Files
ex2/Saved/Logs/Ex2_2-backup-2023.07.12-23.14.16.log
8B0000 9eb24dd5b3 Major Update
Added:
New gunshot SFX
Lootbox model
TastyTony temp model for AAC
Luty model
Knife code started
Minor fixes to weapon code

Bugs:
for some reason "Current Weapon" on the destroy actor node in the add weapon code is triggering an error.
2023-07-14 04:09:09 -04:00

740 lines
69 KiB
Plaintext

Log file open, 07/12/23 19:04:35
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: Ex2
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.291533
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-18319896
LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz, GPU: NVIDIA GeForce GTX 770
LogInit: Compiled (64-bit): Nov 30 2021 07:12:08
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line: /Game/FirstPersonBP/Maps/TestingMap -game -PIEVIACONSOLE -Multiprocess GameUserSettingsINI=E:/Ex2Github/Ex2/Saved/Config/Windows/PIEGameUserSettings0.ini -MultiprocessSaveConfig -forcepassthrough -messaging -SessionName="Play in Standalone Game" -windowed -WinX=76 -WinY=177 SAVEWINPOS=1 -ResX=1280 -ResY=720
LogInit: Base Directory: E:/EpicGames/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Engine.ini]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Engine.ini]
[2023.07.12-23.04.35:909][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Engine.ini]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Engine.ini]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2023.07.12-23.04.35:909][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Engine.ini]
[2023.07.12-23.04.35:909][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Engine.ini]
[2023.07.12-23.04.35:927][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.12-23.04.35:927][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2023.07.12-23.04.35:927][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2023.07.12-23.04.35:927][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.12-23.04.35:927][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2023.07.12-23.04.35:927][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.12-23.04.35:927][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2023.07.12-23.04.35:927][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2023.07.12-23.04.35:927][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2023.07.12-23.04.35:927][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2023.07.12-23.04.35:927][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2023.07.12-23.04.35:927][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2023.07.12-23.04.35:927][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2023.07.12-23.04.35:927][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2023.07.12-23.04.35:927][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2023.07.12-23.04.35:927][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2023.07.12-23.04.35:927][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2023.07.12-23.04.35:928][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2023.07.12-23.04.35:929][ 0]LogInit: Selected Device Profile: [Windows]
[2023.07.12-23.04.35:929][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2023.07.12-23.04.35:929][ 0]LogHAL: Display: Platform has ~ 16 GB [17116610560 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2023.07.12-23.04.35:929][ 0]LogInit: Going up to parent DeviceProfile []
[2023.07.12-23.04.35:929][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2023.07.12-23.04.35:929][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Scalability.ini]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2023.07.12-23.04.35:930][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Engine.ini]
[2023.07.12-23.04.35:931][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Ex2Github/Ex2/Saved/Config/Windows/Editor.ini]
[2023.07.12-23.04.35:931][ 0]LogInit: Computer: DESKTOP-SI6OOMG
[2023.07.12-23.04.35:931][ 0]LogInit: User: RC
[2023.07.12-23.04.35:931][ 0]LogInit: CPU Page size=4096, Cores=4
[2023.07.12-23.04.35:931][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2023.07.12-23.04.35:931][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2023.07.12-23.04.35:931][ 0]LogMemory: Platform Memory Stats for Windows
[2023.07.12-23.04.35:931][ 0]LogMemory: Process Physical Memory: 141.09 MB used, 141.09 MB peak
[2023.07.12-23.04.35:931][ 0]LogMemory: Process Virtual Memory: 125.13 MB used, 125.13 MB peak
[2023.07.12-23.04.35:931][ 0]LogMemory: Physical Memory: 8659.58 MB used, 7664.09 MB free, 16323.67 MB total
[2023.07.12-23.04.35:931][ 0]LogMemory: Virtual Memory: 134213960.00 MB used, 3768.84 MB free, 134217728.00 MB total
[2023.07.12-23.04.35:936][ 0]LogWindows: WindowsPlatformFeatures enabled
[2023.07.12-23.04.35:981][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2023.07.12-23.04.35:981][ 0]LogInit: Using OS detected language (en-US).
[2023.07.12-23.04.35:981][ 0]LogInit: Using OS detected locale (en-US).
