CookOverrides\" \"Object.Audio.Audio|CookOverrides.Audio|CookOverrides|Stream Caching\" \"Object.Audio.Audio|CookOverrides.Audio|CookOverrides|ResamplingQuality\" "
IOSRuntimeSettings="\"Object.Audio.CompressionOverrides\" \"Object.Audio.Audio|CookOverrides\" \"Object.Audio.Audio|CookOverrides.Audio|CookOverrides|Stream Caching\" \"Object.Audio.Audio|CookOverrides.Audio|CookOverrides|ResamplingQuality\" "
WindowsTargetSettings="\"Object.Audio.CompressionOverrides\" \"Object.Audio.Audio|CookOverrides\" \"Object.Audio.Audio|CookOverrides.Audio|CookOverrides|Stream Caching\" \"Object.Audio.Audio|CookOverrides.Audio|CookOverrides|ResamplingQuality\" "
LevelSequenceEditorSettings="\"Object.Tracks.TrackSettings\" \"Object.Tracks.TrackSettings.TrackSettings[0]\" \"Object.Tracks.TrackSettings.TrackSettings[1]\" \"Object.Tracks.TrackSettings.TrackSettings[2]\" \"Object.Tracks.TrackSettings.TrackSettings[2].DefaultPropertyTracks\" \"Object.Tracks.TrackSettings.TrackSettings[2].DefaultPropertyTracks.DefaultPropertyTracks[0]\" \"Object.Tracks.TrackSettings.TrackSettings[3]\" \"Object.Tracks.TrackSettings.TrackSettings[3].DefaultPropertyTracks\" \"Object.Tracks.TrackSettings.TrackSettings[3].DefaultPropertyTracks.DefaultPropertyTracks[0]\" \"Object.Tracks.TrackSettings.TrackSettings[3].DefaultPropertyTracks.DefaultPropertyTracks[1]\" \"Object.Tracks.TrackSettings.TrackSettings[3].DefaultPropertyTracks.DefaultPropertyTracks[2]\" \"Object.Tracks.TrackSettings.TrackSettings[3].ExcludeDefaultPropertyTracks\" \"Object.Tracks.TrackSettings.TrackSettings[3].ExcludeDefaultPropertyTracks.ExcludeDefaultPropertyTracks[0]\" \"Object.Tracks.TrackSettings.TrackSettings[4]\" \"Object.Tracks.TrackSettings.TrackSettings[4].DefaultPropertyTracks\" \"Object.Tracks.TrackSettings.TrackSettings[4].DefaultPropertyTracks.DefaultPropertyTracks[0]\" \"Object.Tracks.TrackSettings.TrackSettings[4].DefaultPropertyTracks.DefaultPropertyTracks[1]\" "
NiagaraSettings="\"Object.Niagara.AdditionalParameterEnums\" \"Object.Renderer.ComponentRendererWarningsPerClass\" "
NiagaraEditorSettings="\"Object.Niagara.GraphCreationShortcuts\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[0]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[0].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[1]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[1].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[2]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[2].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[3]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[3].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[4]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[4].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[5]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[5].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[6]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[6].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[7]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[7].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[8]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[8].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[9]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[9].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[10]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[10].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[11]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[11].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[12]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[12].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[13]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[13].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[14]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[14].Input\" "
StaticMeshComponent="\"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MeshComponent="\"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent="\"Object.Lighting.LightingChannels\" "
SceneComponent="\"Object.Lighting.LightingChannels\" "
ActorComponent="\"Object.Lighting.LightingChannels\" "
wUMP45_BP_C=
BoxComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.CollisionResponses.ResponseArray.ResponseArray[8]\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ShapeComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.CollisionResponses.ResponseArray.ResponseArray[8]\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ExponentialHeightFog="\"Object.ExponentialHeightFog.Component.Object.SecondFogData\" \"Object.ExponentialHeightFog.Component.Object.FogInscatteringColor\" \"Object.ExponentialHeightFog.Component.Object.VolumetricFogEmissive\" "
Info=
PostProcessVolume="\"Object.PostProcessVolumeSettings.Settings.ColorContrastShadows\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
Volume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
Brush="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
CapsuleComponent=
MaterialExpressionConstant3Vector="\"Object.Constant\" "
MaterialExpression=
MaterialExpressionConstant4Vector="\"Object.Constant\" "
Image="\"Object.Appearance.Brush\" "
Widget=
Visual=
BlackboardData="\"Object.Blackboard\" "
DataAsset="\"Object.Blackboard\" "
BehaviorTreeGraphNode_Root="\"Object.AI.AI|BehaviorTree\" "
BehaviorTreeGraphNode="\"Object.AI.AI|BehaviorTree\" "
AIGraphNode="\"Object.AI.AI|BehaviorTree\" "
EdGraphNode=
NavMeshBoundsVolume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
SpringArmComponent="\"Object.Camera.SocketOffset\" \"Object.Camera.TargetOffset\" "
SkeletalMeshComponent="\"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SkinnedMeshComponent="\"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
StaticMesh="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems.ConvexElems[0]\" \"Object.StaticMesh.BodySetup.Object.DefaultInstance\" \"Object.StaticMesh.BodySetup.Object.DefaultInstance.CollisionResponses.ResponseArray.ResponseArray[1]\" "
StreamableRenderAsset="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems.ConvexElems[0]\" \"Object.StaticMesh.BodySetup.Object.DefaultInstance\" \"Object.StaticMesh.BodySetup.Object.DefaultInstance.CollisionResponses.ResponseArray.ResponseArray[1]\" "
AIPerceptionComponent="\"Object.AI Perception.SensesConfig\" \"Object.AI Perception.SensesConfig.SensesConfig[0]\" \"Object.AI Perception.SensesConfig.SensesConfig[0].Object.Sense\" \"Object.AI Perception.SensesConfig.SensesConfig[0].Object.Sense.DetectionByAffiliation\" "
EditorLoadingSavingSettings="\"Object.AutoReimport\" \"Object.Blueprints\" \"Object.AutoSave\" "
CrashReportsPrivacySettings="\"Object.Options.bSendUnattendedBugReports\" "
AnalyticsPrivacySettings="\"Object.Options.bSendUsageData\" "
LinuxTargetSettings="\"Object.Audio.Audio|CookOverrides\" "
MacTargetSettings="\"Object.Audio.Audio|CookOverrides\" "
LuminRuntimeSettings="\"Object.Audio.Audio|CookOverrides\" "
SceneCaptureComponent2D="\"Object.PostProcessVolume.PostProcessSettings\" \"Object.PostProcessVolume.PostProcessSettings.LensFlareTints\" "
SceneCaptureComponent="\"Object.PostProcessVolume.PostProcessSettings\" \"Object.PostProcessVolume.PostProcessSettings.LensFlareTints\" "
Texture2D="\"Object.Texture.PaddingColor\" \"Object.Adjustments.ChromaKeyColor\" "
Texture="\"Object.Texture.PaddingColor\" \"Object.Adjustments.ChromaKeyColor\" "
StaticMeshActor=
WidgetComponent="\"Object.Collision.BodyInstance\" "
TextRenderComponent="\"Object.Lighting.LightingChannels\" "
TextBlock="\"Object.Appearance.Font\" "
TextLayoutWidget="\"Object.Appearance.Font\" "
AIPerceptionStimuliSourceComponent="\"Object.AI Perception.RegisterAsSourceForSenses\" "
EdGraphNode_Comment="\"Object.Comment.CommentColor\" "
SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
AITest_C=
Character=
Pawn=
SoundWave="\"Object.Format.Format|Quality\" \"Object.Playback.Playback|Streaming\" "
SoundBase="\"Object.Format.Format|Quality\" \"Object.Playback.Playback|Streaming\" "
[Directories2]
UNR=../../../../../Ex2Github/Ex2/Content/FirstPersonBP/Maps
BRUSH=../../../../../UE4/Ex2/Content/
FBX=../../../../../UE4/Ex2/Content/
FBXAnim=../../../../../UE4/Ex2/Content/
GenericImport=../../../../../UE4/Ex2/Content/
GenericExport=../../../../../UE4/Ex2/Content/
GenericOpen=../../../../../UE4/Ex2/Content/
GenericSave=../../../../../UE4/Ex2/Content/
MeshImportExport=../../../../../UE4/Ex2/Content/
