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@@ -268,8 +268,8 @@ BillboardComponent=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshCompon
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DrillPickup_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,K2Node_CustomEvent.Inputs.InputArgument0,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Rendering.LOD,
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Drill_BP_C=
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Actor=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,
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AssetViewerSettings=AssetViewerSettings.Settings.Lighting,AssetViewerSettings.Settings.Environment,AssetViewerSettings.Settings.PostProcessing,AssetViewerSettings.Settings.Color Grading|Shadows,AssetViewerSettings.Settings.Color Grading,AssetViewerSettings.Settings.Rendering Features|Ray Tracing Reflections,AssetViewerSettings.Settings.Rendering Features|Ray Tracing Translucency,AssetViewerSettings.Settings.Rendering Features,AssetViewerSettings.Settings.Lens|Lens Flares,AssetViewerSettings.Settings.Lens,
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PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Lighting,AssetViewerSettings.Settings.Environment,AssetViewerSettings.Settings.PostProcessing,AssetViewerSettings.Settings.Color Grading|Shadows,AssetViewerSettings.Settings.Color Grading,AssetViewerSettings.Settings.Rendering Features|Ray Tracing Reflections,AssetViewerSettings.Settings.Rendering Features|Ray Tracing Translucency,AssetViewerSettings.Settings.Rendering Features,AssetViewerSettings.Settings.Lens|Lens Flares,AssetViewerSettings.Settings.Lens,
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AssetViewerSettings=AssetViewerSettings.Settings.Lighting,AssetViewerSettings.Settings.Environment,AssetViewerSettings.Settings.PostProcessing,AssetViewerSettings.Settings.Color Grading
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PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Lighting,AssetViewerSettings.Settings.Environment,AssetViewerSettings.Settings.PostProcessing,AssetViewerSettings.Settings.Color Grading
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PrimitiveComponent=
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StaticMeshActor=StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Rendering.LOD,
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SpringArmComponent=
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@@ -299,7 +299,7 @@ AssetPropertyPicker.CurrentViewType=0
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AssetDialog.ThumbnailSizeScale=0.100000
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AssetDialog.CurrentViewType=1
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ContentBrowserTab1.PluginFilters=
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ContentBrowserTab1.SelectedPaths=/Game/Weapons/Geometry
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ContentBrowserTab1.SelectedPaths=/Game/Weapons/MainWeaponClass
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GlobalAssetPicker.ActiveTypeFilters=
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GlobalAssetPicker.EnabledTypeFilters=
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GlobalAssetPicker.ActiveFrontendFilters=
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@@ -312,15 +312,7 @@ LastLevel=/Game/FirstPersonBP/Maps/TestingMap
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[AssetEditorSubsystem]
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CleanShutdown=True
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OpenAssetsAtExit=/Game/Textures/redDotTint.redDotTint
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OpenAssetsAtExit=/Game/Weapons/Geometry/Temp/AAC_Honeybadger.AAC_Honeybadger
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OpenAssetsAtExit=/Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
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OpenAssetsAtExit=/Game/Weapons/MainWeaponClass/MainWeapon_BP.MainWeapon_BP
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OpenAssetsAtExit=/Game/Weapons/MainWeaponClass/AUG_BP.AUG_BP
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OpenAssetsAtExit=/Game/Textures/redDot.redDot
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OpenAssetsAtExit=/Game/Weapons/Geometry/Scope.Scope
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OpenAssetsAtExit=/Game/Weapons/Geometry/New_Piskel-1_png-1_png__1_-1_png.New_Piskel-1_png-1_png__1_-1_png
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OpenAssetsAtExit=/Game/Weapons/Geometry/redDotTexture.redDotTexture
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[DetailCategories]
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TextRenderActor.TransformCommon=True
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@@ -1952,13 +1944,13 @@ LutySMG_BP_C.Input=True
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StaticMesh.Thumbnail=True
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[ContentBrowserRecent]
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MRUItem0=/Game/Weapons/Geometry/redDotTexture
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MRUItem1=/Game/Weapons/Geometry/New_Piskel-1_png-1_png__1_-1_png
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MRUItem2=/Game/Weapons/Geometry/Scope
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MRUItem3=/Game/Textures/redDot
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MRUItem4=/Game/Textures/redDotTint
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MRUItem5=/Game/Weapons/Geometry/Temp/AAC_Honeybadger
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MRUItem6=/Game/Weapons/MainWeaponClass/MainWeapon_BP
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MRUItem0=/Game/Weapons/MainWeaponClass/MainWeapon_BP
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MRUItem1=/Game/Weapons/Geometry/redDotTexture
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MRUItem2=/Game/Weapons/Geometry/New_Piskel-1_png-1_png__1_-1_png
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MRUItem3=/Game/Weapons/Geometry/Scope
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MRUItem4=/Game/Textures/redDot
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MRUItem5=/Game/Textures/redDotTint
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MRUItem6=/Game/Weapons/Geometry/Temp/AAC_Honeybadger
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MRUItem7=/Game/Weapons/MainWeaponClass/HoneyBadger_BP
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MRUItem8=/Game/Weapons/MainWeaponClass/AUG_BP
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MRUItem9=/Game/Weapons/MainWeaponClass/LutySMG_BP
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