[2023.07.12-23.04.35:984][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2023.07.12-23.04.36:265][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2023.07.12-23.04.36:301][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2023.07.12-23.04.36:301][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2023.07.12-23.04.36:329][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2023.07.12-23.04.36:334][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2023.07.12-23.04.36:334][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2023.07.12-23.04.36:334][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2023.07.12-23.04.36:334][ 0]LogD3D11RHI: D3D11 adapters:
[2023.07.12-23.04.36:451][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 770' (Feature Level 11_0)
[2023.07.12-23.04.36:451][ 0]LogD3D11RHI: 4052/0/8161 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2023.07.12-23.04.36:454][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2023.07.12-23.04.36:454][ 0]LogD3D11RHI: 0/0/8161 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2023.07.12-23.04.36:454][ 0]LogD3D11RHI: Chosen D3D11 Adapter:
[2023.07.12-23.04.36:454][ 0]LogD3D11RHI: Description : NVIDIA GeForce GTX 770
[2023.07.12-23.04.36:454][ 0]LogD3D11RHI: VendorId : 10de
[2023.07.12-23.04.36:454][ 0]LogD3D11RHI: DeviceId : 1184
[2023.07.12-23.04.36:454][ 0]LogD3D11RHI: SubSysId : 37763842
[2023.07.12-23.04.36:454][ 0]LogD3D11RHI: Revision : 00a1
[2023.07.12-23.04.36:454][ 0]LogD3D11RHI: DedicatedVideoMemory : 4249223168 bytes
[2023.07.12-23.04.36:454][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2023.07.12-23.04.36:454][ 0]LogD3D11RHI: SharedSystemMemory : 8558305280 bytes
[2023.07.12-23.04.36:455][ 0]LogD3D11RHI: AdapterLuid : 0 43238
[2023.07.12-23.04.36:461][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2023.07.12-23.04.36:461][ 0]LogD3D11RHI: GPU DeviceId: 0x1184 (for the marketing name, search the web for "GPU Device Id")
[2023.07.12-23.04.36:461][ 0]LogWindows: EnumDisplayDevices:
[2023.07.12-23.04.36:461][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 770' (P:1 D:1)
[2023.07.12-23.04.36:462][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 770' (P:0 D:1)
[2023.07.12-23.04.36:462][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 770' (P:0 D:0)
[2023.07.12-23.04.36:462][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 770' (P:0 D:0)
[2023.07.12-23.04.36:462][ 0]LogWindows: DebugString: FoundDriverCount:4
[2023.07.12-23.04.36:462][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 770
[2023.07.12-23.04.36:462][ 0]LogD3D11RHI: Driver Version: 473.81 (internal:30.0.14.7381, unified:473.81)
[2023.07.12-23.04.36:462][ 0]LogD3D11RHI: Driver Date: 7-11-2022
[2023.07.12-23.04.36:462][ 0]LogRHI: Texture pool is 2836 MB (70% of 4052 MB)
[2023.07.12-23.04.36:462][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
[2023.07.12-23.04.36:462][ 0]LogD3D11RHI: Description : NVIDIA GeForce GTX 770
[2023.07.12-23.04.36:462][ 0]LogD3D11RHI: VendorId : 10de
[2023.07.12-23.04.36:462][ 0]LogD3D11RHI: DeviceId : 1184
[2023.07.12-23.04.36:462][ 0]LogD3D11RHI: SubSysId : 37763842
[2023.07.12-23.04.36:462][ 0]LogD3D11RHI: Revision : 00a1
[2023.07.12-23.04.36:462][ 0]LogD3D11RHI: DedicatedVideoMemory : 4249223168 bytes
[2023.07.12-23.04.36:462][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2023.07.12-23.04.36:462][ 0]LogD3D11RHI: SharedSystemMemory : 8558305280 bytes
[2023.07.12-23.04.36:462][ 0]LogD3D11RHI: AdapterLuid : 0 43238
[2023.07.12-23.04.36:549][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics
[2023.07.12-23.04.36:549][ 0]LogD3D11RHI: Async texture creation enabled
[2023.07.12-23.04.36:572][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2023.07.12-23.04.36:622][ 0]LogRHI: GeForceNow SDK initialized: 1
[2023.07.12-23.04.36:989][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2023.07.12-23.04.36:994][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2023.07.12-23.04.36:999][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2023.07.12-23.04.37:003][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2023.07.12-23.04.37:003][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2023.07.12-23.04.37:009][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2023.07.12-23.04.37:039][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2023.07.12-23.04.37:070][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2023.07.12-23.04.37:070][ 0]LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (../../../../../Ex2Github/Ex2/Intermediate/Shaders/WorkingDirectory/17024/).