WorldRoot=../../../../../UE4/Ex2/Content/
Level=../../../../../UE4/Ex2/Content/
Project=E:/EpicGames/UE_4.26/
[ModuleFileTracking]
PakFile.TimeStamp=2022.05.02-21.08.04
PakFile.LastCompileMethod=External
RSA.TimeStamp=2022.05.02-21.08.05
RSA.LastCompileMethod=External
SandboxFile.TimeStamp=2022.05.02-21.08.05
SandboxFile.LastCompileMethod=External
StreamingFile.TimeStamp=2022.05.02-21.08.05
StreamingFile.LastCompileMethod=External
CookedIterativeFile.TimeStamp=2022.05.02-21.08.01
CookedIterativeFile.LastCompileMethod=External
NetworkFile.TimeStamp=2022.05.02-21.08.04
NetworkFile.LastCompileMethod=External
CoreUObject.TimeStamp=2022.05.02-21.08.01
CoreUObject.LastCompileMethod=External
Engine.TimeStamp=2022.05.02-21.08.02
Engine.LastCompileMethod=External
Renderer.TimeStamp=2022.05.02-21.08.05
Renderer.LastCompileMethod=External
AnimGraphRuntime.TimeStamp=2022.05.02-21.08.00
AnimGraphRuntime.LastCompileMethod=External
D3D11RHI.TimeStamp=2022.05.02-21.08.01
D3D11RHI.LastCompileMethod=External
OpenGLDrv.TimeStamp=2021.08.31-04.52.38
OpenGLDrv.LastCompileMethod=Unknown
SlateRHIRenderer.TimeStamp=2022.05.02-21.08.05
SlateRHIRenderer.LastCompileMethod=External
Landscape.TimeStamp=2022.05.02-21.08.03
Landscape.LastCompileMethod=External
RenderCore.TimeStamp=2022.05.02-21.08.05
RenderCore.LastCompileMethod=External
TextureCompressor.TimeStamp=2022.05.02-21.08.06
TextureCompressor.LastCompileMethod=External
AudioEditor.TimeStamp=2022.05.02-21.08.00
AudioEditor.LastCompileMethod=External
PropertyEditor.TimeStamp=2022.05.02-21.08.05
PropertyEditor.LastCompileMethod=External
AnimationModifiers.TimeStamp=2022.05.02-21.08.00
AnimationModifiers.LastCompileMethod=External
XGEController.TimeStamp=2022.05.02-22.36.20
XGEController.LastCompileMethod=External
PlatformCrypto.TimeStamp=2022.05.02-21.12.40
PlatformCrypto.LastCompileMethod=External
PlatformCryptoTypes.TimeStamp=2022.05.02-21.12.40
PlatformCryptoTypes.LastCompileMethod=External
PlatformCryptoOpenSSL.TimeStamp=2022.05.02-21.12.40
PlatformCryptoOpenSSL.LastCompileMethod=External
DesktopPlatform.TimeStamp=2022.05.02-21.08.01
DesktopPlatform.LastCompileMethod=External
AISupportModule.TimeStamp=2022.05.02-21.11.34
AISupportModule.LastCompileMethod=External
DatasmithContent.TimeStamp=2022.05.02-21.11.54
DatasmithContent.LastCompileMethod=External
VariantManagerContent.TimeStamp=2022.05.02-21.12.03
VariantManagerContent.LastCompileMethod=External
NiagaraShader.TimeStamp=2022.05.02-21.13.24
NiagaraShader.LastCompileMethod=External
NiagaraVertexFactories.TimeStamp=2022.05.02-21.13.24
NiagaraVertexFactories.LastCompileMethod=External
ChaosCloth.TimeStamp=2022.05.02-21.12.21
ChaosCloth.LastCompileMethod=External
MagicLeap.TimeStamp=2022.05.02-21.13.46
MagicLeap.LastCompileMethod=External
MLSDK.TimeStamp=2022.05.02-21.13.48
MLSDK.LastCompileMethod=External
ExrReaderGpu.TimeStamp=2022.05.02-21.13.51
ExrReaderGpu.LastCompileMethod=External
WmfMedia.TimeStamp=2022.05.02-21.13.55
WmfMedia.LastCompileMethod=External
Media.TimeStamp=2022.05.02-21.08.03
Media.LastCompileMethod=External
MediaInfo.TimeStamp=2022.05.02-21.08.03
MediaInfo.LastCompileMethod=External
OnlineSubsystem.TimeStamp=2022.05.02-22.34.52
OnlineSubsystem.LastCompileMethod=External
HTTP.TimeStamp=2022.05.02-21.08.03
HTTP.LastCompileMethod=External
SSL.TimeStamp=2022.05.02-21.08.05
SSL.LastCompileMethod=External
XMPP.TimeStamp=2022.05.02-21.08.07
XMPP.LastCompileMethod=External
WebSockets.TimeStamp=2022.05.02-21.08.07
WebSockets.LastCompileMethod=External
OnlineSubsystemNULL.TimeStamp=2022.05.02-22.34.54
OnlineSubsystemNULL.LastCompileMethod=External
Sockets.TimeStamp=2022.05.02-21.08.05
Sockets.LastCompileMethod=External
OnlineSubsystemUtils.TimeStamp=2022.05.02-22.34.54
OnlineSubsystemUtils.LastCompileMethod=External
OnlineBlueprintSupport.TimeStamp=2022.05.02-22.34.54
OnlineBlueprintSupport.LastCompileMethod=External
LauncherChunkInstaller.TimeStamp=2022.05.02-22.34.55
LauncherChunkInstaller.LastCompileMethod=External
ChunkDownloader.TimeStamp=2022.05.02-22.35.02
ChunkDownloader.LastCompileMethod=External
ExampleDeviceProfileSelector.TimeStamp=2022.05.02-22.35.04
ExampleDeviceProfileSelector.LastCompileMethod=External
OculusHMD.TimeStamp=2022.05.02-22.35.50
