This commit is contained in:
8B0000
2023-08-26 20:52:28 -04:00
parent 8435b7cf07
commit f024d3eb38
11 changed files with 6727 additions and 6379 deletions

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@@ -1,5 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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@@ -1,5 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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@@ -268,8 +268,8 @@ BillboardComponent=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshCompon
DrillPickup_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,K2Node_CustomEvent.Inputs.InputArgument0,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Rendering.LOD, DrillPickup_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,K2Node_CustomEvent.Inputs.InputArgument0,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.ActionMappings.Aim,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings.Turn,InputSettings.Bindings.AxisMappings.LookUpRate,InputSettings.Bindings.AxisMappings.LookUp,InputSettings.Bindings.AxisMappings,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.ActionMappings.Reload,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Rendering.LOD,
Drill_BP_C= Drill_BP_C=
Actor=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision, Actor=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Collision.Collision,
AssetViewerSettings=AssetViewerSettings.Settings.Lighting,AssetViewerSettings.Settings.Environment,AssetViewerSettings.Settings.PostProcessing,AssetViewerSettings.Settings.Color Grading|Shadows,AssetViewerSettings.Settings.Color Grading,AssetViewerSettings.Settings.Rendering Features|Ray Tracing Reflections,AssetViewerSettings.Settings.Rendering Features|Ray Tracing Translucency,AssetViewerSettings.Settings.Rendering Features,AssetViewerSettings.Settings.Lens|Lens Flares,AssetViewerSettings.Settings.Lens, AssetViewerSettings=AssetViewerSettings.Settings.Lighting,AssetViewerSettings.Settings.Environment,AssetViewerSettings.Settings.PostProcessing,AssetViewerSettings.Settings.Color Grading
PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Lighting,AssetViewerSettings.Settings.Environment,AssetViewerSettings.Settings.PostProcessing,AssetViewerSettings.Settings.Color Grading|Shadows,AssetViewerSettings.Settings.Color Grading,AssetViewerSettings.Settings.Rendering Features|Ray Tracing Reflections,AssetViewerSettings.Settings.Rendering Features|Ray Tracing Translucency,AssetViewerSettings.Settings.Rendering Features,AssetViewerSettings.Settings.Lens|Lens Flares,AssetViewerSettings.Settings.Lens, PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Lighting,AssetViewerSettings.Settings.Environment,AssetViewerSettings.Settings.PostProcessing,AssetViewerSettings.Settings.Color Grading
PrimitiveComponent= PrimitiveComponent=
StaticMeshActor=StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Rendering.LOD, StaticMeshActor=StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Rendering.LOD,
SpringArmComponent= SpringArmComponent=
@@ -299,7 +299,7 @@ AssetPropertyPicker.CurrentViewType=0
AssetDialog.ThumbnailSizeScale=0.100000 AssetDialog.ThumbnailSizeScale=0.100000
AssetDialog.CurrentViewType=1 AssetDialog.CurrentViewType=1
ContentBrowserTab1.PluginFilters= ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.SelectedPaths=/Game/Weapons/Geometry ContentBrowserTab1.SelectedPaths=/Game/Weapons/MainWeaponClass
GlobalAssetPicker.ActiveTypeFilters= GlobalAssetPicker.ActiveTypeFilters=
GlobalAssetPicker.EnabledTypeFilters= GlobalAssetPicker.EnabledTypeFilters=
GlobalAssetPicker.ActiveFrontendFilters= GlobalAssetPicker.ActiveFrontendFilters=
@@ -312,15 +312,7 @@ LastLevel=/Game/FirstPersonBP/Maps/TestingMap
[AssetEditorSubsystem] [AssetEditorSubsystem]
CleanShutdown=True CleanShutdown=True
OpenAssetsAtExit=/Game/Textures/redDotTint.redDotTint
OpenAssetsAtExit=/Game/Weapons/Geometry/Temp/AAC_Honeybadger.AAC_Honeybadger
OpenAssetsAtExit=/Game/Weapons/MainWeaponClass/HoneyBadger_BP.HoneyBadger_BP
OpenAssetsAtExit=/Game/Weapons/MainWeaponClass/MainWeapon_BP.MainWeapon_BP OpenAssetsAtExit=/Game/Weapons/MainWeaponClass/MainWeapon_BP.MainWeapon_BP
OpenAssetsAtExit=/Game/Weapons/MainWeaponClass/AUG_BP.AUG_BP
OpenAssetsAtExit=/Game/Textures/redDot.redDot
OpenAssetsAtExit=/Game/Weapons/Geometry/Scope.Scope
OpenAssetsAtExit=/Game/Weapons/Geometry/New_Piskel-1_png-1_png__1_-1_png.New_Piskel-1_png-1_png__1_-1_png
OpenAssetsAtExit=/Game/Weapons/Geometry/redDotTexture.redDotTexture
[DetailCategories] [DetailCategories]
TextRenderActor.TransformCommon=True TextRenderActor.TransformCommon=True
@@ -1952,13 +1944,13 @@ LutySMG_BP_C.Input=True
StaticMesh.Thumbnail=True StaticMesh.Thumbnail=True
[ContentBrowserRecent] [ContentBrowserRecent]
MRUItem0=/Game/Weapons/Geometry/redDotTexture MRUItem0=/Game/Weapons/MainWeaponClass/MainWeapon_BP
MRUItem1=/Game/Weapons/Geometry/New_Piskel-1_png-1_png__1_-1_png MRUItem1=/Game/Weapons/Geometry/redDotTexture
MRUItem2=/Game/Weapons/Geometry/Scope MRUItem2=/Game/Weapons/Geometry/New_Piskel-1_png-1_png__1_-1_png
MRUItem3=/Game/Textures/redDot MRUItem3=/Game/Weapons/Geometry/Scope
MRUItem4=/Game/Textures/redDotTint MRUItem4=/Game/Textures/redDot
MRUItem5=/Game/Weapons/Geometry/Temp/AAC_Honeybadger MRUItem5=/Game/Textures/redDotTint
MRUItem6=/Game/Weapons/MainWeaponClass/MainWeapon_BP MRUItem6=/Game/Weapons/Geometry/Temp/AAC_Honeybadger
MRUItem7=/Game/Weapons/MainWeaponClass/HoneyBadger_BP MRUItem7=/Game/Weapons/MainWeaponClass/HoneyBadger_BP
MRUItem8=/Game/Weapons/MainWeaponClass/AUG_BP MRUItem8=/Game/Weapons/MainWeaponClass/AUG_BP
MRUItem9=/Game/Weapons/MainWeaponClass/LutySMG_BP MRUItem9=/Game/Weapons/MainWeaponClass/LutySMG_BP

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