[2023.07.12-23.04.37:070][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/RC/AppData/Local/Temp/UnrealShaderWorkingDir/80D901604B2FD91FC46417B1E5C8F6D6/'.
[2023.07.12-23.04.37:070][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2023.07.12-23.04.37:071][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2023.07.12-23.04.37:071][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2023.07.12-23.04.37:992][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2023.07.12-23.04.38:081][ 0]LogDerivedDataCache: Loaded boot cache 0.09s 96MB C:/Users/RC/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2023.07.12-23.04.38:081][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/RC/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
[2023.07.12-23.04.38:082][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Ex2Github/Ex2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2023.07.12-23.04.38:082][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2023.07.12-23.04.38:082][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../Ex2Github/Ex2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2023.07.12-23.04.38:082][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2023.07.12-23.04.38:101][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2023.07.12-23.04.38:102][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2023.07.12-23.04.38:102][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2023.07.12-23.04.38:121][ 0]LogDerivedDataCache: Speed tests for C:/Users/RC/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds
[2023.07.12-23.04.38:121][ 0]LogDerivedDataCache: Display: Performance to C:/Users/RC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.06ms. RandomReadSpeed=599.14MBs, RandomWriteSpeed=54.79MBs. Assigned SpeedClass 'Local'
[2023.07.12-23.04.38:125][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/RC/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2023.07.12-23.04.38:125][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2023.07.12-23.04.38:125][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2023.07.12-23.04.38:168][ 0]LogSlate: Using FreeType 2.10.0
[2023.07.12-23.04.38:169][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2023.07.12-23.04.38:265][ 0]LogInit: Using OS detected language (en-US).
[2023.07.12-23.04.38:265][ 0]LogInit: Using OS detected locale (en-US).
[2023.07.12-23.04.38:265][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
[2023.07.12-23.04.38:265][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
[2023.07.12-23.04.38:265][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2023.07.12-23.04.38:265][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2023.07.12-23.04.38:268][ 0]LogTextLocalizationManager: Compacting localization data took 0.01ms
[2023.07.12-23.04.38:268][ 0]LogAssetRegistry: FAssetRegistry took 0.0018 seconds to start up
[2023.07.12-23.04.38:459][ 0]LogPackageLocalizationCache: Processed 27 localized package path(s) for 1 prioritized culture(s) in 0.001562 seconds
[2023.07.12-23.04.38:537][ 0]LogInit: Selected Device Profile: [Windows]
[2023.07.12-23.04.38:537][ 0]LogInit: Active device profile: [000001C033A55300][000001C02CC990C0 49] Windows
[2023.07.12-23.04.38:537][ 0]LogInit: Profiles: [000001C033A55300][000001C02CC990C0 49] Windows, [000001C033A0AC00][000001C02CCA1240 49] WindowsNoEditor, [000001C033A56400][000001C02CCA53C0 49] WindowsServer, [000001C033A0BB00][000001C02CF81540 49] WindowsClient, [000001C033A57300][000001C02CF856C0 49] IOS, [000001C033A09200][000001C02CC9D800 49] iPadAir, [000001C033A57E00][000001C02CF89940 49] iPadAir2, [000001C0339B6100][000001C02CF95BC0 49] IPadPro, [000001C0339B6200][000001C02CF8DC00 49] iPadAir3, [000001C033A0BF00][000001C02CF98200 49] iPadAir4, [000001C0339B7100][000001C02CF9C380 