OculusHMD.LastCompileMethod=External
SteamVR.TimeStamp=2022.05.02-22.36.01
SteamVR.LastCompileMethod=External
SteamVRInput.TimeStamp=2022.05.02-22.36.01
SteamVRInput.LastCompileMethod=External
SteamVRInputDevice.TimeStamp=2022.05.02-22.36.01
SteamVRInputDevice.LastCompileMethod=External
WindowsPlatformFeatures.TimeStamp=2022.05.02-21.08.07
WindowsPlatformFeatures.LastCompileMethod=External
GameplayMediaEncoder.TimeStamp=2022.05.02-21.08.02
GameplayMediaEncoder.LastCompileMethod=External
AVEncoder.TimeStamp=2022.05.02-21.08.00
AVEncoder.LastCompileMethod=External
Chaos.TimeStamp=2022.05.02-21.08.00
Chaos.LastCompileMethod=External
PhysXCooking.TimeStamp=2022.05.02-21.08.05
PhysXCooking.LastCompileMethod=External
DirectoryWatcher.TimeStamp=2022.05.02-21.08.01
DirectoryWatcher.LastCompileMethod=External
Settings.TimeStamp=2022.05.02-21.08.05
Settings.LastCompileMethod=External
InputCore.TimeStamp=2022.05.02-21.08.03
InputCore.LastCompileMethod=External
TargetPlatform.TimeStamp=2022.05.02-21.08.05
TargetPlatform.LastCompileMethod=External
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ActorLayerUtilitiesEditor.TimeStamp=2022.05.02-22.34.55
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MovieSceneTracks.TimeStamp=2022.05.02-21.08.04
MovieSceneTracks.LastCompileMethod=External
LevelSequence.TimeStamp=2022.05.02-21.08.03
LevelSequence.LastCompileMethod=External
LiveCoding.TimeStamp=2022.05.02-21.08.03
LiveCoding.LastCompileMethod=External
Documentation.TimeStamp=2022.05.02-21.08.01
Documentation.LastCompileMethod=External
GammaUI.TimeStamp=2022.05.02-21.08.02
GammaUI.LastCompileMethod=External
OutputLog.TimeStamp=2022.05.02-21.08.04
OutputLog.LastCompileMethod=External
ModuleUI.TimeStamp=2022.05.02-21.08.04
ModuleUI.LastCompileMethod=External
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Toolbox.LastCompileMethod=External
ClassViewer.TimeStamp=2022.05.02-21.08.00
ClassViewer.LastCompileMethod=External
StructViewer.TimeStamp=2022.05.02-21.08.05
StructViewer.LastCompileMethod=External
GraphEditor.TimeStamp=2022.05.02-21.08.02
GraphEditor.LastCompileMethod=External
Kismet.TimeStamp=2022.05.02-21.08.03
Kismet.LastCompileMethod=External
KismetWidgets.TimeStamp=2022.05.02-21.08.03
KismetWidgets.LastCompileMethod=External
Persona.TimeStamp=2022.05.02-21.08.04
Persona.LastCompileMethod=External
AnimGraph.TimeStamp=2022.05.02-21.08.00
AnimGraph.LastCompileMethod=External
AdvancedPreviewScene.TimeStamp=2022.05.02-21.07.59
AdvancedPreviewScene.LastCompileMethod=External
AnimationBlueprintEditor.TimeStamp=2022.05.02-21.08.00
AnimationBlueprintEditor.LastCompileMethod=External
PackagesDialog.TimeStamp=2022.05.02-21.08.04
PackagesDialog.LastCompileMethod=External
DetailCustomizations.TimeStamp=2022.05.02-21.08.01
DetailCustomizations.LastCompileMethod=External
ComponentVisualizers.TimeStamp=2022.05.02-21.08.00
ComponentVisualizers.LastCompileMethod=External
Layers.TimeStamp=2022.05.02-21.08.03
Layers.LastCompileMethod=External
AutomationWindow.TimeStamp=2022.05.02-21.08.00
AutomationWindow.LastCompileMethod=External
AutomationController.TimeStamp=2022.05.02-21.08.00
AutomationController.LastCompileMethod=External
DeviceManager.TimeStamp=2022.05.02-21.08.01
DeviceManager.LastCompileMethod=External
TargetDeviceServices.TimeStamp=2022.05.02-21.08.05
TargetDeviceServices.LastCompileMethod=External
ProfilerClient.TimeStamp=2022.05.02-21.08.05
ProfilerClient.LastCompileMethod=External
SessionFrontend.TimeStamp=2022.05.02-21.08.05
SessionFrontend.LastCompileMethod=External
ProjectLauncher.TimeStamp=2022.05.02-21.08.05
ProjectLauncher.LastCompileMethod=External
SettingsEditor.TimeStamp=2022.05.02-21.08.05
SettingsEditor.LastCompileMethod=External
EditorSettingsViewer.TimeStamp=2022.05.02-21.08.01
EditorSettingsViewer.LastCompileMethod=External
InternationalizationSettings.TimeStamp=2022.05.02-21.08.03
InternationalizationSettings.LastCompileMethod=External
ProjectSettingsViewer.TimeStamp=2022.05.02-21.08.05
ProjectSettingsViewer.LastCompileMethod=External
ProjectTargetPlatformEditor.TimeStamp=2022.05.02-21.08.05
ProjectTargetPlatformEditor.LastCompileMethod=External
Blutility.TimeStamp=2022.05.02-21.08.00
