a
This commit is contained in:
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 48 KiB |
Binary file not shown.
@@ -1,5 +0,0 @@
|
||||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
|
||||
@@ -268,8 +268,8 @@ BillboardComponent=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshCompon
|
||||
DrillPickup_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,K2Node_CustomEvent.Inputs.InputArgument0,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Rendering.LOD,
|
||||
Drill_BP_C=
|
||||
Actor=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,
|
||||
AssetViewerSettings=AssetViewerSettings.Settings.Lighting,AssetViewerSettings.Settings.Environment,AssetViewerSettings.Settings.PostProcessing,AssetViewerSettings.Settings.Color Grading|Shadows,AssetViewerSettings.Settings.Color Grading,AssetViewerSettings.Settings.Rendering Features|Ray Tracing Reflections,AssetViewerSettings.Settings.Rendering Features|Ray Tracing Translucency,AssetViewerSettings.Settings.Rendering Features,AssetViewerSettings.Settings.Lens|Lens Flares,AssetViewerSettings.Settings.Lens,
|
||||
PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Lighting,AssetViewerSettings.Settings.Environment,AssetViewerSettings.Settings.PostProcessing,AssetViewerSettings.Settings.Color Grading|Shadows,AssetViewerSettings.Settings.Color Grading,AssetViewerSettings.Settings.Rendering Features|Ray Tracing Reflections,AssetViewerSettings.Settings.Rendering Features|Ray Tracing Translucency,AssetViewerSettings.Settings.Rendering Features,AssetViewerSettings.Settings.Lens|Lens Flares,AssetViewerSettings.Settings.Lens,
|
||||
AssetViewerSettings=AssetViewerSettings.Settings.Lighting,AssetViewerSettings.Settings.Environment,AssetViewerSettings.Settings.PostProcessing,AssetViewerSettings.Settings.Color Grading
|
||||
PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Lighting,AssetViewerSettings.Settings.Environment,AssetViewerSettings.Settings.PostProcessing,AssetViewerSettings.Settings.Color Grading
|
||||
PrimitiveComponent=
|
||||
StaticMeshActor=StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Rendering.LOD,
|
||||
SpringArmComponent=
|
||||
@@ -299,7 +299,7 @@ AssetPropertyPicker.CurrentViewType=0
|
||||
AssetDialog.ThumbnailSizeScale=0.100000
|
||||
AssetDialog.CurrentViewType=1
|
||||
ContentBrowserTab1.PluginFilters=
|
||||
ContentBrowserTab1.SelectedPaths=/Game/Weapons/Geometry
|
||||
ContentBrowserTab1.SelectedPaths=/Game/Weapons/MainWeaponClass
|
||||
GlobalAssetPicker.ActiveTypeFilters=
|
||||
GlobalAssetPicker.EnabledTypeFilters=
|
||||
GlobalAssetPicker.ActiveFrontendFilters=
|
||||
@@ -312,15 +312,7 @@ LastLevel=/Game/FirstPersonBP/Maps/TestingMap
|
||||
|
||||
[AssetEditorSubsystem]
|
||||
CleanShutdown=True
|
||||
OpenAssetsAtExit=/Game/Textures/redDotTint.redDotTint
|
||||
OpenAssetsAtExit=/Game/Weapons/Geometry/Temp/AAC_Honeybadger.AAC_Honeybadger
|
||||
OpenAssetsAtExit=/Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
|
||||
OpenAssetsAtExit=/Game/Weapons/MainWeaponClass/MainWeapon_BP.MainWeapon_BP
|
||||
OpenAssetsAtExit=/Game/Weapons/MainWeaponClass/AUG_BP.AUG_BP
|
||||
OpenAssetsAtExit=/Game/Textures/redDot.redDot
|
||||
OpenAssetsAtExit=/Game/Weapons/Geometry/Scope.Scope
|
||||
OpenAssetsAtExit=/Game/Weapons/Geometry/New_Piskel-1_png-1_png__1_-1_png.New_Piskel-1_png-1_png__1_-1_png
|
||||
OpenAssetsAtExit=/Game/Weapons/Geometry/redDotTexture.redDotTexture
|
||||
|
||||
[DetailCategories]
|
||||
TextRenderActor.TransformCommon=True
|
||||
@@ -1952,13 +1944,13 @@ LutySMG_BP_C.Input=True
|
||||
StaticMesh.Thumbnail=True
|
||||
|
||||
[ContentBrowserRecent]
|
||||
MRUItem0=/Game/Weapons/Geometry/redDotTexture
|
||||
MRUItem1=/Game/Weapons/Geometry/New_Piskel-1_png-1_png__1_-1_png
|
||||
MRUItem2=/Game/Weapons/Geometry/Scope
|
||||
MRUItem3=/Game/Textures/redDot
|
||||
MRUItem4=/Game/Textures/redDotTint
|
||||
MRUItem5=/Game/Weapons/Geometry/Temp/AAC_Honeybadger
|
||||
MRUItem6=/Game/Weapons/MainWeaponClass/MainWeapon_BP
|
||||
MRUItem0=/Game/Weapons/MainWeaponClass/MainWeapon_BP
|
||||
MRUItem1=/Game/Weapons/Geometry/redDotTexture
|
||||
MRUItem2=/Game/Weapons/Geometry/New_Piskel-1_png-1_png__1_-1_png
|
||||
MRUItem3=/Game/Weapons/Geometry/Scope
|
||||
MRUItem4=/Game/Textures/redDot
|
||||
MRUItem5=/Game/Textures/redDotTint
|
||||
MRUItem6=/Game/Weapons/Geometry/Temp/AAC_Honeybadger
|
||||
MRUItem7=/Game/Weapons/MainWeaponClass/HoneyBadger_BP
|
||||
MRUItem8=/Game/Weapons/MainWeaponClass/AUG_BP
|
||||
MRUItem9=/Game/Weapons/MainWeaponClass/LutySMG_BP
|
||||
|
||||
5478
Saved/Logs/Ex2-backup-2023.08.15-23.12.59.log
Normal file
5478
Saved/Logs/Ex2-backup-2023.08.15-23.12.59.log
Normal file
File diff suppressed because one or more lines are too long
6563
Saved/Logs/Ex2.log
6563
Saved/Logs/Ex2.log
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user