49] iPadMini2, [000001C033A0AF00][000001C02CFA0500 49] iPadMini3, [000001C0339B7D00][000001C02CFA4680 49] iPadMini4, [000001C033A0A000][000001C02CFA8800 49] iPadMini5, [000001C0339F1A00][000001C02CFB0AC0 49] iPhone6, [000001C0339F1B00][000001C02CFACB00 49] iPodTouch6, [000001C033A56F00][000001C02CBE0DC0 49] iPhone7, [000001C033A57000][000001C02CFB4E00 49] iPodTouch7, [000001C0339B5C00][000001C02CBE4F80 49] iPhone5S, [000001C033A55100][000001C02CBE9100 49] iPhone6Plus, [000001C0339B5800][000001C02CBED280 49] iPhone6S, [000001C033A54400][000001C02CBF1400 49] iPhone6SPlus, [000001C0339B4E00][000001C02CBF5580 49] iPhone7Plus, [000001C033A55700][000001C02CBF9700 49] iPhoneSE, [000001C0339B4A00][000001C02CBFD880 49] iPhone8, [000001C033A54800][000001C02CF919C0 49] iPhone8Plus, [000001C0339B5A00][000001C02CC01B00 49] iPhoneX, [000001C033A57D00][000001C02CC040C0 49] iPhoneXS, [000001C0339F0200][000001C02CC0C240 49] iPhoneXSMax, [000001C0339B4D00][000001C02CC103C0 49] iPhoneXR, [000001C0339F0C00][000001C02CC14540 49] iPhone11, [000001C0339B6E00][000001C02CC186C0 49] iPhone11Pro, [000001C0339F1500][000001C02CC1C840 49] iPhone11ProMax, [000001C0339B7A00][000001C02CC209C0 49] iPhoneSE2, [000001C0339F0400][000001C02CC24B40 49] iPhone12Mini, [000001C0339B5200][000001C02CC28CC0 49] iPhone12, [000001C0339F3C00][000001C02CEC2E40 49] iPhone12Pro, [000001C0339B6000][000001C02CEC6FC0 49] iPhone12ProMax, [000001C0339F2C00][000001C02CECB140 49] iPadPro105, [000001C033A56100][000001C02CECF2C0 49] iPadPro129, [000001C0339F1100][000001C02CED3440 49] iPadPro97, [000001C033A55000][000001C02CED75C0 49] iPadPro2_129, [000001C0339F0D00][000001C02CEDB740 49] iPad5, [000001C033A55D00][000001C02CEDF8C0 49] iPad6, [000001C0339F0600][000001C02CEE3A40 49] iPad7, [000001C033A56E00][000001C02CC09B80 49] iPad8, [000001C0339F3100][000001C02CEE6140 49] iPadPro11, [000001C033A55B00][000001C02CEEA280 49] iPadPro2_11, [000001C0339F0A00][000001C02CEEE3C0 49] iPadPro3_129, [000001C033A56200][000001C02CEF6540 49] iPadPro4_129, [000001C0339F2D00][000001C02CEFA6C0 49] AppleTV, [000001C033A54100][000001C02CEFE840 49] AppleTV4K, [000001C0339F2600][000001C02CF029C0 49] TVOS, [000001C033A55500][000001C02CF06B40 49] Mac, [000001C0339F3600][000001C02CF0ACC0 49] MacClient, [000001C033A55F00][000001C033614E40 49] MacNoEditor, [000001C0339F3F00][000001C033618FC0 49] MacServer, [000001C033A57A00][000001C03361D140 49] Linux, [000001C0339F1C00][000001C0336212C0 49] LinuxAArch64, [000001C033A57800][000001C033625440 49] LinuxNoEditor, [000001C0339F2400][000001C0336295C0 49] LinuxAArch64NoEditor, [000001C033A57500][000001C03362D740 49] LinuxClient, [000001C0339F1300][000001C0336318C0 49] LinuxAArch64Client, [000001C033A54900][000001C033635A40 49] LinuxServer, [000001C0339F1200][000001C033639BC0 49] LinuxAArch64Server, [000001C033A57600][000001C02CEF2180 49] Android, [000001C0339F1900][000001C03363C2C0 49] Android_Low, [000001C033A56700][000001C033640400 49] Android_Mid, [000001C0339F2E00][000001C033644540 49] Android_High, [000001C033A56000][000001C03364C6C0 49] Android_Default, [000001C0339F2800][000001C033650840 49] Android_Adreno4xx, [000001C033A54B00][000001C0336549C0 49] Android_Adreno5xx_Low, [000001C0339F2F00][000001C033658B40 49] Android_Adreno5xx, [000001C033A54300][000001C03365CCC0 49] Android_Adreno6xx, [000001C0339F3200][000001C033660E40 49] Android_Adreno6xx_Vulkan, [000001C033A54500][000001C033664FC0 49] Android_Mali_T6xx, [000001C0339F2B00][000001C033669140 49] Android_Mali_T7xx, [000001C033A54600][000001C03366D2C0 49] Android_Mali_T8xx, [000001C0339F0700][000001C033671440 49] Android_Mali_G71, [000001C033A57C00][000001C0336755C0 49] Android_Mali_G72, [000001C0339F1F00][000001C033679740 49] Android_Mali_G72_Vulkan, [000001C033A57100][000001C03367D8C0 