Blutility.LastCompileMethod=External
XmlParser.TimeStamp=2022.05.02-21.08.07
XmlParser.LastCompileMethod=External
UndoHistory.TimeStamp=2022.05.02-21.08.06
UndoHistory.LastCompileMethod=External
DeviceProfileEditor.TimeStamp=2022.05.02-21.08.01
DeviceProfileEditor.LastCompileMethod=External
HardwareTargeting.TimeStamp=2022.05.02-21.08.02
HardwareTargeting.LastCompileMethod=External
LocalizationDashboard.TimeStamp=2022.05.02-21.08.03
LocalizationDashboard.LastCompileMethod=External
LocalizationService.TimeStamp=2022.05.02-21.08.03
LocalizationService.LastCompileMethod=External
MergeActors.TimeStamp=2022.05.02-21.08.03
MergeActors.LastCompileMethod=External
InputBindingEditor.TimeStamp=2022.05.02-21.08.03
InputBindingEditor.LastCompileMethod=External
TimeManagementEditor.TimeStamp=2022.05.02-21.08.06
TimeManagementEditor.LastCompileMethod=External
EditorInteractiveToolsFramework.TimeStamp=2022.05.02-21.08.01
EditorInteractiveToolsFramework.LastCompileMethod=External
TraceInsights.TimeStamp=2022.05.02-21.08.06
TraceInsights.LastCompileMethod=External
TraceServices.TimeStamp=2022.05.02-21.08.06
TraceServices.LastCompileMethod=External
AndroidRuntimeSettings.TimeStamp=2022.05.02-21.07.52
AndroidRuntimeSettings.LastCompileMethod=External
IOSRuntimeSettings.TimeStamp=2022.05.02-21.07.55
IOSRuntimeSettings.LastCompileMethod=External
LuminRuntimeSettings.TimeStamp=2022.05.02-21.07.56
LuminRuntimeSettings.LastCompileMethod=External
WindowsPlatformEditor.TimeStamp=2022.05.02-21.08.07
WindowsPlatformEditor.LastCompileMethod=External
AndroidPlatformEditor.TimeStamp=2022.05.02-21.07.52
AndroidPlatformEditor.LastCompileMethod=External
AndroidDeviceDetection.TimeStamp=2022.05.02-21.07.52
AndroidDeviceDetection.LastCompileMethod=External
IOSPlatformEditor.TimeStamp=2022.05.02-21.07.55
IOSPlatformEditor.LastCompileMethod=External
LuminPlatformEditor.TimeStamp=2022.05.02-21.07.56
LuminPlatformEditor.LastCompileMethod=External
IntroTutorials.TimeStamp=2022.05.02-21.08.03
IntroTutorials.LastCompileMethod=External
GameProjectGeneration.TimeStamp=2022.05.02-21.08.02
GameProjectGeneration.LastCompileMethod=External
LogVisualizer.TimeStamp=2022.05.02-21.08.03
LogVisualizer.LastCompileMethod=External
ClothPainter.TimeStamp=2022.05.02-21.08.00
ClothPainter.LastCompileMethod=External
SkeletalMeshEditor.TimeStamp=2022.05.02-21.08.05
SkeletalMeshEditor.LastCompileMethod=External
ViewportInteraction.TimeStamp=2022.05.02-21.08.06
ViewportInteraction.LastCompileMethod=External
ViewportSnapping.TimeStamp=2022.05.02-21.08.06
ViewportSnapping.LastCompileMethod=External
PlacementMode.TimeStamp=2022.05.02-21.08.05
PlacementMode.LastCompileMethod=External
ActorPickerMode.TimeStamp=2022.05.02-21.07.59
ActorPickerMode.LastCompileMethod=External
SceneDepthPickerMode.TimeStamp=2022.05.02-21.08.05
SceneDepthPickerMode.LastCompileMethod=External
MeshPaintMode.TimeStamp=2022.05.02-21.08.04
MeshPaintMode.LastCompileMethod=External
LandscapeEditor.TimeStamp=2022.05.02-21.08.03
LandscapeEditor.LastCompileMethod=External
FoliageEdit.TimeStamp=2022.05.02-21.08.02
FoliageEdit.LastCompileMethod=External
VirtualTexturingEditor.TimeStamp=2022.05.02-21.08.06
VirtualTexturingEditor.LastCompileMethod=External
MeshPaint.TimeStamp=2022.05.02-21.08.04
MeshPaint.LastCompileMethod=External
SessionServices.TimeStamp=2022.05.02-21.08.05
SessionServices.LastCompileMethod=External
SmartSnapping.TimeStamp=2022.05.02-21.11.34
SmartSnapping.LastCompileMethod=External
CameraShakePreviewer.TimeStamp=2022.05.02-21.11.39
CameraShakePreviewer.LastCompileMethod=External
GeometryMode.TimeStamp=2022.05.02-21.11.47
GeometryMode.LastCompileMethod=External
BspMode.TimeStamp=2022.05.02-21.11.47
BspMode.LastCompileMethod=External
TextureAlignMode.TimeStamp=2022.05.02-21.11.47
TextureAlignMode.LastCompileMethod=External
CharacterAI.TimeStamp=2022.05.02-21.12.21
CharacterAI.LastCompileMethod=External
PlanarCut.TimeStamp=2022.05.02-21.12.40
PlanarCut.LastCompileMethod=External
MagicLeapMediaEditor.TimeStamp=2022.05.02-21.13.47
MagicLeapMediaEditor.LastCompileMethod=External
MagicLeapMediaFactory.TimeStamp=2022.05.02-21.13.47
MagicLeapMediaFactory.LastCompileMethod=External
MagicLeapMediaCodecFactory.TimeStamp=2022.05.02-21.13.47