49] Android_Mali_G76, [000001C0339F1E00][000001C033681A40 49] Android_Mali_G76_Vulkan, [000001C033A54A00][000001C033685BC0 49] Android_Mali_G77, [000001C0339F0900][000001C0336881C0 49] Android_Mali_G77_Vulkan, [000001C033A55800][000001C03368C340 49] Android_Mali_G78, [000001C0339F3D00][000001C033648480 49] Android_Mali_G78_Vulkan, [000001C033A0A300][000001C0336905C0 49] Android_Mali_G710, [000001C0339B6F00][000001C033694700 49] Android_Mali_G710_Vulkan, [000001C033A0B800][000001C03369C880 49] Android_Vulkan_SM5, [000001C0339B6B00][000001C0336A0A00 49] Android_PowerVR_G6xxx, [000001C033A08400][000001C0336A4B80 49] Android_PowerVR_GT7xxx, [000001C0339B6700][000001C0336A8D00 49] Android_PowerVR_GE8xxx, [000001C033A08600][000001C0336ACE80 49] Android_PowerVR_GM9xxx, [000001C0339B6800][000001C0336B1000 49] Android_PowerVR_GM9xxx_Vulkan, [000001C033A09700][000001C0336B5180 49] Android_TegraK1, [000001C0339B7400][000001C0336B9300 49] Android_Unknown_Vulkan, [000001C033A08700][000001C0336BD480 49] Lumin, [000001C0339B6D00][000001C0336C1600 49] Lumin_Desktop, [000001C033A09C00][000001C0336C5780 49] HoloLens,
[2023.07.12-23.04.38:584][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2023.07.12-23.04.38:584][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2023.07.12-23.04.38:584][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2023.07.12-23.04.38:584][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2023.07.12-23.04.38:584][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2023.07.12-23.04.38:714][ 0]LogNetVersion: Ex2 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3249199118)
[2023.07.12-23.04.38:989][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2023.07.12-23.04.39:057][ 0]LogHMD: PokeAHoleMaterial loaded successfully
[2023.07.12-23.04.39:162][ 0]LogMoviePlayer: Initializing movie player
[2023.07.12-23.04.39:261][ 0]LogPython: Using Python 3.7.7
[2023.07.12-23.04.39:801][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 5B5F37BA4BFA1E5B5BAD42A62C0322B1 | Instance: 7357F86D431C40C81062DD8A606C70E0 (DESKTOP-SI6OOMG-17024).
[2023.07.12-23.04.39:820][ 0]LogCollectionManager: Loaded 0 collections in 0.000719 seconds
[2023.07.12-23.04.39:823][ 0]LogFileCache: Scanning file cache for directory 'E:/Ex2Github/Ex2/Saved/Collections/' took 0.00s
[2023.07.12-23.04.39:823][ 0]LogFileCache: Scanning file cache for directory 'E:/Ex2Github/Ex2/Content/Developers/RC/Collections/' took 0.00s
[2023.07.12-23.04.39:823][ 0]LogFileCache: Scanning file cache for directory 'E:/Ex2Github/Ex2/Content/Collections/' took 0.00s
[2023.07.12-23.04.39:823][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects)
[2023.07.12-23.04.39:960][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2023.07.12-23.04.39:964][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2023.07.12-23.04.40:058][ 0]SourceControl: Source control is disabled
[2023.07.12-23.04.40:058][ 0]SourceControl: Source control is disabled
[2023.07.12-23.04.40:060][ 0]SourceControl: Source control is disabled
[2023.07.12-23.04.40:066][ 0]LogUProjectInfo: Found projects:
[2023.07.12-23.04.40:073][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2023.07.12-23.04.40:074][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2023.07.12-23.04.40:074][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2023.07.12-23.04.40:145][ 0]LogOpenImageDenoise: OIDN starting up
[2023.07.12-23.04.40:180][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2023.07.12-23.04.40:201][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.07.12-23.04.40:201][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.07.12-23.04.40:276][ 0]LogOcInput: OculusInput pre-init called
[2023.07.12-23.04.40:286][ 0]LogUObjectArray: 22121 objects as part of root set at end of initial load.