MagicLeapMediaCodecFactory.LastCompileMethod=External
AndroidMediaEditor.TimeStamp=2022.05.02-21.13.48
AndroidMediaEditor.LastCompileMethod=External
AndroidMediaFactory.TimeStamp=2022.05.02-21.13.48
AndroidMediaFactory.LastCompileMethod=External
AvfMediaEditor.TimeStamp=2022.05.02-21.13.49
AvfMediaEditor.LastCompileMethod=External
AvfMediaFactory.TimeStamp=2022.05.02-21.13.49
AvfMediaFactory.LastCompileMethod=External
ImgMediaEditor.TimeStamp=2022.05.02-21.13.51
ImgMediaEditor.LastCompileMethod=External
ImgMediaFactory.TimeStamp=2022.05.02-21.13.51
ImgMediaFactory.LastCompileMethod=External
OpenExrWrapper.TimeStamp=2022.05.02-21.13.51
OpenExrWrapper.LastCompileMethod=External
MediaCompositingEditor.TimeStamp=2022.05.02-21.13.52
MediaCompositingEditor.LastCompileMethod=External
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SequenceRecorder.LastCompileMethod=External
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MediaPlayerEditor.LastCompileMethod=External
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WebMMediaEditor.LastCompileMethod=External
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WebMMediaFactory.LastCompileMethod=External
WmfMediaEditor.TimeStamp=2022.05.02-21.13.55
WmfMediaEditor.LastCompileMethod=External
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WmfMediaFactory.LastCompileMethod=External
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ActorSequenceEditor.LastCompileMethod=External
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LevelSequenceEditor.LastCompileMethod=External
MatineeToLevelSequence.TimeStamp=2022.05.02-21.13.57
MatineeToLevelSequence.LastCompileMethod=External
TemplateSequenceEditor.TimeStamp=2022.05.02-21.14.00
TemplateSequenceEditor.LastCompileMethod=External
AudioCaptureEditor.TimeStamp=2022.05.02-22.35.01
AudioCaptureEditor.LastCompileMethod=External
GooglePADEditor.TimeStamp=2022.05.02-22.35.26
GooglePADEditor.LastCompileMethod=External
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OculusMR.LastCompileMethod=External
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SteamVREditor.LastCompileMethod=External
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SequenceRecorderSections.LastCompileMethod=External
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PIEPreviewDeviceProfileSelector.LastCompileMethod=External
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StatsViewer.LastCompileMethod=External
ExternalImagePicker.TimeStamp=2022.05.02-21.08.02
ExternalImagePicker.LastCompileMethod=External
SceneOutliner.TimeStamp=2022.05.02-21.08.05
SceneOutliner.LastCompileMethod=External
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EditorWidgets.LastCompileMethod=External
AddContentDialog.TimeStamp=2022.05.02-21.07.59
AddContentDialog.LastCompileMethod=External
WidgetCarousel.TimeStamp=2022.05.02-21.08.07
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Voice.TimeStamp=2022.05.02-21.08.06
Voice.LastCompileMethod=External
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MovieSceneCapture.LastCompileMethod=External
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TextureEditor.TimeStamp=2022.05.02-21.08.06
TextureEditor.LastCompileMethod=External
StaticMeshEditor.TimeStamp=2022.05.02-21.08.05
StaticMeshEditor.LastCompileMethod=External
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OodleDataCompressionFormat.LastCompileMethod=Unknown
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TextureFormatOodle.LastCompileMethod=Unknown
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LiveLinkComponents.LastCompileMethod=Unknown
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LiveLinkEditor.LastCompileMethod=Unknown
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TakeMovieScene.LastCompileMethod=Unknown
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TakeSequencer.LastCompileMethod=Unknown
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TakeRecorder.LastCompileMethod=Unknown
SequencerWidgets.TimeStamp=2022.05.02-21.08.05
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[/Script/UnrealEd.EditorLoadingSavingSettings]
bSCCUseGlobalSettings=False
bAutomaticallyCheckoutOnAssetModification=False
AutoReimportDirectorySettings=(SourceDirectory="/Game/",MountPoint="",Wildcards=((Wildcard="Localization/*")))
bForceCompilationAtStartup=False
bRestoreOpenAssetTabsOnRestart=False
bMonitorContentDirectories=True
AutoReimportThreshold=3.000000
bAutoCreateAssets=True
bAutoDeleteAssets=True
bDetectChangesOnStartup=True
bPromptBeforeAutoImporting=False
bDeleteSourceFilesWithAssets=False
[FBX_Import_UI_Option_FbxImportUI]
bOverrideFullName=True
bCreatePhysicsAsset=True
bAutoComputeLodDistances=True
LodDistance0=0.000000
LodDistance1=0.000000
LodDistance2=0.000000
LodDistance3=0.000000
LodDistance4=0.000000
LodDistance5=0.000000
LodDistance6=0.000000
LodDistance7=0.000000
MinimumLodNumber=0
LodNumber=0
bImportAnimations=False
bImportMaterials=True
bImportTextures=True
[FBX_Import_UI_Option_FbxStaticMeshImportData]
StaticMeshLODGroup=None
VertexColorImportOption=Ignore
VertexOverrideColor=(B=255,G=255,R=255,A=255)
bRemoveDegenerates=True
bBuildAdjacencyBuffer=True
bBuildReversedIndexBuffer=True
bGenerateLightmapUVs=True
bOneConvexHullPerUCX=True
bAutoGenerateCollision=True
bCombineMeshes=False
bTransformVertexToAbsolute=True
bBakePivotInVertex=False
bImportMeshLODs=False
NormalImportMethod=FBXNIM_ImportNormals
NormalGenerationMethod=MikkTSpace
bComputeWeightedNormals=True
bReorderMaterialToFbxOrder=True
ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000)
ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
ImportUniformScale=1.000000
bConvertScene=True
bForceFrontXAxis=False
bConvertSceneUnit=False
[FBX_Import_UI_Option_FbxSkeletalMeshImportData]
VertexColorImportOption=Replace
VertexOverrideColor=(B=0,G=0,R=0,A=0)
bUpdateSkeletonReferencePose=False
bUseT0AsRefPose=False
bPreserveSmoothingGroups=True
bImportMeshesInBoneHierarchy=True
bImportMorphTargets=False
ThresholdPosition=0.000020
ThresholdTangentNormal=0.000020
ThresholdUV=0.000977
MorphThresholdPosition=0.015000
bTransformVertexToAbsolute=True
bBakePivotInVertex=False
bImportMeshLODs=False
NormalImportMethod=FBXNIM_ComputeNormals
NormalGenerationMethod=MikkTSpace
bComputeWeightedNormals=True
bReorderMaterialToFbxOrder=True
ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000)
ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
ImportUniformScale=1.000000
bConvertScene=True
bForceFrontXAxis=False
bConvertSceneUnit=False
[FBX_Import_UI_Option_FbxAnimSequenceImportData]
bImportMeshesInBoneHierarchy=True
AnimationLength=FBXALIT_ExportedTime
FrameImportRange=(Min=0,Max=0)
bUseDefaultSampleRate=False
CustomSampleRate=0
bImportCustomAttribute=True
bDeleteExistingCustomAttributeCurves=False
bDeleteExistingNonCurveCustomAttributes=False
bImportBoneTracks=True
bSetMaterialDriveParameterOnCustomAttribute=False
MaterialCurveSuffixes=_mat
bRemoveRedundantKeys=True
bDeleteExistingMorphTargetCurves=False
bDoNotImportCurveWithZero=True
bPreserveLocalTransform=False
ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000)
ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
ImportUniformScale=1.000000
bConvertScene=True
bForceFrontXAxis=False
bConvertSceneUnit=False
[FBX_Import_UI_Option_FbxTextureImportData]
bInvertNormalMaps=False
MaterialSearchLocation=Local
BaseMaterialName=None
BaseColorName=
BaseDiffuseTextureName=
BaseNormalTextureName=
BaseEmissiveColorName=
BaseEmmisiveTextureName=
BaseSpecularTextureName=
BaseOpacityTextureName=
ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000)
ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
ImportUniformScale=1.000000
bConvertScene=True
bForceFrontXAxis=False
bConvertSceneUnit=False
[MessageLog]
LastLogListing=PIE
[SuppressableDialogs]
ChangeVariableType_Warning=False
WritablePackagesNotCheckedOut=False
Warning_NoPreviewMeshFound=False
Warning_CompileErrorsInMaterial=False
DeleteVariableInUse_Warning=False
[PluginBrowser]
InstalledPlugins=XRVisualization
[PlacementMode]
RecentlyPlaced=/Game/Weapons/WeaponBuys/DrillPickup.DrillPickup;
RecentlyPlaced=/Game/Characters/AITest.AITest;
RecentlyPlaced=/Game/Weapons/WeaponBuys/MainWeaponBuy_BP.MainWeaponBuy_BP;
RecentlyPlaced=/Script/AIModule.NavLinkProxy;
RecentlyPlaced=/Game/EnemyAssets/SpawnPod/SpawnPod_BP.SpawnPod_BP;
RecentlyPlaced=/Script/Engine.TextRenderActor;/Engine/Transient.ActorFactoryTextRender_0