[2023.07.12-23.04.40:286][ 0]LogUObjectAllocator: 5975632 out of 0 bytes used by permanent object pool.
[2023.07.12-23.04.40:286][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2023.07.12-23.04.40:335][ 0]LogEngine: Initializing Engine...
[2023.07.12-23.04.40:338][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
[2023.07.12-23.04.40:338][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2023.07.12-23.04.40:338][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2023.07.12-23.04.40:340][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2023.07.12-23.04.40:455][ 0]LogInit: Initializing FReadOnlyCVARCache
[2023.07.12-23.04.40:455][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2023.07.12-23.04.40:459][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2023.07.12-23.04.40:460][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2023.07.12-23.04.40:460][ 0]LogAudio: Display: Audio Device Manager Initialized
[2023.07.12-23.04.40:460][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2023.07.12-23.04.40:460][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2023.07.12-23.04.40:460][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2023.07.12-23.04.40:460][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2023.07.12-23.04.40:461][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2023.07.12-23.04.40:461][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2023.07.12-23.04.40:461][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2023.07.12-23.04.40:461][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2023.07.12-23.04.40:461][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2023.07.12-23.04.40:461][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2023.07.12-23.04.40:461][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2023.07.12-23.04.40:461][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2023.07.12-23.04.40:461][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2023.07.12-23.04.40:481][ 0]LogAudioMixer: Display: 0: FrontLeft
[2023.07.12-23.04.40:481][ 0]LogAudioMixer: Display: 1: FrontRight
[2023.07.12-23.04.40:520][ 0]LogAudioMixer: Display: Using Audio Device Speakers / Headphones (Realtek High Definition Audio)
[2023.07.12-23.04.40:527][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2023.07.12-23.04.40:529][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2023.07.12-23.04.40:529][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2023.07.12-23.04.40:530][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2023.07.12-23.04.40:530][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2023.07.12-23.04.40:530][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2023.07.12-23.04.40:531][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2023.07.12-23.04.40:531][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2023.07.12-23.04.40:531][ 0]LogInit: FAudioDevice initialized.
[2023.07.12-23.04.40:533][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2023.07.12-23.04.40:538][ 0]LogInit: Texture streaming: Enabled
[2023.07.12-23.04.40:610][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2023.07.12-23.04.40:611][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.12-23.04.40:612][ 0]LogInit: Display: Game Engine Initialized.
[2023.07.12-23.04.40:613][ 0]LogNiagaraEditor: GEditor isn't valid! Particle reset commands will not work for Niagara components!
[2023.07.12-23.04.40:741][ 0]LogInit: Display: Starting Game.
[2023.07.12-23.04.40:741][ 0]LogNet: Browse: /Game/FirstPersonBP/Maps/TestingMap?Name=Player
[2023.07.12-23.04.40:741][ 0]LogLoad: LoadMap: /Game/FirstPersonBP/Maps/TestingMap?Name=Player
[2023.07.12-23.04.40:741][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2023.07.12-23.04.40:743][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2023.07.12-23.04.40:743][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.12-23.04.40:749][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.07.12-23.04.40:752][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms
[2023.07.12-23.04.41:056][ 0]LogMaterial: Display: Missing cached shadermap for Scope in PCD3D_SM5, Default, SM5 (DDC key hash: 96BE74DCC89C90F011928E2F21572C4D59450DA5), compiling.
[2023.07.12-23.04.41:057][ 0]LogMaterial: Warning: [AssetLog] E:\Ex2Github\Ex2\Content\Weapons\Geometry\Scope.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2023.07.12-23.04.41:057][ 0]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Textures/AugA1Scope.AugA1Scope
[2023.07.12-23.04.41:104][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'TestingMap'.