RecentlyPlaced=/Game/Drill/DrillActor_BP.DrillActor_BP;
RecentlyPlaced=/Engine/BasicShapes/Plane.Plane;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Script/Engine.TriggerBox;/Engine/Transient.ActorFactoryTriggerBox_0
RecentlyPlaced=/Game/StarterContent/Shapes/Shape_Trim_90_Out.Shape_Trim_90_Out;
RecentlyPlaced=/Game/StarterContent/Shapes/Shape_Trim.Shape_Trim;
RecentlyPlaced=/Game/StarterContent/Shapes/Shape_Trim_90_In.Shape_Trim_90_In;
RecentlyPlaced=/Game/StarterContent/Shapes/Shape_Pipe_180.Shape_Pipe_180;
RecentlyPlaced=/Game/StarterContent/Shapes/Shape_Pipe_90.Shape_Pipe_90;
RecentlyPlaced=/Game/StarterContent/Shapes/Shape_Pipe.Shape_Pipe;
RecentlyPlaced=/Game/StarterContent/Props/SM_CornerFrame.SM_CornerFrame;
RecentlyPlaced=/Game/StarterContent/Props/SM_Statue.SM_Statue;
RecentlyPlaced=/Game/StarterContent/Shapes/Shape_Cube.Shape_Cube;
RecentlyPlaced=/Game/StarterContent/Shapes/Shape_Wedge_B.Shape_Wedge_B;
RecentlyPlaced=/Game/StarterContent/Props/SM_Stairs.SM_Stairs;
[DetailCategoriesAdvanced]
Blueprint.ClassOptions=True
EdGraph.Graph=True
StaticMeshActor.Materials=True
Texture2D.Compression=True
StaticMesh.Collision=True
NavMeshBoundsVolume.Actor=True
[/Script/UnrealEd.MaterialEditorOptions]
bRealtimeMaterialViewport=False
bHideUnrelatedNodes=False
bUseUnsortedMenus=False
[MaterialEditor]
PrimType=1
[/Script/UnrealEd.MaterialStatsOptions]
bPlatformUsed[0]=1
bPlatformUsed[1]=0
bPlatformUsed[2]=0
bPlatformUsed[3]=0
bPlatformUsed[4]=0
bPlatformUsed[5]=0
bPlatformUsed[6]=0
bPlatformUsed[7]=0
bPlatformUsed[8]=0
bPlatformUsed[9]=0
bPlatformUsed[10]=0
bPlatformUsed[11]=0
bPlatformUsed[12]=0
bPlatformUsed[13]=0
bPlatformUsed[14]=0
bPlatformUsed[15]=0
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bPlatformUsed[19]=0
bPlatformUsed[20]=0
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bPlatformUsed[24]=0
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bPlatformUsed[27]=0
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bPlatformUsed[29]=0
bPlatformUsed[30]=0
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bPlatformUsed[39]=0
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bPlatformUsed[47]=0
bPlatformUsed[48]=0
bMaterialQualityUsed[0]=0
bMaterialQualityUsed[1]=1
bMaterialQualityUsed[2]=0
bMaterialQualityUsed[3]=0
[WidgetTemplatesExpanded]
Common=False
Editor=False
Input=False
Lists=False
Misc=False
Optimization=False
Panel=False
Primitive=False
Special Effects=False
Synth=False
User Created=False
Advanced=False
[UMGEditor.Designer]
PreviewWidth=1280
PreviewHeight=720
PreviewAspectRatio=16:9
bIsInPortraitMode=False
ProfileName=
ScaleFactor=1.000000
bCanPreviewSwapAspectRatio=False
[UMGSequencerSettings SequencerSettings]
AutoChangeMode=None
AllowEditsMode=AllEdits
KeyGroupMode=KeyChanged
KeyInterpolation=Auto
bAutoSetTrackDefaults=False
SpawnPosition=SSP_Origin
bCreateSpawnableCameras=True
bShowRangeSlider=False
bIsSnapEnabled=True
bSnapKeyTimesToInterval=True
bSnapKeyTimesToKeys=True
bSnapSectionTimesToInterval=True
bSnapSectionTimesToSections=True
bSnapKeysAndSectionsToPlayRange=False
bSnapPlayTimeToKeys=False
bSnapPlayTimeToInterval=True
bSnapPlayTimeToPressedKey=True
bSnapPlayTimeToDraggedKey=True
bSnapCurveValueToInterval=True
bShowSelectedNodesOnly=False
bRewindOnRecord=True
ZoomPosition=SZP_CurrentTime
bAutoScrollEnabled=False
bLinkCurveEditorTimeRange=False
bSynchronizeCurveEditorSelection=True
bIsolateCurveEditorToSelection=True
LoopMode=SLM_NoLoop
bKeepCursorInPlayRangeWhileScrubbing=False
bKeepPlayRangeInSectionBounds=True
ZeroPadFrames=0
JumpFrameIncrement=(Value=5)
bShowCombinedKeyframes=True
bInfiniteKeyAreas=False
bShowChannelColors=False
ReduceKeysTolerance=0.000100
bDeleteKeysWhenTrimming=True
bDisableSectionsAfterBaking=True
bCleanPlaybackMode=True
bActivateRealtimeViewports=True
bEvaluateSubSequencesInIsolation=False
bRerunConstructionScripts=True
bShowDebugVisualization=False
bVisualizePreAndPostRoll=True
bCompileDirectorOnEvaluate=False
TrajectoryPathCap=250
bShowOutlinerInfoColumn=True
FrameNumberDisplayFormat=Seconds
MovieRendererName=
[PropertyWindowWidths]
PropertyEditorToolkit_PinAsColumnHeader=24.000000
Property=0.500000
Value=1.000000