[2023.07.12-23.04.41:112][ 0]LogAIModule: Creating AISystem for world TestingMap
[2023.07.12-23.04.41:112][ 0]LogLoad: Game class is 'FirstPersonGameMode_C'
[2023.07.12-23.04.41:135][ 0]LogWorld: Bringing World /Game/FirstPersonBP/Maps/TestingMap.TestingMap up for play (max tick rate 0) at 2023.07.12-19.04.41
[2023.07.12-23.04.41:136][ 0]LogWorld: Bringing up level for play took: 0.022168
[2023.07.12-23.04.41:139][ 0]LogScript: Warning: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2
FirstPersonCharacter_C /Game/FirstPersonBP/Maps/TestingMap.TestingMap:PersistentLevel.FirstPersonCharacter_C_0
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter:0470
[2023.07.12-23.04.41:139][ 0]LogScript: Warning: Script call stack:
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ReceiveBeginPlay
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:UpdateSelectedWeapon
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter
[2023.07.12-23.04.41:141][ 0]LogScript: Warning: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2
FirstPersonCharacter_C /Game/FirstPersonBP/Maps/TestingMap.TestingMap:PersistentLevel.FirstPersonCharacter_C_0
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter:0470
[2023.07.12-23.04.41:141][ 0]LogScript: Warning: Script call stack:
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ReceiveBeginPlay
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:UpdateSelectedWeapon
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter
[2023.07.12-23.04.41:141][ 0]LogLoad: Took 0.399787 seconds to LoadMap(/Game/FirstPersonBP/Maps/TestingMap)
[2023.07.12-23.04.41:241][ 0]LogSlate: Took 0.000229 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2023.07.12-23.04.41:294][ 0]LogRenderer: Reallocating scene render targets to support 1280x720 Format 10 NumSamples 1 (Frame:1).
[2023.07.12-23.04.41:294][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2023.07.12-23.04.41:294][ 0]LogLoad: (Engine Initialization) Total time: 7.07 seconds
[2023.07.12-23.04.41:294][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2023.07.12-23.04.41:339][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2023.07.12-23.04.41:344][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.12-23.04.41:406][ 0]LogRenderer: Reallocating scene render targets to support 128x128 Format 10 NumSamples 1 (Frame:1).
[2023.07.12-23.04.41:462][ 0]LogRenderer: Reallocating scene render targets to support 1280x720 Format 10 NumSamples 1 (Frame:2).
[2023.07.12-23.04.41:517][ 1]LogSlate: Took 0.000220 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2023.07.12-23.05.18:046][254]LogScript: Warning: Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue_2
FirstPersonCharacter_C /Game/FirstPersonBP/Maps/TestingMap.TestingMap:PersistentLevel.FirstPersonCharacter_C_0
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter:0470
[2023.07.12-23.05.18:046][254]LogScript: Warning: Script call stack:
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:InpActEvt_Two_K2Node_InputKeyEvent_2
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:UpdateSelectedWeapon
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter
[2023.07.12-23.05.22:142][680]LogScript: Warning: Attempted to access Drill_BP_C_0 via property CallFunc_FinishSpawningActor_ReturnValue_2, but Drill_BP_C_0 is pending kill
FirstPersonCharacter_C /Game/FirstPersonBP/Maps/TestingMap.TestingMap:PersistentLevel.FirstPersonCharacter_C_0
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter:0470
[2023.07.12-23.05.22:143][680]LogScript: Warning: Script call stack:
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:InpActEvt_Fire_K2Node_InputActionEvent_5
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:UpdateSelectedWeapon
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter
[2023.07.12-23.05.26:059][ 43]LogScript: Warning: Attempted to access Drill_BP_C_0 via property CallFunc_FinishSpawningActor_ReturnValue_2, but Drill_BP_C_0 is pending kill
FirstPersonCharacter_C /Game/FirstPersonBP/Maps/TestingMap.TestingMap:PersistentLevel.FirstPersonCharacter_C_0
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter:0470
[2023.07.12-23.05.26:059][ 43]LogScript: Warning: Script call stack:
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:InpActEvt_One_K2Node_InputKeyEvent_3
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:UpdateSelectedWeapon
Function /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:ExecuteUbergraph_FirstPersonCharacter
[2023.07.12-23.07.49:290][529]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.12-23.09.27:380][422]LogAudio: Display: Waited 35.102600 ms for audio thread.
[2023.07.12-23.09.27:381][422]LogAudio: Display: Waited 36.658802 ms for audio thread.
[2023.07.12-23.09.27:570][435]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.12-23.10.33:990][698]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2023.07.12-23.14.16:028][583]LogAudio: Display: Waited 36.016201 ms for audio thread.
[2023.07.12-23.14.16:037][583]LogAudio: Display: Waited 45.109501 ms for audio thread.
[2023.07.12-23.14.16:069][586]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.